Aces High Bulletin Board

General Forums => Wishlist => Topic started by: MachFly on February 27, 2011, 03:40:36 PM

Title: Bomb Delay
Post by: MachFly on February 27, 2011, 03:40:36 PM
I wish we could set the bomb delay to 0. When bombing at high altitude and at high speed the 0.05 delay does not drop bombs on one spot, but carpet bombs the target.
Title: Re: Bomb Delay
Post by: CrosFire on February 27, 2011, 05:31:03 PM
I would say no because if you drop at 0 then the bombs would hit each other on release.  :angel:  :angel:  :angel:  :angel:
Title: Re: Bomb Delay
Post by: MachFly on February 27, 2011, 06:14:42 PM
I would say no because if you drop at 0 then the bombs would hit each other on release.  :angel:  :angel:  :angel:  :angel:

How's that?
When you release them the bombs are not attached to each other and are released at the same speed. The same aerodynamic and gravitational forces apply to all bombs, therefore they fall in close formation.
Title: Re: Bomb Delay
Post by: curry1 on February 27, 2011, 06:39:39 PM
How's that?
When you release them the bombs are not attached to each other and are released at the same speed. The same aerodynamic and gravitational forces apply to all bombs, therefore they fall in close formation.

Unfortunately high school physics doesn't explain everything :(
Title: Re: Bomb Delay
Post by: MachFly on February 27, 2011, 07:29:53 PM
Unfortunately high school physics doesn't explain everything :(

Ah, well thanks for explaining the reason you can't answer my question.
Title: Re: Bomb Delay
Post by: olds442 on February 27, 2011, 07:37:53 PM
I wish we could set the bomb delay to 0. When bombing at high altitude and at high speed the 0.05 delay does not drop bombs on one spot, but carpet bombs the target.
<sigh> somebody is trying to say "OMG I KILLED THERE HQ KJDSVK" but he cant because of a salvo delay

if ur that worried about it drink some coffe and set salvo to 1 and your fine  :D
Title: Re: Bomb Delay
Post by: fbWldcat on February 27, 2011, 07:39:42 PM
<sigh>

Then what is your input, Einstein?

It is a good idea, I'm not sure about a delay of 0, but maybe .01 for those who are like CrosFire. Or even .001 for those who are REALLY picky.
Title: Re: Bomb Delay
Post by: olds442 on February 27, 2011, 07:41:31 PM
Then what is your input, Einstein?

It is a good idea, I'm not sure about a delay of 0, but maybe .01 for those who are like CrosFire. Or even .001 for those who are REALLY picky.
my input is mistakenly hit post then edited it
Title: Re: Bomb Delay
Post by: j500ss on February 27, 2011, 08:41:01 PM
I understand what, and why you ask for what you are asking,  but just for example, a 40 bomb load out in a 29 @ a delay of .05 is 2 seconds.  I'm not sure in real life it could have been done much faster than that.   Seems I recall that in most bombers, the bombs were stacked vertical, so there would have been no way all the bombs could have left the plane at the same moment.

Now if there were a way to make your drones follow nose to tail and drop at the same location as the lead plane, that may get you more what your looking for and trying to do.


 :salute

ps.  yea I could be wrong too.....  If so, sorry.
Title: Re: Bomb Delay
Post by: gyrene81 on February 27, 2011, 09:05:35 PM
rather be able to set a fuse delay on the bombs...
Title: Re: Bomb Delay
Post by: B-17 on February 27, 2011, 09:37:33 PM

Now if there were a way to make your drones follow nose to tail and drop at the same location as the lead plane, that may get you more what your looking for and trying to do.

cant you do that? i mean, you still have to be below like 250 feet or something with gear down (so under 150ish knots) and if you adjusted the explosion height thingie, you could get just a straight line of bombs?
Title: Re: Bomb Delay
Post by: Martyn on February 28, 2011, 03:07:29 AM
Delay fuzed bombs would be good for low level attacks. Did they use them at all during th war?
Title: Re: Bomb Delay
Post by: Yossarian on February 28, 2011, 03:49:29 AM
Ah, well thanks for explaining the reason you can't answer my question.

The reason is that in Aces High, the bombs are all released from the same point inside the aircraft (at least I think it's this way - I can't imagine it being any other way).  So you'd  basically have one big clump of bombs coming out and flattening whatever they hit probably because they'd all hit the same point :P

So +1 to a very small delay (probably the time taken for a bomb to travel the diameter of itself upon release), but -1 to no delay.
Title: Re: Bomb Delay
Post by: MachFly on February 28, 2011, 03:56:59 AM
The reason is that in Aces High, the bombs are all released from the same point inside the aircraft (at least I think it's this way - I can't imagine it being any other way).  So you'd  basically have one big clump of bombs coming out and flattening whatever they hit probably because they'd all hit the same point :P

So +1 to a very small delay (probably the time taken for a bomb to travel the diameter of itself upon release), but -1 to no delay.

If you are right, there should not be a 0 delay because in Aces High bombs are released from one point?
I say if the real plane could do it then we should be able to do it in AH.
Title: Re: Bomb Delay
Post by: olds442 on February 28, 2011, 06:41:38 AM
para bombs  :banana:
Title: Re: Bomb Delay
Post by: Lusche on February 28, 2011, 06:51:25 AM
If you are right, there should not be a 0 delay because in Aces High bombs are released from one point?
I say if the real plane could do it then we should be able to do it in AH.

Only planes that had external and/or very few bombs in the bombbay could in drop them all at once (in theory). But giving them a delay of 0 in AH wouldn't matter at all,  it's just ~1-4 bombs we are talking about.
But the planes there a 0 delay would make a hige difference couldn't drop them all at once - there is no way to get all all those 56 stacked  250lbs bombs of a B-29 leaving the bay at the same time, that's physically simply impossible.
Title: Re: Bomb Delay
Post by: HawkerMKII on February 28, 2011, 09:05:19 AM
From 20k+ with 500lbs bombs salvo 3, delay 0.05 for hangers and drop on leading edge of target, see if that helps :salute
Title: Re: Bomb Delay
Post by: hitech on February 28, 2011, 09:58:22 AM
The reason is that in Aces High, the bombs are all released from the same point inside the aircraft (at least I think it's this way - I can't imagine it being any other way).  So you'd  basically have one big clump of bombs coming out and flattening whatever they hit probably because they'd all hit the same point :P

So +1 to a very small delay (probably the time taken for a bomb to travel the diameter of itself upon release), but -1 to no delay.

Bombs are released from the point where they hang in the plane, I.E. all are released from different points.

HiTech
Title: Re: Bomb Delay
Post by: PuppetZ on February 28, 2011, 11:05:39 AM
According to pictures I've seen just now, the bomb rack in a b-24 were arranged in pair on each side of the bomber bay, bomb being stacked one above the other. So as previously mentioned, even with a delay of 0 they would not hit the exact same spot because they don't really drop from the same height. Moreover, these are unguided bomb and very subject to windage during their drop and to the wind hitting them exiting the bomb bay that would sway them off a bit. These old times bomber WERE carpet bomber. Even if trying to destroy some precise target, they would send a large volume of ordnance to ensure enough hit. precision bombing was a fighter business until the introduction of guided ammunition.

PuppetZ
Title: Re: Bomb Delay
Post by: Yossarian on February 28, 2011, 11:40:37 AM
Bombs are released from the point where they hang in the plane, I.E. all are released from different points.

HiTech

Oh, thanks for correcting me! I have to say I'm quite impressed - most games I know of don't bother with that sort of detail!
Title: Re: Bomb Delay
Post by: Becinhu on February 28, 2011, 12:28:53 PM
15k drop alt with salvo 3 delay .15 with 500lbers will drop hangers even if your timing is slightly off.  Drop on hanger leading edge.  Even if your calibration isn't spot on you should kill it on explosion radius alone. This is also good for heavily populated re-arm pads and flight lines. :angel:
Title: Re: Bomb Delay
Post by: MachNix on February 28, 2011, 12:48:54 PM
I have wanted to see the ability to select drop modes:
Single - the way it is now with one bomb per pulse
Pairs - two bombs per pulse
Triple - three bombs per pulse
And Ripple - single bomb drops at the delay rate for as long as you hold the bomb release button

Salvo would still control the number of pulses (except for Ripple mode) with Delay controlling the time between pulses.  I would also like to see the Delay increased to 2 seconds so bomb spacing can get up to 500 feet.
Title: Re: Bomb Delay
Post by: PuppetZ on February 28, 2011, 03:11:32 PM
If you up a formation, you get the same result as a 3 bomb per release-pulse setting. most target do net need much more than a 2-3 salvo(that would add up to 6-9 weapons all in all). When trying to precision bomb I usually go with a 0.05 delay and 3 salvo with 500lber and 2 with 1000lber. That give you 4 pass in a B-24 and 3-4 pass in a B-17 depending on your loadout and precision is quite good up to 20K. I usually tend to put a little more weapons on target than strictly needed just to be sure of effectiveness. With these setting a salvo pattern will be about the right size for most airfield target. However the fighter/attack planes really lack any bomb release setting. When planning a strike against enemy assets, you don't want to be forced to make more than 1 pass. That is unless your flying CAS.
Title: Re: Bomb Delay
Post by: Chilli on February 28, 2011, 04:03:33 PM
Bombs are released from the point where they hang in the plane, I.E. all are released from different points.

HiTech

Where else do you get to ask the boss, "How's it hanging?"  This might even have some explanation (at least for my ego's sake) why accuracy in one bomber does not translate into another bomber type?
Title: Re: Bomb Delay
Post by: colmbo on February 28, 2011, 05:15:55 PM

Only planes that had external and/or very few bombs in the bombbay could in drop them all at once (in theory). But giving them a delay of 0 in AH wouldn't matter at all,  it's just ~1-4 bombs we are talking about.
But the planes there a 0 delay would make a hige difference couldn't drop them all at once - there is no way to get all all those 56 stacked  250lbs bombs of a B-29 leaving the bay at the same time, that's physically simply impossible.

In both the B-17 and B-24 you could "salvo" the bomb load....they were all released at the same time.

If needed you could salvo right through the bombbay doors on either airplane -- on the B-17 the ends of the arms that control the door seperates, on the B-24 the bomb bay door "unzips" from the track.
Title: Re: Bomb Delay
Post by: fbEagle on March 01, 2011, 03:53:51 PM
+1 for .01!
Title: Re: Bomb Delay
Post by: RTHolmes on March 01, 2011, 04:01:54 PM
Delay fuzed bombs would be good for low level attacks. Did they use them at all during th war?

lots. the standard RAF strategic loadouts had mixed delays anywhere from impact to days, all from the same drop. booby trapped effectively, just like al quaeda do.


If needed you could salvo right through the bombbay doors on either airplane -- on the B-17 the ends of the arms that control the door seperates, on the B-24 the bomb bay door "unzips" from the track.

interesting :aok