Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Vinkman on April 18, 2011, 02:31:52 PM

Title: Mini arenas for mini wars.
Post by: Vinkman on April 18, 2011, 02:31:52 PM
The big maps are nice for their random activity, but for those who crave orgnized battles to victory, their size is a handicap. The big maps are more like random activity with missions that provide some strategy, but the missions are one sided, meaning only one side is getting organized and strategizing. The response is a random one. Rolling bases usually involves superior numbers not superior strategy or skill.

I thought mini arenas the teams can sign out would be cool. Opposing squads or groups could open a lobby and fight it out. The maps would be semetric and have 3 or 4 bases per side. Arena rules and set up would be variable and set by the person who opens the lobby.

The benefits over MA play are that you can coordinate all players and a strategy before hand. Both teams study the map, decide on how many players, lives etc. and then make a gameplan for taking over the map and winning the game. Gameplay starts when both sides hit the READY button. Scores are local to the single event.

There could be team sign ups by posting start times and open slots just like missions. The mini wars would last an hour or two, with victory coming when one side captures all the bases.

Could even lead to mini war leagues. It's different from scenarios which are limited to a battle, that seldom includes captures or total victory.
Title: Re: Mini arenas for mini wars.
Post by: bustr on April 18, 2011, 03:32:02 PM
Won't you get this when Hitech re-releases the HtoH HTC hosted arenas again?
Title: Re: Mini arenas for mini wars.
Post by: Vinkman on April 18, 2011, 04:27:50 PM
Won't you get this when Hitech re-releases the HtoH HTC hosted arenas again?

Yes perhaps. I wasn't around for the old H2H so I don't know what it was like. I don't think I'd want an 8 man limit. I guess it depends on the number of H2H players alowed.
Title: Re: Mini arenas for mini wars.
Post by: tmetal on April 18, 2011, 05:04:44 PM
The way I read your post, it sounds very similar to the set up in the AVA when a good number of people are on.  Small maps, few bases, custom plane sets, etc...
Title: Re: Mini arenas for mini wars.
Post by: Nr_RaVeN on April 18, 2011, 05:57:03 PM
Try the AvA
AVA ACTION (http://www.youtube.com/watch?v=kpSAQ3JfXbw)

AVA WEB PAGE (http://avaarena.org/)



http://bbs.hitechcreations.com/wiki/index.php/Axis_versus_Allies_Arena (http://bbs.hitechcreations.com/wiki/index.php/Axis_versus_Allies_Arena)
Title: Re: Mini arenas for mini wars.
Post by: Vinkman on April 19, 2011, 06:48:38 AM
The way I read your post, it sounds very similar to the set up in the AVA when a good number of people are on.  Small maps, few bases, custom plane sets, etc...

Like that except teams would be even and have a start time. AvA is a continuous battle like MA so showing up with a bunch of friends and taking over the board may not be acceptable for the folks already in there playing.  :salute
Title: Re: Mini arenas for mini wars.
Post by: guncrasher on April 19, 2011, 01:06:42 PM
The big maps are nice for their random activity, but for those who crave orgnized battles to victory, their size is a handicap. The big maps are more like random activity with missions that provide some strategy, but the missions are one sided, meaning only one side is getting organized and strategizing. The response is a random one. Rolling bases usually involves superior numbers not superior strategy or skill.

I thought mini arenas the teams can sign out would be cool. Opposing squads or groups could open a lobby and fight it out. The maps would be semetric and have 3 or 4 bases per side. Arena rules and set up would be variable and set by the person who opens the lobby.

The benefits over MA play are that you can coordinate all players and a strategy before hand. Both teams study the map, decide on how many players, lives etc. and then make a gameplan for taking over the map and winning the game. Gameplay starts when both sides hit the READY button. Scores are local to the single event.

There could be team sign ups by posting start times and open slots just like missions. The mini wars would last an hour or two, with victory coming when one side captures all the bases.

Could even lead to mini war leagues. It's different from scenarios which are limited to a battle, that seldom includes captures or total victory.


most likely it will be a never ending furball.  when 2 opposite sides are equal then nobody will win or lose, you will just keep on furballing on which ever field the fight switches to.

semp
Title: Re: Mini arenas for mini wars.
Post by: Dichotomy on April 19, 2011, 02:26:18 PM
toss out a challenge to the AVA regulars.  We've been known to accept them.   :devil