Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Lepape2 on March 22, 2011, 08:07:30 AM
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'Infinity"
This is one game I'm sure to buy no matter the price once its out.
The game is based on the sole principle that no one will even be able to explore it fully in his life time.
The galaxy in which everything happens is rendered procedurally (a bit like fractals generated mathematically) as well as the star system's planets, moons, asteroid belts, nebulae, terrain, atmosphere, water, cities and clouds. Everything is generated "randomly" but can revisited by you or someone else later with little memory allocation.
Millions and millions of stars in this video: http://www.youtube.com/watch?v=P0-lsyo28SU&hd=1 (http://www.youtube.com/watch?v=P0-lsyo28SU&hd=1)
Planet, asteroid ring and atmos: http://www.youtube.com/watch?v=h7eREddMjt4&hd=1 (http://www.youtube.com/watch?v=h7eREddMjt4&hd=1)
Gallery (Website) (http://www.infinity-universe.com/Infinity/index.php?option=com_zoom&Itemid=90&catid=4&PageNo=3)
Is this whole game just a tease for money or does it really exist? Because it looks almost too good to be true
PS: I'm a Freelancer fan
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Wot! No Buzz Lightyear? :furious
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pretty friggin' awesome :D
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if they can pull this off it will be the death of EVE and all other space sims and most MMO's out there.
So far it looks like a spaceship only game but the engine itself rendering an entire planet with bigger terrain area and much better terrain/graphics than all other mmo's out there... if they add npc's walking on planets and ground combat/interaction (aka your avatar being a person not a ship) .. wow.
Just seeing the space-ground transition in real time is orgasmic. The little asteroids making up the planetary rings and how BIG it is when the ship gets right on top of it.. WOW.
The only concern I have is it being a reflex-click game... the combat videos seem too arcade-like to me. I sure hope they add layers of complexity to the game... not 'levels' or 'skillsets' but rather things the players need to take into account when flying their ships..aka gravity, sensors (not the almighty computer giving you all info at once but rather the player needing to scan manually), friction effects in atmosphere, etc.
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sigh double post.