Aces High Bulletin Board

General Forums => Wishlist => Topic started by: SpiveyCH on February 27, 2011, 04:29:09 PM

Title: Torpedo Cam...
Post by: SpiveyCH on February 27, 2011, 04:29:09 PM
This might be too gamey with problems that I am not seeing.  Did a search on it and came up with nothing.  This a good or bad idea, let me know what you thing.    :bolt:
Title: Re: Torpedo Cam...
Post by: Volron on February 27, 2011, 04:31:53 PM
If you have been shot down already, maybe.  If you are still alive, me thinks it's more important to stay that way vs watching to see if your torpedo hits. :lol
Title: Re: Torpedo Cam...
Post by: SpiveyCH on February 27, 2011, 04:41:04 PM
It would only be a option if you got shot down.  Most of the time, I get shot down right after I release.  Would like to be able to gauge my attempts better.  Think it just may be too gamey and I may need to figure it out some other way.
Title: Re: Torpedo Cam...
Post by: Volron on February 27, 2011, 04:44:43 PM
I'm not against the idea.  I kinda like it as you don't have to sit in the tower till torpedo time runs out.  You'll see it miss then you can up a new plane right off.  But it may pose a problem that I'm just currently too tired to think of.
Title: Re: Torpedo Cam...
Post by: bangsbox on February 27, 2011, 11:04:56 PM
i really hate not getting to see torp hit when i have died...torps hit so rarely it is a real shame to miss the action
Title: Re: Torpedo Cam...
Post by: AAJagerX on February 27, 2011, 11:53:40 PM
+1 here.  I hate missing the BOOM of finally getting a solid torp hit.  The only bad part is that you'll know right away if it was a bad shot, and re-up.
Title: Re: Torpedo Cam...
Post by: mipoikel on February 28, 2011, 06:02:36 AM
+1

i do have lots of succesful sorties but never filmed any. Every time i have film on, I die.  :D
Title: Re: Torpedo Cam...
Post by: RTHolmes on February 28, 2011, 07:44:44 AM
we were talking about this last night, it would certainly be better than just sitting in the tower for 4mins watching the text buffer.

I suppose it could be used for checking 6s etc like a chute, but if it was like a fixed forward view in F3 it would be of limited use for that. maybe just remove all icons for this view as well.
Title: Re: Torpedo Cam...
Post by: Tyrannis on February 28, 2011, 11:53:14 AM
how about a torpedo&bomb cam option in film viewer atleast?
Title: Re: Torpedo Cam...
Post by: Flench on February 28, 2011, 11:55:44 AM
+1
Title: Re: Torpedo Cam...
Post by: Krusty on February 28, 2011, 11:57:41 AM
Film viewer may not be so helpful. CVs are always off in the film viewer, so torps might miss them by a mile and still give the damage in the text buffer.

It's one of the film viewer quirks.

I do like the idea of having it in-game, though. That would be awesome to watch!

Plus, it doesn't even have to be when you're dead. Just make it a non-movable gunner position. Leaves you vulnerable to attack because you can't see or hear what's going on. You could get shot down in that view.

Although I agree knowing about their impact while hanging in a chute would be extremely useful.
Title: Re: Torpedo Cam...
Post by: Flench on February 28, 2011, 12:10:25 PM
Or like a little pop up window viewing the torpedo camera view on screen .
Title: Re: Torpedo Cam...
Post by: dstrip2 on February 28, 2011, 03:49:12 PM
silent hunter has said pop-up window  ;)

as for bombs, just F3 and F8 then pan around.. but yeah torp planes die quickly.. fixed forward view of torps while in tower would be cool. at least give you something to look at for 3 minutes lol. i know in silent hunter some of the most tense times are watching the torps path to the ships. but the immersion level in that game is insane...

in the meantime maybe get someone on range to give you updates on your shot? i know for instance having a guy calling the shots for the 8" guns is pretty effective. same thing may apply here
Title: Re: Torpedo Cam...
Post by: Chilli on February 28, 2011, 04:23:11 PM
 :aok  Would make for some pretty nice additions to films.  I am working on promoting an event for the AvA, Operation Sea Lion.  The objective will be to sink the submarines located in the ports.

(http://i239.photobucket.com/albums/ff56/2chilli_photos/sub-1.jpg)

When your bomber is destroyed, if you grab another plane does that erase your torpedo?  If so, like said here before waiting minutes for text buffer with no other means of knowing if the torpedo hits or misses, not the best use of my 14.95.
Title: Re: Torpedo Cam...
Post by: Tyrannis on February 28, 2011, 05:17:21 PM
:aok  Would make for some pretty nice additions to films.  I am working on promoting an event for the AvA, Operation Sea Lion.  The objective will be to sink the submarines located in the ports.

(http://i239.photobucket.com/albums/ff56/2chilli_photos/sub-1.jpg)

When your bomber is destroyed, if you grab another plane does that erase your torpedo?  If so, like said here before waiting minutes for text buffer with no other means of knowing if the torpedo hits or misses, not the best use of my 14.95.
yes it deletes your torpedos. also does the same thing for troops i think.
Title: Re: Torpedo Cam...
Post by: Volron on February 28, 2011, 09:39:48 PM
Torpedoes, Troops and Bombs will all disappear if you re-up before they do their thing.
Title: Re: Torpedo Cam...
Post by: Jayhawk on February 28, 2011, 09:54:51 PM
I always try and figure out how someone could abuse a wish.  being able to see from your torpedo could give you information about the ships direction and if it's turning; information that you might not be able to determine from an aircraft, pt, or especially in the tower. Though it seems small, it does sound like an unfair advantage.  Could people use it as a recon device?
Title: Re: Torpedo Cam...
Post by: Volron on February 28, 2011, 10:26:33 PM
Well, it could be...  You drop your torp, get blasted, you could see if they saw it and steered to avoid it.  "Eny CV steering Port".  But unless someone is a few minutes away, I don't see how this information could be of much use.  When the run times on the torps expire, you are put back into tower.  4 for US, 2.5 for IJN/German or do I have that backwards?
Title: Re: Torpedo Cam...
Post by: Krusty on February 28, 2011, 10:59:06 PM
Exactly as Volron mentions... Either you've dropped and are running away, or you're dead. Your ord is on its way and is unguided. Nothing you can really do, just watch to see if you hit or got close, missed by a hair or a mile. Would be nice as a torp firing training tool.
Title: Re: Torpedo Cam...
Post by: tmetal on March 01, 2011, 10:11:04 AM
Yes, some one could use it to help give directional info on the CV group to his country. But really how far is that CV going to get during the normal run time of a torpedo? it won't be far enough to vacate a search area if more people are on the way, so IMHO having some one relay info about the CV using the torp cam really wouldn't have a great effect on if enemies inbound to the CV group found it or not.
Title: Re: Torpedo Cam...
Post by: macleod01 on March 01, 2011, 11:14:11 AM
Yes, but if you have already dropped your torp, you are in the area. Or were in the area till a few minutes ago. Therefore you already know the direction of the CV, or did you miss the wake? If it has turned, it may turn back, you run the same risk with a bomber. So if you drop your bombs and see the CV turning, does this mean its an unfair  advantage? The torpedo cam would be a great training tool, plus, as has been mentioned, something to do in the tower. If anything, it is giving the CV an advantage because it is keeping a plane on the ground for a few more minutes.

I say +1
Title: Re: Torpedo Cam...
Post by: RoGenT on March 01, 2011, 05:03:16 PM
+1
Title: Re: Torpedo Cam...
Post by: morfiend on March 01, 2011, 06:18:01 PM
 I like this idea and think if it's a matter of giving imfo that otherwise you wouldn't know of without the view cam HTC could simply stop comms while in that view. This incombination with Krusty's idea of a "gunners view" would basically only allow the player to see what happened without being able to report any changes.


   :salute
Title: Re: Torpedo Cam...
Post by: Ghosth on March 02, 2011, 07:11:35 AM
I think the answer would be to put the view below the waterline behind the torpedo. A miss should show the "shadow" of a ship. A close miss you'd see the hull approach then miss. Where a hit you'd see it impact the hull of the ship.
Title: Re: Torpedo Cam...
Post by: Flench on March 02, 2011, 10:13:12 AM
Good idea Ghosth ..
Title: Re: Torpedo Cam...
Post by: Krusty on March 02, 2011, 10:25:08 AM
He's only suggesting that to lay the groundwork for submarines later on....


 :noid
Title: Re: Torpedo Cam...
Post by: Flench on March 02, 2011, 03:12:22 PM
Submarines would be two cool ....
Title: Re: Torpedo Cam...
Post by: Chilli on March 02, 2011, 05:32:29 PM
I think the answer would be to put the view below the waterline behind the torpedo. A miss should show the "shadow" of a ship. A close miss you'd see the hull approach then miss. Where a hit you'd see it impact the hull of the ship.

Just don't allow external views.  However, if you log off and have it on film.  I will stop here, because this is already a gv loop hole. 

In any case, the advantage of watching tv while waiting for the torpedo to expire, balanced against the odd chance that it might be used to transmit for 4 minutes the location of a fleet. 

Not any different from a pilot bailing from his plane to do the same, without any time limits.

I would like to extend the footage of the impact a few seconds and show the hull wreckage and debris along with explosion and water plume.  Do that instead of bang instant tower.
Title: Re: Torpedo Cam...
Post by: Babalonian on March 03, 2011, 02:53:18 PM
Perhaps make an ordnance camera view, a F_ key, that much like the external view camera for fighters and bombers can be enabled or disabled within the server settings?  This way people can switch back and forth as they please from seeing their bombs/torp otw to target and flying their aircraft.  If you die, you'll be unable to keep watching your ordnance though, this is the only potentialy abusable in the MAs aspect of the idea I don't like.  I think this would really make the buffs that enjoy high-alt bombing happier too.
Title: Re: Torpedo Cam...
Post by: EagleDNY on March 03, 2011, 09:07:29 PM
The 'Ord Cam' would definitely be nice - even if it can only be accessed in the film viewer.  I can see it leading to some really interesting films and screenshots for the HTC webpage....
Title: Re: Torpedo Cam...
Post by: E25280 on March 04, 2011, 07:37:19 PM
Would be nice as a torp firing training tool.
+1
The 'Ord Cam' would definitely be nice - even if it can only be accessed in the film viewer.  I can see it leading to some really interesting films and screenshots for the HTC webpage....
+ another 1
Title: Re: Torpedo Cam...
Post by: Chilli on March 05, 2011, 03:38:08 AM
Okay, stopping short of pointing out other tools that are abused, in a much more detrimental impact, 4 minutes of information from the perspective of a projectile is much less of a concern unless they can transmit a dar dot (which doesn't seem reasonable that it would).

Simple cockpit view only (in this case it would be the nose of the torpedo). 

If HTC, decides to add this, don't half step, add the hull hit and explosion sprites for a few seconds before you slap the camera view back in the tower.  Even if torpedo just expires (4 mins runs out) run a fly by view of the torpedo first.
Title: Re: Torpedo Cam...
Post by: Volron on March 06, 2011, 04:58:14 PM
Okay, stopping short of pointing out other tools that are abused, in a much more detrimental impact, 4 minutes of information from the perspective of a projectile is much less of a concern unless they can transmit a dar dot (which doesn't seem reasonable that it would).

Simple cockpit view only (in this case it would be the nose of the torpedo). 

If HTC, decides to add this, don't half step, add the hull hit and explosion sprites for a few seconds before you slap the camera view back in the tower.  Even if torpedo just expires (4 mins runs out) run a fly by view of the torpedo first.

+1
Title: Re: Torpedo Cam...
Post by: Flench on March 07, 2011, 05:55:20 PM
Bump
Title: Re: Torpedo Cam...
Post by: MORAY37 on March 08, 2011, 01:47:16 PM


When your bomber is destroyed, if you grab another plane does that erase your torpedo?  If so, like said here before waiting minutes for text buffer with no other means of knowing if the torpedo hits or misses, not the best use of my 14.95.

Yes, it was done because folks used to up PT's, salvo 4 torps, and end flight.  They would do this on every conceivable bearing to the CV, until there were literally 100 or more torps heading for the ship.   It was wholly gaming the system, and that's why your torps die when you up a new ride.

It's dumb that it had to happen.
Title: Re: Torpedo Cam...
Post by: Puck on March 08, 2011, 05:38:28 PM
The 'Ord Cam' would definitely be nice - even if it can only be accessed in the film viewer.  I can see it leading to some really interesting films and screenshots for the HTC webpage....

Complete with a graphic of Slim Pickens?
Title: Re: Torpedo Cam...
Post by: EagleDNY on March 08, 2011, 06:27:14 PM
Complete with a graphic of Slim Pickens?

Why not?  Although you had better get him a schnorkel if you expect him to ride your torpedo.   :rofl
Title: Re: Torpedo Cam...
Post by: Babalonian on March 08, 2011, 07:35:00 PM
Okay, stopping short of pointing out other tools that are abused, in a much more detrimental impact, 4 minutes of information from the perspective of a projectile is much less of a concern unless they can transmit a dar dot (which doesn't seem reasonable that it would).

Simple cockpit view only (in this case it would be the nose of the torpedo). 

If HTC, decides to add this, don't half step, add the hull hit and explosion sprites for a few seconds before you slap the camera view back in the tower.  Even if torpedo just expires (4 mins runs out) run a fly by view of the torpedo first.

I don't think it is possible or desireable to have the camera and ability to track your ord in the MAs in real-time _after_ your vehicle/plane is destroyed.  IE: PTs boats - if your torpedo drops look promising, you will not reup imediatley and wait to see what happens, however if they look like a certain miss, you can imediatley reup, splash new torpedos, and repeatedly rince and repeat until you get torpedos that are essentialy customized to meet the specific standards and paramiters of one player while removing any challenge or reward for making your torpedos count.

I support the idea of an ord camera if it helps add to the environment of the game and encourage good practices, I refuse though to give support to an idea for players who refuse to put the time and patience into making their shots count though and are looking for a shortcut (in this case, machine-gunning torpedos until they get some right, rather than taking the time to make their first torpedos their last ones needed).
Title: Re: Torpedo Cam...
Post by: MarineUS on March 09, 2011, 05:51:16 AM
+1 billion
Title: Re: Torpedo Cam...
Post by: Ugly05 on March 09, 2011, 09:14:22 PM
+1 would be nice to see a hit or miss  :joystick:
Title: Re: Torpedo Cam...
Post by: E25280 on March 09, 2011, 10:12:29 PM
I support the idea of an ord camera if it helps add to the environment of the game and encourage good practices, I refuse though to give support to an idea for players who refuse to put the time and patience into making their shots count though and are looking for a shortcut (in this case, machine-gunning torpedos until they get some right, rather than taking the time to make their first torpedos their last ones needed).
It's kind of difficult to learn how to make your shots count when you never see the results of the shots you take.
Title: Re: Torpedo Cam...
Post by: 321BAR on March 09, 2011, 10:54:45 PM
I always try and figure out how someone could abuse a wish.  being able to see from your torpedo could give you information about the ships direction and if it's turning; information that you might not be able to determine from an aircraft, pt, or especially in the tower. Though it seems small, it does sound like an unfair advantage.  Could people use it as a recon device?
force the torp camera to be tunnel vision foward and cannot see 50 degrees off center in any direction
Title: Re: Torpedo Cam...
Post by: fuzeman on March 10, 2011, 01:30:38 PM
yes it deletes your torpedos. also does the same thing for troops i think.

Actually, I believe you have to re-spawn for your ordinance to de-materialize. A technicality from what was typed but we live in a world full of technicalities.