Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: HighGTrn on March 02, 2011, 04:44:53 PM
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I was wondering why we don't have this for our little game. Gyro gunsight certaintly existed before and during WW2.
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I was wondering why we don't have this for our little game. Gyro gunsight certaintly existed before and during WW2.
From what I've read they were quite laborous to use, needed manual setup for example. You might as well ask why you don't need to maintain fuel mixtures etc. on planes that forced you to do that and in 190 you had automation to handle that for you.
The 190 would be entirely in its own class gameplay wise as it was in real life if you didn't need to worry about mixtures, prop angles etc. in middle of fights. :)
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there would be box to check and uncheck under the (options--> flight) buttons for those wanting these options or not, much like the governor, auto take off, no tracer, and track ir options. so the many of us would love these extra and use them. but the game could still be gamy enough for thos that don't want the hassle. :aok I personally would like to see fuel mixtures and gyro scopes ingame, at least the option for them to be used.
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they would end up like the ww1 arena...used by few, understood by even fewer...you would want it just long enough to get shot down 5 times then turn it off...
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Not if you coded a slight performance boost for using those functions, especially fuel mixture.
Maybe a couple percent of horsepower increase etc?
Strip
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Not if you coded a slight performance boost for using those functions, especially fuel mixture.
Maybe a couple percent of horsepower increase etc?
Strip
Or maybe the automatic settings can be inferior to those you can do manually?
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Not if you coded a slight performance boost for using those functions...
Strip
Good idea, reward those willing to invest the time to master it.
+1 on the gyro gunsights for the appropriate aircraft (including the ability to disable it as a preference).
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Regarding the manual fuel mixture and penalizing for not using it,
I think the question that would arise is "Why penalize the players
that play the game to have fun?".
Then again, there are the players that 'play the simulation
to win the war'...
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Regarding the manual fuel mixture and penalizing for not using it,
I think the question that would arise is "Why penalize the players
that play the game to have fun?".
Then again, there are the players that 'play the simulation
to win the war'...
It wouldn't be penalizing anybody, it would be rewarding those with skill and who practice. It's common opinion that flying with the no stall limiter option is superior to flying with it. Pilots aren't penalized for relying on it, but they can fall prey to those who know how to push their aircraft to their limits. But a mistake can mean a nasty spin.
I imagine a fuel mixture mechanic could be implemented in a similar fashion. I'm certainly interested in the idea.
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It wouldn't be penalizing anybody, it would be rewarding those with skill and who practice.
what skill? if you're talking about figuring out how to set buttons and/or keys to make the tweaks faster...that's not skill.
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what skill? if you're talking about figuring out how to set buttons and/or keys to make the tweaks faster...that's not skill.
Perhaps you are right, maybe skill isn't the right word. But it's a matter of opinion anyway.
It would give pilots the opportunity to practice and learn one more thing about their aircraft, that's not a bad thing. It is a flight sim.
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It would give pilots the opportunity to practice and learn one more thing about their aircraft, that's not a bad thing. It is a flight sim.
you're right...and one more thing to fill the boards with whines about too...ever seen a gyro sight in operation? seriously, think about it...you're in the middle of a furball, you're d-400 on a con, do you really want to tweak something just to get a shot off while someone is setting up on your six and another is setting up a port side deflection shot?
just another "itz de cool shiz i want" item like the b-29...not really useful
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no, no more. im already running out of keys as it is lol :bhead
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Regarding the manual fuel mixture and penalizing for not using it,
I think the question that would arise is "Why penalize the players
that play the game to have fun?".
Then again, there are the players that 'play the simulation
to win the war'...
It's a matter of perspective. Are you penalizing those who want to have fun or rewarding those who want to understand their AC in depth? I say add all that crap if you can - rad flap settings prop pitch, fuel mix, and so on. Let the masters hamster 'em. Let me learn to use 'em to the best of my ability.
note that the sophistication of the mentioned automation courtesy of Kurt Tank will doubtless help even out the D-9s wingloading disadvantage and thus better mimic reality.
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you're right...and one more thing to fill the boards with whines about too...ever seen a gyro sight in operation? seriously, think about it...you're in the middle of a furball, you're d-400 on a con, do you really want to tweak something just to get a shot off while someone is setting up on your six and another is setting up a port side deflection shot?
just another "itz de cool shiz i want" item like the b-29...not really useful
Geez, you're really starting to turn south. This thread isn't even on a second page yet. Give it a chance, will you? And your argument is that it would be "too difficult". As if any of these ideas would be implemented without the option operate automatically. And we get to do this stuff in the safety of our homes, doesn't sound too difficult to me.
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Quit hijacking the previously rejected gyro gunsight post with the previously rejected fuel mixture post. :D
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Geez, you're really starting to turn south. This thread isn't even on a second page yet. Give it a chance, will you? And your argument is that it would be "too difficult". As if any of these ideas would be implemented without the option operate automatically. And we get to do this stuff in the safety of our homes, doesn't sound too difficult to me.
not rejecting it outright...there are a lot of things that would be "cool" to have implemented but...you have to look at the big picture...what you find cool may not give you what you think it will...seriously, how much are you willing to deal with when you're trying to win a fight and land kills in the main arenas? constantly adjusting your fuel/air mixture for maximum performance to get to 20k, or turn off the manual adjustments so you can fight? so you have a joystick/throttle setup with a ton of buttons to assign to different tasks...but joe 2weekersqueaker only has a logitech combat stick...and hasn't figured out the keyboard mappings yet...penalize him for not knowing how to manually set prop pitch and fuel air mixture? he's at enough of a disadvantage because he doesn't have the equipment or the acm skills you have...
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I was wondering why we don't have this for our little game. Gyro gunsight certaintly existed before and during WW2.
I believe they are not in the game so that everyone is on the same level playing field when it comes to gunnery and predicting lead.
As far as engine management and all that stuff ... could care less if HT does or does not put it in the game. If it was put in the game it would have to be an option, those who choose to use it should not gain any advantage over those who choose not use it.
You want immersion ... have at it ... but you get nothing special above and beyond what the game already does for us on our behalf.
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Man, I asked a simple question and really only got about two or three relevant responses. I guess everyone is ADHD these days.
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Man, I asked a simple question and really only got about two or three relevant responses. I guess everyone is ADHD these days.
Actually, you're lucky. Given this last post, you're likely now to get a habanero enema.
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It's a matter of perspective. Are you penalizing those who want to have fun or rewarding those who want to understand their AC in depth? I say add all that crap if you can - rad flap settings prop pitch, fuel mix, and so on. Let the masters hamster 'em. Let me learn to use 'em to the best of my ability.
note that the sophistication of the mentioned automation courtesy of Kurt Tank will doubtless help even out the D-9s wingloading disadvantage and thus better mimic reality.
Why would I add stuff you request when you don't even know whats in the game now?
Prop pitch has been in game forever. And it appears you don't even use that.
HiTech
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It is a flight sim.
It is a game. If it were a sim, all that stuff would already be in there.
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It is a game. If it were a sim, all that stuff would already be in there.
Read the homepage. It is advertised as such.
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It's a matter of perspective. Are you penalizing those who want to have fun or rewarding those who want to understand their AC in depth? I say add all that crap if you can - rad flap settings prop pitch, fuel mix, and so on. Let the masters hamster 'em. Let me learn to use 'em to the best of my ability.
The only thing that engine management adds to the game is an extra button to push, that's it. HiTech has already stated numerous times that he is not going to add engine management beyond what we already have to the game.
ack-ack
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It is a game. If it were a sim, all that stuff would already be in there.
It's a physics of flight sim, it's not an engine management sim.
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Why would I add stuff you request when you don't even know whats in the game now?
Prop pitch has been in game forever. And it appears you don't even use that.
HiTech
:ahand :bolt: :aok :salute
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The only thing that engine management adds to the game is an extra button to push, that's it. HiTech has already stated numerous times that he is not going to add engine management beyond what we already have to the game.
ack-ack
It's a physics of flight sim, it's not an engine management sim.
Alright, I thought it'd be cool. So be it, I can live.
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If you enjoy engine management check out DCS:A-10C.
http://bbs.hitechcreations.com/smf/index.php/topic,307103.0.html
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I believe they are not in the game so that everyone is on the same level playing field when it comes to gunnery and predicting lead.
As far as engine management and all that stuff ... could care less if HT does or does not put it in the game. If it was put in the game it would have to be an option, those who choose to use it should not gain any advantage over those who choose not use it.
You want immersion ... have at it ... but you get nothing special above and beyond what the game already does for us on our behalf.
what he said. :aok
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Why would I add stuff you request when you don't even know whats in the game now?
Prop pitch has been in game forever. And it appears you don't even use that.
HiTech
While what you say is obviously correct I think what he meant is that the current engine management model does not require any adjusting of the said pitch like a real life scenario would. Throttle movement is all it takes except if you want to save fuel or glide home with no engine.
I'm not saying that's a bad thing in general though, I for one like to focus on the combat and tinker less with management.
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While what you say is obviously correct I think what he meant is that the current engine management model does not require any adjusting of the said pitch like a real life scenario would. Throttle movement is all it takes except if you want to save fuel or glide home with no engine.
I'm not saying that's a bad thing in general though, I for one like to focus on the combat and tinker less with management.
In real life there is not any pitch change requirement. Pretty much the same as mixture control.
The primary effect of adjustments is simply extended range.
HiTech
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people still do not understand constant speed props..
I will post my favorite article from 12 years ago for people willing to learn:
http://www.avweb.com/news/pelican/182082-1.html
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Well some required it... I recall reading about a number of P-40s that had electric pitch control. The pilot had to hold the pitch up or down to adjust as needed.
I'm sure it would come into play in a few examples. Also supposedly the Bf109E had manual pitch control, unless I'm mixing up just the E-1 with the later models. The automatic setting never worked so they did it manually or some such?