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General Forums => Aces High General Discussion => Topic started by: Citabria on February 11, 2011, 07:08:20 AM

Title: Instigating a furball. How does this phenomenon occur?
Post by: Citabria on February 11, 2011, 07:08:20 AM
been a topic in a few threads and in squad vox often about how its hard to get consistant furballs.

I am interested in how a furball even happens and can give some theories but the truth is no one has a solid grasp of the dynamics of how they work because the factors that can create one are often varried.

lets dissect a couple of requirements and then common causes of a large scale sustained furball lasting 20 minutes or longer.

1. Numbers, Reinforcements and the Cycle of the Furball.
 - A sustained furball is in actuality a hamster wheel.
 - Takeoff>Climbout to Altitude>Engage>Maneuver & Lose Altitude>Kill or be Killed>RTB or Instant Tower.
 - You can add a modifier of Disengage in place or Kill or be Killed and re-enter the Hamster wheel in the climbout stage.
 - Disengaging or "running away" can have a negative or positive effect on the furballs stability.
 - Disengaging removes you from the cannon fodder kill or be killed phase and you become a reinforcment again if you get away clean.
 - if while attempting to disengage you are followed for some distance by enemy aircraft and caught it can cause the furball to thin out into isolated pockets of fighting.
 - Two or more opposing sides must have a balance in equal amounts of attrition and reinforcements participating and joining the fights various stages.
 - If the forces are not balanced or if reinforcements are interupted the fight will keep moving to the weak sides point of origin.
 - If a skill imbalance occurs and one side destroys the other and survives intact it will almost always destabilize the furball if the surviving side is not rtb and stays on the offensive.
 - they will intercept the enemies reinforcements and be joined by their own reinforcments thus causing a steamroller that devolves into a vulch at the enemies field that can end in the losing side giving up and moving to another location or the weaker side overpowering the vulchers with numbers and regaining balance thus pushing the furball back toward the oposing sides base.
 - Players must be shot down and reup to reinforce the furball in equal amounts on both sides to sustain the furball.
 - A 5v5 furball would likely need 20 players on each side in various points along the furball hamster wheel to keep the furball going.
 - The more players participating in the furball the greater the chance of an imbalance occuring in attrition or reinforcements. And thus the more unstable the Furball will be.


will discuss causes of this furball phenomenon in a bit...
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: StabOps on February 11, 2011, 07:38:38 AM
Last night a furball developed between 96 and 110.

Started out with a couple of guys doin 1v1s and talkin back and forth on 200. Next thing ya know, 2 guys are takin turns vs 1 red guy. Next development was a couple hi cons come in and bnz the low fight. Within an hour, it was 10v10 and lasted about an hour.

not sure i want to tackle the dynamics of the fight, but that is one way a furball gets instigated.

As a squad, sometimes we will take a base and trash talk 200 until something develops, not a sure thing but i've seen it happen.

<S> JUGgler


...just sayin'

Stabs
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: CAP1 on February 11, 2011, 07:58:06 AM
see? what i do to instigate a furball, is to paint a big target on my aircraft. i then go to the ava, and fly into the enemy. they pounce on me. then some countrymen come in to save my stupid ass(they're generally a little too late), and we then have fights that last for hours.  :devil
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Citabria on February 11, 2011, 08:19:08 AM
assuming the causes are as varried as the furballs themselves lets list a few types of furballs.


1. trash talking fighter sweep furball as mentioned above. simple a2a combat lasts as long as both sides stay interested as the aggressors in enemy territory are after scalps not land.

2. MISSUN! furball depends on the size of the mission, the response of the opposition and value of the target. This can if the mission loses the element of surprise turn into a furball. Sustainability is low if the players in the mission have the goal of capturing a base but are unwilling to battle for it and want a rapid sneak capture. they will ussually pick a new target after getting killed by a heavy defense or if no defense is mounted simply cap the base with no fight at all due to their overwhelming numbers.

3. combined arms Furball is a personal holy grail of mine from a map making perspective. The most spectacular variety of Furball type combat with tanks battling below sturmoviks jaboing and fighters stacked at all altitudes feeding on eachother and the jabos and any bombers daring enough to venture into the mix. it is almost like a food chain and an ecosystem in and of itself and has the delicate balance of a coral reef. I have often contemplated a map devoted solely to this type of combined arms furball by having vbases placed between all airfields in a linear fashion with few or limited spawn points much like a tank town spanning the entire map all the way to an enemies HQ. I've always felt that the gv bases were the one and only way to get a sustained furball anchored at two or 3 points between airfields based on where the ground war was occuring.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: waystin2 on February 11, 2011, 09:05:46 AM
The Pigs usually set out to create a fight.  Sometimes it just takes a bomb or two to get them stirred up, other times it takes a full blown deack & kill VH Pig vulchfest to really kick the ant pile.  I will say sometimes the most innocuous thing can kick it off.  Just flashing a dar circle sometimes is enough to fire it up.  I am sure there are other methodologies.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: B4Buster on February 11, 2011, 09:28:54 AM
Distances between bases is a huge factor too. Interesting way of looking at it. A furball is its own ecosystem with its own food chain.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: JUGgler on February 11, 2011, 09:32:53 AM
Last night a furball developed between 96 and 110.

Started out with a couple of guys doin 1v1s and talkin back and forth on 200. Next thing ya know, 2 guys are takin turns vs 1 red guy. Next development was a couple hi cons come in and bnz the low fight. Within an hour, it was 10v10 and lasted about an hour.

not sure i want to tackle the dynamics of the fight, but that is one way a furball gets instigated.

As a squad, sometimes we will take a base and trash talk 200 until something develops, not a sure thing but i've seen it happen.

<S> JUGgler





...just sayin'

Stabs


Yes that 1 guy be me :rock


Working diligently at my "create furball skills"



<S> Stabs


JUGgler
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: JUGgler on February 11, 2011, 10:28:16 AM
been a topic in a few threads and in squad vox often about how its hard to get consistant furballs.

I am interested in how a furball even happens and can give some theories but the truth is no one has a solid grasp of the dynamics of how they work because the factors that can create one are often varried.

lets dissect a couple of requirements and then common causes of a large scale sustained furball lasting 20 minutes or longer.

1. Numbers, Reinforcements and the Cycle of the Furball.
 - A sustained furball is in actuality a hamster wheel.
 - Takeoff>Climbout to Altitude>Engage>Maneuver & Lose Altitude>Kill or be Killed>RTB or Instant Tower.
 - You can add a modifier of Disengage in place or Kill or be Killed and re-enter the Hamster wheel in the climbout stage.
 - Disengaging or "running away" can have a negative or positive effect on the furballs stability.
 - Disengaging removes you from the cannon fodder kill or be killed phase and you become a reinforcment again if you get away clean.
 - if while attempting to disengage you are followed for some distance by enemy aircraft and caught it can cause the furball to thin out into isolated pockets of fighting.
 - Two or more opposing sides must have a balance in equal amounts of attrition and reinforcements participating and joining the fights various stages.
 - If the forces are not balanced or if reinforcements are interupted the fight will keep moving to the weak sides point of origin.
 - If a skill imbalance occurs and one side destroys the other and survives intact it will almost always destabilize the furball if the surviving side is not rtb and stays on the offensive.
 - they will intercept the enemies reinforcements and be joined by their own reinforcments thus causing a steamroller that devolves into a vulch at the enemies field that can end in the losing side giving up and moving to another location or the weaker side overpowering the vulchers with numbers and regaining balance thus pushing the furball back toward the oposing sides base.
 - Players must be shot down and reup to reinforce the furball in equal amounts on both sides to sustain the furball.
 - A 5v5 furball would likely need 20 players on each side in various points along the furball hamster wheel to keep the furball going.
 - The more players participating in the furball the greater the chance of an imbalance occuring in attrition or reinforcements. And thus the more unstable the Furball will be.


will discuss causes of this furball phenomenon in a bit...


Furballs usually breakdown cause a few peeps really can't handle going to the tower, so they come back with more and more alt and more uber planes! This starts to tip the balance in favor of the alties, and this starts the migration of said furball towards the enemy base where it turns into a cherryfest. Without these fragile folks the furball will more than likely continue as repsective skill level is usually even cause this type of fight attracts the "same" mindset,  "like attracted to like" and attrition maintains the status quo.

Also when a few peeps go to bed the furball ends also



JUGgler

Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: BnZs on February 11, 2011, 12:19:18 PM
Furballs usually breakdown cause a few peeps really can't handle going to the tower, so they come back with more and more alt and more uber planes! This starts to tip the balance in favor of the alties, and this starts the migration of said furball towards the enemy base where it turns into a cherryfest. Without these fragile folks the furball will more than likely continue as repsective skill level is usually even cause this type of fight attracts the "same" mindset,  "like attracted to like" and attrition maintains the status quo.

Also when a few peeps go to bed the furball ends also
JUGgler

No. Cherrying bases develops because you (or even you and 3-5 of your closest friends) can up, climb to 13K, and drive to an enemy base, and no one will up to meet you in the middle. Ever. Not even if you scream ALLLLLLLLLLLLLEEEEEEEEEERTTTT!!!!! EVIL PEOPLE COMING TO BASE 666!!! on 200 first.  Oddly, people are SLIGHTLY more likely to up proactively if you bring 50 of your closest freinds. They usually start defending when invaders actually start porking on deacking, which I almost never do. While we're on that subject, alot of base defense, involving use of ack, flak, and hyper-modeled short range UFO planes against many foes who are just suicidal porking/jabo lemmings, or God forbid, flying NAVY planes, is just as (un)sporting and about easy kills as the "base cherrying" you talk about constantly. In any case, to my mind, given equal numbers, things are fairly evenly matched between defenders and "base cherriers" UNTIL toolshedders and deackers do their business, then its just you trying to up, Jugg, while twenty planes are circling in the pattern trying to vulch you simultaneously and I'm grumbling over range that if we gave them something that looked kind of like a sporting chance to get gear up the victim stream wouldn't go dry...*sigh*...when will people learn to not to roast the fluffing gold-egg-laying goose?

So yeah...basically most fights today ARE about you and your alt advantage vs. them and their horde of spixteens LaLas circling in ack...but IMO it is as much the defender's fault as the aggressors. I don't blame the guy at 20K in an uberplane, or trying to climb to 20K in an uberplane, I blame the defender's lack of iniative, the guy in buffs or jabos taking away the defender's toys, and the fact that it is entirely possible to capture a base *without* establishing anything resembling total air superiority.

I don't really think you can blame the score padding mindset Jugg. I think the real mindset problem is making it all about either taking base or defending bases.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Soulyss on February 11, 2011, 02:16:50 PM
A furball has been known to occur when Silat flies over an enemy field, broadcasting a comely "you-hoo boys".  If that doesn't work he drops a garter.

Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Wiley on February 11, 2011, 02:22:07 PM
The most sure-fire way I've found to get a bunch of resistance at an enemy field is to go into their radar with ~3-5 heavy fighters.  It is important that they be heavy, and not ideal dogfighting planes.  P47d-40s with a full load seem to be very good for this.  Be sure not to be very high, or very fast as you come in.

For some reason, nearly every time I do this at least 8 to 10 enemy up at the field as soon as we break radar.  If we're lucky, more from both sides come in gradually until there's a large presence on both sides.  If it grows too quickly on one side, it will die out immediately.

Wiley.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: RufusLeaking on February 11, 2011, 02:45:01 PM
lets dissect a couple of requirements and then common causes of a large scale sustained furball lasting 20 minutes or longer.
Good topic.  Keyword is sustained.

It is all about balance.  You typed balance, imbalance or equal six times in the OP.

I am not sure if one can plan a persistent furball. It's like herding cats. The right pieces need to be in place, like base proximity, spawn points, ENY, etc. But, in the end, it is player behavior that will make or break the balance.

I am not sure what the tipping point is, but there comes a time when people quit returning. Maybe the cv is sunk. Maybe the hangar is down. Maybe a massive vulch is on. Maybe one side has taken to the stratosphere. Personally, I tend to set it down when it becomes a high altitude pick and run game.

With regards to map design, you sound like you are on the right track with regards to the web of vehicle bases and airfields. Having airfields at ports frees up the task groups, which are mobile furball generators.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: GNucks on February 11, 2011, 03:00:01 PM
I think the way to do it is indicate that you mean to attack their base, but don't present yourself as an unstoppable force. But your strength must be significant enough to undoubtedly seize the base unless countered by an equal force. Once their uppers climb up to you bring in some reinforcements. Then it should snowball from there.

If I wanted to start a furball, I'd take no more than five planes to the enemy and leave their dar up as long as possible. I suppose this is probably common sense, but that's all that I can offer I guess. It really is a mystery imo how we can sometimes roll over a whole island w/out touching the FH's and meet little resistance. Takes two to tango I guess.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: BnZs on February 11, 2011, 04:10:18 PM
If I wanted to start a furball, I'd take no more than five planes to the enemy a

I reiterate, you are more likely to get uppers in defense if you bring fifty, at least until you have the field de-acked, the hangars down, and the vulch is on.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: GNucks on February 11, 2011, 04:29:05 PM
I reiterate, you are more likely to get uppers in defense if you bring fifty, at least until you have the field de-acked, the hangars down, and the vulch is on.

I suppose you're correct, but I'm inclined to believe that so many planes is more likely to discourage uppers. Maybe the enemies might come from neighboring bases with E, but that would probably be a pick-fest versus a furball. I've only been playing for a few months, I'm only recently starting to catch on to the psychology of pilots in this game.

Oh, and Citabria's second comment about the "ecosystem" was great. Those fights really are the best.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: bustr on February 11, 2011, 05:13:09 PM
1. Time to the fight. 1 sector or less(.75) distance for bases. 1.5-2 sectors is more time than many are willing to invest.

2. Proximity of useful bases to the fight. Each side needs at least one additional base within 1-.75 sector at an angle to the fight to escape to and to up from for that safe or sneeky feeling.

3. Enemy GV spawns need to be 1/4-1/3 sector from the bases in the fight. Disgrunteled players will kill the momentum by revenging with a whirbel or tank.

4. Nothing can be done about the fun police bomber drivers. Unless the muppets want to teach "all of the fun police" the secrets of furball acm mastery. They will show up to teach the furballers who rules the fun in the game. That old joke about the brain and the kester deciding who rules the body......

5. What seems to work:
-Islands with 3 bases in close proximity
-Locations separated by one sector of water with 3 bases on the edges.
-2 bases funnled by a topographic feature down a broad valley.
-Isolation of sides like the Trinity map's mountain ranges and most bases 1-.75 sectors from each other.

6. The old Pizza map and Trinity have good base spacings. Pizza had some great topographic features.

7. The current generation of players will hoard roll bases setup for good furballing and reset the map in hours if it's not a giant map as is the vough these days. Fester you scare the heck out of them when you show up to fight. But, smaller maps with closer bases and topographic features aimed at funneling furballs will work. Just give the GV'ers a tank town to play in thats 1.5-2 sectors from the nearest airfeild.

8. Move all near shoreline airfeilds back just far enough that a CV can't be parked close by as a 3k altitiude supressor. 5 miles I think. Bomber pilots are more likely to take out a furball CV to retaliate for the altitiude control during a furball. In WW2 I don't think many japanese airfeilds were parked on the water. Makes them hard to defend from water born attackers.   
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: bj229r on February 11, 2011, 06:15:57 PM
Distances between bases is a huge factor too. Interesting way of looking at it. A furball is its own ecosystem with its own food chain.
yup, there is a magic distance in play, a distance which seems shorter on the smaller maps (mebbe it's only my perception) Certain areas on each map always seem to be the furball spots, and never seem to get captured....this is where the psychology thing comes into play
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: bj229r on February 11, 2011, 06:17:04 PM
Distances between bases is a huge factor too. Interesting way of looking at it. A furball is its own ecosystem with its own food chain.
yup, there is a magic distance in play, a distance which seems shorter on the smaller maps (mebbe it's only my perception) Certain areas on each map always seem to be the furball spots, and never seem to get captured....this is where the psychology thing comes into play
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Guppy35 on February 11, 2011, 07:17:15 PM
I find that backing off, letting folks get their gear up, out of the ack and a little bit of air under their wings helps tons.  That and talking on 200 can bring folks to the fight. 

Hanging up high and hitting folks before they can get in a spot to give you a decent fight <gasp..cough..fester>  tends to kill what chance there is for an ongoing good furball in a hurry :)

Carrier off shore can create a good one in a hurry.  Even if they are after the base, if you can get your own guys not to sink the carrier, it tends to keep going and not be a one crew up high, one down low fight, but a low alt brawl.  A good one of those will go back and forth with the carrier crowd pushing it inland and the base crowd pushing it back.

When all else fails I find that "38s otw to <insert base number here> at 5K and looking for a fight" will sometimes draw a crowd.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Hopper on February 11, 2011, 08:24:12 PM
A furball has been known to occur when Silat flies over an enemy field, broadcasting a comely "you-hoo boys".  If that doesn't work he drops a garter.



Silat is a better choice than princess
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: BnZs on February 11, 2011, 08:54:42 PM


4. Nothing can be done about the fun police bomber drivers. Unless the muppets want to teach "all of the fun police" the secrets of furball acm mastery. They will show up to teach the furballers who rules the fun in the game. That old joke about the brain and the kester deciding who rules the body......


Completely untrue.

1. Perk/eliminate the formation. One person, one plane.

2. Make gun positions realistically killable. I can't tell you how many times I've lit up the tail-gunner position on a B-25 or 26, with literally enough .50 or 20mm rounds on target that the gunner should be unpleasant bits of hamburger that will have to be hosed out of the plane on RTB...and it keeps firing.

Changes like this would go along way to making intercepting bombers BEFORE the hangars get dropped a realistic and non-masochistic option, and also go along way to making it necessary for escort to be an actual nessecity for succesful buff operations, which in turn would lead to some more interesting fights. So something *can* be done but I doubt it *will* be done due to the notion that its vital for gameplay that any two weeker be able to up and stand some chance of actually penetrating enemy territory successfully, as opposed to the snow-ball's chance in hell a noob has of actually upping a fighter and landing kills without doing ALOT of climbing on the learning curve.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: mtnman on February 12, 2011, 07:45:33 AM


I've found it pretty simple to start furballs, but sustaining them is a different matter.

To start one, just take a friend and head to an enemy field nearby where there's already some action (take 100% fuel).  Then split up, staying out of icon range of each other (but on vox) and loiter at about 5-7K.  Stay close enough to the field to keep it blinking.  When a pilot lifts, let him get out of the ack, and climb to your alt, or until he's comfortable enough to come after one of you.

Fight him, and kill him 1v1.  You have to kill him once or twice without dying yourself, or he'll just land and go elsewhere.  Often, he probably doesn't even have fuel to do much more...  You (or your friend) need to stay out of icon range and leave you alone.  Let your opponent have a good chance.

When he dies, 9 times outta 10 he'll lift and try again.  Repeat the process.  Eventually, a 2nd, 3rd, maybe 4th plane will lift.  Continue the process, but take it further from the field.  Regardless of the temptation, do not chase them to the ack.  Let them go if they want it.  Let them have it as a safe zone.  No vulching!

At this point, dar will be building, and I can't remember the last time this happened and there wasn't a stream of friendlies on the way to allow your egress for fuel.

The key to it is a steady stream of players from both sides.  No big missions.  A big swarm with a "purpose" will kill the fight.  They'll arrive with the enemy too spread out to do much, and will overwhelm the fight.  Once the furball has been going on for 10 minutes or so, heavy fighters and bombers are a real plus, as long as they aren't in it to shut the field down.

Leave a few hangers up.  Leave the GV hanger up.  Leave the radar up...

Two guys can start a furball with little trouble.  Eventually, it'll get squashed, but it was fun while it lasted!  Go start another...  Once a furball dies, it's the easiest time start another.  All of the players are still around, they just need to see another fight begin!
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: bj229r on February 12, 2011, 09:37:43 AM

I've found it pretty simple to start furballs, but sustaining them is a different matter.

To start one, just take a friend and head to an enemy field nearby where there's already some action (take 100% fuel).  Then split up, staying out of icon range of each other (but on vox) and loiter at about 5-7K.  Stay close enough to the field to keep it blinking.  When a pilot lifts, let him get out of the ack, and climb to your alt, or until he's comfortable enough to come after one of you.

Fight him, and kill him 1v1.  You have to kill him once or twice without dying yourself, or he'll just land and go elsewhere.  Often, he probably doesn't even have fuel to do much more...  You (or your friend) need to stay out of icon range and leave you alone.  Let your opponent have a good chance.

When he dies, 9 times outta 10 he'll lift and try again.  Repeat the process.  Eventually, a 2nd, 3rd, maybe 4th plane will lift.  Continue the process, but take it further from the field.  Regardless of the temptation, do not chase them to the ack.  Let them go if they want it.  Let them have it as a safe zone.  No vulching!

At this point, dar will be building, and I can't remember the last time this happened and there wasn't a stream of friendlies on the way to allow your egress for fuel.

The key to it is a steady stream of players from both sides.  No big missions.  A big swarm with a "purpose" will kill the fight.  They'll arrive with the enemy too spread out to do much, and will overwhelm the fight.  Once the furball has been going on for 10 minutes or so, heavy fighters and bombers are a real plus, as long as they aren't in it to shut the field down.

Leave a few hangers up.  Leave the GV hanger up.  Leave the radar up...

Two guys can start a furball with little trouble.  Eventually, it'll get squashed, but it was fun while it lasted!  Go start another...  Once a furball dies, it's the easiest time start another.  All of the players are still around, they just need to see another fight begin!
I think that's the biggest thing, but for a different reason. If you have 4-5 guys fighting THEIR 4-5 guys, (soon-to-be 6-7, 8-9...) getting ever-closer to their base is gonna start getting your people popped by the new uppers, as their return to the engagement is soooo short (and stuff like Lgays reach combat speed in nothing flat)
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Zazen13 on February 12, 2011, 11:01:45 AM
To understand the dynamics of how a furball comes into being and persists, you have to first understand the methodologies of the individual constituent components, the fighter pilots. A healthy furball has to have a various types of fighter pilots fullfilling specific roles in specific relative proportion to one another and their equivalent on the opposing side. Allow me to explain...

I am arbitrarily going to assign names of the different types of pilots in order to generalize them simply to fascilitate explanation. You can catagorize and label them anything you wish, but the result is the same. Bear in mind one individual can drift between categories throughout the engagement depending on variety of factors including fuel load, weapon loadout, relative E state & altitude, etc.

1) Bottom Feeders-they get to the fight fast, near the deck and engage the first thing they come across, usually in turning birds and/or "nose-up fighters" (ie: p38, La7, any plane with great climb and acceleration)

2) Scrappers-These guys climb out directly to the fight settling for whatever altitude they happen to achieve prior to engagement. They tend to be a little more discriminating in their engagements, but fairly quickly most end up at the strata of the bottom feeders, generally being reluctant to let the fight go to re-alt at any point during the engagement.

3) Pickers- These guys specifically achieve a target altitude prior to engagement depending on plane type and opponents' average altitude, they tend to be very disciminating due to their self-imposed rules of engagement, at least initially. The very disciplined ones won't devolve to scrappers because they tend to dis-engage periodically to re-gain altitude, but most will eventually.

4)Porkers- These guys are not interested in engaging until they have delivered their ordnance to the opposing base. Most will never drop ordnance prematurely unless under direct fire and most will end up as bottom feeders shortly after release. The threat to each others' bases by the porkers attracts fresh defenders to the area.

So, to understand a furball you must visualize it in three dimensions, each type filling an altitude strata. This is important  because the strata are like positions on the  food chain of a furball. The higher strata tend to feed on those equal to and below it, but rarely above it.

A)Pickers engage other pickers and feed on the scrappers.
B)Scrappers  engage other scrappers and feed on the bottom feeders.
C) Bottom feeders feed on each other .
D) Everyone gets an opportunity to feed on porkers at some point.

To avoid being victimized by the strata above them, a pilot usually will usually dive away and doing so effectively demoting themselves to the strata beneath them , at least temporarily.

So, for a furball to work long-term there has to be relatively equal proportions of the various strata within a team and relative to the other team.  You will notice when a furball breaks down, usually due to significant disparity in either type or quantity, one team will lose their higher strata sequentially in top down fashion. First they will lose their pickers, then they will lose their scrappers. This will continue until all they have left is bottom feeders then the weight of the enemy turns the bottom feeders into vulchees and the furball is over.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Lusche on February 12, 2011, 11:22:26 AM
<- disciplined picker  :banana:
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Muzzy on February 12, 2011, 11:47:20 AM
We need a simulation to examine this phenomenon.  Yes, a simulation to examine a simulation. How meta is that? :x
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: BaldEagl on February 12, 2011, 11:54:21 AM
Geez, in the old days all you had to do was fly to the VOD for a 24/7 furball.  Now it's all so complicated.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Zazen13 on February 12, 2011, 11:55:11 AM
<- disciplined picker  :banana:

Better a picker than a porker or vulcher. This is why I have general disdain for porkers and vulchers. They effectively short-circuit the evolution and persistence of a furball. At any point, too many porkers and/or vulchers will kill a burgeoning furball. A furball can sustain an overabundance of all the other types to a moderate degree, without its life cycle being markedly disrupted. But, just a few too many porkers and/or vulchers and BAM the furball is no more.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Lusche on February 12, 2011, 12:00:01 PM
Better a picker than a porker or vulcher. This is why I have general disdain for porkers and vulchers.

Oh, when I find nothing to pick I transform into a vulcher too. Even worse: When I see someone sitting on rearm pad I often go for him no matter if there are "better" targets airborne or if the field ack is up  :x
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Zazen13 on February 12, 2011, 12:03:32 PM
Oh, when I find nothing to pick I transform into a vulcher too. Even worse: When I see someone sitting on rearm pad I often go for him no matter if there are "better" targets airborne or if the field ack is up  :x


Most will do that, that's what makes a furball so delicate. If the opponent becomes bereft of targets in or immediately below their strata, the furball degenerates rather quickly. Once, the crushing weight of the higher strata munch thru the bottom feeders and descend upon a field, vulching begins and the furball is dead. Thus my life-long anti-vulching crusade....  :aok
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: 68ZooM on February 12, 2011, 12:14:43 PM
I think what kind of mood your in also comes into how you play on-line, i know if Ive had a hectic day i tend do do very well on-line, I'll be very aggressive when furrballing, odds don't matter I'll dive into the sea of red and fight, dying doesn't matter to me because the enjoyment from the great fights is what keeps me coming back  :aok
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Zazen13 on February 12, 2011, 12:21:05 PM
Better a picker than a porker or vulcher. This is why I have general disdain for porkers and vulchers. They effectively short-circuit the evolution and persistence of a furball. At any point, too many porkers and/or vulchers will kill a burgeoning furball. A furball can sustain an overabundance of all the other types to a moderate degree, without its life cycle being markedly disrupted. But, just a few too many porkers and/or vulchers and BAM the furball is no more.

Shameless self-quote here, but as an aside to this...This is the essence of antipathy between Fighter purists and "win the war" 'ists. Vulching and porking are crucial components in base capture, but at the same time, certain death for furballs...
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Lusche on February 12, 2011, 12:42:02 PM
Shameless self-quote here, but as an aside to this...This is the essence of antipathy between Fighter purists and "win the war" 'ists. Vulching and porking are crucial components in base capture, but at the same time, certain death for furballs...

It's a good thing that both kind of purists are just a minority of AH players  :aok
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: LLogann on February 12, 2011, 01:33:00 PM
 :rofl  :noid  :rofl

A furball has been known to occur when Silat flies over an enemy field, broadcasting a comely "you-hoo boys".  If that doesn't work he drops a garter.


Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Muzzy on February 12, 2011, 01:43:01 PM
Most will do that, that's what makes a furball so delicate. If the opponent becomes bereft of targets in or immediately below their strata, the furball degenerates rather quickly. Once, the crushing weight of the higher strata munch thru the bottom feeders and descend upon a field, vulching begins and the furball is dead. Thus my life-long anti-vulching crusade....  :aok

However, should enough bottom dwellers escape the vulch, and should a sufficient number of BnZ'ers up from an un-capped field to vulch the vulchers, then the furball may regenerate.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Colt44 on February 12, 2011, 02:13:37 PM
Just a side bar....Ever see whales "bubble net" feeding......   reverse the direction of the attack and thats what it feels like to be in a capped vulch..   


http://www.youtube.com/watch?v=dKXJbgVsyo4


The guy on the video sounds like a newb to the vulch.......
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Crash Orange on February 12, 2011, 03:35:33 PM
Shameless self-quote here, but as an aside to this...This is the essence of antipathy between Fighter purists and "win the war" 'ists. Vulching and porking are crucial components in base capture, but at the same time, certain death for furballs...

How do explain the frequent occurrence of a group of "fighter purists" deacking and capping a field, taking down the VH, and vuching for the next hour while making no attempt to take the base? (This happened on a number of separate occasions at A110 in LWO over the last few days, until the nits finally took it just before the arena closed last night.)
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Guppy35 on February 12, 2011, 04:27:49 PM
How do explain the frequent occurrence of a group of "fighter purists" deacking and capping a field, taking down the VH, and vuching for the next hour while making no attempt to take the base? (This happened on a number of separate occasions at A110 in LWO over the last few days, until the nits finally took it just before the arena closed last night.)


Which group of 'purists' would that be?

Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Zazen13 on February 12, 2011, 05:06:56 PM
How do explain the frequent occurrence of a group of "fighter purists" deacking and capping a field, taking down the VH, and vuching for the next hour while making no attempt to take the base? (This happened on a number of separate occasions at A110 in LWO over the last few days, until the nits finally took it just before the arena closed last night.)


What you are witnessing are the actions of the lazy-eyed, halitosis afflicted, mis-guided step-son's of fighter purists...the score ho's.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: caldera on February 12, 2011, 05:22:57 PM
Which group of 'purists' would that be?



Sounds like score purists.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: Zazen13 on February 12, 2011, 05:29:43 PM
Sounds like score purists.
That's as good a name as any...but they are not, or at least not behaving as, Fighter purists. No self-respecting fighter purist would consciously destroy a furball at its heart. It would be like DaVinci laying the MonaLisa down on the floor, taking a steaming dump on it, then following up with warm piss.
Title: Re: Instigating a furball. How does this phenomenon occur?
Post by: LLogann on February 12, 2011, 06:25:16 PM
Zazen speaks...........     :O