Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Doctahg on January 31, 2011, 06:50:34 PM

Title: Noob wants to know why room limits...
Post by: Doctahg on January 31, 2011, 06:50:34 PM
are in place.  Seems most nights i try to get in the Orange room to join my squad mates but it becomes a hit an miss click fest trying to get in until the limit gets raised eventually.  What is up with this?  Not to mention it forces you to stay in it AWOL if you leave for a half hour or so cause you might lose a space.  I can guess it's to get people to go elsehwere but that is obviously not working.  people will not go fly ww1 planes if they want to fly with friends in the orange room.  I am sure they would just find another game if it bothered thme enough.  Can someone explain this to me?  is it a new feature?  What triggers the size increase?
TY
Doc
Title: Re: Noob wants to know why room limits...
Post by: Amaazee on January 31, 2011, 06:55:59 PM
It depends on the amount of people in blue...I am sure Snailman will be here soon to explain.
Title: Re: Noob wants to know why room limits...
Post by: Doctahg on January 31, 2011, 08:05:00 PM
Kind of a bummer..one hour trying to get in with my squad...oh well, might as well go to bed. Seems like a lousy deal.  If people dont want to fly in the blue room, they don't want to fly in the blue room.  AAND a bigger problem is the VOX..you can't ell anyone where you are or what you are doing OR talk them into the blue room cause you cannot communicate with them....I have enjhoyed my brief time with AH so far but I am startign to miss FA right now...;0
Title: Re: Noob wants to know why room limits...
Post by: macleod01 on January 31, 2011, 08:26:18 PM
Concerning Vox, You may not be able to talk to them, but you can still type. If you select the Squad channel (Red by default) then you can type and they will see it no matter what room they are in. This could be handy. If you have a small squad, maybe ask them to swap to Blue. Or you could go try out one of the other arenas. AVA for more realistic fights, Midwar for the majority of the planeset but no LW monsters, or for a huge challenge, why not try EW. Take a Spit 1 or Hurri 1 out for a spin, see if you like them.

AH has waaay more to offer than just the LWO
Title: Re: Noob wants to know why room limits...
Post by: AWwrgwy on January 31, 2011, 08:26:43 PM
Kind of a bummer..one hour trying to get in with my squad...oh well, might as well go to bed. Seems like a lousy deal.  If people dont want to fly in the blue room, they don't want to fly in the blue room.  AAND a bigger problem is the VOX..you can't ell anyone where you are or what you are doing OR talk them into the blue room cause you cannot communicate with them....I have enjhoyed my brief time with AH so far but I am startign to miss FA right now...;0

It takes about 5 minutes to get into a full arena.  Or, your squad could switch arenas.  Obviously they don't want to fly with you.


For the original question, I've searched:

COndor06:

I would tend to see it as "you do not see the problem", regardless of what you think of the current solution.

The basic problem is all about the same thing you wish to promote, Having fun with friends.

My view is we had crossed a point where it became very difficult for a new person entering the game to make new friends.

Please do a search as for detailed resones I think this was so. But in a nut shell it amounts to ....

When you have to many people in 1 place pier presure no longer is a control on peoples behavior. Once pier pressure is no longer a control, people will start to exibit hostill behavior to eachother, (in esence overcrowding).

Because of the over crowding we had been forced to implement at lot of game changes (more police type force) to try to control the over crowding.

The arena became much less of a fun social place, then it had at other times.

The current change is an attempt at removing the over crowding and letting pier pressure back into the system.

With some time people will change there behavior back to a more social friendly enviorment.

If you understand the above, then the question becomes.
How do you spit a group of people while letting them maitain there current set of friends.

Our first attempt was as follows.

Lower arena caps,make arenas of slightly different game play (I.E EW/MW/LW) to see if people can be drawn off the old main population.

The first itteration drew some people to other arenas, but the force of wanting to go to the arena with the most players was to great. And hence to make 2 sustained 250 peek time arenas was not working, because no one wated to be the first into the empty arena.

While we contemplated a new solution we raised the caps back to 390. This still was not large enof to handle the people still wanting to go to the big arena.

So the current emplemtation is designed toward minimizing the time the 2nd arena is below critical mass.

I had hoped that also by always bumping the limit on the lower arena, people would relize that if the numbers were close to equal, the lower populated arena would be where they would next have the most people.

This at times keeps both arneas in a non full state, and hence, as you wish , you could always fly with your squad.

Also understand that  peoples behavior will only change over time. And in a few weeks it is well possible, that both arenas will allways have space to go play with your squad.


HiTech

Quote
New arena format Part 2 - Use this thread, don't open duplicates
« on: September 14, 2006, 12:41:06 PM »  

--------------------------------------------------------------------------------
I'm going to shut down the first thread due to its size and continue here.  I'll start off with a FAQ of sorts on some things that were brought up in the original thread.  Keep it civil please.


Why did you make this change?

We made this change because it will allow us to support an unlimited amount of players in a much healthier online environment that gives us better long-term growth.  The single MA has grown to the point of being unhealthy.  This is not a subjective evaluation, it is quantifiable and they are numbers that we look at every day.  It’s obvious that we simply cannot keep pumping more players into a single arena without hitting a stagnation point.  


Why are you doing this now?

There’s a convergence of factors such as current arena health, player mass, time of year and a couple of things in the pipeline that we believe will provide an influx of players.  Taken together, we believe this is the best time to make this transition.  


Is this being done for technical reasons?

No.  While some people on lower end machines may see some performance benefit, it’s not for technical reasons that the change is being made.  


This is going to fracture the community.

We disagree.  Communities grow and healthy growth requires structure.  Just packing in as many people as possible creates a slum, not a community.  We now have multiple neighborhoods in our community, but they are all connected.  


The caps need to be adjusted.

The cap numbers as well as the numbers of arenas will undergo adjustment as needed.  During the transition, we feel its important not to make them too large in order to overcome habit and herding behavior.  Things will change as we move through the transition period and people begin to regain their comfort level.


We need better tools to find or communicate with people across the different arenas.

We agree.  We have some host side changes that will be coming out shortly that will facilitate cross arena communication and hooking up with your squad mates and we’ll continue to develop more things that will help in this area.


Are you crazy?

No, we are rational and unemotional about this.  We don’t undertake a major change because we’re masochists; we make the change because we believe that it is ultimately what’s best for the game.  


Why didn’t you take a poll or announce it earlier?

It wouldn’t be useful to us for this change.  We know it’s going to be controversial.  The real test is not whether people think they’re going to like it or dislike it, it’s what happens after we make the transition and things are settled.  I didn’t like beer the first time I tried it but I’ve grown quite fond of it since then.  The transition is the worst part and we have no interest in dragging that out opening up a conflict of speculation before it even starts.  We ultimately have to do what we think is best for the game.
 
 Report to moderator    Logged  

--------------------------------------------------------------------------------
Pyro
HiTech Creations



wrongway
Title: Re: Noob wants to know why room limits...
Post by: DMGOD on January 31, 2011, 08:32:20 PM
So what was Snailman's "fix" for?
Title: Re: Noob wants to know why room limits...
Post by: macleod01 on January 31, 2011, 08:38:46 PM
Because under the new system, the Euro guys had no one to fly with. We would enter an arena with 20 people in. With the caps, we couldn't get in one arena, and the other was empty.
Snailmans fix was to make it that we could still get decent numbers
Title: Re: Noob wants to know why room limits...
Post by: The Fugitive on January 31, 2011, 09:17:53 PM
The arena caps were put in place because the population in the game had gotten high enough that "slum like" attitude had stagnated the subscription rates....HTC wasn't gaining customers. HTC split the Main Arena into 2, but everyone would flock to one arena filling it to MAX (400) and the other 100 people would play in the sparsely populated Blue arena. HTC install "dynamic caps". As the population reaches 70% of its cap in Orange more space is opened in BLUE. As blue increases to that 70% make more room is opened in orange. This way BOTH arenas are populated more equally and more people have fun.

Lusche idea was the multiple arenas. Euro players were stuck splitting their smaller numbers across 2 arenas, with the new single map for Euro times they have better numbers in a single arena. Unfortunately, they can't run a single arena full time because of the "slum like" tendancies when the US brings in the bigger numbers so it split to 2 arenas again.
Title: Re: Noob wants to know why room limits...
Post by: dedhero on January 31, 2011, 10:00:47 PM
are in place.  Seems most nights i try to get in the Orange room to join my squad mates but it becomes a hit an miss click fest trying to get in until the limit gets raised eventually.  What is up with this?  Not to mention it forces you to stay in it AWOL if you leave for a half hour or so cause you might lose a space.  I can guess it's to get people to go elsehwere but that is obviously not working.  people will not go fly ww1 planes if they want to fly with friends in the orange room.  I am sure they would just find another game if it bothered thme enough.  Can someone explain this to me?  is it a new feature?  What triggers the size increase?
TY
Doc

The underlined sentence makes you a part of the problem. You are not forced to stay afk, you do so of your own choice. Thus denying somebody else the chance to log into the arena if the cap limit has been met. This is not to say that a few minutes afk is a big deal, but half an hour is too long; especially if you're so concerned with not being able to get into said arena. :bhead
Title: Re: Noob wants to know why room limits...
Post by: Anaxogoras on January 31, 2011, 11:00:51 PM
Seems most nights i try to get in the Orange room to join my squad mates

Find a squad that's willing to move to blue when someone can't make it to orange?
Title: Re: Noob wants to know why room limits...
Post by: guncrasher on February 01, 2011, 03:48:22 AM
Find a squad that's willing to move to blue when someone can't make it to orange?

you guys are dorks.  he's a new guy and asked why the arena caps.  the pigs have a motto that no pig should fly alone, so if needed we will switch arena's.

doctahg, there's arena caps, because that's how ah likes to run its business. nothing more, nothing less.  dont listen to people who will blah, blah, toxic arena, blah, blah.  they just like to feel like they're in the loop so they repeat what was said before.  Most people dont believe the reasons ah gives, but see no point in arguing about it.  so forget about it.  if you cant get in, just let us know and we will switch.

semp
Title: Re: Noob wants to know why room limits...
Post by: Doctahg on February 01, 2011, 07:11:03 AM
First off i had NO IDEA that if you couldn't see people's names in VOX that you could type to them anyways. I assumed....that you had to see them to be able to talk to them.
I tried off and on for an hour, I do have a life with 3 6yo's, to log in to no avail...
I know if I could reach my squad they would fly with me....but I wouldn't think of taking 10 guys away from what they were doing, having fun, anyways, just to fly with me, but that's just me..
Maybe staying logged in is part of the problem, but if i have to put someone to bed, or take them to the *potty* i am NOT gonna log out then fight to get back in.  If it's 200 of 350 in there yes i don, but if it's 200-200 I'll be back as quick as possible.  My $15 is just as valuable as the next person's.  If I am AFK it's for a valid reason..sometimes it can last longer than a few minutes for unexpected reasons...

So can I communicate with squadies in ALL arenas from the squad channel?  It would also be nice to see rosters from the main screen without entering..or is this possible to?  Would be nice to know who is flying where

I do have a better understanding of the situation now, but if this is the type of responses a new player gets to what i consider an important question, you wont be getting many more form me on this board.
Title: Re: Noob wants to know why room limits...
Post by: RTHolmes on February 01, 2011, 07:22:40 AM
you can use your squad channel (red text) from the lobby before logging into an arena. you can also do a ".sr" command to bring up the squad roster - shows which arena your squaddies are in if they are online :)


I do have a better understanding of the situation now, but if this is the type of responses a new player gets to what i consider an important question, you wont be getting many more form me on this board.

just ignore the less helpful answers. the arena caps have been quite an emotive issue over the years, which of course you wouldnt know, hence some of the replies ...
Title: Re: Noob wants to know why room limits...
Post by: FLS on February 01, 2011, 07:36:01 AM
Doctahg anyone may respond to this forum but you may ignore any rude or idiotic responses.  

Squad text is seen in any arena where your squad is established. Your CO has to establish the squad in the DA and TA for squad text to be seen there but if the squad is in one main arena it's automatically in all of the main arenas.

If you go to the lobby when you log in you can use the squad roster dot command .sr and get a list of every squad member in arenas where your squad is established.

When you look at the numbers in the arenas you are trying to get in, the numbers will not change until you log out and back in again.  Typically Blue will need 175 people for the Orange cap to jump from 200 to 300.

My experience with the cap system is that it works well and I can usually get in to a capped arena in a few minutes.
Title: Re: Noob wants to know why room limits...
Post by: Doctahg on February 01, 2011, 08:17:21 AM
TY..
Last night may have been an abberation...ten minutes no luck..left for 10..back no luck...hour later no luck and no cap increase..Oh well!  At least now I know I can communicate with everyone.
Title: Re: Noob wants to know why room limits...
Post by: macleod01 on February 01, 2011, 08:18:50 AM
Doc,
10 minutes is a bit long IMO. As soon as you see you can't get in, quit the game and restart. You may get in. If not, rinse and repeat and within a few minutes you should be flying
Title: Re: Noob wants to know why room limits...
Post by: sky25 on February 01, 2011, 10:55:46 AM
Obviously they don't want to fly with you.

wrongway

You cant help yourself can you Wrongway? The guy comes on to ask a simple question, and of course always one has to come up with something like that!

Doc, Just keep logging back on and off until you get in. That is what I do and it usually works quickly. Ignore the BBS & 200 warriors as noted above.. :salute

Also like others said. Bring up your clipboard and text buffer and type .sr and the location of your fellow pigs will be shown...
Title: Re: Noob wants to know why room limits...
Post by: waystin2 on February 01, 2011, 11:05:20 AM
Obviously they don't want to fly with you.

Come on Wrongway, you know me better than that.  Ask any one of my Pigs what my answer is to a squaddie that can't join us due to caps.  "If you can't get in, then I will come to you."  Doc is a new pilot, and trying to understand the way the system works.  Further it is quite obvious he is not aware of the squad vox capabilities. Lighten up Sir.

 :salute

Way
Title: Re: Noob wants to know why room limits...
Post by: Anaxogoras on February 01, 2011, 11:11:45 AM
Yeah, if he didn't know he could talk to you from the lobby, then that explains away his problem.
Title: Re: Noob wants to know why room limits...
Post by: james on February 01, 2011, 11:19:11 AM
Wrongway, shhhhh.


Doc, welcome to the game. There's an area on the mainpage of the website that has all the commands and directions if you're up for some reading.
http://trainers.hitechcreations.com/ <---- This link has all the functions of the game and is even good to review every once in a while for someone who has played for for any length of time. Please take some of the responses to questions you might have with a grain of salt. Some people here forget they were new here themselves quite often. Just as it is a game, this is just a bbs yet some take it soooo personal when a question has been asked in the past.   :salute
Title: Re: Noob wants to know why room limits...
Post by: grizz441 on February 01, 2011, 12:10:30 PM
It takes about 5 minutes to get into a full arena.  Or, your squad could switch arenas.  Obviously they don't want to fly with you.


Is this really necessary?
Title: Re: Noob wants to know why room limits...
Post by: LLogann on February 01, 2011, 12:10:52 PM
You're a newb....... Not a noob. 
Title: Re: Noob wants to know why room limits...
Post by: 68ZooM on February 01, 2011, 01:12:39 PM
Doc no worries if you cant get in we'll come to you, we leave no one behind or out  :salute
Title: Re: Noob wants to know why room limits...
Post by: AWwrgwy on February 01, 2011, 01:44:14 PM
Sarcasm is escaping many.

It must be the toxic environment.

Just another "Oh, woe is me" whine as I see it.

The secret to getting into the full arena is not to log in, see the arena is full and log out but to go to the not full arena and get the caps to increase.

With near parity in the two LW arenas now since the "off hours, kick everyone out" thing, which arena your squad flys in is almost immaterial.

But it's not the fighting, it's all about the chatting.


wrongway
Title: Re: Noob wants to know why room limits...
Post by: Babalonian on February 01, 2011, 04:48:22 PM
The underlined sentence makes you a part of the problem. You are not forced to stay afk, you do so of your own choice. Thus denying somebody else the chance to log into the arena if the cap limit has been met. This is not to say that a few minutes afk is a big deal, but half an hour is too long; especially if you're so concerned with not being able to get into said arena. :bhead

I believe he is aware of how unconstructive the dilema is (heck I am too, I know when I AFK for dinner I'm taking up a spot), but this is the common solution many players have found most aplicable to their common problem (and even though I feel bad that I was sitting idle in the arena for 30-60 minutes, hoging someone elses potential active spot, I'm gratious that I can now start imediatley where I left off before dinner - playing AH with my squadies). 

We feel punished for having to wait to get in.  There is no punishment (or reward) to the individual for not sitting idle in the arena for 10-minutes or 10-hours.  We feel rewarded for not disconecting and upon returning being able to imediatley resume whith the previous (or current) mission and comrads we left.
Title: Re: Noob wants to know why room limits...
Post by: Babalonian on February 01, 2011, 04:59:10 PM
Come on Wrongway, you know me better than that.  Ask any one of my Pigs what my answer is to a squaddie that can't join us due to caps.  "If you can't get in, then I will come to you."  Doc is a new pilot, and trying to understand the way the system works.  Further it is quite obvious he is not aware of the squad vox capabilities. Lighten up Sir.

 :salute

Way

It's OK Waystin, just let it go, I've tried explaining this to him and many like-minded people before.  

It's very difficult for one person to convince (or rather, impose) a whole squad to stop what they're all doing and move the whole entire party.  But many people here consider a squad just one or two other individuals, and these are the people we will never be able to convince otherwise because they refuse to accept that their squad is less of a squad than any other here and more like just a couple buds.  It is SOOO much easier to convince one or two individuals to stop and do things your way than it is a large organized and predisposed group of people... just ask any 3 year-old and their parents what happens if one of them attempt to influence the thoughts and decisions of another in the family compared to say a weekend motorcycle riding club and how easy it is for one member to quickly change and influence the thoughts and decisions of all the other members.
Title: Re: Noob wants to know why room limits...
Post by: DREDIOCK on February 01, 2011, 06:33:39 PM
I would venture to guess that there are few people that would expect, or even ask an entire squad to move simply because they cant get into the area everyone else is. I know I never would if I were the odd man out so's to speak.

That being said. Over the last couple of weeks I've had a chance to check out the arenas other then at the times I normally log on at which is usually later in the evening 9-11 PM EST. Based on what I see going on in the arenas anymore. Its safe for me to say that the duel arenas have, at least for now outlived their usefulness and are even counter productive to game play. At least in their current format. And particularly when the large maps are up.

IMO the arenas do not have the kind of numbers right now for the large maps in either arena. But particularly in LW blue.
Yet the small maps are too small for the kind of numbers Orange usually gets.

   Now someone is probably going to happen along showing some numbers. I see numbers too when I log on. More times then not the combined numbers of both arenas barely hit the 400 mark. Sometimes it goes well over yea. But not as a norm. And of those numbers I often find it interesting to see in blue. Say 200. yet I go into the arena and see maybe 3 or 4 small dar bars up. And most of those arent even fighting one another. Which kinda leads me to believe that those that arent doing anything. Are only waiting till they can get into orange. Much like I usually do. Basically the numbers arent representative of what I am experiencing as a player.

 Sometimes I see that in both arenas. Or what numbers I do see up on each side is obvious are hording against bases where nobody is. At which point I often dont even bother staying logged on for long.

Honest to god one night last week I logged on in orange and it was one large circle jerk. Each side attacking the next side in a counter clockwise circle right to left while being attacked on the other end. I mentioned it on 200. Fortunately I found one base where a few friendlies upped and defended. But even that became relatively short lived as the attackers just went somewhere else as soon as it became evident they were going to have to work for their capture.
Eventually I just logged off out of boredom.

Now not to say I haven't left orange and gone to blue in search of a better more active fight. Indeed I have. But that usually happens in blue when the smaller maps are there.

And I know there are some here that prefer the split arenas.

I would therefore suggest that if the arenas are indeed to remain split. Then leave the larger maps exclusively for orange.Or better yet. downsize the larger maps by 20%  And the smaller maps for blue. Which would better represent and serve the numbers that inhabit each.

Title: Re: Noob wants to know why room limits...
Post by: Oldman731 on February 01, 2011, 08:42:29 PM
But it's not the fighting, it's all about the chatting.


Seems to be true, doesn't it?

- oldman
Title: Re: Noob wants to know why room limits...
Post by: rvflyer on February 01, 2011, 09:13:26 PM

That being said. Over the last couple of weeks I've had a chance to check out the arenas other then at the times I normally log on at which is usually later in the evening 9-11 PM EST. Based on what I see going on in the arenas anymore. Its safe for me to say that the duel arenas have, at least for now outlived their usefulness and are even counter productive to game play. At least in their current format. And particularly when the large maps are up.



I don't agree, when only one map is up the furballs and hords are terrible. If you try to go to a base where there is not furballing soon there are 15 others there trying to kill the one guy you are having a 1v1 with.
Nothing is more frustrating than a nice 1v1 that has been going on for a while and some jock comes in and takes the kill   :furious when he can see you are right on nmes tail. Not all but some will not even respect you asking
them to stay out. The big TT and OFF hours arena suck and have gone beyond their useful life imo.
Title: Re: Noob wants to know why room limits...
Post by: AWwrgwy on February 01, 2011, 09:51:15 PM
It's OK Waystin, just let it go, I've tried explaining this to him and many like-minded people before.  

It's very difficult for one person to convince (or rather, impose) a whole squad to stop what they're all doing and move the whole entire party.  

Read closer.  Waystin ans the POTW will switch arenas for one squaddie.  Is the OP a Pig?


Now someone is probably going to happen along showing some numbers. I see numbers too when I log on. More times then not the combined numbers of both arenas barely hit the 400 mark. Sometimes it goes well over yea. But not as a norm. And of those numbers I often find it interesting to see in blue. Say 200. yet I go into the arena and see maybe 3 or 4 small dar bars up. And most of those arent even fighting one another. Which kinda leads me to believe that those that arent doing anything. Are only waiting till they can get into orange. Much like I usually do. Basically the numbers arent representative of what I am experiencing as a player.

IIRC, Hitech's "ideal", non toxic, arena is 150-200 players.

His design seems to be working.



wrongway
Title: Re: Noob wants to know why room limits...
Post by: DREDIOCK on February 02, 2011, 12:23:14 AM

I don't agree, when only one map is up the furballs and hords are terrible. If you try to go to a base where there is not furballing soon there are 15 others there trying to kill the one guy you are having a 1v1 with.
Nothing is more frustrating than a nice 1v1 that has been going on for a while and some jock comes in and takes the kill   :furious when he can see you are right on nmes tail. Not all but some will not even respect you asking
them to stay out. The big TT and OFF hours arena suck and have gone beyond their useful life imo.

And since when was the MA designated a 1 v 1 dueling arena?  Isnt that what the ummm dueling arena is supposed to be for?
On teh larger maps you see furballs going on in 3-4 locations. the rest is usually wide open. Even the hordes cant attack everything at once.
Title: Re: Noob wants to know why room limits...
Post by: DREDIOCK on February 02, 2011, 12:25:42 AM
Read closer.  Waystin ans the POTW will switch arenas for one squaddie.  Is the OP a Pig?


IIRC, Hitech's "ideal", non toxic, arena is 150-200 players.

His design seems to be working.



wrongway

I guess that depends on what your definition of "working" is.

I'll see 150-and sometimes 200 in blue. But I rarely see even half of that actually playing. Near as I can tell both from the posts here, what people I know do,and my own experiences is a great deal of those not flying in blue. Are bouncing back and forth trying to get into orange.

Title: Re: Noob wants to know why room limits...
Post by: guncrasher on February 02, 2011, 12:38:00 AM



IIRC, Hitech's "ideal", non toxic, arena is 150-200 players.

His design seems to be working.



wrongway

non toxic arena is when there's no harassment or political, racial, sexual blah, blah, blah.  has nothing to do with numbers, you can have 10 guys in one arena and it will be toxic.  you remember late at night when the "911 was a set up"  (no comments about 911 please.)  discussion goes on an on for hours. that is a toxic arena and we had less than 100 players.

ideal non toxic arena would be:

1 play for fun
2 help the new guys, even if you have to hold their hands
3 who cares if the other player ho'd you. be happy you didnt
4 let the other guy that you vulched for the 20th time kill you.
5 stop vulching the guy that keeps on upping, he doesnt know any better and all you do is discourage him
6 skill is not about how many guys you kill, but how you fight.
7 let the weaker player kill you once in a while, it will encourage him to stick around.
8 tell the noob how to start the engine, again, for the 20th time and dont complain about it.
9 obey the damn rules about politics, religion, race.
10 dont tell the squeaker that he's annoying.
11 tease the other player but dont offend.  "hey silat you looking pretty" it's cool.  "hey silat your sheep is ugly" is not cool.
12 dont bring 40 of your closest friends to attack an undefended base, then quit at the slightest resistance.
13 salute the other player, not because you killed him but because of how he fought.

rules like that make a good arena, you can have 1000 players in them and it will be ok.  be an donut and the arena turns toxic with only 2 players.

semp
Title: Re: Noob wants to know why room limits...
Post by: DREDIOCK on February 02, 2011, 12:44:43 AM
non toxic arena is when there's no harassment or political, racial, sexual blah, blah, blah.  has nothing to do with numbers, you can have 10 guys in one arena and it will be toxic.  you remember late at night when the "911 was a set up"  (no comments about 911 please.)  discussion goes on an on for hours. that is a toxic arena and we had less than 100 players.

ideal non toxic arena would be:

1 play for fun
2 help the new guys, even if you have to hold their hands
3 who cares if the other player ho'd you. be happy you didnt
4 let the other guy that you vulched for the 20th time kill you.
5 stop vulching the guy that keeps on upping, he doesnt know any better and all you do is discourage him
6 skill is not about how many guys you kill, but how you fight.
7 let the weaker player kill you once in a while, it will encourage him to stick around.
8 tell the noob how to start the engine, again, for the 20th time and dont complain about it.
9 obey the damn rules about politics, religion, race.
10 dont tell the squeaker that he's annoying.
11 tease the other player but dont offend.  "hey silat you looking pretty" it's cool.  "hey silat your sheep is ugly" is not cool.
12 dont bring 40 of your closest friends to attack an undefended base, then quit at the slightest resistance.
13 salute the other player, not because you killed him but because of how he fought.

rules like that make a good arena, you can have 1000 players in them and it will be ok.  be an donut and the arena turns toxic with only 2 players.

semp


Hell, I see alot of that darn near every night no matter the arena.


11 - But Silats sheep IS ugly though  ;)
Title: Re: Noob wants to know why room limits...
Post by: The Fugitive on February 02, 2011, 07:21:25 AM
I appreciate that the "Pigs" will switch arenas for squadmates. With 50 members its a given that your going to log on and find a few of them flying together. I'd even go so far as to say its OK to hold a spot in Orange if it's your squad night, but other than that I'm all for an automatic boot line of code to clean out the "squatters".

In the old days you had 5% of the players that were Aholes and caused the toxic atmosphere. Even if you still only had 5% today it would still be 5 times the number of Aholes as the population has grown that much. The problem is that a lot more "kids" of all ages are playing now and in the tradition of "monkey see, Monkey do" you see many more acting like Aholes.

semp has a nice set of rules, I wish more would follow them.

11. Silat doesn't HAVE sheep, he has dogs, and well that pretty much says it all  :D
Title: Re: Noob wants to know why room limits...
Post by: DREDIOCK on February 02, 2011, 10:44:20 AM


11. Silat doesn't HAVE sheep, he has dogs, and well that pretty much says it all  :D

Oh. Must be Silat himself then

(http://i255.photobucket.com/albums/hh156/SrPato/Stuff/ugly2.jpg)
Title: Re: Noob wants to know why room limits...
Post by: bullz on February 02, 2011, 10:59:34 AM
 :lol :lol :lol When i cant get into arena i want .my fav thing to do is sit there for 5 mins and watch all the players log in and back out  trying to get in an arena .. usually orange . if they would all just log into blue and recheck .. most of the time orange cap will spike up 100 people
Title: Re: Noob wants to know why room limits...
Post by: Doctahg on February 02, 2011, 11:06:13 AM
All I did was ask a simple question about something I did not understand it.  Now I understand it, and agree and disagree with it a little.  Yes the PIGS would fly with me anywhere but I would never ask 5 or 15 guys to leave what they were doing cause i can't log in to their arena...my squad had nothing to do with this.  I also didnt understand the VOX..now I do.  I also know how to play with the system to up the room numbers...defeats the purpose but it works i guess.  So to all the helpful comments thankyou all very much!  And to the sarcastic few...I like sarcasm but it doesnt work well if you dont know the person and their intentions at all...
Title: Re: Noob wants to know why room limits...
Post by: rvflyer on February 02, 2011, 11:21:45 AM
And since when was the MA designated a 1 v 1 dueling arena?  Isnt that what the ummm dueling arena is supposed to be for?
On teh larger maps you see furballs going on in 3-4 locations. the rest is usually wide open. Even the hordes cant attack everything at once.

Don't believe i said it was designated 1v1. I said that if you try to find a small fight somewhere and it is a 1v1 15 other people see that and come to that base. Now it is 15 on 1 or 2. That sucks and is no fun at all.
That is why it works much better with smaller arenas and caps.
Title: Re: Noob wants to know why room limits...
Post by: DREDIOCK on February 02, 2011, 12:31:11 PM
All I did was ask a simple question about something I did not understand it.  Now I understand it, and agree and disagree with it a little.  Yes the PIGS would fly with me anywhere but I would never ask 5 or 15 guys to leave what they were doing cause i can't log in to their arena...my squad had nothing to do with this.  I also didnt understand the VOX..now I do.  I also know how to play with the system to up the room numbers...defeats the purpose but it works i guess.  So to all the helpful comments thankyou all very much!  And to the sarcastic few...I like sarcasm but it doesnt work well if you dont know the person and their intentions at all...

Simple question? HERE?? LOL
Title: Re: Noob wants to know why room limits...
Post by: DREDIOCK on February 02, 2011, 12:44:53 PM
Don't believe i said it was designated 1v1. I said that if you try to find a small fight somewhere and it is a 1v1 15 other people see that and come to that base. Now it is 15 on 1 or 2. That sucks and is no fun at all.
That is why it works much better with smaller arenas and caps.

I see that in every arena though regardless of caps. Hell, half the time thats the norm.
But on the larger maps you can usually find out of the way places regardless of the numbers. Which is one reason I favor the large maps over the small ones. But it comes to a point where a large map, or a small one becomes too big or too small for the numbers that are there.
Too big and you end up with hordes attacking only where people arent You end up with one big circlejerk with an furball here or there. Too small and all it is is as you say only furballs.
the smaller and midsized maps are great for blue where typically there are less people actually flying then are in the arena.
Where in Orange, these maps are often entirely too small for  the players in air. Mid to large maps better suit orange then blue.

Regardless of arena size, or the numbers. Anytime you get involved in a fight and a darbar shows up anywhere near and enemy base. You invite everyone to join in. Small fights dont often stay small fights as you get people like myself that look for a fairly even matchup first in darbar size or see that small darbar as a potential sign for an NOE raid and someone showing alack of discipline in going above dar. And go to investigate.

Just my opinion
Title: Re: Noob wants to know why room limits...
Post by: Shuffler on February 02, 2011, 12:45:06 PM
are in place.  Seems most nights i try to get in the Orange room to join my squad mates but it becomes a hit an miss click fest trying to get in until the limit gets raised eventually.  What is up with this?  Not to mention it forces you to stay in it AWOL if you leave for a half hour or so cause you might lose a space.  I can guess it's to get people to go elsehwere but that is obviously not working.  people will not go fly ww1 planes if they want to fly with friends in the orange room.  I am sure they would just find another game if it bothered thme enough.  Can someone explain this to me?  is it a new feature?  What triggers the size increase?
TY
Doc

Lot of info on the borads if you search.

If you wait a few minutes an opening will occur. Never takes long. Or your squad can change to one of the other arenas so you can fly with them.