Aces High Bulletin Board

General Forums => Wishlist => Topic started by: SmokinLoon on February 27, 2011, 03:18:43 PM

Title: All or Nothing Base Strats: Too Absolute
Post by: SmokinLoon on February 27, 2011, 03:18:43 PM
I’ve been tinkering around with a tiered system for the base strats (barracks, ords, fuel, etc) since I’ve started AH back in Jan of 2008.  I really like how the fuel depots have a tiered system, and I scratch my head wondering why ordnance and barracks do not have a similar set up.  I’ve suggested changes before and they’ve gone no where so back to the drawing board I went.  Let me try these suggestions out:

First, HTC would have to add in an “8 troops” option along with the current “10 troops” selection for M3’s 251’s, LVT2’s, and C47’s (or 3 troops for jeeps).  Why? My suggestion for a tiered barracks system involves disabling the 10 troop option once X number of barracks has been destroyed (4? The most is on a large field with 8), and not disabling the troops completely until all the barracks have been destroyed at that particular field.  I wouldn’t think that the coding for that would be too far fetched.  That system would give credit to partial attacks just like getting 3 fuel depots down disables DT’s, and it would still allow troops to be used, but not at full strength.  That system would still allow troops to be used, but with 2 carries or 2 runs.

With ordnance, that too is an “all or none” system.  I propose, using the current layout of the bases, a system in which the heavy ordnance (1k lb + bombs, torpedoes, 28cm rockets, etc) be disable at 1 ammo bunker being destroyed with the entire ordnance being disabled once all bunkers have been destroyed at that particular base.  That too would allow a degree of strategy, or rather a tiered system.  Coding would be rather simple, one could imagine.  

Regarding fuel, I’d like to see another level added: upon the 5th fuel tank being destroyed, the maximum fuel allowed would be %50.  This may have some conflicts because the small airfields only have 4 fuel tanks, but if that is the case then start with the 2nd fuel tank  destroyed = no DT, 3rd = %75 max fuel, 4th = %50 max fuel.

Food for thought.              
Title: Re: All or Nothing Base Strats: Too Absolute
Post by: AWwrgwy on February 27, 2011, 04:37:37 PM
Strats are about base resupply time, not amount.

I suppose partial ords are better than no ords.


wrongway
Title: Re: All or Nothing Base Strats: Too Absolute
Post by: SmokinLoon on February 27, 2011, 07:00:31 PM
Strats are about base resupply time, not amount.

I suppose partial ords are better than no ords.


wrongway

Im speaking of the localized destruction, not the strat targets near HQ. 
Title: Re: All or Nothing Base Strats: Too Absolute
Post by: 321BAR on February 27, 2011, 07:05:39 PM
make a tiered strat system with the city, and multiple smaller strategic targets behind enemy limes first please. Give the bombers something to do for win the war for once