Aces High Bulletin Board
General Forums => Wishlist => Topic started by: StokesAk on April 08, 2011, 10:08:24 PM
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This just dawned on me. Why not have a calculator that will show the amount of flight time in mins for each plane and load out. This would be set to the MA standard and people could easily calculate it from there, or if you would like to get fancy have it calculate to the set fuel burn rate.
I think it would save the AKs a few hours not having to make us a fuel calculator anymore. :salute
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it would be nice to know the distance in miles too.
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it would be nice to know the distance in miles too.
Not possible. Too many factors involved with this. Amount of time in WEP, amount of time in level flight versus climbing, amount of time at MIL power versus MAX cruise et.c.
As much as I like the OP's original post i'm not sure how you would pull it off accurately. You would have to set up a standard set of conditions for the number to be accurate.
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+1
But it would not be very actuate as Clerick described.
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http://bbs.hitechcreations.com/smf/index.php/topic,309662.0.html
Make it a flght planner in the E6B and it would give distance on the different legs to target.
Give the general amount of fuel needed and then allow a safety margin for Wep, Combat and
possible course changes ie. alternate targets.
Its doable..why aren't they done yet :D
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This just dawned on me. Why not have a calculator that will show the amount of flight time in mins for each plane and load out.
while not in-game, or a calculator.. my chart that prints up on 1 page has the info:
http://www.fileden.com/files/2009/9/13/2574152/PrecisionWebsite/ah2-fuelburn-v2.5.pdf
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+1
I like the idea. Even if it says "At 10K Full power 75%= XXX miles" (or time) Might be a "Hover" popup message over the fuel tank options (25%-100%) in the hanger. Some folks may still use the DOT fuel setting without the hanger! :) .fuel 1, 2, 3, 4 (I recall) I guess they are on their own.
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Not possible. Too many factors involved with this. Amount of time in WEP, amount of time in level flight versus climbing, amount of time at MIL power versus MAX cruise et.c.
As much as I like the OP's original post i'm not sure how you would pull it off accurately. You would have to set up a standard set of conditions for the number to be accurate.
time in mins varies also, not just the distance. And there is already a fuel calculator that for the most part is pretty accurate.
http://bbs.hitechcreations.com/smf/index.php/topic,307247.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,307247.0.html)
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Not possible. Too many factors involved with this. Amount of time in WEP, amount of time in level flight versus climbing, amount of time at MIL power versus MAX cruise et.c.
As much as I like the OP's original post i'm not sure how you would pull it off accurately. You would have to set up a standard set of conditions for the number to be accurate.
Your right...
The climb rate tables and speed tables already make an assumption (I believe its based on 75% fuel and a load point list index choice (such as 0, 1, 2 etc)
The climb rate table return feature would have to be able to parse out what your present fuel load and bomb load is...and one very critical variable is missing...target altitude....
Other factors such as start field atlitude also come into to play
Thus the problem to be solved is multi-layered, and multi-faceted
However compromises do exist to expand the present functionality...which is Zero data on flight time when sitting either in the Hanger, in the Tower or in the Mission setup window
At the very least the program could assume a set target altitude (FL20) and set start field altitude (zero), and offer up some rough ideas of flight time based on the already in place canned climb and speed data...
Never gonna happen though...its a narrow request that in the final cost benefit analysis, will never pull the limited human resource time AH has to work on such a complicated issue
A more simplistic compromise would be to simply provide the ability to stripe a line on the map, and have it spit out et's based on the speed you have chosen. Such a compromise divorces the aircraft and loads from the question at hand: "How long will it take me to fly from here to there going this fast?"
Oneway
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What about a flight planner? Select AC, load out click on the map where you want to go and at what altitude you want to arrive. Let the software crunch a few numbers and have it suggest your fuel load? Since we don't have a lot of options 25%, 50%, 75%, 100% and maybe drops, the program could round up to the next fuel load and you can decide from there.
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Spawn the plane on the runway with the questioned fuel load out, open the E6B, momentarily go to full throttle/wep, remember estimate of flight duration.
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Spawn the plane on the runway with the questioned fuel load out, open the E6B, momentarily go to full throttle/wep, remember estimate of flight duration.
which was exactly my methodogy for:
while not in-game, or a calculator.. my chart that prints up on 1 page has the info:
http://www.fileden.com/files/2009/9/13/2574152/PrecisionWebsite/ah2-fuelburn-v2.5.pdf
basically it tells the 100% fuel at 2.0 burn in minutes at sea level at mil power for every plane except jets. simple arithmetic for 25/50/75%
its a handy sheet for quick reference.