Aces High Bulletin Board
General Forums => Wishlist => Topic started by: CrosFire on February 01, 2011, 11:34:23 AM
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Salvo option where you could set a salvo for diffrent weapons. EX- .salvo 2 rkts EX- .salvo 1 BMBs so if you go in on some targets and you need to switch bettween 2 weapons types and hitting 2 diffrent targets that require diffrent ammount of ord.
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+1
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How about just setting salvo to 1 and pickling off however many you want? Seems pretty straightforward and requires no coad modifications.
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How about just setting salvo to 1 and pickling off however many you want? Seems pretty straightforward and requires no coad modifications.
Well, 1 issue is if you are at altitude, the difference between button clicks can make your bombs ineffective due to distance between. Not so much at lower alt with rockets. However 2 rockets hitting at same time looks better and causes more damage at same impact point. :salute
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Well, 1 issue is if you are at altitude, the difference between button clicks can make your bombs ineffective due to distance between.
Well then, it seems you're not going to be firing rockets way up there at altitude are you? I'd guess you would be in a heavy bomber or some plane with a bombsight. They don't usually carry rockets too, do they?
The only time I see that you'd be firing rockets and bombs in the same sortie at a short interval is on a low-alt JABO run and want to dump everything on the same target. Otherwise you'd let loose some bombs, extend a bit and return to fire off some rockets. What's so hard about changing salvo during the extend phase?
In any case, I just think it's programming resources better spent on other aspects of the game.
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How was it done IRL?
Turn a knob and select which hardpoint. Turn a knob and select salvo.
In game, Type .salvo <x>
Maybe it's too easy as it is?
wrongway
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When I'm running in on a hard target such as a hangar, I set salvo to 2. Drop 2 X 1000lbs and then switch to rockets. By the time I've switched to rockets I'll know if confidence is high enough to hold a few for another run, or if I need to keep firing to ensure the hangar goes down first pass.
De-acking or GV killing only requires a salvo of 1.
All of this is figured out before initial roll-in on target.
If I have ordinance left after a hangar strike, I simply change the salvo amount during egress, at which time I've got the throttle to the stops and WEP engaged to clear any ack or chasing fighters. Climb to a reasonable altitude and then make a rocket run on any remaining ack.
Just watch out for the snipers in the manned ack.
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IRL eg. in a jug you could preselect which bombs would be dropped (any or all of the 3), then switch to rockets which would also be preselected (dual/alternate, auto/single, salvo etc).
thing is not all planes did it this way so you might have to model it differently for each plane, which would be trickier for new guys to work out. sounds like a problem to model too since we dont have real panels with knobs and switches on them.
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Well then, it seems you're not going to be firing rockets way up there at altitude are you?
So if I up a heavy BF 110 G with eggs and rockets and head to NME base to take out the VH. Enroute I see a bomber formation and climb up to attack them with my rockets ... See I can come up with exceptions too. :bhead :salute
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So if I up a heavy BF 110 G with eggs and rockets and head to NME base to take out the VH. Enroute I see a bomber formation and climb up to attack them with my rockets ... See I can come up with exceptions too. :bhead :salute
You can hit bombers with A-G rockets? You must be pretty good...or are you firing A-A rockets at hangars? Your climb up to the bombers happens so fast you can't type .salvo ##?
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Salvo option where you could set a salvo for diffrent weapons. EX- .salvo 2 rkts EX- .salvo 1 BMBs so if you go in on some targets and you need to switch bettween 2 weapons types and hitting 2 diffrent targets that require diffrent ammount of ord.
I'd like it, but I don't think it's worth the effort.
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+1
JU88 in particular.
Would like to salvo the 500KG eggs at 1 with .05 delay
The 50 KG eggs at 20 with .25 delay
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You can, just takes fast fingers on the keyboard. :)
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You can, just takes fast fingers on the keyboard. :)
True, but they ain't.
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How about a new command .salvo kitchen sink :D
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How about a new command .salvo kitchen sink :D
+1
I've wanted to drop everything, all at once, with a single push of a button, often. At the very least, the wing and center-line bombs of a Jug.
Or, did you mean?: http://www.history.navy.mil/nan/backissues/2000s/2001/mj01/korea.pdf (http://www.history.navy.mil/nan/backissues/2000s/2001/mj01/korea.pdf)
(http://upload.wikimedia.org/wikipedia/commons/0/02/Korean_War_KitchenSinkBomb_USS_Princeton_%28CV-37%29_1952.jpg)
U.S. Navy Ltjg. Carl B. Austin (2nd from left) below his Douglas AD-4 Skyraider of attack squadron VA-195 Dambusters with a special ordnance aboard the aircraft carrier USS Princeton (CVA-37) in August 1952. VA-195 was assigned to Carrier Air Group 19 (CVG-19) for a deployment to the Korean War from 21 March to 3 November 1952. The "special weapon" was a 454 kg (1000 lb) bomb with a kitchen sink attached. The idea came up, when the squadron's executive officer LCdr. M.K. Dennis remarked during a meeting with the press: "We dropped everything on them (the North Koreans) but a kitchen sink." Royal J. Deland, ADC, and J. Burnett, ADC, then produced a bomb with a kitchen sink attached. Obviously the commanding Admiral was not pleased by this and would not allow to drop the bomb for a week. However, press coverage in the United States obviously led to the dropping of this bomb in August 1952 on Pyongyang by Lt.(jg) Carl B. Austin.[
wrongway
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How about a new command .salvo kitchen sink :D
:rofl :rofl :banana: +10
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At least that one is better than THIS guy:
http://midwaysailor.com/midwayva25bomb/ (http://midwaysailor.com/midwayva25bomb/)
(http://midwaysailor.com/midwayva25bomb/va25specbomb-004b.jpg)
Oh the humanities! :D
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You can hit bombers with A-G rockets? You must be pretty good...or are you firing A-A rockets at hangars?
Actually the BF110 G2 in the game only comes with 2 or 4 WGr21 rockets which are A-A rockets, and yes, quite a few use them as they do cause blast damage to GVs and Hangers. When attacking a VH, the heavy gun package with the 4 rockets will take out a VH on 1 pass. :neener: :salute
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+1
I've wanted to drop everything, all at once, with a single push of a button, often. At the very least, the wing and center-line bombs of a Jug.
<edited for brevity>
wrongway
Actually WW, the Phantom had something like this. There is a dial on the left about halfway down. This is the
station select switch for the different weapons stations. The red button in the middle drops all the pylons/stations
at once. It's not a bombing mode, more like a "something wrong with the bird, get rid of everything and clean her
up!" mode :D
(http://www.noseartguy.net/Lists/Photos/Restorations/F-4%20Phantom%20Restoration/148423%20Cockpit%20of%20F-4B.jpg)
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Somewhat related, but more just wondering if this happens to anyone else... When I drop bombs from the bomb sight, the game will often times catch for a brief moment. It basically freeze frames for an instant, and then is back to my normal 50-60 FPS. The best I can figure is that the sound pack for the bombs coming out of the bay (that click noise) hates my computer. The strangest thing is, I used to experience this on my old rig as well, with entirely different system components. The other strange thing is, it doesn't happen every time. More like 30-40% of the time. I'll do some more research when I get home tonight to get better numbers.
Basically it means I cannot pickle off a couple bombs in quick succession with salvo 1, as by the time my game catches back up I'm past my target. Also, it only seems to happen when I drop from a bomb sight. I've never experienced it (or perhaps it is not as noticeable?) in JABO sorties. Anyone seen anything similar? It could very well be that I'm entirely crazy... :uhoh
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Somewhat related, but more just wondering if this happens to anyone else... When I drop bombs from the bomb sight, the game will often times catch for a brief moment. It basically freeze frames for an instant, and then is back to my normal 50-60 FPS. The best I can figure is that the sound pack for the bombs coming out of the bay (that click noise) hates my computer. The strangest thing is, I used to experience this on my old rig as well, with entirely different system components. The other strange thing is, it doesn't happen every time. More like 30-40% of the time. I'll do some more research when I get home tonight to get better numbers.
Basically it means I cannot pickle off a couple bombs in quick succession with salvo 1, as by the time my game catches back up I'm past my target. Also, it only seems to happen when I drop from a bomb sight. I've never experienced it (or perhaps it is not as noticeable?) in JABO sorties. Anyone seen anything similar? It could very well be that I'm entirely crazy... :uhoh
Need I say it? Remove that bomb whistle sound! It's not worth that kind of side effect! :P
(You can go in and add/remove piece meal, you don't need to remove the entire sound pack)
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Either that or you are running on onboard sound (stealing CPU Cycles) or USB headset (same)
If you have a sound card, then you have an issue someplace, best to fix it.
Start by returning to default sounds and see if you still have an issue.
Does the same thing happen when you pull the trigger?