Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Skyguns MKII on May 08, 2011, 07:36:28 PM

Title: More target objectives
Post by: Skyguns MKII on May 08, 2011, 07:36:28 PM
By target objectives I'm referring to targets our GVs and aircraft have. The Target Objectives in the game we have now are things like airbases, factories, gv bases, city's, trains, convoys, and barges. Basically any non living structure that aids a country. What we have is very basic, seemingly over basic in gameplay. I would like a larger range of Target Objectives in the game to add some interest and strategy to what we have now. here is some rough Ideas for example

-destroyable bridges
-forward gv outpost
-strategic hills to fight over that actually benefit the country somehow when taken
-fuel dumps, ammo dumps
-artillery positions to take

I said rough ideas so don't hate but feel free to add on or modify

Opinions? constructive criticism? Addons? Anything?
Title: Re: More target objectives
Post by: DERK13 on May 08, 2011, 07:46:12 PM
sounds good actually bring back the trains and the strat system or make a new strat system. Heres a good one have a stand alone town near gv spawns like the town we had in the korean war thing in the ava but have destroyable town buildings and have a rearm and vh supps pad in the town, and make it capturable with a certain amount of troops and a certain% of towns down to take for you gv dudes.
Title: Re: More target objectives
Post by: badhorse on May 21, 2011, 12:15:24 PM
Bumped because I really like this idea. Air to ground, Jabo, whatever is fun and more targets would be a hoot.
Railyards, ports (with shipping not just homes for CVs) convoys (both land and sea).
 :aok
Title: Re: More target objectives
Post by: iron650 on May 21, 2011, 12:19:10 PM
+1 Excellent idea

Also, how about enemy ammo and fuel dumps. How about trenches full of soldiers?
Title: Re: More target objectives
Post by: Scotty55OEFVet on May 21, 2011, 12:29:10 PM
I also agree, especially on the Hills that have strategic value. Hills that offer a distinct height advantage over a spawn or Base are very important as they were in actual warfare. Also, I like the idea of bridges being destroyable, so how about this idea...a large area near or around a Vbase or Air Field being "swamped or impassible to vehiceles" except for maybe 2 Strategic Bridges that lead to dry land on the other side that lead up to the Base. Now, we have all seen how 20 sets of bombers can keep a Vbase down for an hour or more while NME GVs are free to swarm over said base. Well, with a well placed Air Strike or two those bridges can be destroyed and shut down while being rebuilt by "engineers, etc" to stem the flood of the enemy Armor trying to overrun that base and give the defenders time to organise a defense or while the VHs pop. I can offer a few other ideas but lets see where this goes...Great Idea! :aok :aok :aok +3
Title: Re: More target objectives
Post by: skorpion on May 21, 2011, 01:02:42 PM
+100

great idea.
Title: Re: More target objectives
Post by: Bruv119 on May 21, 2011, 01:23:33 PM
i've always thought it would be nice to have something away from the airfield that was important to base capture.   People seem to take issue with guys vulching/hording     but when the capture point is very close to the defenders field it makes it necessary.

the idea of a forward gv post is neat but a vbase kind of achieves the same thing already.   Maybe something like a railyard/station that is small but lightly defended.  This would impact upon the vspawn and you would have to control this scene to then spawn onto the next objective.  If you lost the railyard you wouldn't then have a gv spawn into it.

this could also be linked into some sort of rail network that would run across the terrain for resupply?   link the potential ammo / fuel dumps along the lines

The current trucks that drive on the road do have little spawn buildings maybe make them capturable?  

oh and put some manned acks on the trains!     :)
Title: Re: More target objectives
Post by: iron650 on May 21, 2011, 03:46:02 PM
Maybe an artillery emplacement on hills that spawns light vehicles that carries artillery? Maybe the emplacement can be vulnerable capture? Maybe they can be placed by strats? Oil barges following a task force to replenish assaulted field supplies? Sky convoy controlled by NPCs from __ to __? There are endless possibilities.
Title: Re: More target objectives
Post by: B-17 on May 21, 2011, 05:05:33 PM
oh and put some manned acks on the trains!     :)

but they start at that spawn depot, and disappear when they reach their target. and i think, depending on the map/scenario, theres a delay between that and when they spawn next.
Title: Re: More target objectives
Post by: Skyguns MKII on May 21, 2011, 07:53:18 PM
Well, with a well placed Air Strike or two those bridges can be destroyed and shut down while being rebuilt by "engineers, etc" to stem the flood of the enemy Armor trying to overrun that base and give the defenders time to organise a defense or while the VHs pop.

I admire this idea
Title: Re: More target objectives
Post by: Skyguns MKII on May 21, 2011, 08:09:51 PM
i've always thought it would be nice to have something away from the airfield that was important to base capture.   People seem to take issue with guys vulching/hording     but when the capture point is very close to the defenders field it makes it necessary.

the idea of a forward gv post is neat but a vbase kind of achieves the same thing already.   Maybe something like a railyard/station that is small but lightly defended.  This would impact upon the vspawn and you would have to control this scene to then spawn onto the next objective.  If you lost the railyard you wouldn't then have a gv spawn into it.

this could also be linked into some sort of rail network that would run across the terrain for resupply?   link the potential ammo / fuel dumps along the lines

The current trucks that drive on the road do have little spawn buildings maybe make them capturable?  

oh and put some manned acks on the trains!     :)

I wouldn't mind seeing it play like this,

-cities and factory's generate supplies of different types.

-trains make round trips not one way trips and then disappear, to stations near the coast were cargo ships (cargo ships being lsts and lcts) will rally to transport those supplies over seas.

-cargo arrives at the beach via lct or lst were supply convoys drive up the beach to its base to supply

-more inland bases will have the motor convoy drive to the coastal bases town were a train station is located that takes those supplies to more inland bases.

Very simple actually
Title: Re: More target objectives
Post by: Lab Rat 3947 on May 21, 2011, 08:26:47 PM
Destroyable Bridges.

Railroad Yards.

Title: Re: More target objectives
Post by: B-17 on May 21, 2011, 10:08:04 PM
-trains make round trips not one way trips and then disappear, to stations near the coast were cargo ships (cargo ships being lsts and lcts) will rally to transport those supplies over seas.

+1 :aok thats exactly what i was implying in my earlier post.
Title: Re: More target objectives
Post by: Skyguns MKII on May 21, 2011, 10:40:27 PM
+1 :aok thats exactly what i was implying in my earlier post.

it would be cool to see some of those highly armored german trains too.
Title: Re: More target objectives
Post by: macdp51 on May 22, 2011, 08:47:42 AM
+1  :banana:
HP
Title: Re: More target objectives
Post by: 4deck on May 22, 2011, 10:05:40 AM
 :aok
Title: Re: More target objectives
Post by: jedi25 on May 22, 2011, 07:22:51 PM
+1 for this idea..

Airfield capturing getting lame and not really fun anymore..

Title: Re: More target objectives
Post by: Skyguns MKII on May 22, 2011, 10:32:13 PM
+1 for this idea..

Airfield capturing getting lame and not really fun anymore..



I wouldn't say lame, just way too basic. There were many more objective targets in world war two opposed to the game in which we have only a few over basic targets.
Title: Re: More target objectives
Post by: SmokinLoon on May 22, 2011, 11:18:28 PM
I wouldn't say lame, just way too basic. There were many more objective targets in world war two opposed to the game in which we have only a few over basic targets.

There are truck convoys and barges that play a big part in resupplying damaged bases.  They are ALWAYS out there, it just depends on if they just spawned or if they are near a field. I cant say I ever see anyone hunt them down and destroy them other than myself and that is more of a chance thing.

I wonder how hard it would be for HTC to bring back the target of the old strat system and just plant them out there for us to destroy.  Dont tie them into anything important or strategic. Simply have them there as an attack/defend point.     

Title: Re: More target objectives
Post by: Skyguns MKII on May 23, 2011, 12:32:05 AM
There are truck convoys and barges that play a big part in resupplying damaged bases.  They are ALWAYS out there, it just depends on if they just spawned or if they are near a field. I cant say I ever see anyone hunt them down and destroy them other than myself and that is more of a chance thing.

I wonder how hard it would be for HTC to bring back the target of the old strat system and just plant them out there for us to destroy.  Dont tie them into anything important or strategic. Simply have them there as an attack/defend point.     


its there strategic value that get them shot by the enemy, im just saying  some sort of solid supply line would be nice
Title: Re: More target objectives
Post by: tmetal on May 23, 2011, 09:27:29 AM
What about destroyable radio relay stations. Each airbase, v-base or port has a relay station outside of the base dar ring, if the relay station is destroyed then no one hears the "base under attack" automated message that goes out on country vox.  Get a fast jabo strike on the relay station and then the radar tower to sneak a base capture.
Title: Re: More target objectives
Post by: DemonFox on May 23, 2011, 11:50:36 AM
I kinda like what he said about relay stations. Could make it so a base won't flash because forward spotters can't relay back information.
Title: Re: More target objectives
Post by: Skyguns MKII on May 23, 2011, 12:07:35 PM
What about destroyable radio relay stations. Each airbase, v-base or port has a relay station outside of the base dar ring, if the relay station is destroyed then no one hears the "base under attack" automated message that goes out on country vox.  Get a fast jabo strike on the relay station and then the radar tower to sneak a base capture.

 :aok
Title: Re: More target objectives
Post by: SmokinLoon on May 23, 2011, 12:58:14 PM
What about destroyable radio relay stations. Each airbase, v-base or port has a relay station outside of the base dar ring, if the relay station is destroyed then no one hears the "base under attack" automated message that goes out on country vox.  Get a fast jabo strike on the relay station and then the radar tower to sneak a base capture.

This idea has potential.  If there was a way to shut down radar or base blinking in a localised manner for a short period of time (15min?), say per destroying a local power plant or power relay station, that might just add another bit of strategic element to AH.

Right now, unless a player is willing to take the time and grab alt and charge on in to the main industrial complex located near the HQ, there isnt much to attack other than an actual base.  Sometimes, I wish there were more goals in AH that to just take bases. 

I think it would be fun to have LARGE targets, like the mian industrial complex and city, to defend but instead of havingit close to the HQ, put it on the dront lines and have it be not capturable or movable.  I'd love to have gv battle snear this thing too.  :)
Title: Re: More target objectives
Post by: tmetal on May 23, 2011, 01:12:36 PM
Also, what about evacuation convoys for captured bases? I know during the war airbases and other such facilities would be evacuated of personell and equipment shortly before an enemy force would arive, so why not have an outbound convoy of trucks leave an airbase when the town goes white flag?  Not sure how to work in a strategic value to the evac convoy other than just giving the attackers something more to shoot at on the ground.  I would specify that the convoy was a millitary convoy and not civilians escaping the destroyed town, jsut in case some one out there was feeling uncomfortable about it.  :rolleyes:
Title: Re: More target objectives
Post by: Tilt on May 23, 2011, 02:28:24 PM
Depots? I would love to see them come back as part of a tactical air & ground game play model. Also the concept of a "moving front" based upon airfield capture is flawed IMO.

OK I know we now capture towns which are hard wired to airfields. But the game play is still the capturing of fields thru the aquisition of linked towns.

I would like to see terrains built on net works of roads joining towns. Logistics and armoured vehicles move along (vehicles spawn along) these roads. At key points on the roads are towns, bridges, vehicle fields, depots, barracks, ports, even cities. the war is fought by gaining territory by capturing these assets. Some of them are strategic (they contribute to the nations logistic strength) some of them are tactical (they are ownership points on the local logistic routes).

Air fields would also be on or more usually immediately adjacent to these road networks.

All assets are capturable. But by capturing key points on the road networks logistics (except for player supplied air borne logistics) to all non strategic assets can become cut off from a countries strategic assets and so decline (through lack of repair) to White flag status or a point where the facility is not capable of defending it's self from it's own resources.

Airborne troops will still be able to capture stuff behind the front line to open up "new fronts" or counter a single line of advance.

Airborne supplies will still be able to re enforce fields cut off by enemy pincer movements along logistic routes.

Air Combat now moves ( in the main) away from airfields to these areas where assets  towns, depots, cities, vehicle fields, barracks, bridges Are under attack.

When a country has conquered the requisite % of it's opponents territory the map is reset as now.
Title: Re: More target objectives
Post by: MAX-107 on May 23, 2011, 06:06:20 PM
17 pounders in towns.
Title: Re: More target objectives
Post by: Scotty55OEFVet on May 23, 2011, 08:35:32 PM
What about destroyable radio relay stations. Each airbase, v-base or port has a relay station outside of the base dar ring, if the relay station is destroyed then no one hears the "base under attack" automated message that goes out on country vox.  Get a fast jabo strike on the relay station and then the radar tower to sneak a base capture.

+1  :aok
Title: Re: More target objectives
Post by: AHTbolt on May 23, 2011, 09:51:18 PM
In the old FA there were two types of bridges stone single span and multitruss span bridges and even though the GV,s were AI you still had to make big decisions as to blow the bridges or not. Blow the bridge and stop enemy tanks and also stop you GV,s from crossing, gives the GV,s something to deffend and something to try and force a crossing over. There could be some big ground battles over bridges to try and take a town or base. And in FA trains would pull right into the bases with fuel and ammo to bring a base back up, and then there was the trains that were transporting GV,s to the front.Have like a GV spawn without unlimited vehicles, use up your M4s and have to resupply vehicles just a thought stop the train stop the attack. Would add a whole new level to the game.
Title: Re: More target objectives
Post by: B-17 on May 23, 2011, 10:21:35 PM
In the old FA there were two types of bridges stone single span and multitruss span bridges and even though the GV,s were AI you still had to make big decisions as to blow the bridges or not. Blow the bridge and stop enemy tanks and also stop you GV,s from crossing, gives the GV,s something to deffend and something to try and force a crossing over. There could be some big ground battles over bridges to try and take a town or base. And in FA trains would pull right into the bases with fuel and ammo to bring a base back up, and then there was the trains that were transporting GV,s to the front.Have like a GV spawn without unlimited vehicles, use up your M4s and have to resupply vehicles just a thought stop the train stop the attack. Would add a whole new level to the game.

it would, but more often than not, youd get some party pooper who decides "hmm, theres enough of my guys on the other side of the bridge..."  *hops in B17* "alright, now where was that bridge? i gotta make sure i can see the pieces in my viewscreen"
Title: Re: More target objectives
Post by: Debrody on May 24, 2011, 04:02:58 AM
Been asked before, idk why we dont have theese features. It would really improve the strategic gameplay. Just in reality, destroy the bridges and they wont be able to resupply etc    :aok
Title: Re: More target objectives
Post by: Skyguns MKII on May 24, 2011, 12:00:50 PM
(http://i54.tinypic.com/mipd9f.jpg)  This would be nice