Aces High Bulletin Board

Special Events Forums => Friday Squad Operations => Topic started by: elc7367b on April 08, 2011, 11:07:53 PM

Title: Ketsugo Frame 2
Post by: elc7367b on April 08, 2011, 11:07:53 PM
Rather disappointing frame.  Was there something up with the arena setting?  Attack on 105 never caused base to flash.  Attack group flew over city/factory complex, never flashed.  Other bases across the map were flashing.  The attack force was able to get in with no interdiction.  Was that part of the setup, if so, we should have been told there would be sporadic coverage for warnings. 

Muttman
Sick Puppies
Title: Re: Ketsugo Frame 2
Post by: Nefarious on April 09, 2011, 12:15:18 AM
Was that part of the setup, if so, we should have been told there would be sporadic coverage for warnings. 

We can't have Sporadic coverage for base warnings. Might be a game issue?
Title: Re: Ketsugo Frame 2
Post by: snakeplissken on April 09, 2011, 12:28:38 AM
There is no way to disable or enable the warning settings for certain fields.  If one alerts then all will alert as an enemy comes within range.
Title: Re: Ketsugo Frame 2
Post by: lyric1 on April 09, 2011, 12:52:42 AM
There is no way to disable or enable the warning settings for certain fields.  If one alerts then all will alert as an enemy comes within range.
This is a screen shot while I was over the top of the base as the f6f's f4u's tore the base apart below. No immediate proximity strats flashed keep in mind the enemy flew over them & was taking puffy ack as some people reported. I did not see this myself though,no port flashed & most importantly no alert at A105? You can check my stats after watching film I downed two aircraft within sight of a105 & that base never did alert even when surviving enemy turned for home no strats alerted as they headed south.

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss92.jpg)
Title: Re: Ketsugo Frame 2
Post by: Edgar on April 09, 2011, 01:02:54 AM
We were attackng 105 in the F6F's. Came in from the south, flashed the bases, the strats and again flashed the bases and the strats on our way out. Its weird, they were flashing on our front ends. I do have the film if needed.

<S>
Edgar
Title: Re: Ketsugo Frame 2
Post by: lyric1 on April 09, 2011, 01:06:23 AM
We were attackng 105 in the F6F's. Came in from the south, flashed the bases, the strats and again flashed the bases and the strats on our way out. Its weird, they were flashing on our front ends. I do have the film if needed.

<S>
Edgar
Now that is strange. :headscratch:
Title: Re: Ketsugo Frame 2
Post by: PFactorDave on April 09, 2011, 01:07:22 AM
105 never flashed, ever
Title: Re: Ketsugo Frame 2
Post by: gyrene81 on April 09, 2011, 01:10:44 AM
there was some weirdness with the terrain... v41 and a29 and the troop factory until the attackers were almost on top of it...my squad ran into them as they were heading north from v41...almost got shot down looking at the clipboard trying to make sure i wasn't seeing things.

saw bomber drones just disappear...no explosions or anything but i chalked that up to a glitch on my end.
Title: Re: Ketsugo Frame 2
Post by: Viper61 on April 09, 2011, 01:12:51 AM
 Pilots from the 325th reported that while flying home to A1 from A31 area over the south west part of the island nothing flashed even though they were in the middle and several bases should have been flashing.
Title: Re: Ketsugo Frame 2
Post by: BuckP on April 09, 2011, 02:01:19 AM
On our end 105 and the strats did not flash while 105 was under attack.
Title: Re: Ketsugo Frame 2
Post by: Vulcan on April 09, 2011, 02:39:57 AM
Same with the 54 attack, certain things flashed, others didn't, it was very very confusing.
Title: Re: Ketsugo Frame 2
Post by: Butcher on April 09, 2011, 09:24:34 AM
It musted of been one sided, from the time I entered the first Dar I set the whole place off flashing.
Title: Re: Ketsugo Frame 2
Post by: Fencer51 on April 09, 2011, 11:36:38 AM
This occured last week too.
Title: Re: Ketsugo Frame 2
Post by: Krusty on April 11, 2011, 09:40:17 AM
I have a new high-end system running AH. If I turn off vsync I get 170 fps at least with all details maxed. As soon as I air spawned with 5 other boxes of B-29s my FPS was in the 10s. It remained so for a little while then evened out some minutes later and jumped back to full. Over the target area it got really sluggish again. I don't think it was the planes per se. I suspect possible terrain issues (???) as in the past these have been culprits with such strange lag issues. It's why HTC yanked some of the old terrain files.
Title: Re: Ketsugo Frame 2
Post by: bc21 on April 11, 2011, 11:38:25 AM
We had issues with Flaming jap planes. Some in the squad could see the flames and some couldnot.
Title: Re: Ketsugo Frame 2
Post by: ghostdancer on April 11, 2011, 12:27:24 PM
Terrain team is looking into several things at the moment into regarding the base flashing. It might have something to do with the way the game code works and we are looking into that right now.

I haven't checked the logs to see if there were more discos more than usual or not. However, frame 1 players had to download a new version to Japan. After frame 1 we made some quick updates requested by the CM teams and that was built by Skuzzy before frame 2 so again players had to download a new Japan build when they came in the server. The downloading of the terrain by multiple people at the same time does put a strain on the server and could account for the things such as low initial FPS or above average discos.

There is no new build for frame 3 so that should not be a factor.

As for FPS over the large cities, would need films and more information, to see if this is user specific or system wide. The 68th Lightning Lancers put 7 boxes of B29 with escorts and were attacked by a large force of Japanese over a large city with nobody noticing a detrimental drop in their FPS. Now their FPS could have dropped but they didn't notice it during the battle so all I can say is in Krusty's use case he did have a drop in the 68th they didn't have a drop that they noticed.
Title: Re: Ketsugo Frame 2
Post by: Krusty on April 11, 2011, 01:50:05 PM
As an addition/clarification: The drop over the city was managable, but noticable. I wasn't in the 10s or anything, but it did drop to around 30 for a short bit. I can post system specs, but it's a pretty powerful system (new, just built recently).
Title: Re: Ketsugo Frame 2
Post by: ghostdancer on April 11, 2011, 02:05:29 PM
Sure fire off a note on your system specs. Also notes on your AH video setup if you would.
Title: Re: Ketsugo Frame 2
Post by: Krusty on April 11, 2011, 03:58:34 PM
NZXT Phantom case
NZXT Hale90 750W PSU
EVGA x58 FTW3 132-GT-E768-KR motherboard
Intel i7-960 running stock 3.6GHz
Corsair 3x 2GB DDR3 2000 (PC3 16000)
AMD XFX 6970 running Cat 11.4 drivers
OCZ X-2 RevoDrive 100GB SSD (primary boot drive, also AH installed here)

Win7 64 bit

Game settings: All maxed in-game details, sliders out to 4mi, all goodies on including shadows
Running 1280x1024 and at 2048 tex size, with vid card settings turned up a bit in Windows control panel, 4x MSAA, "quality" settings, etc.