Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Mygg on March 19, 2011, 07:03:06 AM
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After coming back to play for a bit after a long break, some things struck me as needed to evolve the game-play.
- Larger non-perk buff formations (4 or 5)
- More capable Bomber hunter (110 just doesn't cut it)
- WW1 Arena needs a proper "World" to interact with, it lacks the proper variables to even feel like DOA did (although its got much more potential).
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After coming back to play for a bit after a long break, some things struck me as needed to evolve the game-play.
- Larger non-perk buff formations (4 or 5) why? how does that evole gameplay?
- More capable Bomber hunter (110 just doesn't cut it) It may surprise you... we have much more capable bomber hunters among the ~86 planes in game already. You know any more capable than them that's still missing?
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I am sure someone could generate tons of scenarios/etc that would justify the implementations in their own contexts, but thats not my place.
I don't have to convince the community of its validity; I only need to say what other people may agree with in their own minds (hopefully HT in this case as well).
On a side note:
Some things are best unreasoned, but maybe you can reason; conversely: Instead? I'm sure that would be fun to read if you don't mind entertaining me? :-)
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After coming back to play for a bit after a long break, some things struck me as needed to evolve the game-play.
- Larger non-perk buff formations (4 or 5)
you must be having trouble hitting targets with a bomber...larger formations won't help you.
- More capable Bomber hunter (110 just doesn't cut it)
that tells me you don't know what you're talking about...ta-152, p-38, me-262 just to name 3 others...
- WW1 Arena needs a proper "World" to interact with, it lacks the proper variables to even feel like DOA did (although its got much more potential).
there wasn't much of a "world" in doa considering the amount of time it's been around...like everything else over there, it took forever to get the flight models to work properly...the terrains are complete junk...give the ww1 setup here some time to develop.
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After coming back to play for a bit after a long break, some things struck me as needed to evolve the game-play.
- Larger non-perk buff formations (4 or 5)
- More capable Bomber hunter (110 just doesn't cut it)
- WW1 Arena needs a proper "World" to interact with, it lacks the proper variables to even feel like DOA did (although its got much more potential).
Trust me (as I have been here a while) that the formations are fine, and there are plenty of extremely capable aircraft able to intercept and wipe out bombers. It not only has to do with aircraft capability, but the patience and ability of the pilot(s) intercepting one flight or multiple flights.
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After coming back to play for a bit after a long break, some things struck me as needed to evolve the game-play.
- Larger non-perk buff formations (4 or 5)negatory on that ghostrider. the only thing that needs to be done to the bombers, is to lose the ability to "fire all", where every gun on every bomber is fired at you by one single player.
- More capable Bomber hunter (110 just doesn't cut it)wrongo snappy. most of what we have in the game can catch pretty much every buff(i dunno bout the 29 though, as i've not flown or fought it yet)
- WW1 Arena needs a proper "World" to interact with, it lacks the proper variables to even feel like DOA did (although its got much more potential).
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After coming back to play for a bit after a long break, some things struck me as needed to evolve the game-play.
- Larger non-perk buff formations (4 or 5)
- More capable Bomber hunter (110 just doesn't cut it)
- WW1 Arena needs a proper "World" to interact with, it lacks the proper variables to even feel like DOA did (although its got much more potential).
"Larger Non-Perk Formations" - :rofl Yeah, right.
"More capable Bomber Hunters" - The ones I use are the 262, Ta-152, D9, A8, 38, Ki-61 on down to a Hurricane if I stumble across a formation. They all do the job, my guess is one of two things:
- 1. Your gunnery is atrocious.
- 2. You are shooting at the fuselage, which is equivalent to a sponge. I know that you will now respond with "I shoot the wing roots, etc". But most of us will "catch you", because if you DID, your post would not have been written.
In closing. All I can manage is a good laugh.
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After coming back to play for a bit after a long break, some things struck me as needed to evolve the game-play.
- Larger non-perk buff formations (4 or 5)
- More capable Bomber hunter (110 just doesn't cut it)
- WW1 Arena needs a proper "World" to interact with, it lacks the proper variables to even feel like DOA did (although its got much more potential).
Maybe you should/could explain "why" these things are needed. It's seems the rest of us must be missing something.
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Quote from CAP1:
Larger non-perk buff formations (4 or 5)negatory on that ghostrider. the only thing that needs to be done to the bombers, is to lose the ability to "fire all", where every gun on every bomber is fired at you by one single player.
Fair enough, then make all gun positions where they can be manned. Then you'll have the very same thing. Does anyone really think that during WWII, or any war for that matter, that ALL guns didn't come to bare when a nme fighter came swooping in? :huh Kinda defeats the design purpose of "Multiple Gun Emplacements" on buffs.
<S>
Rokit
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You wanna shoot down bombers. Take an F4Uc up. You will need patience to get to alt but the rewards are 4 20mm guns tearing the buffs up when you do, on the assumption you can actually hit them. Shooting down buffs is an art. With practice you can do it without taking one ping. I promise. (Unless it's 999000. If it is him take my work for it, find a different target. You will know it is him not from shooting down one of his drones but rather from this message: You have been shot down by 999000 ).
Have fun.
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Quote from CAP1:
Fair enough, then make all gun positions where they can be manned. Then you'll have the very same thing. Does anyone really think that during WWII, or any war for that matter, that ALL guns didn't come to bare when a nme fighter came swooping in? :huh Kinda defeats the design purpose of "Multiple Gun Emplacements" on buffs.
<S>
Rokit
i thought they already were mannable?
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i thought they already were mannable?
Multiple buff gunners.
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Typhoon for the win on Buff killer =] Lots o Cannon and Fast =] but my 2nd choice is a Ta-152
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1 pilot, plus 1 gunner.....out of how many guns? Even then it's like pulling teeth to find 1 gunner. Even when you have that single gunner position manned, all guns still track. I don't have a beef about being tracked and fired on with buff guns. HTC has made it as realistic as possible. If you're within view of a gun mount you're fired upon, just as it would be in RL.
But that's me. :D
<S>
Rokit
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- More capable Bomber hunter (110 just doesn't cut it)
410 FTW :rock
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Disagree with the O/P, but no need to be rude jack-asses about it. :frown:
I'd hesitate making the formations any bigger than they are. 3 bombers already deliver massive amounts of ordnance. Grab a a squad-mate or countryman and take 2 sets of buffs.
There are lots of bomber hunters in AH. The P38 (it was designed as a bomber interceptor, ya know ;) ), 190D-9/A-8, 109G-6/G-14/K-4, NiK2 "George", and a number of others.
The WWI server is there to provide air to air combat, over time I'm sure HTC will branch out.
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After coming back to play for a bit after a long break, some things struck me as needed to evolve the game-play.
- Larger non-perk buff formations (4 or 5)
- More capable Bomber hunter (110 just doesn't cut it)
4 or 5 formation Buffs? Like 3 doesn't do the job now? 1 formation of lancs can take down a Medium Base, by themselves. Seems like you just want it to be even easier.
110 doesn't cut it? You've got to be kidding....works just fine for me. Maybe you should brush up on your tactics, and not just saddle up dead six. :aok Problem is, instead of working for your kills and getting the gunnery down, you want an easier ride to sit back on dead six and get easier kills. Work on 110 3-9 hi lo attacks, switching up as often as possible. Heck, you can tell when someone needs to switch gun positions.. there's a big hint right there.
Only sit at dead six when you're shooting off the WgR's.....LOVE THOSE THINGS! FORMATION SMASHERS!
Late War Tour 134
Kills by A8Moray in a
Bf 110G-2 by model type
Model Type Kills Percent
B-17G 6 12.500
B-24J 12 25.000
B-25C 4 8.333
B-26B 5 10.417
B-29 1 2.083
Boston III 2 4.167
F6F-5 1 2.083
FM2 1 2.083
Fw 190D-9 1 2.083
Il-2 2 4.167
Ki-84-Ia 1 2.083
La-7 1 2.083
Lancaster III 6 12.500
N1K2 2 4.167
P-47-D25 1 2.083
P-47M 1 2.083
Yak-9U 1 2.083
48 Kills, 11 Losses
But, that being said... the 410 definitely could find a place in my heart.
(http://ww2db.com/images/air_me410_3.jpg)
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3 bombers is more than enough. 1 set of 17s can drop 4 hangers. As for bomber hunters just about any fighter here can drop a set of buffs if you can aim for the vital areas.
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This wish needs an enema!!!
(http://tidewaterliberty.files.wordpress.com/2010/01/jokerjack.jpg)
EDIT.......... GD thread...... This discussion needs an enema!
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More cowbell !
(http://x-plane.org/home/RedDog/cowbell.gif)
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410 FTW :rock
:aok
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Lots of assumptions here, at least I got the entertainment I asked for; whats that old saying?
“When you assume, you make an bellybutton out of u and me.”
~ Oscar Wilde (I think?)
But at least I didn't do the donkeys share of work in this thread :cool:
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- Larger non-perk buff formations (4 or 5)
I don't really see a reason to have more than 3. You'll be waisting thous bombs anyways because they will drop to the side of the target.
- More capable Bomber hunter (110 just doesn't cut it)
Try the following: F4U-1C, Spit14, Temp, P-47M, 152, and a 262.
- WW1 Arena needs a proper "World" to interact with, it lacks the proper variables to even feel like DOA did (although its got much more potential).
+1, but right now it's just a dogfighting arena, I don't think HTC meant it to be anything more.