Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: SPKmes on April 17, 2011, 08:03:37 PM

Title: wing loading
Post by: SPKmes on April 17, 2011, 08:03:37 PM
as we all know, wings will snap off if you are pulling to hard...Is this a calculation that is also applied to bullets when the strike...This is something I wondered after the weekend as I managed to take off the wings of a few planes with only a couple of 20mm rounds...one of these was a lanc which at the time was coming around quite hard and usually it takes many hits for me to knock of a wing....Or was I just lucky enough to hit a good spot..
Title: Re: wing loading
Post by: MachFly on April 17, 2011, 09:14:21 PM
Bullet hits reduce the structural integrity, therefore the wings (or what ever part gets hit) are not capable of sustaining the same amount of Gs as they should.
Title: Re: wing loading
Post by: SPKmes on April 17, 2011, 09:26:26 PM
so does that mean when a wing is under stress ingame it will break off easier than normal....that's cool...I was it was just something that crossed my mind....I know they have calulations for all other things in game just wondered if this would be taken into account.....quite brain numbing when you think about the work that goes into some of these little things we take for granted in game
Title: Re: wing loading
Post by: MachFly on April 17, 2011, 09:34:41 PM
Oh yeah HTC modeled it in AH. That's one of the reasons why I picked AH over all other sims.