Aces High Bulletin Board

General Forums => Wishlist => Topic started by: caldera on February 05, 2011, 05:21:33 PM

Title: Increase lethality of base ack
Post by: caldera on February 05, 2011, 05:21:33 PM
Since attacks now seem to concentrate on the field rather than the town, why not increase the lethality of the base ack?  While we're at it, make all manned guns operate on AI until manned.  Not much fun getting steamrolled and capped all the time.  Ganging airfields can't be what HTC had in mind with the easing of the town capture settings.  Even if the horde wants a fight (and they don't) and not a capture, all that field ack shouldn't be so easily dispatched.  There is plenty of room to fight away from the field, but then you would have to allow the defenders a chance to fight back. 
Title: Re: Increase lethality of base ack
Post by: LLogann on February 05, 2011, 05:24:31 PM
 :bolt:

One thing to remember about lethality is that unless it is a hoard, it does work about right.   I've flown an A8 to pork ords at a small base often..... Sometimes I can accomplish my mission, as well as take a few guns down.......   Other times, I am towered before I squeeze the trigger.  I find it goes both ways.
Title: Re: Increase lethality of base ack
Post by: guncrasher on February 05, 2011, 05:29:43 PM
caldera funny you mentioned that today.  I vulched 2 guys in the middle of the field with full ack up, not one ping.  i was in a pony going no more than 350.  I have seen guys furball in the ack and come out without a scratch.  ack should be a little more accurate.  same for the towns.  a single plane should not be able to deack an entire field, but it is usually done.

semp
Title: Re: Increase lethality of base ack
Post by: SmokinLoon on February 05, 2011, 05:32:33 PM
Speed is life and change in heading and altitude also helps.

    
Title: Re: Increase lethality of base ack
Post by: waystin2 on February 05, 2011, 06:32:45 PM
-1  Sometimes I get the ack, sometimes it gets me.  Seems to be working just fine.
Title: Re: Increase lethality of base ack
Post by: Vudu15 on February 05, 2011, 08:11:39 PM
I think its workin ok sometimes you make sometimes they dont just a matter of luck the way I see it.
If it aint broke dont fix it.
Title: Re: Increase lethality of base ack
Post by: DeadStik on February 06, 2011, 11:17:57 AM
While we're at it, make all manned guns operate on AI until manned.

I like this idea. Makes sense to me.
Title: Re: Increase lethality of base ack
Post by: Bino on February 06, 2011, 01:01:27 PM
In RL, airbase flak was pretty deadly.  At the very least it was universally respected by fighter pilots.  But I think it would be difficult to come up with accurate numbers for the AH program based on RL stories.

"Data is not the plural of anecdote." - Randy Pausch
Title: Re: Increase lethality of base ack
Post by: Hopper on February 06, 2011, 05:21:16 PM
Try flying through base ack in a 109 or 190d and come out the otherside without a radiator hit.  Good luck!
Title: Re: Increase lethality of base ack
Post by: Slade on February 06, 2011, 05:40:44 PM
-1.  ACK is fine as is.
Title: Re: Increase lethality of base ack
Post by: guncrasher on February 06, 2011, 10:07:52 PM
Try flying through base ack in a 109 or 190d and come out the otherside without a radiator hit.  Good luck!

how many films of it do you want?  you want them just flying by or also deacking?

semp
Title: Re: Increase lethality of base ack
Post by: MachFly on February 06, 2011, 10:11:56 PM
-1

I'm tired of having 4 guys hide in the ack when I'm alone. I understand if it's 1 guy who hides from 4, what what's going on now it just ridicules. Ack should stay as it is or get decreased.
Title: Re: Increase lethality of base ack
Post by: VonMessa on February 07, 2011, 02:49:59 AM
Did you mean that it should possibly hit friendlies?

+1 for realism  :aok
Title: Re: Increase lethality of base ack
Post by: MachFly on February 07, 2011, 02:51:22 AM
Did you mean that it should possibly hit friendlies?

+1 for realism  :aok

Well in reality base ack does not fire when friendlies are there, so +1 for no ack.
Title: Re: Increase lethality of base ack
Post by: Chalenge on February 07, 2011, 03:37:57 AM
Lets hear from the squadrons that fly the number one ack magnet (P-38).

Ack is brutal just like it is.

-1
Title: Re: Increase lethality of base ack
Post by: VonMessa on February 07, 2011, 05:47:40 AM
Well in reality base ack does not fire when friendlies are there, so +1 for no ack.

Is is obtuseness for the sake of it, or must I really be as specific as to say that I meant when the ack is firing at enemies?

IRL, ack was indiscriminate.

Since this id NOT real life, how about a 10-15% chance of friendlies getting damaged by it? Even 5-10% would be interesting while compensating by making it another 5-10% more lethal to enemy aircraft.

I bet there would be a lot  less ack dragging.
Title: Re: Increase lethality of base ack
Post by: JOACH1M on February 07, 2011, 05:55:42 AM
The ack is already ridicules, it is way to accurate cv puffy is even worse, I say no it's already very deadly
Title: Re: Increase lethality of base ack
Post by: JUGgler on February 07, 2011, 10:48:22 AM
 :aok  I say make it uber accurate out to 1K and progressively less going out to 4K from base  :)

Let the tards run to ack as the tards cherrying the field are actually just as tardish as the ack runners!

IMHO   :neener:



JUGgler
Title: Re: Increase lethality of base ack
Post by: BnZs on February 09, 2011, 11:30:57 AM
:aok  I say make it uber accurate out to 1K and progressively less going out to 4K from base  :)

Let the tards run to ack as the tards cherrying the field are actually just as tardish as the ack runners!

IMHO   :neener:



JUGgler

-1 What about the "tards" who dive 15K to that stuff at the first sign the opposition could possibly win?

And dude..."cherrying fields"...there is apparently no such thing as taking off from a non-vulched base and interdicting. You are either the cherrier or the desperate defender these days...sometimes I attempt such an interdiction but it gets awful lonely.

Title: Re: Increase lethality of base ack
Post by: B4Buster on February 09, 2011, 12:45:41 PM
Ack will never get more lethal. But if it were increased I wouldn't mind. It would forcer players to cooperate a bit more when they made their passes on the town and field.
Title: Re: Increase lethality of base ack
Post by: JUGgler on February 09, 2011, 12:49:57 PM
-1 What about the "tards" who dive 15K to that stuff at the first sign the opposition could possibly win?

And dude..."cherrying fields"...there is apparently no such thing as taking off from a non-vulched base and interdicting. You are either the cherrier or the desperate defender these days...sometimes I attempt such an interdiction but it gets awful lonely.



I'm gonna start interdicktion missions and see how many folks will join, my guess is very few. Most will stay in the tower waiting for a cherry-fest to develop if not already involved in one ;) or they are getting beat down somewhere by the cherry horde  ;)


There is no longer a "middle ground" in AH  :(

JUGgler