Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: JOACH1M on February 22, 2011, 06:44:46 PM

Title: New Zeke gunsight
Post by: JOACH1M on February 22, 2011, 06:44:46 PM
None of my gunsights are working for the new Zeke. :headscratch:
Title: Re: New Zeke gunsight
Post by: warhed on February 22, 2011, 07:42:02 PM
Same issue here
Title: Re: New Zeke gunsight
Post by: Clone155 on February 22, 2011, 08:58:28 PM
Was about to make this same thread. Same problem here.
Title: Re: New Zeke gunsight
Post by: MachFly on February 22, 2011, 09:48:35 PM
I have not had time to test it yet, but this should work.

(http://img262.imageshack.us/img262/2326/0zero.png)
Title: Re: New Zeke gunsight
Post by: JOACH1M on February 22, 2011, 11:33:16 PM
I have not had time to test it yet, but this should work.

(http://img262.imageshack.us/img262/2326/0zero.png)
I'll have to see if it works, thank god I'm not the only one
Title: Re: New Zeke gunsight
Post by: MachFly on February 22, 2011, 11:51:03 PM
I'm also thinking a simple dot should do the job.
Title: Re: New Zeke gunsight
Post by: Clone155 on February 23, 2011, 12:04:49 AM
It won't let me switch to any of the other preset gun sights though, so I think it's a bug.
Title: Re: New Zeke gunsight
Post by: 100Coogn on February 23, 2011, 08:05:42 AM
Same here with the B-29.  

        (http://i1211.photobucket.com/albums/cc426/Coogan11/b-29gunsite.jpg)

The new A6m5 cockpit Looks fantastic.  :rock
Coogan
Title: Re: New Zeke gunsight
Post by: ebfd11 on February 23, 2011, 08:33:52 AM
If all else fails I use this as my sight and I have no problems, just rename to default

http://www.mediafire.com/imageview.php?quickkey=2xbk78gdz4q30j4&thumb=4
Title: Re: New Zeke gunsight
Post by: Waffle on February 23, 2011, 08:46:39 AM
- noted

Zeke fixed for patch.

Title: Re: New Zeke gunsight
Post by: Waffle on February 23, 2011, 09:57:09 AM
Coogan - I'm not seeing an issue with the b29 top site - Does it happen to all the gunsights for you, or just the top one?
Title: Re: New Zeke gunsight
Post by: JOACH1M on February 23, 2011, 11:19:08 AM
- noted

Zeke fixed for patch.


:cheers: thank you sir
Title: Re: New Zeke gunsight
Post by: 100Coogn on February 23, 2011, 11:30:15 AM
Coogan - I'm not seeing an issue with the b29 top site - Does it happen to all the gunsights for you, or just the top one?

It's with all sights on the B-29 for me.  I went back and re-allowed AH through my firewall, just to make sure that wasn't a conflict.
Title: Re: New Zeke gunsight
Post by: Waffle on February 23, 2011, 11:36:33 AM
are you using a custom sight?
Title: Re: New Zeke gunsight
Post by: 100Coogn on February 23, 2011, 11:54:04 AM
are you using a custom sight?

Yes, I am.  I've been going through the list of sights and none are working yet.

**Correction**  I am using the default sights for the B-29 and the A65m.  All my other planes are custom.
Title: Re: New Zeke gunsight
Post by: Waffle on February 23, 2011, 11:56:39 AM
does it work with the default site?
Title: Re: New Zeke gunsight
Post by: 100Coogn on February 23, 2011, 11:58:30 AM
No.  I haven't changed the sights on those planes at all.
Title: Re: New Zeke gunsight
Post by: 100Coogn on February 23, 2011, 12:08:10 PM
Here's some of my dxdiag, if it helps any.

System Information
------------------
Time of this report: 2/23/2011, 13:00:21
       Machine name: CRASH-HAPPY
   Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.101014-0432)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 05/03/10 19:12:47 Ver: 20.02
          Processor: AMD Phenom(tm) 9850 Quad-Core Processor (4 CPUs), ~2.8GHz
             Memory: 3326MB RAM
          Page File: 1057MB used, 5791MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
     DxDiag Version: 7.00.6002.18107 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce GTS 250
     Manufacturer: NVIDIA
        Chip type: GeForce GTS 250
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0615&SUBSYS_11553842&REV_A2
   Display Memory: 2415 MB
 Dedicated Memory: 1007 MB
    Shared Memory: 1407 MB
     Current Mode: 1280 x 1024 (32 bit) (75Hz)
          Monitor: SAMTRON 96B/97B
      Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
   Driver Version: 8.17.0012.6658 (English)
      DDI Version: 10
   BGRA Supported: Yes
Driver Attributes: Final Retail
 Driver Date/Size: 1/7/2011 22:27:00, 10078312 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp:
Device Identifier: {D7B71E3E-4555-11CF-F041-59311CC2C535}
        Vendor ID: 0x10DE
        Device ID: 0x0615
        SubSys ID: 0x11553842
      Revision ID: 0x00A2
      Revision ID: 0x00A2
Title: Re: New Zeke gunsight
Post by: 100Coogn on February 23, 2011, 12:09:55 PM
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Digital Output Device (SPDIF) (Sound Blaster X-Fi Xtreme Audio)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_1102&DEV_000A&SUBSYS_11021006&REV_1000
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: t3.sys
         Driver Version: 6.10.0000.0209 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 6/4/2009 03:22:50, 413208 bytes
            Other Files:
        Driver Provider: CREATIVE
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
            Description: Digital Input Device (SPDIF) (Sound Blaster X-Fi Xtreme Audio)
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: t3.sys
         Driver Version: 6.10.0000.0209 (English)
      Driver Attributes: Final Retail
          Date and Size: 6/4/2009 03:22:50, 413208 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF
Title: Re: New Zeke gunsight
Post by: Waffle on February 23, 2011, 12:11:56 PM
I think i found it....
Title: Re: New Zeke gunsight
Post by: 100Coogn on February 23, 2011, 12:13:15 PM
cc, Hope it's on your guys' end and not mine.   :D

Coogan
Title: Re: New Zeke gunsight
Post by: bustr on February 24, 2011, 10:28:30 PM
All of the custom sights I've created in 512x512, 256 in the mil file, have no problems with the mask on the new zeek or B29. I also make sure a 5 pixel border is clear of any color but black. That will also make your mask show up white in the manner of that picture if you have colored pixels touching at the very edges of the 512x512 bitmap mask. Or on the 128x128, 256x256 etc....