Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: jimson on February 07, 2011, 09:10:32 AM

Title: Airstarts
Post by: jimson on February 07, 2011, 09:10:32 AM
Hoe does one add an airstart ?
Title: Re: Airstarts
Post by: ImADot on February 07, 2011, 09:17:54 AM
I think it's the same as any other spawn (entry) point...maybe you choose "airstart" from the spawn type (vehicle/boat/etc.) dropdown?
Title: Re: Airstarts
Post by: USRanger on February 07, 2011, 09:34:11 AM
You have to set your Y axis point in the object properties box to whatever elevation when adding the spawn point. Bombers and fighters have different spawn points but can be placed in the same location.
Title: Re: Airstarts
Post by: mrmidi on February 07, 2011, 06:42:28 PM
Also you can only add air spawns to Vbases, ports, small and medium airfields. The reason you can't add one to a large airfield is all the spawn locations are already used up.

 :salute
midi
Title: Re: Airstarts
Post by: jimson on February 07, 2011, 11:52:19 PM
Ah thanks, that works.
Title: Re: Airstarts
Post by: MachNix on February 08, 2011, 12:46:10 PM
Minor correction: Large fields still have North and South open for use as additional spawns.
Title: Re: Airstarts
Post by: ImADot on February 08, 2011, 01:09:59 PM
Too bad there are "air ends" other than getting blown up by the enemy.  :D

Spawning 200 miles from home at 20,000' is cool, but you still have to fly those 200 miles back home.  :joystick: :airplane: