Aces High Bulletin Board

Special Events Forums => Friday Squad Operations => Topic started by: BuckP on April 08, 2011, 11:09:21 PM

Title: Disco's
Post by: BuckP on April 08, 2011, 11:09:21 PM
Disco's in FSO should be allowed to come back up at any time, the closed door policy (after a very short time) makes for negative results.  Tonight we lost 2 people from disco's in our squad (myself 2x, as I was allowed up once), one being our CO.  Not only does it make for a waste of time, but it hurts the squad's abilities within the FSO by loss of manpower and or leadership, frustrating us to the point of wondering if it is even worth continuing.


Beyond the disco's, the field we were set to defend never flashed, even while under attack (by mostly F4's).  Strats never flashed even though a large group of enemy planes (F6's) flew directly over it at 30k, puffy ack banging away. 
Title: Re: Disco's
Post by: TracerX on April 09, 2011, 01:11:48 AM
This is an established limitation for the FSO event. 

I allowed all disco's to re-up up till 30 min from start.  Usually disco's are allowed up to the 30 min mark or until enemy engagement, which ever happens first.  Due to the long distances, we went the whole 30 min.  To my knowledge, there was only one person that asked after that, and I refused.  Was that you?  I don’t remember.  There were several that I let up 2-3 min prior to the 30 min mark.  After that I started getting reports of engagements, and the game clock went over 30 min. 

It is impossible to know for sure who is a disco, but I was very lenient this frame.  I am sorry that you did not get to re-up, if you did not contact me on channel 202 prior to the 30 minute mark, I can't really help you. 
Title: Re: Disco's
Post by: BuckP on April 09, 2011, 01:59:11 AM
Thanks for replying, and as a note, this post isn't just about me or solely this FSO.  I was allowed to up again after my first disco, however after the 2nd I did not ask.  My CO did ask but was refused.  It seems to happen often in the FSO's, but never in the main arenas.  After engagements I see the point of keeping people honest, but before any engagements I don't get the 30min time limit.  Disco's happen, a lot in FSO's, it seems a double negative to be locked out.

Obviously this is an established FSO limitation, but I am voicing my opinion against it as it turns people away from wanting to partake.  

xBuck

 

22:19:00 Departed from Field #2 in a Ki-84-Ia

22:37:29 Vanished without a trace.

22:39:36 Departed from Field #2 in a Ki-84-Ia

23:09:18 Vanished without a trace.
Title: Re: Disco's
Post by: Chalenge on April 09, 2011, 02:25:28 AM
22:19:16 Departed from Field #2 in a Ki-84-Ia
22:41:21 Vanished without a trace.

Doesnt look like 30 minutes to me.

Title: Re: Disco's
Post by: gyrene81 on April 09, 2011, 08:40:33 AM
22:19:16 Departed from Field #2 in a Ki-84-Ia
22:41:21 Vanished without a trace.

Doesnt look like 30 minutes to me.
fields opened at 22:00:00...he was talking about the first 30 minutes of the frame...


I allowed all disco's to re-up up till 30 min from start.  Usually disco's are allowed up to the 30 min mark or until enemy engagement, which ever happens first.
Title: Re: Disco's
Post by: BuckP on April 09, 2011, 09:09:47 AM
Then the numbers are not true because we all took off when the fields opened.
Title: Re: Disco's
Post by: gyrene81 on April 09, 2011, 10:15:25 AM
considering all the other oddities last night...it is a distinct possibility that the clock could have been off, in which case the actual 30 minutes did not lapse.  :headscratch:


*edit* looking at the logs...looks like the green light was given around 22:18:55...very odd, the tower clock for me showed a little after 22:00, now i wish i had been recording.
Title: Re: Disco's
Post by: TracerX on April 09, 2011, 10:23:54 AM
considering all the other oddities last night...it is a distinct possibility that the clock could have been off, in which case the actual 30 minutes did not lapse.  :headscratch:

It was 30 minutes by the atomic clock sitting on my desk.  The Game clock is close enough to the clock I used for timing that the logs should be accurate.  Fields opened at a minute past on the game clock, and I closed the fields at T+15, allowing reups until T+30.  There is no way for me to monitor how long someone has been in the air.

Title: Re: Disco's
Post by: TracerX on April 09, 2011, 10:26:15 AM

22:19:00 Departed from Field #2 in a Ki-84-Ia

22:37:29 Vanished without a trace.

22:39:36 Departed from Field #2 in a Ki-84-Ia

23:09:18 Vanished without a trace.

This shows that I actually allowed discos past the T+30 mark.  I can't be much more liberal than that, and it pains me to be anything close to liberal these days.  :)
Title: Re: Disco's
Post by: BuckP on April 09, 2011, 10:52:10 AM
No, that shows that the clock settings in the game are different than your desk clock.  Time elapsed from the departure time is what we should be looking at:

22:19:00 Departed from Field #2 in a Ki-84-Ia
22:37:29 Vanished without a trace.

So my first disco was 18.5 minutes into the FSO.  Again, my whole squad upped when the fields opened, which according to the game stamp was ~ 22:19:00.

Chalenge disco'd about 5 minutes later, still well under the 30 minute limit.  We all have films as well.
Title: Re: Disco's
Post by: Bannor on April 09, 2011, 11:31:57 AM
Due to a small breach in the space time continuum, this FSO has not really happened yet so I vote we try this again yesterday and see what happens last week. :x :banana: :headscratch:
Title: Re: Disco's
Post by: TUK on April 09, 2011, 11:36:19 AM
Due to a small breach in the space time continuum, this FSO has not really happened yet so I vote we try this again yesterday and see what happens last week. :x :banana: :headscratch:
:lol
Title: Re: Disco's
Post by: Fencer51 on April 09, 2011, 11:37:18 AM
The time stamp on the logs is the server's clock, not the in game clock.  Its been "off" for quite a while now.
Title: Re: Disco's
Post by: gyrene81 on April 09, 2011, 01:53:15 PM
does that mean the time lapse in the logs is off as well fencer?
Title: Re: Disco's
Post by: Chalenge on April 09, 2011, 04:53:22 PM
It doesnt matter if the clock is off or not. I 'vanished' at 21 minutes 41 seconds which is no where near 30 minutes after launch time. I suggest this needs to be sorted out.

Also... since I seldom if ever 'disco' from the main servers and since Buck doesnt either AND since this seems to be a problem with the SEA1 server alone I suggest it be looked at and sorted out as well.
Title: Re: Disco's
Post by: BuckP on April 10, 2011, 08:18:33 PM
It is clear, from so many different people seeing different things, that there are some problems within the FSO server (disco's, radar, game clock issues, etc.).  Overall there were 21 disco's and I do understand that all of them are not due to this particular server, being that there are so many variables with having an internet disconnection.  Also, mistakes are made here and there (flight time issues, poor setup, arena settings, etc.).  It happens, and they are usually dealt with and the event goes on. 

From reading the topics in this forum I can also see that putting together a seamless FSO event is difficult at best, time consuming, and will never truly make everyone's individual experience an outstanding one.  I have never set up an FSO.

FSO's can be a blast, I do enjoy them overall which is why I fly in them.  Having said that, there are some problems that the community points out, sometimes mistakes are made.  It's ok, these things happen,  but don't come up with excuses here and there.  Own the problems or the mistakes.  There was clearly a mistake here with the time issue of re-upping.  There is clearly a problem with the server showing radar flashing for some and not others.  Disconnections are a problem some of us have only in FSO, no other arena's.  We all post problems with the intent of them being addressed, if nothing is said then there must not be any problems right?  It makes for a very negative effect when things get swept under the carpet.
Title: Re: Disco's
Post by: daddog on April 11, 2011, 10:52:29 PM
As far as the radar, that is something the CM team is discussing and trying to solve. We are still not 100% sure what the problem is, but it maybe the over lapping dar circles and only one will flash at a time. Just not sure yet.

As far as the discos in the SEA I can/will ask HTC about it, beyond that it is totally out of the CM control. All we can do is let HTC know.
If you discoed prior to the 30 min mark then you should be allowed back up unless enemy contact was made. I will talk to the Setup CM's and remind them.
Title: Re: Disco's
Post by: BuckP on April 12, 2011, 12:11:32 AM
Thank you for your reply daddog.  I read the post about how the radar range was extended, further overlapping other fields, and that makes perfect sense why some flashed and some didn't.  We appreciate any info passed along to HTC regarding the other issues before mentioned.