Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: badhorse on February 23, 2011, 10:15:28 AM
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Firing the nose gun (offline mode). Would not fire single gun. Fire all guns worked. Single guns worked in all other positions.
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works fine here, try rotating / pitching up make sure turrets not pointing through plane / propeller arcs.
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I did. I move through entire range of travel. Even jumped to other guns and came back to it. Never worked. Maybe because I was offline or my computer was having a bad day.
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just to clarify: so you're saying that when in the nose position - 4 - you're not seeing anything firing from the top front turret?
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Just tried it too using fire button on joystick and the 'F' button on the keyboard. Sometimes they fire, but most of the time, not. It's like there's a long delay before it shoots. All gun positions are that way for me. This is in offline mode, btw. Don't know about online.
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just verified it..thanks - this is a odd one...
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man caught me snoozing....lol!
guns wont fire unless you're off the ground.
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:rolleyes: I've just been going to the TA and spawning in the air, cause I did the same thing. :bolt:
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If the gun is not pointing forward it will not fire. Just to clear it up it won't fire when rotated left or right.
Also there is no counter for the 20mm unless I'm missing it.
I also have a anomaly in the nose gun glass top left. This could just be me and a video driver. If more info is needed I can post it. If it's just me I'll try another video drivers to see if this helps. I have the latest ATI driver.
Oh and I think we need longer runways or some trees moved.LOL
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just to clarify: so you're saying that when in the nose position - 4 - you're not seeing anything firing from the top front turret?
When I am in the nose gun position, I press the button to fire only the gun from the lead airplane. Nothing happens regardless of where the sight is aimmed. When I press the all fire button, then all the guns that can fire forward do so. At least it appears that they do.
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It's working as it should. What might be confusing you is that if the sight is aimed where the turret can't fire - that lone turret wont fire.
So say you're aiming down in the front sighting station and you press the single fire - the top front turret won't fire. But if you press 'fire all" - the bottom turrets will fire where your sight is pointing which is lower than the firing range of the top front turret.
Basically there are situations in all of the sighting stations where if you press single fire, the turret you are controlling wont fire due to it's firing range / collision with the airplane.
So if sight your target, press all fire, those turrets that have line of sight with your target will fire.
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bahorse is correct on this. The guns do not fire as they should. IE: Pressing [F] does nothing, but pressing [N] will fire all.
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It's working as it should. What might be confusing you is that if the sight is aimed where the turret can't fire - that lone turret wont fire.
So say you're aiming down in the front sighting station and you press the single fire - the top front turret won't fire. But if you press 'fire all" - the bottom turrets will fire where your sight is pointing which is lower than the firing range of the top front turret.
Basically there are situations in all of the sighting stations where if you press single fire, the turret you are controlling wont fire due to it's firing range / collision with the airplane.
So if sight your target, press all fire, those turrets that have line of sight with your target will fire.
The problem with this is that nothing happens regardless of where I am aimming. I understand the gun won't fire if my sight would have the gun shoot my own airplane. But nothing happens when I am aimming straight ahead or aimming up, left or right. Nothing.
I realize this isn't a huge problem. I seldom fire only one gun. But it worked correctly on all other gun positions.
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i'll take another look at it again in the morning, but to help me duplicate it - tell me the steps that you take to get your result.
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Perhaps if you record it it would be easier to explain
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i'll take another look at it again in the morning, but to help me duplicate it - tell me the steps that you take to get your result.
Okay, fairly simple. Flying straight and level. Formation of 3 airplanes (although I've stayed in the lead airplane) Press #4 to go to the nose gunner's (sight) position. I press the button to fire a single gun and nothing happens. Moving the sight through the entire range of motion makes no difference. Press the button to fire all and all guns that can, fire; even the one in the lead airplane. As I mentioned before, this same procedure works in the other gun positions.
Appreciate your time Waffle
:salute
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Perhaps if you record it it would be easier to explain
B-29 not firing primary weapon: http://www.mediafire.com/file/4f0q24rely7r3s7/B-29%20guns%20not%20firing.ahf
Pressing the following keys:
[F] No response
[N] Fires all, from any plane.
Never moved the turret, except to make sure I wasn't shooting at a drone.
Not trying to Hi-Jack this badhorse, but I haven't seen a response for this issue yet.
Coogan
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Were the guns in the B29 really this terrible? First of all, the mg's fire like cannons (not talking about the rear 20mm). The B26 mg's are way better. Second is you can't hardly see any con out the rear sights cause of all the metal framing. There's a very narrow window of fire. Haven't even shot a plane yet and lost 6 buffs. My bomber score is now lower than my fighter score for the first time since AH started. The perk is too high of a cost. You've made it a very rare plane to fly.
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If the gun is not pointing forward it will not fire. Just to clear it up it won't fire when rotated left or right.
Also there is no counter for the 20mm unless I'm missing it.
I also have a anomaly in the nose gun glass top left. This could just be me and a video driver. If more info is needed I can post it. If it's just me I'll try another video drivers to see if this helps. I have the latest ATI driver.
Oh and I think we need longer runways or some trees moved.LOL
i took off a 100% fuel and 40 500ib bombs last night by
not using flpas till i get to 130mph, then droping on notch then a smooth pull up
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Also there is no counter for the 20mm unless I'm missing it
It's the same as the MG counter. Testing offline, I was able to go over the amount of 20mm I was suppose to have by 22 before I had to stop. I haven't had a chance to test if the MG's were empty if the 20mm's would work. The tanks were like this, secondary fire in the turret for many is a machine gun and it would stop maybe 60 short of what it was suppose to be if you had fired that many AP/HE rounds. I haven't been in a tank in a while to see if it's been changed though.
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It's the same as the MG counter. Testing offline, I was able to go over the amount of 20mm I was suppose to have by 22 before I had to stop. I haven't had a chance to test if the MG's were empty if the 20mm's would work. The tanks were like this, secondary fire in the turret for many is a machine gun and it would stop maybe 60 short of what it was suppose to be if you had fired that many AP/HE rounds. I haven't been in a tank in a while to see if it's been changed though.
It is the .50s plus the 20mm. The total count for that position, not the individual guns themselves.
It's the same in fighters. The 190A8 with mixed 30 and 20mm shows only a total for all "primary" or "secondary" guns, not just the 20s or the 30s.
The caveat to this RE: B-29 would be that in the tail gun position the .50cals are the primary and the 20mm is the secondary (or vise versa, can't remember) and can be fired separately.
wrongway