Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Tango on March 18, 2011, 08:18:44 PM
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We are doing a PvP mission on our ARMA2:OA sever tomorrow night. We have 2 or 3 slots that are open if anyone wants to hook up with us. It is a mission object scenario that is the first in a series. Heres the info.
Operation Buffalo - Mission #1
by Trukk » Sun Mar 13, 2011 12:49 pm
Date - Time
March 19th, 7:00pm to 8:30pm Eastern
OOB
BLUFOR: USMC Force Recon Unit
OPFOR: Rebel Irregulars
OBJECTIVES
BLUFOR: Take control of Kamenka so the docks can be used to bring in heavy equipment, supplies, etc.
OPFOR: Hold the town to keep the docks in rebel control.
Briefing
Rebel forces have taken control of the peaceful country of Chernarus. US forces have been tasked with taking control of the key south eastern part of the country.
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This is a work in progress and I've got to put some more thought into how it's all going to work, in particular making teamwork and staying alive paramount.
TEAM VICTORY CONDITIONS
BLUFOR Victory: BLUFOR holds the town with no OPFOR present.
Draw: Both BLUFOR and OPFOR troops are present in the town, or neither are present in the town.
OPFOR Victory: OPFOR holds the town with no BLUFOR present.
PLAYER PERKS*
For this first mission, neither side will have any access to ammo or weapons crates. If a player survives this mission without dieing, they will have access to the standard weapons crate in mission #2. If the player then survives the second mission without dieing they will have access to the special weaspons crate in mission #3.
TEAM PERKS*
The winning team will gain access to additional heavy equipment, weapons, units, positional advantages, etc, in the next mission.
GAME SETUP
Duration: 90 minutes
Lives: Unlimited
Respawn Delay: 3 minutes (plus you start back near your starting point so will have to move up to the objective again)
Notes: This mission #1 of an eight to ten mission campaign. There will be a "Leader Board", stats, awards, etc.
*We have to be careful that the perks do not upset the play balance of the missions, so I'm sure we'll have to tweak and adjust them as we go along.