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General Forums => Aces High General Discussion => Topic started by: BnZs on March 16, 2011, 03:38:40 AM

Title: WWI: Straight question for the staff.
Post by: BnZs on March 16, 2011, 03:38:40 AM
Are there going to be any new planes added and/or modifications to existing flight models or changes to the arena itself any time in the foreseeable future?
Title: Re: WWI: Straight question for the staff.
Post by: CptTrips on March 16, 2011, 09:44:09 AM

Prepare for all the "Two Weeks" tard replies and their varients.
 
:rolleyes:

Wab
Title: Re: WWI: Straight question for the staff.
Post by: CptTrips on March 16, 2011, 09:46:32 AM
Are there going to be any new planes added and/or modifications to existing flight models or changes to the arena itself any time in the foreseeable future?


I would like to know the same.  However, I would exclude player-made maps.  We already know Ranger is making a map.  I would like to know, what past that, are their plans. If any.

Wab
Title: Re: WWI: Straight question for the staff.
Post by: Yeager on March 16, 2011, 10:33:27 AM
I wish I had the aerodynamic engineering credentials to say the DR1 torque modeling is moderately overstated (wrong) but I do not.  So I have to live with it.  Or do I?....actually no.  that is why I don't visit there anymore.  I can say here with confidence that my own personal needs for the suspension of disbelief when I fly in a flight simulator are simply raked over the coals when I fight in and against DR1s.
Having said that: an SE5a and Albatross would go a LONG WAYs towards bringing me back into the WW1 game.  Just hate that little triplane devil  :t
Title: Re: WWI: Straight question for the staff.
Post by: Zoney on March 16, 2011, 10:39:10 AM
I wish I had the aerodynamic engineering credentials to say the DR1 torque modeling is moderately overstated (wrong) but I do not.  So I have to live with it.  Or do I?....actually no.  that is why I don't visit there anymore.  I can say here with confidence that my own personal needs for the suspension of disbelief when I fly in a flight simulator are simply raked over the coals when I fight in and against DR1s.
Having said that: an SE5a and Albatross would go a LONG WAYs towards bringing me back into the WW1 game.  Just hate that little triplane devil  :t

I gotta agree with Yeager here in that the use of the DR1 is an arena killer for me.  I do go in there every-once-in-a-while and grab a Dr7 but if I encounter mostly DR1's then I'm out.  I suppose I could fly the DR1 but frankly, I don't like it.
Title: Re: WWI: Straight question for the staff.
Post by: Melvin on March 16, 2011, 10:41:45 AM
I gotta agree with Yeager here in that the use of the DR1 is an arena killer for me.  I do go in there every-once-in-a-while and grab a Dr7 but if I encounter mostly DR1's then I'm out.  I suppose I could fly the DR1 but frankly, I don't like it.

+1, except I'm partial to the F-1.
Title: Re: WWI: Straight question for the staff.
Post by: BnZs on March 16, 2011, 10:43:14 AM
I see nothing wrong with the Triplane, aside from the fact that it is made of adamantium. And I know that cannot be historically accurate, because I've read the comic where Logan went into a berserker rage and slashed a whole Jasta of Dr1s to bits with his claws...

Seriously, the maneuver edge, I take it in stride, the little thing was a maneuverable lift monster. And I find the Camel *almost* as good a Turner Yeager. But the ability to absolutely absorb tons of ammo and to pull black-out G maneuvers more appropriate to WWII airplanes...nah. Don't buy it for a minute.

And don't forget the Spad. It would be flat-out fast, diving, bnz fighter in the WWI arena. Perhaps that would be annoying at times, yet it would also draw users.

Now, back to my question...

I wish I had the aerodynamic engineering credentials to say the DR1 torque modeling is moderately overstated (wrong) but I do not.  So I have to live with it.  Or do I?....actually no.  that is why I don't visit there anymore.  I can say here with confidence that my own personal needs for the suspension of disbelief when I fly in a flight simulator are simply raked over the coals when I fight in and against DR1s.
Having said that: an SE5a and Albatross would go a LONG WAYs towards bringing me back into the WW1 game.  Just hate that little triplane devil  :t
Title: Re: WWI: Straight question for the staff.
Post by: USRanger on March 16, 2011, 10:45:30 AM

I would like to know the same.  However, I would exclude player-made maps.  We already know Ranger is making a map.  I would like to know, what past that, are their plans. If any.

Wab

Submitted it over a week ago.  Waiting on Skuzzy to put it into play. :salute
Title: Re: WWI: Straight question for the staff.
Post by: Reaper90 on March 16, 2011, 10:48:29 AM
Seriously, the maneuver edge, I take it in stride, the little thing was a maneuverable lift monster. And I find the Camel *almost* as good a Turner Yeager. But the ability to absolutely absorb tons of ammo and to pull black-out G maneuvers more appropriate to WWII airplanes...nah. Don't buy it for a minute.


That and it's about 10 mph too fast...
Title: Re: WWI: Straight question for the staff.
Post by: CptTrips on March 16, 2011, 10:56:38 AM

Personally, while I defer to others on the historical modelling of the DR.I, I think balance-wise the main problem with the DR.I is the completely one dimensional game-play that centers, and is limited to, exactly the DR.I’s most advantageous envelope.  The one mission profile available is exactly where the DR. I excels.  So with-in that context, it will enjoy an unbalancing advantage.

Start adding other mission profiles (e.g. 15k Gotha bomber runs to destroy field and strategic resources, Fast moving SPAD XIII attacks on observation balloons, Zeplins at 20k, etc) and you would start to provide other contexts in which the DR.I might not dominate.  It will still dominate its part of the arena ecosystem, but there will be other areas and mission available where the DR.I might not be the best plane to choose.  That will start to add variety.

As long as there is only one mission profile available, and it’s the one dogfight available on the map, between the only 2 fields that get used, between the same 2 countries, and at the same alt it always is,  then it will remain a mostly DR.I arena, most of the time (when anyone is actually in there).

Regards,
Wab





Title: Re: WWI: Straight question for the staff.
Post by: Yeager on March 16, 2011, 11:01:51 AM
I see nothing wrong with the Triplane
I really wish I could say the same.  The gyro effect on the DR1 allows it to maneuver in ways that simply defy virtual gravity, in my minds eye.  Whether I am right or wrong can be argued and no doubt eventually proven, but if it kills my sense of believability then I cannot participate.  From the numbers we see in the WW1 arena these past few months (zero to four at any given time, more often than not -zero) I cannot be the only one who feels the force, or lack of it.
Title: Re: WWI: Straight question for the staff.
Post by: BnZs on March 16, 2011, 11:05:05 AM
The Dr1 is only utterly dominant when you must do a few dozen sustained 360 degree turns with it. Often the fight would not last that long if the triplane were not made of admantium.

Its other major disadvantage is ridiculous Gs it can pull. Being able to pull black-out Gs at speed is a huge cornering advantage when fighting planes that are substantially more G limited and I have been shown 0, none, nada, nill evidence that a Dr1 was tougher in this regard than a Camel or a DVII.




Personally, while I defer to others on the historical modelling of the DR.I, I think balance-wise the main problem with the DR.I is the completely one dimensional game-play that centers, and is limited to, exactly the DR.I’s most advantageous envelope.  The one mission profile available is exactly where the DR. I excels.  So with-in that context, it will enjoy an unbalancing advantage.

Start adding other mission profiles (e.g. 15k Gotha bomber runs to destroy field and strategic resources, Fast moving SPAD XIII attacks on observation balloons, Zeplins at 20k, etc) and you would start to provide other contexts in which the DR.I might not dominate.  It will still dominate its part of the arena ecosystem, but there will be other areas and mission available where the DR.I might not be the best plane to choose.  That will start to add variety.

As long as there is only one mission profile available, and it’s the one dogfight available on the map, between the only 2 fields that get used, between the same 2 countries, and at the same alt it always is,  then it will remain a mostly DR.I arena, most of the time (when anyone is actually in there).

Regards,
Wab






Title: Re: WWI: Straight question for the staff.
Post by: BnZs on March 16, 2011, 11:09:20 AM
Hmmmph...gyroscopic effects are part of combat, and frankly the Camel with its even greater instability in yaw can do even more exotic things.
Title: Re: WWI: Straight question for the staff.
Post by: Reaper90 on March 16, 2011, 11:12:31 AM
Give us the SE5a.........
Title: Re: WWI: Straight question for the staff.
Post by: FLS on March 16, 2011, 11:23:49 AM
[quote author=BnZs link=topic=308898.msg3989822#msg3989822 date=1300291505

Its other major disadvantage is ridiculous Gs it can pull. Being able to pull black-out Gs at speed is a huge cornering advantage when fighting planes that are substantially more G limited and I have been shown 0, none, nada, nill evidence that a Dr1 was tougher in this regard than a Camel or a DVII.

[/quote]

The Dr1 wing design was so strong that it didn't need struts and wire bracing. The struts that were added to the original design were not necessary and were added simply to reassure the pilots who were uncomfortable seeing the wings flex. The top wing failures that occurred were reportedly manufacturing defects not design defects.  

Have we seen any evidence that the Dr1 couldn't handle more G loading than the Camel or DVII ?
Title: Re: WWI: Straight question for the staff.
Post by: Yeager on March 16, 2011, 11:31:13 AM
Hmmmph...gyroscopic effects are part of combat, and frankly the Camel with its even greater instability in yaw can do even more exotic things.
From my experience the F1 had no where near the gyroscopic anti gravity nonsense that the DR1 displayed regularly.  We must be playing two different games.  I loved the F1.  Loved the D7.  Enjoyed the F2b. Developed a dislike for the DR1 very early on.  Came to despise the thing.  It killed the WW1 arena for me, and it really is a shame.  It can still be saved though.  Check that gyroscopic stuff on the DR1.  Make sure it is being properly impacted  by gravity on all three axis.  Also double check to make sure the sides of the fuselage are imparting drag when the thing fly's sideways.  If checks out ok (which I seriously doubt), then perk the thing or delete it, and give us a plane in its place that fly's like a powered kite and not an imperial Tie Fighter.
Title: Re: WWI: Straight question for the staff.
Post by: BnZs on March 16, 2011, 11:47:13 AM


The Dr1 wing design was so strong that it didn't need struts and wire bracing. The struts that were added to the original design were not necessary and were added simply to reassure the pilots who were uncomfortable seeing the wings flex. The top wing failures that occurred were reportedly manufacturing defects not design defects.  


Aside from manufacturing defects, the top wing could also generate much more lift than the other two, leading to it disconnecting under high-lift scenarios, for obvious reasons.

Have we seen any evidence that the Dr1 couldn't handle more G loading than the Camel or DVII ?

Evidence of such is notoriously hard to come by with WWI planes. We are left with combat reports, which stress the Dr1s strengths as being climbing and turning ability, and its weaknesses being slow speed and tendency to loose the top wing. The topic of what to do in the face of lack of much verifiable data for the grist has been discussed before, and I believe if there is a certain amount of guessing involved, it makes sense to fudge things in the direction of good gameplay, rather than the opposite, IOW, in the direction of rough equity in plane strength.
Title: Re: WWI: Straight question for the staff.
Post by: hitech on March 16, 2011, 12:09:29 PM
We are not happy with the DR1 modeling also, we have a suspect where the problem is, but gyro is not the issue.

Ive been toying with a second goal (I.E. not just dog fighting) to implement in the WW1 arena that would provide a reason for fighting.

HiTech
Title: Re: WWI: Straight question for the staff.
Post by: BnZs on March 16, 2011, 12:11:55 PM
We are not happy with the DR1 modeling also, we have a suspect where the problem is, but gyro is not the issue.

HiTech

 :rock :rock :cheers: :aok :aok
Title: Re: WWI: Straight question for the staff.
Post by: Reaper90 on March 16, 2011, 12:15:39 PM
We are not happy with the DR1 modeling also, we have a suspect where the problem is, but gyro is not the issue.

Ive been toying with a second goal (I.E. not just dog fighting) to implement in the WW1 arena that would provide a reason for fighting.

HiTech

(http://img.thepriceguide.com.au/66686.jpg)
Title: Re: WWI: Straight question for the staff.
Post by: CptTrips on March 16, 2011, 12:24:02 PM
We are not happy with the DR1 modeling also, we have a suspect where the problem is, but gyro is not the issue.

Ive been toying with a second goal (I.E. not just dog fighting) to implement in the WW1 arena that would provide a reason for fighting.

HiTech

Best news I've had in a year.

Its not a "when" issue.  Its simply wanting to know that the problems are recognized and there is an intention of moving towards a more ideal state than what is currently available.

We all want the WWI arena to be the success that it could be (even if we all have our particular ideas on how to get there). 

:salute,
Wab


Title: Re: WWI: Straight question for the staff.
Post by: Yeager on March 16, 2011, 12:24:19 PM
We are not happy with the DR1 modeling also, we have a suspect where the problem is, but gyro is not the issue.

Ive been toying with a second goal (I.E. not just dog fighting) to implement in the WW1 arena that would provide a reason for fighting.

HiTech
You just made a LOT of people very VERY happy.  Me included  :x

Thanks, man  :O :banana:
Title: Re: WWI: Straight question for the staff.
Post by: Sid on March 16, 2011, 12:36:46 PM
Ive been toying with a second goal (I.E. not just dog fighting) to implement in the WW1 arena that would provide a reason for fighting.

HiTech

That's great news hitech   :banana:
Title: Re: WWI: Straight question for the staff.
Post by: CptTrips on March 16, 2011, 12:43:03 PM
Ive been toying with a second goal (I.E. not just dog fighting) to implement in the WW1 arena that would provide a reason for fighting.

Can you share just a broad outline of the direction you might be thinking here?


IMHO, this is by far the biggest problem with the WWI arena.  What technical modelling issue might be affecting the DR.I are dwarfed by game-play consideration, IMHO.  

There were hundreds in the arena early on. Then they started fading away.  Most of my squadies were like "yeah these little planes are fun to fly and an interesting change of pace, but surely this isn't all they are planning to do with the arena.  We'll be back when they get a full arena up and running."

Goal-Oriented-Combat  is what made the WWII MA in AH a success.  Without the goal structure, its just going in circles.

:salute,
Wab






Title: Re: WWI: Straight question for the staff.
Post by: MajQBall on March 16, 2011, 01:37:34 PM
That's great news Hitech look forward to any changes.   :aok  :banana:
Title: Re: WWI: Straight question for the staff.
Post by: Citabria on March 16, 2011, 03:22:12 PM
the dogfighters need the toolshedders?
Title: Re: WWI: Straight question for the staff.
Post by: CptTrips on March 16, 2011, 03:40:33 PM
the dogfighters need the toolshedders?


Yep.  And visa versa. 

Like any ecosystem, an arena needs a healthy amount of biodiversity.  It needs tards, aces, furballers, toolshedders, bomber and gv dweebs, and everything in between.

When a monoculture is established, that eventually leads to stagnation, toxicity, and eventual depopulation.

(Oh Lord.  Someone stop me before I try and work in Global Warming.  :O)

Wab

Title: Re: WWI: Straight question for the staff.
Post by: BnZs on March 16, 2011, 03:45:22 PM


(Oh Lord.  Someone stop me before I try and work in Global Warming.  :O)

Wab



The reason we don't have any winter maps maybe?
Title: Re: WWI: Straight question for the staff.
Post by: Zoney on March 16, 2011, 03:49:13 PM
We are not happy with the DR1 modeling also, we have a suspect where the problem is, but gyro is not the issue.

Ive been toying with a second goal (I.E. not just dog fighting) to implement in the WW1 arena that would provide a reason for fighting.

HiTech

Thank you kindly sir for your attention.  I love this game and I am honored to be a guest in your house.
Title: Re: WWI: Straight question for the staff.
Post by: Wmaker on March 16, 2011, 04:44:40 PM
We are not happy with the DR1 modeling also, we have a suspect where the problem is, but gyro is not the issue.

Ive been toying with a second goal (I.E. not just dog fighting) to implement in the WW1 arena that would provide a reason for fighting.

Great news!

I have no idea where you guys think the problem might be, I just found the following interesting:
(http://i46.photobucket.com/albums/f147/Wmaker/Wing2.jpg)

As said, not saying that there's anything wrong with the lift chracteristics per se. Just thought it was interesting. IIRC one reason why F2B's lower wing is attached below the fuselage was to elimate airflow around one wing interferring with the other.

Title: Re: WWI: Straight question for the staff.
Post by: Delirium on March 16, 2011, 04:48:22 PM
Interesting, Wmaker. Thanks for posting that!
Title: Re: WWI: Straight question for the staff.
Post by: Tinribs on March 16, 2011, 05:38:48 PM
We are not happy with the DR1 modeling also, we have a suspect where the problem is, but gyro is not the issue.

Ive been toying with a second goal (I.E. not just dog fighting) to implement in the WW1 arena that would provide a reason for fighting.

HiTech

This is the best news Ive heard in a long time,most of us that still fly and love the WW1 arena despite all its deficiencies were fearing the worst.There have been countless posts on the subject with practically no response, to say that we have become disillusioned would be an understatement.
AKWabbit has come up with some great ideas for more involved gameplay that he and we hope would not be to costly and time consuming for you to implement, please check out his posts on the subject.
Rangers new terrain that he spent a lot of time and effort on and has been sitting on Skuzzys desk for over a week would be a good place to start.


thanks HiTech  :aok

aka Shotdown
Title: Re: WWI: Straight question for the staff.
Post by: SC-ASP on March 16, 2011, 07:25:16 PM
Well thanks for that Hitech, i have no problems with continuing my subscription providing i feel at least some of my money will be going towards the game i wish to play, without those words of yours it was very unlikely i would have renewed my sub when the time comes,
again...thanks :aok
Title: Re: WWI: Straight question for the staff.
Post by: TeeArr on March 16, 2011, 08:24:13 PM
I read somewhere that the Engine torque of the DR-1 was enough, at full revolutions, to keep the pilot from flying it in trim.  The solution to this was asymmetrical Ailerons (The left one was actually one rib length longer than the right) to correct this problem.
Another thing about the DR-1 is that the length of the fuselage was considerably shorter than that of it's contemporaries.  This, coupled with the foreshortened wingspan, allowed the plane ( because of the balance (moment) of the shorter fuselage, along with the Triplane design which allowed for more wing area and greater lift) made the DR-1 an extremely maneuverable plane.  The only plane that was better than the DR-1 (from the ease of flying perspective) was the D-7.  That plane head it all, Speed, Strength, balance and stability.
At least that is what I have learned over 45 years of playing with airplanes.

Tee
Title: Re: WWI: Straight question for the staff.
Post by: Miska on March 16, 2011, 09:35:12 PM
Ive been toying with a second goal (I.E. not just dog fighting) to implement in the WW1 arena that would provide a reason for fighting.

HiTech

Wonderful. Can't wait to hear more.


Vlas
Title: Re: WWI: Straight question for the staff.
Post by: Citabria on March 17, 2011, 02:19:29 AM
this news made me go into the ww1 arena tonight and I found some others also had a rekindled interest in the place after reading this thread.

its the best place to find pure turn and burn dogfighting in mass quanitties but its one dimensional nature does lend to it getting stale and people moving back to the ma after they have had their turn and burn fix.
Title: Re: WWI: Straight question for the staff.
Post by: 999000 on March 17, 2011, 09:28:50 AM
Just get something I can hit with a WWI plane like a BLIMP!...can you imagine the pleasure of seeing Shawk screaming as he jumps from his basket!
999000 <S>
Title: Re: WWI: Straight question for the staff.
Post by: CptTrips on March 17, 2011, 12:36:18 PM
AKWabbit has come up with some great ideas for more involved gameplay that he and we hope would not be to costly and time consuming for you to implement, please check out his posts on the subject.

Thanks for the kind words tinribs.

Just to save HiTech the trouble ;)  here is how I was suggesting folding in some strat and base capture into WWI (there are many possible variations):

http://bbs.hitechcreations.com/smf/index.php/topic,304627.75.html (http://bbs.hitechcreations.com/smf/index.php/topic,304627.75.html)

Regards,
Wab

Title: Re: WWI: Straight question for the staff.
Post by: Tinribs on March 17, 2011, 01:39:02 PM
My pleasure Wab none of the WW1 fellas I have spoken to about your ideas have had anything other than praise for them,really hope Hitech takes a look. :cheers:
Title: Re: WWI: Straight question for the staff.
Post by: BnZs on March 17, 2011, 08:26:54 PM
And the population has shown a spike this week...coincidence?

All the WWI arena needs is a little love.
Title: Re: WWI: Straight question for the staff.
Post by: onerka on March 18, 2011, 12:35:56 PM
B'nz...

Probably not.  Was drifting away for sure, but the thread will keep me paying for awhile longer.  I am sure others are thinking the same...doesn't take more than a little tidbit to keep us hoping.

One
Title: Re: WWI: Straight question for the staff.
Post by: SCTusk on March 19, 2011, 11:51:13 PM
Encouraging news!  :aok
Title: Re: WWI: Straight question for the staff.
Post by: pervert on June 08, 2011, 09:54:54 PM
We are not happy with the DR1 modeling also, we have a suspect where the problem is, but gyro is not the issue.

Ive been toying with a second goal (I.E. not just dog fighting) to implement in the WW1 arena that would provide a reason for fighting.

HiTech

Any update on whats happening with WW1 HTC or the DR1?
Title: Re: WWI: Straight question for the staff.
Post by: --)SF---- on June 09, 2011, 11:07:10 AM
Just a side note for all the WW1 buffs, 'Rise of Flight' the full game is now free.  It includes the Spad and D5.
Title: Re: WWI: Straight question for the staff.
Post by: Shuffler on June 09, 2011, 11:22:32 AM
Questions for the staff should be emailed to the staff.


(http://www.clipartguide.com/_named_clipart_images/0511-0810-2705-1156_Cartoon_of_a_Hick_Boy_Going_Fishing_clipart_image.jpg)
Title: Re: WWI: Straight question for the staff.
Post by: MajQBall on June 09, 2011, 11:28:02 AM
Yes I would like too know as well.
Title: Re: WWI: Straight question for the staff.
Post by: Lusche on June 09, 2011, 11:40:55 AM
Just a side note for all the WW1 buffs, 'Rise of Flight' the full game is now free. 

Unfortunately it doesn't come with a computer being able to run it  ;)
Title: Re: WWI: Straight question for the staff.
Post by: hitech on June 09, 2011, 11:42:38 AM
We just told you gents what we are currently working on 2 days ago.

HiTech
Title: Re: WWI: Straight question for the staff.
Post by: pervert on June 09, 2011, 12:37:22 PM
We just told you gents what we are currently working on 2 days ago.

HiTech

Well I searched but all I found was Pyro's post about arena changes and H2H?, I might be missing something on WW1 and the DR1? But to be more specific my main interest is about what you considered wrong with the flight model of the DR1, was it wrong? Or is it something that is on the to do list? Or have you already fixed it and are waiting until the idea you mentioned is ready to be implemented?

My main concern is that it is completely pointless to fly the ww1 arena when the people who make the game aren't happy with the modelling of the DR1 but nothing is being done about it. If you say the modelling is ok I'll go with that, if its not and nothing is being done about it then it can save me the trouble of popping in there.

Probably not what you want to hear at the minute given how busy you must be, but its been well over a year since WW1 arena was launched, I know the reason a lot of WW1 fans don't fly is because of their suspicions about the DR1's FM.

Title: Re: WWI: Straight question for the staff.
Post by: mensa180 on June 09, 2011, 12:43:50 PM
Well I searched but all I found was Pyro's post about arena changes and H2H?, I might be missing something on WW1 and the DR1? But to be more specific my main interest is about what you considered wrong with the flight model of the DR1, was it wrong? Or is it something that is on the to do list? Or have you already fixed it and are waiting until the idea you mentioned is ready to be implemented?

My main concern is that it is completely pointless to fly the ww1 arena when the people who make the game aren't happy with the modelling of the DR1 but nothing is being done about it. If you say the modelling is ok I'll go with that, if its not and nothing is being done about it then it can save me the trouble of popping in there.

Probably not what you want to hear at the minute given how busy you must be, but its been well over a year since WW1 arena was launched, I know the reason a lot of WW1 fans don't fly is because of their suspicions about the DR1's FM.



Yeah, I think what he's saying is that they are currently working on H2H, so WWI is not top priority atm.
Title: Re: WWI: Straight question for the staff.
Post by: pervert on June 09, 2011, 12:53:59 PM
Yeah, I think what he's saying is that they are currently working on H2H, so WWI is not top priority atm.

Ok cool just wanted to know so I didn't waste my time there anymore.  :salute



Just a side note for all the WW1 buffs, 'Rise of Flight' the full game is now free.  It includes the Spad and D5.

Just spotted this think I will give it a go cheers SF  :salute
Title: Re: WWI: Straight question for the staff.
Post by: Pyro on June 09, 2011, 03:14:06 PM
There's some modeling issues with the Dr1 and Camel that I want to look at but didn't have the time with all the vehicle changes in the last version.  It's still on my to-do list for the next version.
Title: Re: WWI: Straight question for the staff.
Post by: pervert on June 09, 2011, 04:01:26 PM
There's some modeling issues with the Dr1 and Camel that I want to look at but didn't have the time with all the vehicle changes in the last version.  It's still on my to-do list for the next version.

Thanks, I look forward to the next version.
Title: Re: WWI: Straight question for the staff.
Post by: 100Coogn on June 09, 2011, 04:09:43 PM
Hope this ain't a double reply, but
as I stated in my original reply, my problem is that  I try and fly the WWI aircraft like I do the LW plane's.
That is a big boo-boo on my behalf.  The planes are fun to fly.
I've never tried them online, only offline. 
I'd like to see some things carried over to the MA though, like over-reving the engine in a dive=kapow'd engine.

Coogan 
Title: Re: WWI: Straight question for the staff.
Post by: icepac on June 09, 2011, 06:02:02 PM
H2H would be cool as long as it doesn't open up the sim to be stolen.
Title: Re: WWI: Straight question for the staff.
Post by: mensa180 on June 09, 2011, 06:18:49 PM
H2H would be cool as long as it doesn't open up the sim to be stolen.

HTC probably feels the same way :)
Title: Re: WWI: Straight question for the staff.
Post by: Yeager on June 09, 2011, 06:21:57 PM
Pyro, I need a foot massage.  What are the chances of getting this done in the next version?  :x

 :rofl

 :aok

 :huh

 :bolt:

Title: Re: WWI: Straight question for the staff.
Post by: Pigslilspaz on June 14, 2011, 04:00:55 PM
Pyro, I need a foot massage.  What are the chances of getting this done in the next version?  :x

 :rofl

 :aok

 :huh

 :bolt:


:rofl
Title: Re: WWI: Straight question for the staff.
Post by: Babalonian on June 14, 2011, 05:53:37 PM
Yeah, I think what he's saying is that they are currently working on H2H, so WWI is not top priority atm.

... but H2H could lead to semi-customizable (by the host) WWI arenas (maybe even WWI and WWII hybrids too)...   this could be the biggest thing for the WWI side of AH since it was released.
Title: Re: WWI: Straight question for the staff.
Post by: PFactorDave on June 14, 2011, 06:44:22 PM
this could be the biggest thing for the WWI side of AH since it was released.

That's a pretty good point