Aces High Bulletin Board

General Forums => Wishlist => Topic started by: JUGgler on January 17, 2011, 10:46:29 AM

Title: Hangars
Post by: JUGgler on January 17, 2011, 10:46:29 AM
I would like to see ALL hangars able to spawn ANY vehicle, ofcourse adjustments would be needed for Vbases and ports!


JUGgler
Title: Re: Hangars
Post by: LLogann on January 17, 2011, 11:03:29 AM
You're really asking for "pickable" Hanger spawn points right?

+1

Title: Re: Hangars
Post by: Spikes on January 17, 2011, 11:14:26 AM
Why would a fighter hanger spawn a bomber?
Title: Re: Hangars
Post by: waystin2 on January 17, 2011, 11:22:12 AM
Why would a fighter hanger spawn a bomber?

Good question.... :headscratch:
Title: Re: Hangars
Post by: JUGgler on January 17, 2011, 11:23:23 AM
Why would a fighter hanger spawn a bomber?

My motivation is only to limit the "riskless" vulchtarding of bases, you see the "setup" is obvious and longstanding.
#1- Drop VH
#2- Drop FHs
#3- Kill guns
#4- Rub out the vulch of bombers till climax

If the goal is take the base, then drop all hangars and take it!
If the goal is to vulch then have at it with a bit of risk, the risk being there will be GVs on that field  at the minimum :aok

Segregating the hangars has made silly game play easier and encouraged it!



JUGgler
Title: Re: Hangars
Post by: waystin2 on January 17, 2011, 11:25:52 AM
My motivation is only to limit the "riskless" vulchtarding of bases, you see the "setup" is obvious and longstanding.
#1- Drop VH
#2- Drop FHs
#3- Kill guns
#4- Rub out the vulch of bombers till climax

If the goal is take the base, then drop all hangars and take it!
If the goal is to vulch then have at it with a bit of risk, the risk being there will be GVs on that field  at the minimum :aok

Segregating the hangars has made silly game play easier and encouraged it!



JUGgler


Thank you for your clarification.  -1
Title: Re: Hangars
Post by: JUGgler on January 17, 2011, 11:26:29 AM
You're really asking for "pickable" Hanger spawn points right?

+1



This also   :aok


JUGgler
Title: Re: Hangars
Post by: kvuo75 on January 17, 2011, 01:13:08 PM
My motivation is only to limit the "riskless" vulchtarding of bases, you see the "setup" is obvious and longstanding.
#1- Drop VH
#2- Drop FHs
#3- Kill guns
#4- Rub out the vulch of bombers till climax

If the goal is take the base, then drop all hangars and take it!
If the goal is to vulch then have at it with a bit of risk, the risk being there will be GVs on that field  at the minimum :aok

Segregating the hangars has made silly game play easier and encouraged it!



JUGgler

dont up, they have nothing to vulch. :)

make fun of them on 200 about how well they fly in circles.  or play chicken with them on the rwy (helps to have a spotter in f5 mode) -- up ar234 or other juicy target, engine off.. wait till they come diving in then  /.ef  at 800 yds right as they start shooting.  :neener:

Title: Re: Hangars
Post by: LLogann on January 17, 2011, 01:16:26 PM
Oh but if you want to spawn a GV when the VH is down........  Not a good idea.

Title: Re: Hangars
Post by: Tyrannis on January 18, 2011, 02:18:41 PM
how about the ability to choose which hanger of that type you spawn in? like on a Vh field, choose which VH you spawn out of.adapt the idea for bomber/fighter hangers aswell.
Title: Re: Hangars
Post by: LLogann on January 18, 2011, 02:21:37 PM
+10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000


how about the ability to choose which hanger of that type you spawn in? like on a Vh field, choose which VH you spawn out of.adapt the idea for bomber/fighter hangers aswell.
Title: Re: Hangars
Post by: Dichotomy on January 18, 2011, 03:57:24 PM
Why would a fighter hanger spawn a bomber?

the result of a drunken liaison in a seedy bar?
Title: Re: Hangars
Post by: Tyrannis on January 18, 2011, 04:22:23 PM
also, how about creating a spawn area for gv's? instead of spawn points? where you can choose where you want to spawn within that area, instead of the game automaticly making you spawn on the same point thats being camped?
Title: Re: Hangars
Post by: LLogann on January 18, 2011, 05:16:28 PM
Well.... Aside from the Hanger we do have that..... Perhaps the answer is a "Field Spawn" system that acts the same but if you up from H you are placed "someplace" on the field. 

also, how about creating a spawn area for gv's? instead of spawn points? where you can choose where you want to spawn within that area, instead of the game automaticly making you spawn on the same point thats being camped?
Title: Re: Hangars
Post by: guncrasher on January 18, 2011, 05:55:18 PM
I don't think it really matters where you spawn.  you will still get vulched if there's enough planes.

semp
Title: Re: Hangars
Post by: Tyrannis on January 18, 2011, 08:03:20 PM
Well.... Aside from the Hanger we do have that..... Perhaps the answer is a "Field Spawn" system that acts the same but if you up from H you are placed "someplace" on the field. 


yea but that is all pre-set. as in the computer chooses where you spawn. i mean haveing a spawn area, where you get to choose specificly where you spawn within the spawn area. just make it big enough to where the spawn area cant be surounded  and you could possably eliminate spawn camping all together.
Title: Re: Hangars
Post by: AWwrgwy on January 18, 2011, 08:43:00 PM
yea but that is all pre-set. as in the computer chooses where you spawn. i mean haveing a spawn area, where you get to choose specificly where you spawn within the spawn area. just make it big enough to where the spawn area cant be surounded  and you could possably eliminate spawn camping all together.

How big would that be?

Spawn points are often hundreds of yards away from where you spawned last.

The spawn points kind of move around based on where the nearest enemy is also.

What more do you want?



wrongway
Title: Re: Hangars
Post by: Tyrannis on January 18, 2011, 08:49:38 PM
How big would that be?

Spawn points are often hundreds of yards away from where you spawned last.

The spawn points kind of move around based on where the nearest enemy is also.

What more do you want?



wrongway

maybe a mile long and 2 miles wide? and within that spawn area you can choose where you spawn. like when you go to spawn a map would pop up showcasing the spawn area, and the spawn area would be broken up into tiny sectors. and you'd choose the sector you'd wish to spawn in. it would pretty much get rid of spawn camping because they wouldnt be able to know where your going to spawn next. idk i'll try to make a visual description of what i mean later.
Title: Re: Hangars
Post by: 321BAR on January 18, 2011, 09:56:09 PM
the result of a drunken liaison in a seedy bar?
:noid :noid :noid