Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Stang on March 09, 2011, 12:18:52 PM

Title: World War I
Post by: Stang on March 09, 2011, 12:18:52 PM
Is fun as heck.  I can't believe more people don't play there.  Is it because there's no strat to bomb or ways for the weenies to hide?  Once you get in a fight you're either gonna kill or get killed, so I kinda get why they'd shy away from it.  Still, there's plenty of capable players who could be in there all the time who actually can fight.

I'd love to see this developed further (yes, even with weenie-mobiles).

 :rock
Title: Re: World War I
Post by: waystin2 on March 09, 2011, 12:23:13 PM
You post was incredibly motivating... :rolleyes:
Title: Re: World War I
Post by: gyrene81 on March 09, 2011, 12:39:49 PM
last time i was in there it was d-vii and dr1 toonville...clown planes.  :rolleyes:
Title: Re: World War I
Post by: Citabria on March 09, 2011, 01:13:52 PM
I like the fights in ww1 a lot but its empty a lot of the time.
Title: Re: World War I
Post by: CptTrips on March 09, 2011, 01:17:06 PM

It would be nice, now that the B29 has been released, to throw some small bone to the WWI arena.

In the year its been released, HTC has shown it no love what-so-ever.  Not even to create a WWI bbs forum.

(And I don't count Ranger's upcoming terrain.  That was Player made.)

If the WWII arena had been this poorly supported in its infancy, it wouldn't have ever gotten off the ground.  Even with all its rough edges, what made people stick with it in the early days was HTC's obvious commitment to make it a success thru regular, incremental improvement.  

I've not (yet) seen any such commitment to the WWI arena.  Its support has not been up to the standards I have come to expect from HTC.

:headscratch:,
Wab

Title: Re: World War I
Post by: JUGgler on March 09, 2011, 01:19:25 PM
WW1 is fun for sure but there is very litlle variety. I don't mean variety in planes I guess the correct word would be "variables" WW1 is always the same fight, plane performances are sooo similar that all variables are lost. For the purist it is fun but the shine wore off quickly for me. I think it is because the WW1 arena is too predictable!






JUGgler
Title: Re: World War I
Post by: FLS on March 09, 2011, 01:24:55 PM
last time i was in there it was d-vii and dr1 toonville...clown planes.  :rolleyes:

Sounds like somebody got spanked.  :D
Title: Re: World War I
Post by: Lusche on March 09, 2011, 01:27:46 PM
Is fun as heck.  I can't believe more people don't play there.  Is it because there's no strat to bomb or ways for the weenies to hide? 

Was fun for two weeks. Then quickly burned out due to very limited gameplay / combat situations.
Today I would still fly a couple of hours per week... but arena population is often 0, and only occasionally 1-3 guys at my timezone. And I'm not interested in dueling.


If there was a WWI arena with some depth and variety comparable to the MA, I would prefer it over WWII any day of the week.
Title: Re: World War I
Post by: FLS on March 09, 2011, 01:35:12 PM
The aircraft are a lot of fun to fly. Bombs and targets might increase the population. I wonder if a 15k air start option would bring more variety to the dogfighting.
Title: Re: World War I
Post by: gyrene81 on March 09, 2011, 01:35:34 PM
Sounds like somebody got spanked.  :D
nope...just haven't figured out how to keep from augering a camel...or ripping the wings off in a dive...  :joystick:
Title: Re: World War I
Post by: Yeager on March 09, 2011, 01:35:42 PM
I went in there a few nights back and actually found 3 or 4 people actually playing the game (Often times there will be people logged into the arena and they are all AFK).  Of course the first enemy I came across was a DR1 (me D7) and as I tried to stay out of his gunsights I could help but marvel at what the DR1 does.  It spins sideways floats up rolls backwards and has this odd way of being resistant to hitting the ground.

So I grabbed a DR1 on my next sortie and came up against the same fellow in his DR1 and to tell the honest truth after going round with this guy for a few minutes (he was desperately doing everything in his power to throw me off his tail, to the point of desperation) I finally plugged him enough times and he augured in.  I landed it and logged off feeling like I had played some zero gravity spaceship game rather than a WW1 fighter game (I dont even call AH a combat simulator anymore, people today just aren't interested in simulations)!
Title: Re: World War I
Post by: oakranger on March 09, 2011, 01:37:40 PM
That arena just did not take off as it thought it would.  Not sure why, i had the impression from a lot of people on the BBS community wanted it.
Title: Re: World War I
Post by: BnZs on March 09, 2011, 01:41:16 PM
That arena just did not take off as it thought it would.  Not sure why, i had the impression from a lot of people on the BBS community wanted it.

Not sure why? Uh, try no support. Only four planes STILL, no new maps, possibly some serious flaws in modeling.
Title: Re: World War I
Post by: CptTrips on March 09, 2011, 01:41:22 PM
Was fun for two weeks. Then quickly burned out due to very limited gameplay / combat situations.
Today I would still fly a couple of hours per week... but arena population is often 0, and only occasionally 1-3 guys at my timezone. And I'm not interested in dueling.


If there was a WWI arena with some depth and variety comparable to the MA, I would prefer it over WWII any day of the week.

+1000

I can not tell you how excited I was to hear the HTC was releasing a WWI arena.  

I was expecting something as improved over their old DOA  as WWII AH was over their Warbirds.

I was very, very disappointed.  I still stuck around a while to see if there was going to be some roadmap announced on where they were going with it.  Nothing.  Nada.  Big, freakin goose egg.

I've been opening and closing shade accounts for months.  I want to support HTC, but I get so annoyed at the forfeited potential that I close it again in annoyance.

WWI will never justify the level of effort that WWII arenas do.  But they need to be supported SOME.  I can't believe they would intentionally choose failure.

:bhead,
Wab





Title: Re: World War I
Post by: Lusche on March 09, 2011, 01:41:26 PM
That arena just did not take off as it thought it would.  Not sure why, i had the impression from a lot of people on the BBS community wanted it.

I guess many quickly burned out on the limited gameplay as I did. I was really looking forward to it after the poll, but found the actual implementation disappointing.
Title: Re: World War I
Post by: oakranger on March 09, 2011, 01:46:53 PM
Not sure why? Uh, try no support. Only four planes STILL, no new maps, possibly some serious flaws in modeling.

Yea, that could be a reason.  Hope that HiTech gives more options of rides for the Korean War arena (That is if they make it).
Title: Re: World War I
Post by: FLS on March 09, 2011, 01:50:38 PM
nope...just haven't figured out how to keep from augering a camel...or ripping the wings off in a dive...  :joystick:

To avoid augering keep your airspeed up. It's easy to skid into a turn to the point where you stop flying.  you also need too anticipate and allow for the gyroscopic effect.
Ripping the wings off may be from overspeed, if you have turned off engine damage from overspeed you lose a useful cue. Of course you can't pull too hard at high speed either but you learn to adjust your flying compared to the WW2 arena just like you learn to adjust the amount of lead you need for gunnery.
Title: Re: World War I
Post by: Crash Orange on March 09, 2011, 01:53:45 PM
Was fun for two weeks. Then quickly burned out due to very limited gameplay / combat situations.
Today I would still fly a couple of hours per week... but arena population is often 0, and only occasionally 1-3 guys at my timezone. And I'm not interested in dueling.


If there was a WWI arena with some depth and variety comparable to the MA, I would prefer it over WWII any day of the week.

That's why I never fly there. In the MA there are a million things that can happen, and you never know which you'll be facing. In WW1 there is exactly one thing that can happen: fly to dots on dar, turnfight a while, eventually get killed, rinse, repeat.

It wouldn't have to be strats to bomb or capturable bases (the latter would seem out of place in a WW1 game), but it needs something to provide focus and variety for the action. Trench strafing, recon, balloon busting, anything so that players have something to do other than flying straight at the enemy and circling each other all day.
Title: Re: World War I
Post by: CptTrips on March 09, 2011, 02:02:10 PM
It wouldn't have to be strats to bomb or capturable bases (the latter would seem out of place in a WW1 game)

I wouldn't be so quick to discard the idea.  The basic strat/field capture mechanism (despite the whining) had proven very successful for HTC over the last decade.  Its a tried and true model.  It would take some minor allowances toward historical accuracy.  Some artistic license for the purpose of game-play design would have to be allowed, but it could be worked-in with reasonably minor effort.  It would be no less valid that P51 vs. P51 vs. P51 fights in the WWII MA.

Historical pureism can be reserved for the scenarios.

Regardless, it could in no way possible, be worse than the current design.

:salute,
Wab

Title: Re: World War I
Post by: Stang on March 09, 2011, 02:55:50 PM
You post was incredibly motivating... :rolleyes:
So when will I see you in there?
Title: Re: World War I
Post by: JunkyII on March 09, 2011, 03:21:00 PM
Id rather fly in the Korean War era arena we don't have....
Title: Re: World War I
Post by: gyrene81 on March 09, 2011, 03:24:36 PM
To avoid augering keep your airspeed up. It's easy to skid into a turn to the point where you stop flying.  you also need too anticipate and allow for the gyroscopic effect.
Ripping the wings off may be from overspeed, if you have turned off engine damage from overspeed you lose a useful cue. Of course you can't pull too hard at high speed either but you learn to adjust your flying compared to the WW2 arena just like you learn to adjust the amount of lead you need for gunnery.
easier said than done when you have a d-vii and dr-1 on your six chewing the wings off...  :lol

i looked at the stats in there...i wonder why the dr-1 and d-vii have better stats/usage than the f.1? only sure way to keep an f.1 in the air is to avoid fighting in it.
Title: Re: World War I
Post by: BnZs on March 09, 2011, 03:47:03 PM
To avoid augering keep your airspeed up. It's easy to skid into a turn to the point where you stop flying.  you also need too anticipate and allow for the gyroscopic effect.
Ripping the wings off may be from overspeed, if you have turned off engine damage from overspeed you lose a useful cue. Of course you can't pull too hard at high speed either but you learn to adjust your flying compared to the WW2 arena just like you learn to adjust the amount of lead you need for gunnery.

I think the real problem he was referring to was the fact that for some reason the Dr1 can corner while pulling black-out Gs without damage while the Camel can't turn anywhere near that hard at speed without ripping a wing. This despite the fact that Dr1 was the plane known for loosing the top wing if you pulled too hard...

The maneuverability difference is plausible IMO. After all, the Triplane is a lift monster. But the fact that the plane which is the Zero of the WWI arena in maneuverability is *also* its Jug in toughness makes life suck for those trying to fly anything else. And when compared to historical accounts, this relative toughness is just totally off the mark.
Title: Re: World War I
Post by: USRanger on March 09, 2011, 04:38:58 PM
I sent the new WW1 terrain in last week.  Hopefully Skuzzy will put it in soon.  That place needed a change of scenery. :salute
Title: Re: World War I
Post by: Vart69 on March 09, 2011, 04:49:38 PM
For a GV'er I do enjoy the powered kites for a change....................... ........
And I love the rocker arms on the DR1!   :x
Title: Re: World War I
Post by: CptTrips on March 09, 2011, 04:52:11 PM
I sent the new WW1 terrain in last week.  Hopefully Skuzzy will put it in soon.  That place needed a change of scenery. :salute


Outstanding.

Thanks for your efforts Ranger.  Maybe we should send YOU our $15 instead.   :D

Hmmmm.  Maybe HTC should allow map makers to post a PayPal link on the clipboard map to support their work with donations.  I'd kick a few bucks to someone who'd put hours in to making a map.

:salute,
Wab

Title: Re: World War I
Post by: Zoney on March 09, 2011, 05:06:53 PM

Outstanding.

Thanks for your efforts Ranger.  Maybe we should send YOU our $15 instead.   :D

Hmmmm.  Maybe HTC should allow map makers to post a PayPal link on the clipboard map to support their work with donations.  I'd kick a few bucks to someone who'd put hours in to making a map.

:salute,
Wab

+1 on voluntary kicking a few bucks to the customers who do good work thingy.

Title: Re: World War I
Post by: moot on March 09, 2011, 05:11:49 PM
the fact that the plane which is the Zero of the WWI arena in maneuverability is *also* its Jug in toughness makes life suck for those trying to fly anything else
.... Captain Gaston to the rescue!  :devil
Title: Re: World War I
Post by: FLS on March 09, 2011, 05:16:58 PM
easier said than done when you have a d-vii and dr-1 on your six chewing the wings off...  :lol

i looked at the stats in there...i wonder why the dr-1 and d-vii have better stats/usage than the f.1? only sure way to keep an f.1 in the air is to avoid fighting in it.

I think one reason the F1 see's less use is for the up/forward view being blocked by the wing. Mainly it's because the Dr1 is more suited to the deck fights and the DVII doesn't have the gyro issues.

I think the real problem he was referring to was the fact that for some reason the Dr1 can corner while pulling black-out Gs without damage while the Camel can't turn anywhere near that hard at speed without ripping a wing. This despite the fact that Dr1 was the plane known for loosing the top wing if you pulled too hard...

The maneuverability difference is plausible IMO. After all, the Triplane is a lift monster. But the fact that the plane which is the Zero of the WWI arena in maneuverability is *also* its Jug in toughness makes life suck for those trying to fly anything else. And when compared to historical accounts, this relative toughness is just totally off the mark.

The Dr1's didn't all lose their top wings, a few lost their wings until a manufacturing change fixed the problem. The Camel didn't earn it's reputation fighting Triplanes on the deck.


Title: Re: World War I
Post by: USRanger on March 09, 2011, 05:34:14 PM

Outstanding.

Thanks for your efforts Ranger.  Maybe we should send YOU our $15 instead.   :D

Hmmmm.  Maybe HTC should allow map makers to post a PayPal link on the clipboard map to support their work with donations.  I'd kick a few bucks to someone who'd put hours in to making a map.

:salute,
Wab




 :lol Naaa.  All I ask is that people use it when it's put in. :salute
Title: Re: World War I
Post by: gyrene81 on March 09, 2011, 06:13:10 PM
I think one reason the F1 see's less use is for the up/forward view being blocked by the wing. Mainly it's because the Dr1 is more suited to the deck fights and the DVII doesn't have the gyro issues.
i have no problem with the views or the gyro issues...it's the fact that everything else can not only run it down but it appears to be the flimsiest least air worthy aircraft in the setup...that's why the dr1 and d-vii get used more...almost like flying a p-40b in furball lake...you're going to get run down by spits and ponies.
Title: Re: World War I
Post by: B-17 on March 09, 2011, 09:38:32 PM

If the WWII arena had been this poorly supported in its infancy, it wouldn't have ever gotten off the ground.
W


hahaha, got off the ground... funnyy... :bolt: