Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: viking73 on January 08, 2011, 10:34:01 PM
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This has been going on for a while now. Fleet graphics are terrible. tracer rounds coming from ship guns are coming out of the water no where near a ship. Planes still appearing off to the side of the cv when landing and taking off. gun muzzles missing from turrents.
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+1 for fix
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I have seen that from time to time but what gets me is when some guys will take off from the deck, then 1-2 will take off on the right side of the island over the water... :salute
+1 on the fix.
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I believe it has to do with lag and is amplified by the fact that the TG is moving. From the tower, I've seen guys land at an airbase, tower out in the dirt to the side of the runway, and say they were right on the center stripe.
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fix the intardnet now!!1!
:noid
:bolt:
wrongway
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I believe it has to do with lag and is amplified by the fact that the TG is moving. From the tower, I've seen guys land at an airbase, tower out in the dirt to the side of the runway, and say they were right on the center stripe.
Never came across that issue but lag causes your path to jump or "warp" in the direction you are traveling. These are not "Warps" or jumps, and they are taking off beside the CV. If it was lag, it would make sense if they were taking off behind the CV. Thinking maybe something possibly with the physics of the game engine and how lower latency connections are handled by the system... :salute
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Ok, so it might not be lag. Perhaps it's the difference between the "world" in their frontend versus the "world" in your frontend. Could simply be his data says the CV is at 12345.6789 and yours says it should be at 12345.6778. This, by the way, is also why people whine about collisions...but that's addressed in 1.56x10200 other threads.
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fix the intardnet now!!1!
:noid
:bolt:
wrongway
Seriously why hasn't HTC created faster then light information travel?
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Why exactly would latency show planes off the SIDE of the carrier? I would understand if they were behind it, but that's not what happens. Also, the vast majority of the time multiple planes launch at the same moment, they are in the exact same spot, unless those guys all have lightspeed connections I would say lag has little to do with the issue.