aren't they magnetic and pop around metal objects?
and though i dont think HiTech would ever admit it puffy ACK goes after the p51 worse then any other plane
You are correct, HiTech would never admit that. There's a lot of other things he won't admit to either, I wonder why. :noid
Cause he is not sure why "his" coding dose some things. :D Really though i know your coding dose not say it happens but go fly around a p51 and any other plane over a CV and count DMG on each pass,the p51 always gets more,I'm not making stuff up to bring down HTC ,maybe I'm just unlucky around CV's though.No matter that's the least of my worries when it comes to your game. :salute HiTech i love that your so dedicated to your game and i would never change from your WWII flight Sim for any other.
Try an overflight in a 38. :D
tic tic boom!!
The auto puffy ack randomness varies with speed range and g's.
and here i thought it was the 109s that got it bad from puffy ack... :headscratch:
Can you expand on this? Does this mean that more Gs and higher speed mean less chance of being hit?
for(i=0;i<Cnt;++i)
{
if(CollideList->ObjectClass == obOC_BAD_GUY_OBJECT ||
CollideList->ObjectClass == obOC_USER_OBJECT ||
CollideList->ObjectClass == obOC_USER_DRONE ||
CollideList->ObjectClass == obOC_WEAPON)
{
if(bgclntGetObjectModelType(CollideList) == 32)//Hack for sheep
continue;
#ifndef syscfgAUTO_TESTING
if(AutoGun->ParentObject->Country != CollideList->Country)
#endif
{
maSUB_POINTS(Vec,AutoPnt,CollideList->Pnt);
if(fabs(Vec.y) < _MIN_FLAK_ALT)
{
continue;
}
DistSqr = maVEC_LENGTH_SQR(Vec);
if(DistSqr < MinDistSqr)
{
MinDistSqr = DistSqr;
NewTargetObject = CollideList;
}
}
}
}
I'm not sure I can because the above is fairly self evident but Ill try.
The system starts with a fixed dimension cuboid, and randomly creates flack bursts inside.
Your plane is positioned at the center of this cuboid.
As you fly faster that cuboid gets bigger.
As you fly father away the cuboid gets bigger.
As you turn harder the cuboid gets bigger.
There idea that a p51 gets target more is simply insane.
Here is the code that chooses a flacks target.
Note the bbs removed the i index after after the word CollideList
HiTech
if(bgclntGetObjectModelType(CollideList) == 32)//Hack for sheep
The stuff people shoot is a proximity fuse.
The auto puffy ack randomness varies with speed range and g's.
HiTech
You are correct, HiTech would never admit that. There's a lot of other things he won't admit to either, I wonder why. :noid
I'm not sure I can because the above is fairly self evident but Ill try.
The system starts with a fixed dimension cuboid, and randomly creates flack bursts inside.
Your plane is positioned at the center of this cuboid.
As you fly faster that cuboid gets bigger.
As you fly father away the cuboid gets bigger.
As you turn harder the cuboid gets bigger.
There idea that a p51 gets target more is simply insane.
Here is the code that chooses a flacks target.
Note the bbs removed the i index after after the word CollideList
for(i=0;i<Cnt;++i)
{
if(CollideList->ObjectClass == obOC_BAD_GUY_OBJECT ||
CollideList->ObjectClass == obOC_USER_OBJECT ||
CollideList->ObjectClass == obOC_USER_DRONE ||
CollideList->ObjectClass == obOC_WEAPON)
{
if(bgclntGetObjectModelType(CollideList) == 32)//Hack for sheep
continue;
#ifndef syscfgAUTO_TESTING
if(AutoGun->ParentObject->Country != CollideList->Country)
#endif
{
maSUB_POINTS(Vec,AutoPnt,CollideList->Pnt);
if(fabs(Vec.y) < _MIN_FLAK_ALT)
{
continue;
}
DistSqr = maVEC_LENGTH_SQR(Vec);
if(DistSqr < MinDistSqr)
{
MinDistSqr = DistSqr;
NewTargetObject = CollideList;
}
}
}
}
HiTech
if(bgclntGetObjectModelType(CollideList) == 32)//Hack for sheep
continue;
Do not feed the P-51 under-model conspiracists! :bolt:
(pssst, I'll bribe ya with Girl Scout cookies for any dirt ya got on the Dora)
*scratches chin*
OK, so obviously it doesn't treat ponys any different (lol), but there's something else potentialy more interesting I deciphered from that bit of code...
Auto-puffy ack skips running/hitting/poofing droped ordnance in route from an aircraft to its target as an object-class it seems (either obOC_BAD_GUY_OBJECT, obOC_USER_OBJECT, or as obOC_WEAPON), and that is reasonable and sensible. But I wonder, is the potential there for manned-puffy-ack gunners, with their proximity fuses, to attempt to intercept and shoot down incoming ordnance (either large bombs or even torpedoes in the water)?... or is that idea/capability just way too far-fetched and out of AH's ballpark to further consider?
Not all weapon types are collideable and hence do not show up in the collision list, I.E. Troops can be shot but bullets can not be targeted.
HiTech
Why does puff ack follow you behind mountains and why does it kill friendly planes?
Do not feed the P-51 under-model conspiracists! :bolt:
(pssst, I'll bribe ya with Girl Scout cookies for any dirt ya got on the Dora)
*scratches chin*
OK, so obviously it doesn't treat ponys any different (lol), but there's something else potentialy more interesting I deciphered from that bit of code...
Auto-puffy ack skips running/hitting/poofing droped ordnance in route from an aircraft to its target as an object-class it seems (either obOC_BAD_GUY_OBJECT, obOC_USER_OBJECT, or as obOC_WEAPON), and that is reasonable and sensible. But I wonder, is the potential there for manned-puffy-ack gunners, with their proximity fuses, to attempt to intercept and shoot down incoming ordnance (either large bombs or even torpedoes in the water)?... or is that idea/capability just way too far-fetched and out of AH's ballpark to further consider?
As you turn harder the cuboid gets bigger.
a) because it's just a virtual box around the target plane in which the random explosions appear, no actual projectiles flying through the air and thus no LOS calculations (yet?)It sucks. Have it changed.
b) because explosions and shrapnel do not differentiate between friend or foe. You get hit, you get hurt. It's just disabled for manned guns for obvious reasons (human behaviour)
It sucks. Have it changed.
Why does puff ack follow you behind mountains and why does it kill friendly planes?
I'm not sure I can because the above is fairly self evident but Ill try.
The system starts with a fixed dimension cuboid, and randomly creates flack bursts inside.
Your plane is positioned at the center of this cuboid.
As you fly faster that cuboid gets bigger.
As you fly father away the cuboid gets bigger.
As you turn harder the cuboid gets bigger.
There idea that a p51 gets target more is simply insane.
Here is the code that chooses a flacks target.
Note the bbs removed the i index after after the word CollideList
for(i=0;i<Cnt;++i)
{
if(CollideList->ObjectClass == obOC_BAD_GUY_OBJECT ||
CollideList->ObjectClass == obOC_USER_OBJECT ||
CollideList->ObjectClass == obOC_USER_DRONE ||
CollideList->ObjectClass == obOC_WEAPON)
{
if(bgclntGetObjectModelType(CollideList) == 32)//Hack for sheep
continue;
#ifndef syscfgAUTO_TESTING
if(AutoGun->ParentObject->Country != CollideList->Country)
#endif
{
maSUB_POINTS(Vec,AutoPnt,CollideList->Pnt);
if(fabs(Vec.y) < _MIN_FLAK_ALT)
{
continue;
}
DistSqr = maVEC_LENGTH_SQR(Vec);
if(DistSqr < MinDistSqr)
{
MinDistSqr = DistSqr;
NewTargetObject = CollideList;
}
}
}
}
HiTech
The alternative to this ack is not ever getting hit.Gee what an option. Not being hit by my own ack and losing my 262???? Hhhmm
I don't write coode so forgive me trying to read this but, does this mean there is no minimum range for PuffY? i.e. it will shoot at you if you are 500yrds from the ship?
Gee what an option. Not being hit by my own ack and losing my 262???? Hhhmm
Yet again tonight a 25 minute sortie is decided by a random number generator many many miles from a CV complete waste of time, the reason I play this game is I want to compete against humans not some piece of code. If the whole idea is to protect a CV why have it insta kill me when I am no where near it??
Yet again tonight a 25 minute sortie is decided by a random number generator
that's pretty much it. I wont even fly a fighter near (5 or 10 miles near) a cv anymore. I wouldn't even care getting killed by manned 5", but wandering momentarily above 3k and taking a hit from your own computer's randomly generated ack is annoying to say the least. i've suggested before removing the auto-random puffy, but make the resulting 5" guns mannable. it's already essentially ineffective at killing threats to the cv's, so why is it even there? immersion? fine, keep the puffs, just make it do no damage.
I hate the auto Puffy AND the manned flak. Hyper zoom and proximity fuses make the gun too acurate and have resulted in the creation of an historically non-exsistant WWII soldier known as the "Aircraft Super Sniper." This A.S.S. can kill planes beyond con range, on pick off maneuvering fighters at thousands of yards. The A.S.S. creates a death circle around a CV that can change the tide of a battle. CV's can sail so close to a base that a single A.S.S. in a 5" gun can cap the base.
I know this is an attept to give the CV a fighting chance against Bombers and planes, but it ends up ruining every aerial CV launched plane battle. They all devolve into the carrier planes swirling around a couple of thousand yards off the CV, and the A.S.S.(s) picking off all the land based planes that are trying to have a dog fight/furball. In the end a B-24 flys over and kills the CV to stop it, and the 5" were ineffective at preventing the bomber from sinking the CV...but I always thought that's why 5" flak guns were there.
The Flak Strategy on the CVs needs a re-think. :salute
Looks as intense back in WWII as we see in game ...
(http://mysite.verizon.net/resttsdu/sitebuildercontent/sitebuilderpictures/1945_04_11_1411_CL-65_Kamikaze_Splash_4x3_1200x.jpg)
Look at all the flack bursts in this picture (on the left edge of the picture) ...
(http://mysite.verizon.net/resttsdu/sitebuildercontent/sitebuilderpictures/1945_04_11_1412_CV-9_CL-65_from_BB-57_PB_4x3_1200x.jpg)
Can we have the puffy ack "box" get larger with altitude.
I just got hit at 39,000 feet going 400mph in a wide turn.......the first shell sent up blew off a wing.
I don't seem to remember seeing huge amounts of ack as picktured below at 39,000 feet.
Can we have the puffy ack "box" get larger with altitude.
I just got hit at 39,000 feet going 400mph in a wide turn.......the first shell sent up blew off a wing.
I don't seem to remember seeing huge amounts of ack as picktured below at 39,000 feet.
It all ready does.I think his point is maybe it should be bigger at that alt...
HiTech
I wont even fly a fighter near (5 or 10 miles near) a cv anymore.If it is keeping you from flying within 10 miles of the CV, for fear of being shot down, how can you possibly claim it isn't protecting the CV?
it's already essentially ineffective at killing threats to the cv's, so why is it even there?
If it is keeping you from flying within 10 miles of the CV, for fear of being shot down, how can you possibly claim it isn't protecting the CV?
If it is keeping you from flying within 10 miles of the CV, for fear of being shot down, how can you possibly claim it isn't protecting the CV?
In the last 5 years or so I think puffy ack has killed 1 of my bombers, just one. Of course I've suffered some minor damage before but puffy ack just tickles my bombers most of the time. Now the last time I flew a fighter near a CV I died in the first burst.
This is a combat simulator not ww2, if I find the time to log on I don't want to have every sortie cut short by some random roll of the dice by a piece of code, especially if I am nowhere near the CV. Why not throw together an offline mission were you get instantly owned by puffy ack, or get an oil hit or rad leak or pilot wound and have to rtb nearly every sortie and tell me how that works out for you, I'd like to know how long you'd keep playing that authentic WW2 experience??
Close to the CV yes, being instantly killed miles from the CV no thanks, in real life WW2 would ack even get a chance to fire with so many friendlys swarming around in front of its guns??
Its one of the big pointless things that happens in the game and in no way adds to the gameplay, its just annoying end of. It needs changed.
Are you serious? I've been playing for 5 years now and I can count on one hand the number of times I've been critically damaged by the auto puffy ack. Manned guns on the other hand is a different story altogether. It's hardly enough to make me avoid flying over CV's, and I consider the thread of auto puffy ack to be minimal at most.
IRL there were dozens if not hundreds of people in a CV fleet pointing their guns at you and to expect even a fraction of skilled gunners to do the same in Aces High would be simply ridiculous. I like how "AI" takes the place of most of the field guns and puffy acks because it retains a "realism" factor of the WWII experience without requiring as much manual player participation.
All I see is "*WAAAHHH* I lost a 262 to auto ack so it should be removed". Pleh. Get real. Don't like it, go fly in the dueling arena. That's what it's there for.
If you can't keep up with the conversation maybe you shouldn't participate?
All I see is "*WAAAHHH* I lost a 262 to auto ack so it should be removed". Pleh. Get real. Don't like it, go fly in the dueling arena. That's what it's there for.