Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Citabria on March 21, 2011, 04:35:11 PM
-
the current strat worked a decade ago. before resupply was added. though its still pretty abstract and almost entirely unused now because HQ is resupplied instantly and so are strat factories even if the city which seems to be unresuppliable is leveled to 0%. In effect its worthless and broken and not worth the effort to attack.
1. I request an aircraft factory that affects perk plane/vehilce prices. (unresuppliable and tied in down time to the city % down modifier like other factories.) if the Aircraft factory is 100% destroyed perk planes/vehicles cost an additional 100 perks. I hope this factory will have a target density greater than airfield towns to attract bomber scorepotatos.
2. I request removing resupply ability of all strat targets (HQ, Factory & city) to make people actually bother to bomb them. currently every b29 flying is a town plinker. they drop a few bombs on every town center for maximum.
well would you attack a factory that would effect the rpice of the swarm of me163s being launched against you?
would you try to defend vigorously said factory that affects the price of your perk planes and tanks?
this goes back to the reason to fight thing ht mentioned in the ww1 thread in some ways.
I want a reason to keep upping my b29 and traveling over an hour behind enemy lines. plinking a chain of airfield towns isnt doing it and the strat factories being resupplied by c47s makes them worthless to bomb as well.
-
I would like to see a strat system we had in AW or maybe how it evolved later in AW3 with capturable supply depots.
ack-ack
-
I really liked the concept in Air Warrior that in a bomber was cagey enough (you could not gun your own bombers back then) had a good gunner, and were accurate enough, you could pound the enemy "Spitfire Factory" and if you destroyed it that side could not fly Spitfires (then the "uber-ride") for a period of time...what was it :30 mins? :45 mins? Something like that.
THAT, would be AWESOME in AH!
If the folks not watching the map and paying attention enough to put up a defence (like when a base/town start blinking now :rofl) and it gets destroyed, then some uber-rides are unavailable for a certain time frame. It was a ton of fun dropping the Spit Factory back then. The whines were hilarious.
How it is now, hitting strats is pretty pointless unless you want to work on your overall score or be the bomber top dog for the tour.
It will never fly in this game, however. Those who are too busy to watch the map will scream bloody murder.
-
I'd like to see the zone system come back, with the current strats as well at the back :aok
-
not fly Spitfires (then the "uber-ride")
then?
-
I'd like to see the zone system come back, with the current strats as well at the back :aok
yeah i liked the zone system with strats scattered throughout the zone. with the ability to capture the base that controlled the zone too.
-
Problem with #1
There needs to be something to account for unbalanced sides, e.g. Bishes 100 players, Knights 70, Bishes have high ENY but keep pressing, and make a break for Knight AC factory and flatten it to 0%. Knights then have not only ~1/3 numbers disadvantage but also perk price up their bellybutton and probably no way to return the favor on Bish factories.
Possible solution could be factories that "grow" (magically, like strats retreat now) or whose destroy/capture threshold changes (like airfield towns do, instead of the old all-or-nothing towns) proportionally with other countries' advantage... Advantage being some fudge factor, incl. e.g. those used to calculate ENY now.
and/or this
strat system we had in AW or maybe how it evolved later in AW3 with capturable supply depots.
-
Possible solution could be factories that "grow" (magically, like strats retreat now) proportionally with other countries' advantage... Advantage being some fudge factor, incl. e.g. those used to calculate ENY now.
and/or this
I like it :aok Oh and please bring back the old zone bases :rock
-
so the fact that no one even knows a legitimate reason the factories and cities are there for and no one sees any compelling reason to attack them...
this isn't a problem for anyone?
-
it would also be nice to see more trains& larger convoys on the road. they were fun targets to up a hurr or b25H and hunt. im having to make up for my train hunting itch by hunting barges at enemy ports :(
how about maybe adding some airbourne supply plane routes as well?
basically, they'd act like convoys do, resuppling a base. just it would be a couple c47s flying in formation controlled by the computer to go to a set target to resupply.
-
then?
You have to keep in mind that Air Warrior had a VERY limited plane-set back then. The "uber-rides" were relatively simple Spitfires and P-38's.
-
You have to keep in mind that Air Warrior had a VERY limited plane-set back then. The "uber-rides" were relatively simple Spitfires and P-38's.
P-38 was not an "uber-ride" in Air Warrior. The main "uber-ride" was the Spitfire Mk IX which was made intentionally so as to attract and retain players with it's ease of flying in the hopes that the player would advance as they got more comfortable. The P-38J was actually mis-modeled intentionally because if they modeled it remotely correctly, with AW's flight model it would have been equal to the Spitfire in being an uber-ride. Anyway, that's how BB (Blue Baron ex-AW producer) explained it to me over dinner one night after a trade show.
ack-ack
-
so the fact that no one even knows a legitimate reason the factories and cities are there for and no one sees any compelling reason to attack them...
this isn't a problem for anyone?
Its a problem, the only thing that came out of the new city complex was a shiny new piece of eye candy to kill my frame rate during scenarios.
-
so the fact that no one even knows a legitimate reason the factories and cities are there for and no one sees any compelling reason to attack them...
this isn't a problem for anyone?
AFAIK the factories are there for the same reason as ever, except if the reason was to milk run an essentially undefended target.
No one sees any compelling reason to attack them because it's too hard :cry
Get one of those huge Titanic Tuesday Bomber missions to do something useful and kill a city and, make it easy, one strat target. Say the ammo factory or Radar or Troops, something you will notice the effect, then pork said items at some fields and see if they stay down longer as designed due to no auto-resupply.
wrongway
-
I think it would be nice if the city (which affects factory/HQ rebuild times only) had an effect on the power of field resupply items being dropped by players.
if the city was 100% destroyed perhaps the supplies being dropped from a c47 afflicted with the 100% destroyed city debuff would have their supplies be 100% ineffective? an empty box as it were.
-
Simple formula on the city would do it - Perk Price = 200% Normal - (% that City Strats are Up).
This game desperately needs a real strat system so that bombers have something else to do besides blowing up hangers and sinking the CV endlessly. I'd also like to see the city strat have an effect on ENY - add 1 for each 10% that the city is down, and start the count from 0. So no ENY effect until the city hits 50% down, but the next 50% adds 5 to the ENY regardless of the number of people in the country. Not a huge hit, but bombing the City to rubble has an effect, and letting your City get bombed below 50% will keep you out of the uber rides until the city rebuilds.
-
If base taking is the largest scale event next to win the war focus dejour in our current encarnation. And we see how well that works(unapposed hoard centric) in the face of the diverse playing interests around the map. How would you integrally implemented strat, zones and support processes so as not to become a Hoard Addict's overdose and killing of the golden crack goose?
When you ask for a system by which a minority can efficiently control the out come for the majority because as is, our focus of interests are as diffused as fly's on a dung heap. "Tyranny of the Minority" becomes the coin of the relm and stopping them the devolution of the game. What in contrast to your request do you offer to the country centric minorities who might give a watermelon to rapidly and just as efficiently put down the tyranny by the minority? Other wise as you have deduced, by yourself you could single handedly become that tyrannical minority with a box of B29's.
-
+100 to anything that makes the strats worth hitting.
-
Quite simply the best strategic supply idea was what they had in Fighter Ace in their Territorial War arena back in FA2-FA3 (last time I played it). There were no land battles but what you had was a way to trigger a base attack by ground forces that were local to your front. You go out and start pounding on a base and then the ground attack got triggered if the defenses and the hangars at the bases were below a certain level. THEN the team that had their base triggered had to go out and run strikes on the incoming ground units while their own resupply trains made runs up from the big supply bases back in the rear. IF you knocked down ammo, fuel and hangars then the base not only had reduced fuel and ammo but also reduced availability of aircraft at that base. UNTIL the resupply trains arrived. Now if your factories were hit in the rear then all manner of bad things started being effected at all front line bases.
IF the other team captured the base that was triggered then they had to resupply by convoy until you captured a railroad depot (done in the same manner as a base if I recall correctly) and then you got supplies via train. Otherwise the bad guys just searched for truck convoys and tanks. Made for some great fun and more than one way to fight.
-
I think it would be nice if the city (which affects factory/HQ rebuild times only) had an effect on the power of field resupply items being dropped by players.
if the city was 100% destroyed perhaps the supplies being dropped from a c47 afflicted with the 100% destroyed city debuff would have their supplies be 100% ineffective? an empty box as it were.
It sounds like you're asking for a strat system that is very similiar, if not the same, as the strat system that was in AW. I have always thought that AW's strat system, with a little tweak here and there, would work great in AH.
ack-ack
-
Perhaps the AVAILABILITY of field supplies and vehicle supplies could be limited by the strats as well. If the City is down, then there are no field supplies or vehicle supplies available in that region for a period of time.
-
If the city is down there is no auto-resupply to the start factories. If the strat factories are down there is no auto-resuppy to bases.
How do the "I wish strat was worth hitting" want it to work?
What you really want is something easy to blow up. Just say, "I want something easy to blow up. I don't want to fly all that way, with the risk of getting intercepted or killed by AAA when I get there."
Who said, "what people ask for and what they want is not necessarily the same"?
Of course, in real life, who would put a factory off by itself where it was easy to hit?
Also, asking for players to not be able to resupply is like asking for players to not be able to play.
wrongway
-
Also, asking for players to not be able to resupply is like asking for players to not be able to play.
wrongway
With AW's strat system, if you destroyed a depot then that depot wouldn't be able to resupply the local base until it was resupplied by the factory that supplied the depot. If you were to destroy the factory but left the local depot up then the local depot could still supply the local base but supply runs would be less often (to model the supply shortage due to the factory being destroyed) until the factory was repaired. Destroy the depot, factory, main factory and the main supply base for a country and the AI supply drones wouldn't run, players would then have to up a C-47 with supplies and fly it to either the damaged factories, main supply base, depot or airfield to repair. So while you could stop the AI from resupplying bases, you didn't stop players from being able to do it. The AW strat system actually led to the creation of nothing but air transport squadrons in which the members only flew either drunks or supplies.
Then they made the depots capturable in AW3, which really then change the strat dynamics in the game.
ack-ack
-
What you really want is something easy to blow up. Just say, "I want something easy to blow up. I don't want to fly all that way, with the risk of getting intercepted or killed by AAA when I get there."
That is not at ALL what we want. We got that now - strategic bombers can milk run towns on undefended bases all day long for perkies. What I'm looking for is some strategic use for strategic bombers. We have seen some epic bomber missions on titanic tuesdays, and what I really want is to see people doing big bomber missions every night. Why? Because I believe that in the long run, it is essential for this game to get and retain MORE players and that the best way for that to happen is for more missions to happen so that newbies can get involved with other players.
To get folks to run a big bomber mission, I believe it would help to have something worth hitting - and to my mind that is strats. We have all the big strategic bombers, and nothing strategic for them to bomb. The formulas I suggested above aren't huge hits to the side on the receiving end, but they do make a difference - and IMHO that difference is just enough to get people to up big bomber missions, and to up defenders as well.
As to the resupply of strats issue - I am opposed to it. Look what happened to people running bombing raids to HQ once you could just resupply it - they STOPPED. Why? Because it isn't worth spending an hour running a bombing raid over to HQ to cut off Dar when they can resupply it with M3s or Goons in 10 minutes. When the Dar stayed off for 45 minutes, it was worth it. To my mind, you could harden HQ, add puffy ack there (and at the city too), and then just kill the resupply option.
Some of the most fun I have had in months in the game was going up against the epic B-29 mission - we had people tracking the raid, calling out location and alt, winging up and running interception flights, and it was in a word - EPIC. I want to see a lot more of it, and I think the game benefits as a whole if they set up a system to encourage it.