Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Ex-jazz on December 30, 2010, 07:12:28 PM
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Hi
So, I made my own flight sim. Well, more or less :)
http://www.youtube.com/watch?v=7422m-zrRUo
This is a video from earlier dev. version, but it shows the game main point.
Not a very big, fancy or perfect but it's pretty much what I like.
Unfortunately I didn't have a time to implement & optimize the Mr. Martish's breat taking 2D/3D work to this version . See link below:
http://www.youtube.com/watch?v=J9fnYuPsofo
The .exe file for windows only (compiled with standard Blender 2.49b) with needed .dll's (~16.5M):
http://fdm4bge.1g.fi/Files/10001/BGE_AirRace/Demos/BGE_AirRace.zip
The source .blend file, which contains a 2D/3D materials, FDM4BGE script plus all other python scripts plus game logics (~10M):
http://fdm4bge.1g.fi/Files/10001/BGE_AirRace/Demos/BGE_AirRace_DEMO_06.blend
Requires a Blender 2.49b intallation for running.
The sim/game is creating after successfully two lap race a .csv file with final result and details.
You can use a mouse or at least a 4-axis joystick for the steering.
I will rise my hat off, if your able to make under 2 minute final result :aok
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That looks very cool! :aok
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Very cool.
:aok,
Wab
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looks awesome.
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Hi
Just a heads up flick :)
http://www.youtube.com/watch?v=mvLaibJ63DE
The effect issues must fix, the control surface/cockpit controls needs rig up, some odd gauge problems needs to solve, the fps optimization and.. also.. plus... :rolleyes:
Small steps
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It's really coming together niecly ExJazz! Way to go!
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i remember the first version now look at it amazing.
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Hi
Yes, now with Mr. Martinsh's 3D&2D work it look like a todays flight sim.
Anyhow, theres a lot of work to do to get the flight model even in same ball park with the Aces High.
:)
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Ahh your using Blenders 'game mode'. I've never used it before, thats cool. Are you using any special algorithm for the terrain, such as geomipmapping or diamond based ROAM?
Also, for the flight model you could use ysflight or many of the other open source flight engines. Some of them have fairly straight forward APIs that you could bridge to Python, (Blender game mode uses Python I think).
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Ahh your using Blenders 'game mode'. I've never used it before, thats cool. Are you using any special algorithm for the terrain, such as geomipmapping or diamond based ROAM?
Also, for the flight model you could use ysflight or many of the other open source flight engines. Some of them have fairly straight forward APIs that you could bridge to Python, (Blender game mode uses Python I think).
Hi Ardy123,
Yes, it's using currently the BGE all the way.
Mr. Martinsh took advantage from the BGE GSLS graphical effects. I can't tell more about it, since it's way above my skill/understanding.
The FM is purely selfmade with python. I need to study the JSBSim and ysflight a bit. It's bit hard for the sunday coder like myself :)
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Hi Ardy123,
Yes, it's using currently the BGE all the way.
Mr. Martinsh took advantage from the BGE GSLS graphical effects. I can't tell more about it, since it's way above my skill/understanding.
The FM is purely selfmade with python. I need to study the JSBSim and ysflight a bit. It's bit hard for the sunday coder like myself :)
you could also use ODE to do the flight modeling. Its not as specific as ysflight or JSBSim, but it is a decent open physics library.
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One question- where are the SHEEP?
-Penguin
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Fantastic work, Ex-jazz, my fellow python coading friend.
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Fantastic work, Ex-jazz, my fellow python coading friend.
Thanks Mensa. Now you said it... So, I'm, promoted to the 'IR COADING' class now? Gosh!
:)
Mr. Martinsh give a huge kick to this project.
This is a class example.
What a part time hobbyist Blender user can do and what a real Blender professional user can do with same tool... :O