Aces High Bulletin Board
General Forums => Wishlist => Topic started by: hlbly on April 16, 2011, 02:18:55 PM
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I have a few suggestions on improving the FFB model I would like to see considered . I also heard one from my FFB hero Baumer I had never even considered .
1: Have the buffet effect start very subdued increasing in frequency and strength as the buffet does .
2: Have return to center linked to a new effect called airspeed perhaps . Having it become stronger as airspeed increases . Diminishing as airspeed falls off .
Baumer idea : By far the best . Different effects linked to model being flown . The example he gave was the F4F . A heaviness in aileron controls I believe that was through out its envelope .
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Well at least this time no one is telling me I am wrong .
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Sounds about right, dunno about feasible, but that'd be great "seat of the pants" feature. Racing sims have this with their steering wheel FFB. Never tried iRacing but Live For Speed has it and it's the kind of man-machine feedback that's comparable to rudder pedals in flight sims, or going from no FFB to FFB, in terms of immersion and usefulness.
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Moot we already have both.
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Well at least this time no one is telling me I am wrong .
You're wrong. :bolt:
:P
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Sounds about right, dunno about feasible, but that'd be great "seat of the pants" feature. Racing sims have this with their steering wheel FFB. Never tried iRacing but Live For Speed has it and it's the kind of man-machine feedback that's comparable to rudder pedals in flight sims, or going from no FFB to FFB, in terms of immersion and usefulness.
The buffet feature is very feasible . The effects are all linked to sound . Listen to the rattle sound you hear when the plane buffets . It increases in frequency and strength/volume .
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Moot we already have both.
Dude you are so consistent in one way you are always incorrect in everything you say about in FFB threads I start . Please disagree with me we will start with there is no bug
http://bbs.hitechcreations.com/smf/index.php/topic,241749.msg2941721.html#msg2941721
http://bbs.hitechcreations.com/smf/index.php/topic,273505.msg3537431.html#msg3537431
Here are a couple of threads that show you don't understand what is going on . You say you don't notice a bug . I notice you don't understand return to center . Other link is admission of bug . This is all old stuff fls . You wanted a stall horn to produce buffet effect . It is way better then it was . The way you liked it . You just continued to argue with me . Baumer I thought finally explained things so clear I thought everyone understood it . He did get the old bug fixed . My ideas were discussed by us . He then pointed out something he would like to see . Like I said the good idea came from him . The simple stuff is mine .
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Moot we already have both.
No we don't .
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2: Have return to center linked to a new effect called airspeed perhaps . Having it become stronger as airspeed increases . Diminishing as airspeed falls off .
Baumer idea : By far the best . Different effects linked to model being flown . The example he gave was the F4F . A heaviness in aileron controls I believe that was through out its envelope .
It all ready does, but not all sticks support it.
HiTech
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It all ready does, but not all sticks support it.
HiTech
Must be controlled by trim then ? I lost all return to center with both of my sticks when I disabled it . HiTech are you using your own proprietary code for FFB ? Or Microsoft or Immersion or someone else I have not heard of ? My Logitech G940 has a very slight change in return to center as airspeed increases . Can you tell me which ones support it ? Is there a difference in effects between 32bit and 64bit OS's ? I appreciate your time . I would really be interested in knowing which sticks support fully the trim effect . I have my old CH FX stick and have been thinking about doing a mod on it . Along the lines of this one .
http://www.ch-hangar.com/forum/showthread.php?3177-UPDATE-CH-Force-FX-mod-*Now-With-Picture*
Knowing which ones support your trim effect would make decision of which stick to gut easy . One last question . Was this post just in response to my 2: or is Baumer idea : supported by some sticks too ?
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Logitech porked the trim force with their firmware update because a lot of people complained about the center play which Logitech said was actually a FFB driver issue. Since that explanation didn't stop the complaints Logitech made a firmware "fix" which ruined the trim force. If you have a Logitech stick without the firmware update the trim force works like it's supposed to.
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Logitech porked the trim force with their firmware update because a lot of people complained about the center play which Logitech said was actually a FFB driver issue. Since that explanation didn't stop the complaints Logitech made a firmware "fix" which ruined the trim force. If you have a Logitech stick without the firmware update the trim force works like it's supposed to.
I have three ffb sticks one is too outdated but neither my SW ffb pro2 or G940 have trim forces that work . Buddy is loaning me his saitek tonight . Was hoping HiTech had responded to my last post here . At least as far as sticks it did work on . Also have big doubts as to if it is porked by logitech . Return to center works in Il2 as it should . Return to center is term i use to avoid confusion with what is called trim forces in here . Seems to me if it was porked by firmware it would be porked in every game . Although that is supposition , and I won't claim it as fact until I find out . I don't have the best education , so I am very careful about what I say . Also very ,very careful about sources of information . It was difficult enough getting my point of view listened to when I was right . Everything I say would be dismissed out of hand if I claim " I know " something is fact and I am wrong . Which is why i asked HT if it is proprietary FFB code they use or it belongs to someone else . To reach a conclusion based on incomplete or bad information would be fatal to having my opinion listened to . Fortunately it would appear a few wrong conclusions I have reached in the past based on misunderstanding the facts haven't been so . If they were I doubt Dale would have read my post let alone replied .
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Saitek Cyborg don't work either for trim forces .
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Logitech force 3d pro does not support this either .
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What I would like to see in Aces High is much more 'information' / 'feel' being available via the Force Feedback. As the system presently implemented stands, you gain no more information than you can gather from other channels. I often fly with no sound on at all and simply watching for the plane to shake provides exactly the same feedback as using my Sidewinder. Presently I see no advantage to using FFB so have returned to using my Fighterstick for the time being.
I'm not sure of the game-specific terminology so I will avoid it to prevent confusion, but what would be a great step forward in my opinion would be to able to 'feel' the approximate speed of the aircraft through the stick. For the stick to go looser when you are flying very slowly and needing a greater magnitude of input than when flying at speed (hlbly's suggestion number 2 I think?). If I understand correctly and remember my very limited experience of real flying this is more representative of what actually happens.
I have some special knowledge of haptic devices and think it's a shame not to develop FF further because it does contribute to immersion considerably. Perhaps it is a case of chicken and egg, despite an early leap into haptic technology with Force Feedback in gaming somehow it has atrophied away. The manufacturers won't go further without demand and the game developers won't go further without the hardware. I think the features we would like to see however are within the reach of the current technology but perhaps HTC doesn't see the demand and therefore puts development in this area at a lower priority?
I would be willing to do some more active research into possibilities if I knew which API Aces High used. I presume some functional C code would be useful?
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Nrshida we have that it's called trim force. We also used to be able to feel the stall horn as a stick vibration, a boon for the deaf FFB user, but that was removed last year.
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My understanding was the vibration on the stick was moved to the buffet feature and was a bug the way it was implemented before?
I have experimented with trim force and indeed all the other settings but have failed to get any satisfactory, communicative feel out of it. Certainly nothing approaching the functionality I described about a change of looseness and needing a larger magnitude of input. I have a Microsoft Sidewinder Force Feedback 2, if you or indeed anyone has a screenshot of settings that would reproduce this effect I would be very grateful to see it.
Do you, or anyone, know which API Aces High uses? I'm willing to write some code to experiment with and demonstrate what would be possible, if HTC cannot or is unwilling to prioritise any development in this area.
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If it was a firmware issue would it not effect other games as well ?
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Here is a real short film of what I am talking about . Nrshida I hope they take you up on the offer . Here you can hear the subtle sound of a buffet starting , get a bit stronger , no FX in FFB . Check PMs http://filebucket.info/file/3gvkr0eiq/buffet_0040.rar (http://filebucket.info/file/3gvkr0eiq/buffet_0040.rar)