Aces High Bulletin Board
General Forums => Wishlist => Topic started by: DemonFox on April 13, 2011, 12:32:54 PM
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The M10 Wolverine was the most produced TD or WWII. It was availible as early as 1942. It was armed with a 3 inch gun (same as FireFly). It was better armored then the M18 but was slower at only 36 MPH. I personally think this would be a better addition then the M18 that only entered the war in 1944 in September.
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The M10 primarily used the M1918 3" gun. There was a British-modified version called the Achilles that mounted the 17 pounder that the firefly has. I think it would more or less be like a slightly faster, less survivable version of the 76mm M4 we have now. The place it could shine is in the mid war arenas.
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The M10 was used all through the war not just mid war. The difference in tanks and TD's besides armor was the ammo while tanks had AP rounds the TD's were issued a "HOT" round that was only issued to TD units, but tank crews would try to trade or barter for the hot rounds. M10s had more time in combat than any other TD.
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M10s had more time in combat than any other TD.
for all countries? you and the op should take care how you try to assert the importance of something you wish to have added. the 75mm gun on the m10 proved to be mostly ineffective against german armor, hence the reason for the m18 and m36 development, both of which i'm sure were considered very important developments by the men who took them into battle.
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so after these make it in the game do I get a sniper rifle to shoot into the convenient open tops? :devil
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The M10 Wolverine was the most produced TD or WWII. It was availible as early as 1942. It was armed with a 3 inch gun (same as FireFly). It was better armored then the M18 but was slower at only 36 MPH. I personally think this would be a better addition then the M18 that only entered the war in 1944 in September.
your screwed when BAR gets here...
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StuG III first....:noid
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wonder where BAR is...
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I think the M18 would be easier to add because the hull of the M4 is already in game. The main gun is slightly different, but nothing too major to model I bet as it is right on par with the M4A3's 76mm.
However, the M10 really offers no advantage vs what we have now in AH. The M18 is much faster and would offer a new "category" in AH: fast and powerful, but weak in armor.
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I think the M18 would be easier to add because the hull of the M4 is already in game. The main gun is slightly different, but nothing too major to model I bet as it is right on par with the M4A3's 76mm.
However, the M10 really offers no advantage vs what we have now in AH. The M18 is much faster and would offer a new "category" in AH: fast and powerful, but weak in armor.
have you taken in the fact of the gun, armor, suspension, engine, tracks and turret?
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your screwed when BAR gets here...
StuG III first....:noid
wonder where BAR is...
if you build it... he will come :D
M-18 would be much more significant an addition over the M-10. it gives us speed mixed with firepower. something nothing in the game has. M-10 would be nice but its an M4/76 with a topless turret...
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for all countries? you and the op should take care how you try to assert the importance of something you wish to have added. the 75mm gun on the m10 proved to be mostly ineffective against german armor, hence the reason for the m18 and m36 development, both of which i'm sure were considered very important developments by the men who took them into battle.
gyrene the M-10 had the 3" gun. thats the equivalent to the M4/76's 76mm gun. all it was was heavier than the later 76mm.
the reason the M-18 came out was to create a TRUE tank destroyer. it took the new 76mm cannon (lighter), had a new torsion bar suspension, a solid transmission, and a great engine, and virtually NO armor. the epitome of what a tank destroyer was supposed to be <S> kill or be killed
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have you taken in the fact of the gun, armor, suspension, engine, tracks and turret?
As opposed to the ease of modeling the Stug III? We don't even have the Panzer III hull yet :D
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for all countries? you and the op should take care how you try to assert the importance of something you wish to have added. the 75mm gun on the m10 proved to be mostly ineffective against german armor, hence the reason for the m18 and m36 development, both of which i'm sure were considered very important developments by the men who took them into battle.
It would take a jarhead to to flame a simple post, I don't really care about GVing. But i do have the number of kills credited to the M10 if you would like it.
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have you taken in the fact of the gun, armor, suspension, engine, tracks and turret?
Sorry, I meant "M10" would be easier/faster to add. The M10 uses the same hull as the M4. So the hull armor, suspension, tracks, speed, etc are all the same. The turret and gun would be the most time consuming things to model.
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Look what you have all done, getting BAR all riled up like that
Come here BAR, get off the table, put the bottle down yes that's it slowly now.....
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gyrene the M-10 had the 3" gun. thats the equivalent to the M4/76's 76mm gun. all it was was heavier than the later 76mm.
the reason the M-18 came out was to create a TRUE tank destroyer. it took the new 76mm cannon (lighter), had a new torsion bar suspension, a solid transmission, and a great engine, and virtually NO armor. the epitome of what a tank destroyer was supposed to be <S> kill or be killed
my mistake, thought the main gun was a converted wwi 75mm aa gun...
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:aok big PLUS 1
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It would take a jarhead to to flame a simple post, I don't really care about GVing. But i do have the number of kills credited to the M10 if you would like it.
you have the number of m10s kia as well? i'm thinking the stug, jagdpanther and hetzer were more important tank destroyers to the germans than the m10...just as important as the su85, su100 and su122 were to the russians.
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They could do some things to work tank destroyers into the game such as perk all tanks, giving tank destroyers a lighter perk value.
Better yet, they could make it so that only TD could be spawned at a field for defensive roles, and both tanks and TD be available at spawns for offensive roles.
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The difference in tanks and TD's besides armor was the ammo while tanks had AP rounds the TD's were issued a "HOT" round that was only issued to TD units, but tank crews would try to trade or barter for the hot rounds.
The lion's share of the specialized AP rounds used by US tank units (APCBC, HVAP, and APHE rounds) were prioritized by units. The tank killer and anti-tank artillery units would receive the greater number of AP and specialized AP rounds since the main role of these units was anti-armored warfare. The regular tanks weren't given priority since their main role throughout World War II was infantry support and as such majority of the rounds loaded were for this intended role. Not to say that regular tanks weren't provided with AP or specialized AP rounds, they were but just not in the quanity allocated to tank killer and anti-tank artillery units. It was usually the regular tank crews that would scrounge and trade for the specialized AP rounds from the tank killer and anti-tank artillery units.
One more thing...the specialized AP rounds used by the M-10 were the ones I listed above, Armor Piercing Capped Ballistic Cap, High Velocity Armor Piercing, and Armor Piercing High Explosive rounds.
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M-18 :noid
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you have the number of m10s kia as well? i'm thinking the stug, jagdpanther and hetzer were more important tank destroyers to the germans than the m10...just as important as the su85, su100 and su122 were to the russians.
The Stug was not a true tank destroyer due to its limited traverse it was an assault gun pressed into service as a tank destroyer on the Russian front .
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:noid
(http://www.peachmountain.com/5star/images/AberdeenProvingGrounds/20060509_2231_NSengupta_AberdeenProvingGroundss.jpg)
:bolt:
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my mistake, thought the main gun was a converted wwi 75mm aa gun...
its all good :aok you got me a couple of times on incorrect statements a week or two back :ahand
They could do some things to work tank destroyers into the game such as perk all tanks, giving tank destroyers a lighter perk value.
Better yet, they could make it so that only TD could be spawned at a field for defensive roles, and both tanks and TD be available at spawns for offensive roles.
a good tanker does NOT take hits. therefore, using a TD increases those chances of not being shot from ground targets, but decreases survivability overall. each vehicle really depends on preference... personally i do alot better with shoot and scoot tactics on a battlefield than i do sitting hull down shooting everything (unless im in my tiger... man do i love landing 40 kills :D ) and the M-18 would be what i would need to accomplish such a task
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Maybe we got the Panther we got so that the best German TD - Jagdpanther - would be most different. Top speed in particular.