Aces High Bulletin Board

General Forums => Custom Skins => Topic started by: oboe on May 01, 2011, 12:12:28 PM

Title: How HTC can make a huge leap in AH graphics with no development cost
Post by: oboe on May 01, 2011, 12:12:28 PM
Replace this P-51D skin
(http://i225.photobucket.com/albums/dd148/tjlaven/P-51D-Horses-Itch.jpg)

with this one, submitted by Cactuskooler
(http://i225.photobucket.com/albums/dd148/tjlaven/P-51D-Dizzy-Rebel-1.jpg)

Remember the old saying, "Always look your best."   I think some of the older skins no longer make a good impression, and it's especially important on popular planes like the P-51D.  Dizzy Rebel would wow the two-weekers, I know it!

Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Masherbrum on May 01, 2011, 12:17:30 PM
I agree.  Especially some of the 190 and 109 skins that are cookie cutter.  Freshen some of these up.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: JOACH1M on May 01, 2011, 12:26:46 PM
I agree.  Especially some of the 190 and 109 skins that are cookie cutter.  Freshen some of these up.
+1
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Nefarious on May 01, 2011, 12:39:39 PM
Nice Skin!  :aok
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: IrishOne on May 01, 2011, 12:53:04 PM
+1
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Pigslilspaz on May 01, 2011, 02:04:58 PM
+3

Also, why are we allowed only 15 per plane? It shouldn't be a problem for the folks with low end since they can disable skins.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: TwinBoom on May 01, 2011, 02:08:26 PM
+3

Also, why are we allowed only 15 per plane? It shouldn't be a problem for the folks with low end since they can disable skins.

Server space

but +1 for this skin switch
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: BrownBaron on May 01, 2011, 02:16:35 PM
+1, skins do need to be replaced more often with some sort of measurable frequency, IMHO.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: lulu on May 01, 2011, 02:25:30 PM
+1 + 1 +1 +1 + ... + 1 + ...


 :aok


The damned green. It's everywhere!
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: LThunderpocket on May 01, 2011, 02:29:29 PM
Replace this P-51D skin
(http://i225.photobucket.com/albums/dd148/tjlaven/P-51D-Horses-Itch.jpg)

with this one, submitted by Cactuskooler
(http://i225.photobucket.com/albums/dd148/tjlaven/P-51D-Dizzy-Rebel-1.jpg)

Remember the old saying, "Always look your best."   I think some of the older skins no longer make a good impression, and it's especially important on popular planes like the P-51D.  Dizzy Rebel would wow the two-weekers, I know it!



i use the green skin for fighting near the ground.hidez me goodz

Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: JOACH1M on May 01, 2011, 02:32:53 PM

The green hides you real well until the big red letters show up udetneath you.. :devil :bolt:
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: fudgums on May 01, 2011, 02:56:13 PM
+1

Maybe HTC could have someone throughout the community(fester, oboe come to mind) to help put new skins in every month.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: infowars on May 01, 2011, 03:01:31 PM
Is this where I vote for new Yak skins...?
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: 68ZooM on May 01, 2011, 03:15:05 PM
this one is more suited

(http://i148.photobucket.com/albums/s35/68zoom/mylilpony.jpg)
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: oboe on May 01, 2011, 03:18:38 PM
I wouldn't think anybody will put in the time to do new Yak skins until the 3D model is overhauled.   Yaks should be pretty high on the priority list though given how popular they are in the arenas.  The Yaks may be the most popular of all the rides that have not yet been remodeled.

Just to be clear too, this thread is not meant to diss Warhound's skin.  Back in the day when it was created I'm sure it was a fine skin.  But skinners have greatly improved their craft and technique in the years since it was released, and new skinning talent has come along.   Horse's Itch is just plain outclassed by many of the skins waiting in the queue to be rotated in.   



Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Volron on May 01, 2011, 03:21:12 PM
Is this where I vote for new Yak skins...?

No Yak Skins! :neener:  And my ONLY reason for saying this is, let the Yak get updated first.  This way WHEN more Yak skins are added, you'll thank me for saying this.  :D


From what I've read from various threads, there appears to be a MASSIVE backlog in the rotation of skins in general.  Maybe do a skin wipe and rotate the newest skins in?
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: james on May 01, 2011, 03:28:56 PM
I agree with swapping the skins. Maybe do it as often as a map changes so it gets done with frequency maybe?
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: AWwrgwy on May 01, 2011, 03:31:55 PM
+3

Also, why are we allowed only 15 per plane? It shouldn't be a problem for the folks with low end since they can disable skins.

Every time your front end sees a skin it needs to load that skin x 109(?) planes x 15 skins.

Stutter, stutter stutter.


wrongway
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: TwinBoom on May 01, 2011, 04:18:25 PM
I agree with swapping the skins. Maybe do it as often as a map changes so it gets done with frequency maybe?

Not skins that have a squad thats active unless its the same squad skin but better detail
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Knite on May 01, 2011, 05:36:10 PM
Just to be clear too, this thread is not meant to diss Warhound's skin.  Back in the day when it was created I'm sure it was a fine skin.  But skinners have greatly improved their craft and technique in the years since it was released, and new skinning talent has come along.   Horse's Itch is just plain outclassed by many of the skins waiting in the queue to be rotated in.    

I didn't see an insult of warhound directly, nor an insult of his skin. Just a suggestion that you prefer one skin to another. THIS is how a skin swap request should be handled IMHO...


And Cactus, gorgeous skin. =) Nicely done mixing metal and paint like that.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Guppy35 on May 01, 2011, 06:38:16 PM
Not skins that have a squad thats active unless its the same squad skin but better detail

What TB said :)
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: SmokinLoon on May 01, 2011, 06:48:59 PM

I see lots of benefits for HTC if they allow this, there are LOTS of aircraft that would take a jump forward in appearance if they only had a newer skin set as the default.

A subtle change with big results, imo.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: pervert on May 01, 2011, 08:20:14 PM
I think Fester made the same post about this skin a month or two back, I'd link it but no search haha. Yeah +1 catcus skin looks the part.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: MaSonZ on May 01, 2011, 09:23:13 PM
All for this idea. Some new eye candy to go with my new rig would be nice.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Greebo on May 02, 2011, 01:53:22 AM
I've often thought HTC could get a big graphics upgrade if they swapped out some of the 256 res default skins used on some of the oldest rides for player skins done in 1024.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Dragon Tamer on May 02, 2011, 08:48:57 AM
Let the skins change with the arena, and snapshot events or FSO always require the squad to fly with the same skin.  Then the skins don't necessarily have to be on the server hogging space until a special event.

I also think that squads should be able to create a skin that does not have to be historically accurate, that can reflect the squads interest (even if it's only used for FSO).  Who knows, there may even be some money involved for you veteran skinners (hint hint).
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Krusty on May 02, 2011, 10:09:02 AM
I've often thought HTC could get a big graphics upgrade if they swapped out some of the 256 res default skins used on some of the oldest rides for player skins done in 1024.

I've specifically asked to reskin some of the defaults and been denied the opportunity. I don't know if it's a liability issue or a legal rights issue or just a "we don't want to bother with that" issue...

Regardless, HTC doesn't want to let folks do that, it seems.

Shame, too. There are some where the defaults could use a re-do (even some of the 3rd gen models... Bf109E, I'm looking at you...)
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: whiteman on May 02, 2011, 05:27:30 PM
agree with this thread, there seem to be a few good looking skins waiting their turn.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Delirium on May 02, 2011, 06:03:10 PM
Almost two years ago, yes, no exaggeration, Oboe voluntarily asked for one of his skins to be replaced by 'Uncle Cys Angel'. I've realized it may not even by in the game before my 5 month old son starts playing Aces High and maybe only after he graduates high school.

The skins are lagging way behind and they are the best form of advertising Aces High has to offer.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: mthrockmor on May 02, 2011, 06:07:23 PM
OK, I will take this one over my oft requested P-61. It would be great to see some skins like this.

Boo
+2
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Plazus on May 02, 2011, 08:19:41 PM
Almost two years ago, yes, no exaggeration, Oboe voluntarily asked for one of his skins to be replaced by 'Uncle Cys Angel'. I've realized it may not even by in the game before my 5 month old son starts playing Aces High and maybe only after he graduates high school.

The skins are lagging way behind and they are the best form of advertising Aces High has to offer.

(http://i547.photobucket.com/albums/hh473/cactuskooler/80th%20Headhunters/Final1.jpg)

(http://i547.photobucket.com/albums/hh473/cactuskooler/80th%20Headhunters/Final2.jpg)

See this HTC? This is what the AH community is missing out. This is a loss for the community. Because of the current skins rotation process, people's hard work and efforts will not come noticed by the majority of the community. I'm sure sooner or later the skinning community will give up trying to make the game more beautiful by rotating older skins. I guess for now we will have to settle for outdated skins with "cookie cutter" quality and mediocre historical research with the current ones in game.

This whole thread receives a HUGE +1 from me. :aok

And Skuzzy, if some one gives you crap about switching out an old skin with a better quality one, tell them to "stick it in their juice box and..." well you know.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: lyric1 on May 02, 2011, 08:50:36 PM
(http://i547.photobucket.com/albums/hh473/cactuskooler/80th%20Headhunters/Final1.jpg)

(http://i547.photobucket.com/albums/hh473/cactuskooler/80th%20Headhunters/Final2.jpg)

See this HTC? This is what the AH community is missing out. This is a loss for the community. Because of the current skins rotation process, people's hard work and efforts will not come noticed by the majority of the community. I'm sure sooner or later the skinning community will give up trying to make the game more beautiful by rotating older skins. I guess for now we will have to settle for outdated skins with "cookie cutter" quality and mediocre historical research with the current ones in game.

This whole thread receives a HUGE +1 from me. :aok

And Skuzzy, if some one gives you crap about switching out an old skin with a better quality one, tell them to "stick it in their juice box and..." well you know.
A couple more pictures of the real thing I found that I had.

(http://i1002.photobucket.com/albums/af142/barneybolac/061019-F-1234P-018.jpg)

(http://i1002.photobucket.com/albums/af142/barneybolac/Cy_Homer.jpg)

(http://i1002.photobucket.com/albums/af142/barneybolac/p38ucy2.jpg)

(http://i1002.photobucket.com/albums/af142/barneybolac/p38ucy1.jpg)
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: oboe on May 03, 2011, 09:01:39 AM
This is a beauty by Cactuskooler and could replace any of my bare metal '38J skins.   But it makes sense to take out my 80th FS Jandina; it's one of the oldest '38J skins and you'd be replacing an 80th skin with an 80th skin.   
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: lulu on May 04, 2011, 08:59:54 AM
The pink p51 skin has his personality!

+1

Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: JOACH1M on May 04, 2011, 06:17:01 PM
REMOVE ALL OLDER SKINS AND REPLACE WITH NEW!! :banana:
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Motherland on May 04, 2011, 07:12:00 PM
A few years ago now I guess I asked that one of my own skins be replaced with another of my own skins, and it never was... (skin packs had come out afterward)
HTC apparently doesn't like to replace skins because people complain when skins they like are taken out (I've come to the conclusion that the average player has absolutely no taste in skins), I'm pretty sure I read that somewhere on the boards or got it in an email.
That would be the only likely explanation I guess, considering the above request and its apparent rejection...
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: StokesAk on May 04, 2011, 08:21:48 PM
To be honest, with all the recent changes that people have been complaining about lately. I think that they could handle it if most of the skins were wiped.

As for squad who want to keep a certain skin, you need to coad a survey for squad COs, that way most of the squad would have input on what skins they would like to see kept. Or they could fill out some kind of form that will serve the same purpose.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: oboe on May 04, 2011, 09:50:25 PM
I am wondering lately if it wouldn't be a better idea just to forget centralized skin management through HTC and let the individual players create their own skins and use them online, sharing them with everybody at some user-created host site similar to what AH-Skins was, except with .res files not .bmps -- so that people couldn't steal other people's work and build off it.   

I'm sure there are issues with putting skins into the hands of players but at least we could get new skins in the game more frequently, and get rid of the ones we don't care for.    Gives players alot more freedom and choice, which on the face of it should be better for the game.




   

     
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Krusty on May 04, 2011, 10:19:12 PM
I say no, that's not a good idea.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: FTJR on May 04, 2011, 10:53:33 PM
I made a suggestion some time ago about creating a new model, i.e. Mustang IV, the suggestion was shot down, but I really cant see why it wouldn't work as an interim solution.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: oboe on May 05, 2011, 06:38:13 AM
I'd love to see the early P-51D (without the tail fillet) and the original hooded P-51B for the sake of historical fidelity (we've got some very famous P-51 schemes on the wrong model (LOU IV, Shangri-La)) and of course it would double the number of skin slots available for the 51s, but it doesn't solve the problem wrt/ Cactuskooler's P-38J.   

Both the '51 and '38 need to have the excellent new damage model (shows damaged control surfaces rather than just making them disappear) so maybe when they do that they could wipe those skins out and start over fresh).    But there are some excellent 51D skins I'd be sorry to see go.

Krusty, my brain is fixated on the advantages of decentralized skin management - what are the disadvantages you see that outweigh the positives?   Also, isn't this the way other flight sims handle custom skins (not sure myself)?   
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: olds442 on May 05, 2011, 06:42:35 AM
this should be moved to wish list +1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.9999999999
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: JOACH1M on May 05, 2011, 09:59:38 AM
I am wondering lately if it wouldn't be a better idea just to forget centralized skin management through HTC and let the individual players create their own skins and use them online, sharing them with everybody at some user-created host site similar to what AH-Skins was, except with .res files not .bmps -- so that people couldn't steal other people's work and build off it.   

I'm sure there are issues with putting skins into the hands of players but at least we could get new skins in the game more frequently, and get rid of the ones we don't care for.    Gives players alot more freedom and choice, which on the face of it should be better for the game.




   

     
The millers will all have their special character! Lmao!
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Delirium on May 05, 2011, 11:02:51 AM
Krusty, my brain is fixated on the advantages of decentralized skin management - what are the disadvantages you see that outweigh the positives?   Also, isn't this the way other flight sims handle custom skins (not sure myself)?   

I'm guessing here, but I can imagine he has the same concern that many would make aircraft/tanks a bright color (particularly for the AvA, scenarios, FSOs) to make them easier to spot. Remember, this is the same community which uses mouse icons as a gunsight.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: oboe on May 05, 2011, 01:53:22 PM
I'm guessing here, but I can imagine he has the same concern that many would make aircraft/tanks a bright color (particularly for the AvA, scenarios, FSOs) to make them easier to spot. Remember, this is the same community which uses mouse icons as a gunsight.

I'm not sure how the game identifies skins, but I think it would work best if a player cannot be seen in a skin which he has not bothered to download and install.   The principle must be maintained that either you see the other players in the skin they have selected for themselves, or you see them in the default skin.   I'm not sure if the game is capable of this though if the players are given the ability to create their own .res files.

Or, even further off the track:  I was talking to my high schooler the other day about the relative importance of in-game player content creation (e.g. picking your helmet, uniform color, patches, etc in Halo).   He thinks that feature is critical.    Then I started imagining how it might be implemented in AH.   Take for example the P-51D - you go to the hangar, pick a base skin configuration - either natural metal, OD over light grey, or OD on upper surfaces only.   Then choose your FG/sqaudron - and the correct color scheme and fuselage ID letters are applied.   Then chose your relative level of weathering, dirt/grime, and scratches/paintwear.   Finally, choose the aircraft name/noseart from a supplied list- or supply your own through a file layer upload not unlike the squad art .bmp.

I wonder if skins implemented like that would get around the size/space constraints of the skin system?   Maybe it would be 10 times worse!   Certainly though it would give the players a lot more to do in the hangar, and personalize the game quite a bit more...   


Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Seadog36 on May 05, 2011, 02:59:18 PM
I have long lobbied for skin overhauls/ rotations, of course I have my favorite bird too. I still don't really know what the hang up is~ BIG +1 :aok for revamping the existing skins rotating out the tired low rez. I'm not so crazy about the non historical player created skins idea.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: StokesAk on May 05, 2011, 03:33:19 PM
Players would have to have made historically accurate skins, we could make a committee that would go through the skins and the attached photos of the airplane. this way they would be historically accurate, but at the same time more could be added to the game faster once they get the go ahead from the committee that they are accurate.

P.S

We could have a limit of 15 personal skins on a aircraft, they would be say P51D_1 - P51D_15.

But my P51D_1 would be viewed as what I have it set to in the game folder once I download the .res file from the website, but some other person flying in the game will see my skin as his P51D_1 even though they are completely different. This would solve the problem of having to load hundreds of skins for one aircraft once someone sees it with in icon, the limit would be 15 skins per plane just like it is now.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: oboe on May 05, 2011, 07:14:23 PM
Players would have to have made historically accurate skins, we could make a committee that would go through the skins and the attached photos of the airplane. this way they would be historically accurate, but at the same time more could be added to the game faster once they get the go ahead from the committee that they are accurate.

P.S

We could have a limit of 15 personal skins on a aircraft, they would be say P51D_1 - P51D_15.

But my P51D_1 would be viewed as what I have it set to in the game folder once I download the .res file from the website, but some other person flying in the game will see my skin as his P51D_1 even though they are completely different. This would solve the problem of having to load hundreds of skins for one aircraft once someone sees it with in icon, the limit would be 15 skins per plane just like it is now.

So I could turn everyone's Spitfires hot pink and all LA-7s rainbow colored?   That is probably a non-starter for the idea (though it doesn't bother me greatly, since natural metal skins are probably just as visible as hot pink ones).   I had hoped that each skin contained a unique ID (the skin reference number?) and if you didn't have the skin someone else was using, it would show their plane as the default skin (and maybe write to a log file the number of times you're using the default instead, so we'd know which skins are most popular and which to go download).

It'd be kind of cool to let the race league fly P-51s, Corsairs, etc - painted up like the real Reno air racers.    Or the RV-6 skinned up like the Red Bull racers for events.   Maybe just another way to appeal to more people...
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: FTJR on May 06, 2011, 12:39:38 AM
Players would have to have made historically accurate skins, we could make a committee that would go through the skins and the attached photos of the airplane. this way they would be historically accurate,


First part of his statement Oboe. No hot Pink for you :)
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: oboe on May 06, 2011, 07:01:23 AM
Naw, I wouldn't be interested in hot pink, and would want to make sure the skin system prevents somebody from installing a custom skin that would make a plane I'm flying show up as hot pink (without my cooperation by installing the same skin).

But, if skins we decentralized and put in players control, maybe we could have skins like this for the AH Extreme Air Racing League:

(http://www.air-racing-history.com/aircraft/images2/39.jpg) (http://cs.finescale.com/fsmcs/site%20objects/galleryimport/148_scale_p39_l.jpg)
(http://farm4.static.flickr.com/3277/2858816268_cd529857ef.jpg) (http://www.sierratoysoldier.com/ourstore/pc/catalog/HM/HA1705(L).jpg)

That would be cool I think, and might provide opportunities for some great youtube action videos of AH air races (esp if friendly collisions are on).




 
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Gary26 on May 06, 2011, 08:43:08 PM
 :cry Horses Itch is my favorite 51 skin, but the other looks amazing. :rock
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: 321BAR on May 06, 2011, 09:32:32 PM
Replace this P-51D skin
(http://i225.photobucket.com/albums/dd148/tjlaven/P-51D-Horses-Itch.jpg)

with this one, submitted by Cactuskooler
(http://i225.photobucket.com/albums/dd148/tjlaven/P-51D-Dizzy-Rebel-1.jpg)

Remember the old saying, "Always look your best."   I think some of the older skins no longer make a good impression, and it's especially important on popular planes like the P-51D.  Dizzy Rebel would wow the two-weekers, I know it!


if they give us Dizzy Rebel for default i will love the HTC crew forever :aok (you can guess which FG Dizzy flew in...)
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: oboe on May 07, 2011, 06:40:33 AM
:cry Horses Itch is my favorite 51 skin, but the other looks amazing. :rock

I'm very glad to hear from you then, Gay26.   What is it about Horse's Itch that makes it your favorite skin?   Is it a historical, personal connection?  Or that fact that it's the only all-green P-51D?   Or that it's a P-51D from the 357th FG? (I note you are the CO of a VMF squad)

This skin appears to have a shine to it like it was installed with the material.txt for the default natural metal P-51D skin, not the correct specularity for an OD skin.   

Missouri Armada or Little Duckfoot are also all-OD skins from the 357th - I'd love to see Cactuskooler do one of those.     
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: olds442 on May 07, 2011, 12:24:18 PM
I'm very glad to hear from you then, Gay26.   What is it about Horse's Itch that makes it your favorite skin?   Is it a historical, personal connection?  Or that fact that it's the only all-green P-51D?   Or that it's a P-51D from the 357th FG? (I note you are the CO of a VMF squad)

This skin appears to have a shine to it like it was installed with the material.txt for the default natural metal P-51D skin, not the correct specularity for an OD skin.   

Missouri Armada or Little Duckfoot are also all-OD skins from the 357th - I'd love to see Cactuskooler do one of those.     
you gave him a nice insault in the first line
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: The Fugitive on May 07, 2011, 03:00:44 PM
you gave him a nice insault in the first line

If you meant "insult" I don't see it. He was asking "why" he liked that pony skin that's all.

My guess that the skins aren't rotated are these,

1) Skuzzy has enough to do with out messing with moving skins in and out "monthly" or what ever schedule that is picked.
2) The complaints that would flood HTC if you pulled a skin that was well liked, like maybe "Horses Itch"

oboe was just looking for info on why that skin was liked to better understand other views.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: oboe on May 07, 2011, 04:14:41 PM
No insult meant at all!

Fugitive is exactly right - I'm looking to understand what would make that skin someone's favorite.   I don't think I've ever seen anyone use it.   The skins I see most often are the default, and then Fencer's blue nosed 352nd, and also his camo 4th FG.  After that it's probably Fester's 31st FG and then his 361st, followed by the RAF skin (Kev367th?).
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: Motherland on May 07, 2011, 04:47:32 PM
You accidentally typed 'Gay' instead of 'Gary', I think that's what he meant ;P
I'm quite curious as well to know why anyone would use Horses Itch, let alone why it would be anyone's favorite skin.
Title: Re: How HTC can make a huge leap in AH graphics with no development cost
Post by: oboe on May 07, 2011, 06:46:59 PM
I'm very glad to hear from you then, Gary26.   What is it about Horse's Itch that makes it your favorite skin?   Is it a historical, personal connection?  Or that fact that it's the only all-green P-51D?   Or that it's a P-51D from the 357th FG? (I note you are the CO of a VMF squad)

This skin appears to have a shine to it like it was installed with the material.txt for the default natural metal P-51D skin, not the correct specularity for an OD skin.  

Missouri Armada or Little Duckfoot are also all-OD skins from the 357th - I'd love to see Cactuskooler do one of those.    

Crap my apologies, gary26.   Not that there's anything wrong with that!.    Back to typing school for me I guess./