Aces High Bulletin Board
General Forums => Custom Skins => Topic started by: oneway on March 09, 2011, 12:40:16 AM
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Map making graphics..parts etc
http://www.cadframers.com/ah/map_tools/
Example stuff...
(http://www.cadframers.com/ah/map_tools/city_trans_512.png)
(http://www.cadframers.com/ah/map_tools/aaa_trans_512.png)
(http://www.cadframers.com/ah/map_tools/vbase_trans_512.png)
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cool! :x Thanks!!
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Let me know if you would like variant flavors of this pack...
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Could you do all the maps but with numbered grid squares? Was thinking if there were maps like that you could tell squad mates to look at the map and they could " target the hangar in grid (insert number).
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Could you do all the maps but with numbered grid squares? Was thinking if there were maps like that you could tell squad mates to look at the map and they could " target the hangar in grid (insert number).
Sure that could be done easily...but the idea here is that these are the parts a guy such as yourself can customize the way you want...
Over interpreting the target market never works...
The intent here is to give creative people the basic parts in the most flexible format that allows them to create their own maps...
This is nothing more than a map making kit...and also serves up some examples of output
Grab the kit and leverage it in your graphics editor...
Oneway
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On another note...
The only element missing from this kit is the new and old style town...
The new style town is a unique animal to say the least...with its vast array of elements spread across a significant amount of real estate...with all sorts of dodgy graphics
The old style town is easy to deal with graphically..the new style town is not...
A member of this forum requested the town elements be included and they will..
When the time is available...I will update this to include those towns...both old and new