Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: jolly22 on April 17, 2011, 07:48:25 PM

Title: Another map whine
Post by: jolly22 on April 17, 2011, 07:48:25 PM
The two same maps in orange and blue. Can we change one please?
Title: Re: Another map whine
Post by: AWwrgwy on April 17, 2011, 08:28:36 PM
Go for it.

You only need 20% of each country's bases....

 :bolt:

wrongway
Title: Re: Another map whine
Post by: CAP1 on April 18, 2011, 04:24:17 PM
The two same maps in orange and blue. Can we change one please?

or ya could try the AvA for a pretty cool BoB map, with a german carrier in the english channel.  :aok
Title: Re: Another map whine
Post by: oakranger on April 18, 2011, 04:32:34 PM
or ya could try the AvA for a pretty cool BoB map, with a german carrier in the english channel.  :aok

Germany finally have the balls to used it, about time. 
Title: Re: Another map whine
Post by: jolly22 on April 18, 2011, 04:34:24 PM
or ya could try the AvA for a pretty cool BoB map, with a german carrier in the english channel.  :aok

Ill check it out tonight  :aok
Title: Re: Another map whine
Post by: Krusty on April 18, 2011, 04:47:40 PM
I wouldn't mind reverting to smaller maps for the LWO and LWB when they are split.

Often times I go in there and find 200 to 300 people all hiding in the same 3-4 sectors. The rest of the map is wasted, useless, and simply annoying to fly across at times. Map resets are mostly a thing of the past. There's very little imperative to defend a field against a massive onslaught (okay, there is... the principle of the matter is still there, but it is increased when you have less fields!)

If HTC added the large 512 (that's how big they are, right? 512 miles?) maps to better accomodate the 700+ populations, then reduced the populations to at most 300 or so, why do we still have the mega maps?


Don't get me wrong I like many aspects of the new maps: the tiles, the megastrats, all those new improvements.

Sadly, the actual gameplay seems lacking compared to the average night on the 512 maps. Maybe we can go back to 256 maps? I do notice them once in a while in rotation, but not as much as the newer nicer (but larger) maps.

Maybe a compromise? A new intermediate step in map size? 384 miles?
Title: Re: Another map whine
Post by: CAP1 on April 18, 2011, 05:03:11 PM
Ill check it out tonight  :aok

be sure to read the message when you log ingto that arena.

 it's a little breezy. winds were 15kts out of the southwest, but rumor has it that they've died down a little below 15,000 feet.
 
 visibility was only 6 miles, but that's improved slightly also.  :aok
Title: Re: Another map whine
Post by: DREDIOCK on April 18, 2011, 06:22:45 PM
I wouldn't mind reverting to smaller maps for the LWO and LWB when they are split.

Often times I go in there and find 200 to 300 people all hiding in the same 3-4 sectors. The rest of the map is wasted, useless, and simply annoying to fly across at times. Map resets are mostly a thing of the past. There's very little imperative to defend a field against a massive onslaught (okay, there is... the principle of the matter is still there, but it is increased when you have less fields!)

If HTC added the large 512 (that's how big they are, right? 512 miles?) maps to better accomodate the 700+ populations, then reduced the populations to at most 300 or so, why do we still have the mega maps?


Don't get me wrong I like many aspects of the new maps: the tiles, the megastrats, all those new improvements.

Sadly, the actual gameplay seems lacking compared to the average night on the 512 maps. Maybe we can go back to 256 maps? I do notice them once in a while in rotation, but not as much as the newer nicer (but larger) maps.

Maybe a compromise? A new intermediate step in map size? 384 miles?



Pretty much goes along the lines of what I've been saying. As much as I love the large maps. They are entirely too big for the numbers that inhabit the arenas.
Small maps though are a bit dated and too small and easy to get through.