Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: Tyrannis on March 15, 2011, 08:28:19 AM

Title: sdk rocket question.
Post by: Tyrannis on March 15, 2011, 08:28:19 AM
hey guys, can anyone give me some useful information when it comes to judging distance with the 2 rocket options on the german transport gv?


been trying to use these, but i can never get the distance to target right  :(

ty for the responces <S>
Title: Re: sdk rocket question.
Post by: moot on March 15, 2011, 09:29:29 AM
There aren't any easy ways.  23deg range is ~975y, 45deg is ~2200y. The MG rounds disappear after 1.5K.  Easiest way is to go offline and find some landmark from a given range - you can range it either firing the 251's rockets or with a tank turret's sight.   In practice without any prior recon work, if you've got a friend in a tank, he can range for you.

http://bbs.hitechcreations.com/wiki/index.php/SdKfz_251
The VBase layout is outdated but otherwise everything else should still be correct.
Title: Re: sdk rocket question.
Post by: SmokinLoon on March 15, 2011, 03:00:55 PM
The best way to to use those little black and white sections on the guide rods mounted on the grill.  You will need to practice and practice. 

Since HTC updated the damage of those rockets, I have not seen many players use them.  Too bad, really.  Im not exactly sure how the splash damage has been effected if at all, but the new damage is 280 lbs worth (up from 234 lbs).  It takes 312 lbs to take down the basic OBJ (building, ammo bunkers, fuel tanks, barracks, radar, factory, etc).
Title: Re: sdk rocket question.
Post by: lyric1 on March 16, 2011, 02:57:14 PM
The best way to to use those little black and white sections on the guide rods mounted on the grill.  You will need to practice and practice. 

Since HTC updated the damage of those rockets, I have not seen many players use them.  Too bad, really.  Im not exactly sure how the splash damage has been effected if at all, but the new damage is 280 lbs worth (up from 234 lbs).  It takes 312 lbs to take down the basic OBJ (building, ammo bunkers, fuel tanks, barracks, radar, factory, etc).
They work well at the towns just need to make sure to shoot well down the street or you will kill shoot your self.
Title: Re: sdk rocket question.
Post by: SmokinLoon on March 16, 2011, 08:48:51 PM
Obviously, by the numerous enthusiastic responses to this thread, there are loads of people using the SdKfz 251 and the 28cm rockets.  :D

I still think that 280 lbs of damage is too little.  The amount of devastation these 28cm rockets caused should be reflected, just the amount of TNT in the warheads alone vs all other things worth of comparison in AH should give these things the ability to knock down the typical OBJ in 1 shot. 
Title: Re: sdk rocket question.
Post by: W7LPNRICK on March 17, 2011, 01:22:56 AM
They suck for anything other than taking town bldgs down & not very good at that.  :salute
Title: Re: sdk rocket question.
Post by: AWwrgwy on March 17, 2011, 01:49:18 AM
They suck for anything other than taking town bldgs down & not very good at that.  :salute

I know this is a silly question but I have to ask.

Other than take down buildings, what do you do with them?


wrongway
Title: Re: sdk rocket question.
Post by: Chalenge on March 17, 2011, 03:05:57 AM
Its a little known secret exactly on how to kill tanks with them but it is possible. Its also possible to hit as many as eight resupply vehicles (trucks or boats) with a single rocket so if you see someone has a high hit percentage with vehicles against damage type objects you know who to ask on where to go.   :D
Title: Re: sdk rocket question.
Post by: Tec on March 17, 2011, 06:42:36 PM
I know this is a silly question but I have to ask.

Other than take down buildings, what do you do with them?

Well you could kill hangars, ack, ord, fuel, dar, etc....
Title: Re: sdk rocket question.
Post by: RTHolmes on March 17, 2011, 06:43:25 PM
anyone know how they ranged them IRL?
Title: Re: sdk rocket question.
Post by: W7LPNRICK on March 18, 2011, 01:46:49 AM
Well you could kill hangars, ack, ord, fuel, dar, etc....

Their not very good at those tasks, simply because getting any good with them would be very time consuming IMO, and still it's not a lot of rockets. In towns the center near Map Rm is tightly packed and missing is difficult. Hangers would require one to be dangerously close to ak.  :airplane:
Title: Re: sdk rocket question.
Post by: bozon on March 18, 2011, 07:40:18 AM
anyone know how they ranged them IRL?
Taking a wild guess here:
Given the required range they had a simple conversion graph of elevation angle to range. At the time there were several optical instruments for measuring rages up to distances at which objects were well resolved with simple optics. These were basically two periscopes, one for each eye. The user changes the parallax angle between the two till the two images he sees overlap. The distance is then calculated from the parallax angle.

Accuracy was not very important. This is an area suppression weapon.

(http://www.bunkermilitaria.com/WEBSITE-Spare/6339_03.JPG)

(http://upload.wikimedia.org/wikipedia/commons/b/b3/Bundesarchiv_Bild_101I-621-2944-08A%2C_Soldat_mit_Entfernungsmesser.jpg)
Title: Re: sdk rocket question.
Post by: AWwrgwy on March 18, 2011, 04:14:44 PM
Well you could kill hangars, ack, ord, fuel, dar, etc....

buildings, except ack. Not a building.

 :D

wrongway
Title: Re: sdk rocket question.
Post by: USRanger on March 18, 2011, 04:22:34 PM
I've got a film of me hitting/killing JB21's panzer at max range (using 45 degree angle) with the 251's rockets.  I'll dig it up and see was his distance he was from me to help pinpoint the range.  One of the top 3 luckiest shots I've ever had in-game.
Title: Re: sdk rocket question.
Post by: moot on March 19, 2011, 08:48:47 AM
Well you could kill hangars, ack, ord, fuel, dar, etc....
They're excellent for shore batteries.
Title: Re: sdk rocket question.
Post by: Shiva on March 19, 2011, 10:04:55 PM
I still think that 280 lbs of damage is too little.  The amount of devastation these 28cm rockets caused should be reflected, just the amount of TNT in the warheads alone vs all other things worth of comparison in AH should give these things the ability to knock down the typical OBJ in 1 shot.
The 28cm Wurf-Körper-Spreng rocket had a mass of 82kg and a warhead of 50kg, with a maximum range of 1,925 meters. The 30cm Wurf-Körper 42 Spreng rocket had a mass of 125.7kg and a warhead of 44.66kg, with a maximum range of 4,550 meters. The 32cm Wurf-Körper Flamm rocket had a mass of 79kg, with a maximum range of 2,200 meters; its warhead was 50 liters of oil and a 1.6kg primer, and could cover 200 square meters of ground with burning oil.
Title: Re: sdk rocket question.
Post by: W7LPNRICK on March 21, 2011, 11:00:10 AM
They're excellent for shore batteries.

Drive right up to it?  :joystick:
Title: Re: sdk rocket question.
Post by: bangsbox on March 21, 2011, 11:55:09 AM
i have hit a panther directly with 2 of these rockets and the rest landed close by point black with the 23 degree setting...then he killed me :angel: granted this was before update but i was sad at what happened either way.
Title: Re: sdk rocket question.
Post by: moot on March 21, 2011, 02:33:17 PM
Most of the time you don't have to drive up to SBs.  They're conveniently large and high.  Easy targets for rockets shot from a platform like the 251. Their range is either ~1K or 2K.  Plenty of room to not have to drive right up to em.