Aces High Bulletin Board
General Forums => Wishlist => Topic started by: lutzmax on May 11, 2011, 01:54:56 AM
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Perhaps boosting perks for killing bad guys when their (enemy's) country has the advantage in numbers. Would unite more people to attack the dominant country, effectively easing the numerically superior country's advantage. Might even extend to increased points for bombing facilities and town captures.
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Perhaps boosting perks for killing bad guys when their (enemy's) country has the advantage in numbers. Would unite more people to attack the dominant country, effectively easing the numerically superior country's advantage. Might even extend to increased points for bombing facilities and town captures.
Perk bonus modifier.
It's already there.
wrongway
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Perhaps boosting perks for killing bad guys when their (enemy's) country has the advantage in numbers. Would unite more people to attack the dominant country, effectively easing the numerically superior country's advantage. Might even extend to increased points for bombing facilities and town captures.
They tried that before ENY was implemented, it was not remotely sufficient. As Wrongway says, it is still there.
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it's sad some people just cannot manage to fight in anything but a late war uber plane or change countries when eny becomes a factor... :cry
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1 answer to ENY Problems - P40E :x :banana:
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it's sad some people just cannot manage to fight in anything but a late war uber plane or change countries when eny becomes a factor... :cry
Very sad indeed. But they keep trying to come up with ways to justify changing the whole game so they can keep flying their late war hotrod any time they want.
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Same old crap responses from the usual suspects. Everyone is a whiner who wants to explore changing things. Glad jarhead and imadope have some way of flexing their muscles. if only Mommy had given them more attention.
Wrongway, thanks for the actual response.
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Same old crap responses from the usual suspects. Everyone is a whiner who wants to explore changing things. Glad jarhead and imadope have some way of flexing their muscles. if only Mommy had given them more attention.
Wrongway, thanks for the actual response.
typical "i know what i'm talking about" from someone who truly doesn't understand the system. please explain how your little idea would make any worth while change to the system as it stands now...the problem isn't eny, it's the people...eny is a way to balance things out because people won't do it on their own. the faction with the lowest numbers gets the advantage of using whatever they want without penalty...the faction with the highest numbers gets penalized by having limited choices in the hangar.
all you're wanting to do is focus on points and increase the rewards when there is already a reward...fly what you want until the sides equalize.
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Same old crap responses from the usual suspects. Everyone is a whiner who wants to explore changing things. Glad jarhead and imadope have some way of flexing their muscles. if only Mommy had given them more attention.
Wrongway, thanks for the actual response.
now dont go around calling a marine a name now just not smart
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How about Penalize a Horde. Its one thing for a country to have 80 vs two countries of 40, however lately its been two countries against one, and generally speaking the one country defending itself against a horde is a joke of the ENY system, the defending country gains no perks, but when its 5 on 20 the defending country should have a perk bonus.
Really I careless about ENY as I don't fly anything below 15eny, but its a pretty painful trying to build perks when you have two countries against one, and I am facing a horrible perk modifier.
Be nice to see the Modifier adjust according to the situation rather then players. If two countries are attacking one they get absolutely no perk gain, while the one country gets a nice boost in the perk modifier.
Not likely this will happen, any case I am tired of trying to find a fair fight, might just jump countries to ruin someone elses horde.
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How about Penalize a Horde. Its one thing for a country to have 80 vs two countries of 40, however lately its been two countries against one, and generally speaking the one country defending itself against a horde is a joke of the ENY system, the defending country gains no perks, but when its 5 on 20 the defending country should have a perk bonus.
Really I careless about ENY as I don't fly anything below 15eny, but its a pretty painful trying to build perks when you have two countries against one, and I am facing a horrible perk modifier.
Be nice to see the Modifier adjust according to the situation rather then players. If two countries are attacking one they get absolutely no perk gain, while the one country gets a nice boost in the perk modifier.
Not likely this will happen, any case I am tired of trying to find a fair fight, might just jump countries to ruin someone elses horde.
make the country with a 60% player advantage fly WW1 planes
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How about Penalize a Horde. Its one thing for a country to have 80 vs two countries of 40, however lately its been two countries against one, and generally speaking the one country defending itself against a horde is a joke of the ENY system,
Excuse me the small digression... but there is no "lately". Two countries vs one has always happened, and in fact it happened much more frequently and was much more severe until there was a big change in the conditions of winning the war about 4.5 years (!) ago.
Since then, it's comparatively mild and without any significant change over the last 4 years.
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make the country with a 60% player advantage fly WW1 planes
When the eny barely reaches 10, you could think it's already happening by the cries on country channel :lol
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1 answer to ENY Problems - P40E :x :banana:
110C > p40e :D
JUGgler
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Same old crap responses from the usual suspects. Everyone is a whiner who wants to explore changing things. Glad jarhead and imadope have some way of flexing their muscles. if only Mommy had given them more attention.
Wrongway, thanks for the actual response.
I very rarely jump on ideas, but I guess to day is your lucky day, either that or I'm in a bad mood.
1st I very much believe, but I could be mistaken, that your major goal in this idea is to enable you to fly the planes you wish. And it is not to improve country balance.
2nd to prove how this idea does not work, you do not even know about it, and it has existed for at least 5 years. So how would you expect it to motivate other people to move when the odds are they do not know about it.
Also in this thread people have been commenting about the crappy nature of people in the main arena,and therefore your idea will not work You on the other hand directly attack them personally with the mommy comment.
So in my opinion the same old crap only applies to the original poster. That same old being, trying to disguise real intentions of wanting to fly ones favorite plane with veiled attempt at saying the idea would simply get 2 countries to attack the biggest.
Now some advise, if your response was "Really? I didn't know it already existed, all well, so much for that idea."
You would raise peoples opinion of your ideas in the future. They may believe you are actually trying to improve game play.
HiTech
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Gyrene has no clue as to how I feel about ENY. He's just a schmuck desperately trying to believe he is better than other people somehow. He also suffers from poor reading comprehension. To his morally superior "mind" it is just plain wrong to pose a possible solution to an issue that creates many comments. Personally, ENY is not an issue for me. I just thought that I may have an idea that would improve gameplay for more people.
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What was the argument against localized ENY?
Because mostly the players of the game operate in an unstructured manner (ie, they just go where the fight is, no real planning or coordination), this could help balance situations where one side is overwhelming another at one location on the map.
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HiTech:
I have no favorite rides and I have no ulterior motive. It was you and the other posters who added your own interpretation of my motivations. I just brought forth an idea. What am I supposed to do about that? I did thank Wrongway for his real comment.
You and the others who attack me for an idea only reveal your own bias. I like ENY because I get to fly a Brewster without being accused of EZ mode.
I was just trying to help you deal with an issue that generates lot of grief for you. I wanted to help your game.
I guess I struck a raw nerve.
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to really the countries then take away the points and perks. If a country has so many players that their eny goes above a certain threshold then fine they can still fly whichever airplane/gv they want but it doesnt count towards score/perks. that will avoid the bunch of people who switch countries just to get the "win" perks.
this is funny, I noticed that some of the people who are the big "supporters" of whatever people whine about, are themselves the biggest whiners on 200.
semp
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to really the countries then take away the points and perks. If a country has so many players that their eny goes above a certain threshold then fine they can still fly whichever airplane/gv they want but it doesnt count towards score/perks. that will avoid the bunch of people who switch countries just to get the "win" perks.
Isn't it ironic that switching to get "win" perks doesn't work at all? ;)
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Isn't it ironic that switching to get "win" perks doesn't work at all? ;)
then why did I get perks when I switched?
semp
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then why did I get perks when I switched?
semp
You get perks only if you have been in country for at least 12 hours. You see "perk points have been awarded" (or whatever the actual words are) in any case, because it's a system message for that country.
From the AH help page:
At that time, the arena is reset, a different terrain is rotated in with the country territories randomly set, and a perk point bonus is awarded to players that have been in the winning country for a minimum of 12 hours prior to the end of the war.
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Reducing points/perks for the dominant country is an interesting idea.
Also, I wonder why so few people, such as I, know that you get more perks/points when attacking a numerically superior country's forces?
Perhaps it isn't being communicated well.
Maybe a message that pops up mentioning that fact at the appropriate time would be helpful in refocusing behaviors? Punishment/reward doesn't work when no one knows they are being punished/rewarded.
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Reducing points/perks for the dominant country is an interesting idea.
Also, I wonder why so few people, such as I, know that you get more perks/points when attacking a numerically superior country's forces?
Perhaps it isn't being communicated well.
Maybe a message that pops up mentioning that fact at the appropriate time would be helpful in refocusing behaviors? Punishment/reward doesn't work when no one knows they are being punished/rewarded.
It all ready does penalize.
lutzmax, go into the hangar.
Look at the clip board.
See the big thing labeled "PERK POINT BONUS"?
HiTech
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110C > p40e :D
JUGgler
My solution to you in 110C to my P40E... :bolt:
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You get perks only if you have been in country for at least 12 hours. You see "perk points have been awarded" (or whatever the actual words are) in any case, because it's a system message for that country.
From the AH help page:
Idle curiosity... With the smaller maps and current win the war criteria, haven't there been cases where the war has been won in less than 12 hours? What happened then?
Wiley.
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No you don't... You, in your Spit16 shoots down 6 109's, versus me in my Mossie shooting down a Pony D and your Spit....... Who gets more perks? (all bonuses being equal)
Or do you mean the low number country? You type funny dude. Also, perk & points do not need a "/" inbetween them. Perk Points is the name, not synonymous with each other. :salute
Yeah you totally mean the low number country... But you're still wrong:
Bish - 69
Rook - 105
Knit - 90
I will get the same perks killing a Rook 190 as I would killing a Knit 190. :salute
Reducing points/perks for the dominant country is an interesting idea.
Also, I wonder why so few people, such as I, know that you get more perks/points when attacking a numerically superior country's forces?
Perhaps it isn't being communicated well.
Maybe a message that pops up mentioning that fact at the appropriate time would be helpful in refocusing behaviors? Punishment/reward doesn't work when no one knows they are being punished/rewarded.
Lusche........ I'm not sure if that still applies. We had a quick turn around last tour and I received perks, yet it was my first time logging in for the tour.
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You missed my point, HiTech,
or I missed yours.
I accept that the perks get adjusted. The number in the hangar doesn't specifically point out that the bonus is lower than it would be in a different country-balance situation. It is just a number without any context.
To many players, once again, like me, it (the hangar number) means nothing. Like going to a store and buying a Coke for $1...not realizing that next door it is only $.75. The price is the price.
If there was a message pointing out that there is a perk point penalty, then perhaps people would make different choices. Maybe the point-farmers notice it. I've seen it, but it means nothing.
I appreciate you've gotten past making up motivations for me.
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Speaking as just another dweeb, it seems to me the perk multiplier is pretty self-evident. 1 is normal, lower than 1 is not as much as it could be, higher than 1 is better.
Wiley.
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Lusche........ I'm not sure if that still applies. We had a quick turn around last tour and I received perks, yet it was my first time logging in for the tour.
This is completely tour independent.
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It all ready does penalize.
lutzmax, go into the hangar.
Look at the clip board.
See the big thing labeled "PERK POINT BONUS"?
HiTech
hey HT perhaps there should be an even lower multiplier all the way down to zero perks. btw does the multiplier affect score points? if so perhaps there should also be a multipliers from 100 to zero depending on country numbers.
semp
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I mean I had received points and only had been logged in for an hour or so (both that day and for the tour) :salute
This is completely tour independent.
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I mean I had received points and only had been logged in for an hour or so (both that day and for the tour) :salute
That doesn't matter either. You have to be on the winning country for 12 hours, that doesn't mean you have to be online all the time (and also you don't have to be online the moment the war is won)
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So basically what you are saying is that you or I, will always get perks for being on the winning country but a 2 weeker who only has 8 hours logged in won't even though they are on the winning side? :headscratch:
That doesn't matter either. You have to be on the winning country for 12 hours, that doesn't mean you have to be online all the time (and also you don't have to be online the moment the war is won)
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Wiley:
Thanks for the response. The multiplier is subtler than it needs to be IMO. Subtlety is not a virtue when trying to influence behavior. I don't fly for points and I only fly for the Knights, so I am perhaps the wrong lab rat to test this hypothesis.
If players in countries A and C knew that they would get more points killing B's than from killing each other, perhaps they would be more inclined to fight the B's and level the playing field somewhat. No reference to AW implied by me, BTW.
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So basically what you are saying is that you or I, will always get perks for being on the winning country but a 2 weeker who only has 8 hours logged in won't even though they are on the winning side? :headscratch:
We will not get always the perks. Only if we had been on this country for at least 12 consecutive hours before the war was won. That's why I almost never get them at all anymore, I switch more than once per day.
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I understand now, thank you sir! :salute
We will not get always the perks. Only if we had been on this country for at least 12 consecutive hours before the war was won. That's why I almost never get them at all anymore, I switch more than once per day.
NOT TRUE...... Sorry Same perks are earned for fighting either side. It's your "bonus" not their "subtractor"
If players in countries A and C knew that they would get more points killing B's than from killing each other, perhaps they would be more inclined to fight the B's and level the playing field somewhat. No reference to AW implied by me, BTW.
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Subtlety is not a virtue when trying to influence behavior. I don't fly for points and I only fly for the Knights, so I am perhaps the wrong lab rat to test this hypothesis.
And maybe I'm not the ideal candidate either, as the first thing I do when I see a number on a screen is try to understand what it means. I don't know, just seems to me the info's there. I'm also highly motivated by perks, so that's an influence as well.
I'd be curious to know how many players are also primarily motivated by perks. There's an awful lot of people I see flying who seem to live in low-ENY rides (bad for perk farming) and I pretty much never see them in a perk plane.
If players in countries A and C knew that they would get more points killing B's than from killing each other, perhaps they would be more inclined to fight the B's and level the playing field somewhat. No reference to AW implied by me, BTW.
Well, maybe we're talking about 2 different things. The perk multiplier doesn't have anything to do with which side you're fighting. Say I'm Rook and our perk multiplier is 1.5. It doesn't matter whether I shoot down a Bishop or a Knight plane of the same ENY value, I'm going to get the same amount of perks.
I also don't think it'd be a good idea to change that, as it would only encourage the two outnumbered countries to dogpile the largest, which already happens a lot anyways.
That doesn't matter either. You have to be on the winning country for 12 hours, that doesn't mean you have to be online all the time (and also you don't have to be online the moment the war is won)
*head asplodes*
So if I read right, when the war is won, as long as your previous 12 hours of play were for the winning team, you get perks? So if I had been say, Bish for 12 hours, then switched to Rook for 5, saw Bish was getting close to winning, and went Bish for 3 hours before it was won, I would not get perks for the win? The only way to get perks for the win is if you've been on that side for your previous 12 hours of gameplay? So, if I play Bish all the time, and I've got 12 hours of gameplay under my belt, and they win the war, I get perks. By what you said above, if I'm not on, I still get perks?
Something about that sounds off.
Wiley.
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So if I read right, when the war is won, as long as your previous 12 hours of play were for the winning team, you get perks? So if I had been say, Bish for 12 hours, then switched to Rook for 5, saw Bish was getting close to winning, and went Bish for 3 hours before it was won, I would not get perks for the win? The only way to get perks for the win is if you've been on that side for your previous 12 hours of gameplay? So, if I play Bish all the time, and I've got 12 hours of gameplay under my belt, and they win the war, I get perks. By what you said above, if I'm not on, I still get perks?
Something about that sounds off.
Wiley.
And what exactly does sound off? :)
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Wiley:
You and I may represent two ends of the spectrum of fliers.
In my OP I was trying to get at the idea that killing the uebernumber country gets you more perks. Like a bounty. I want, in my proposition, ganging-up to occur as a way to deal with the numbers issue. Some people will gang-up and others will not. At some point it evens out, theoretically.
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At some point it evens out, theoretically.
But not practically. Most players are not flying for points. They are pretty much team loyal, and fly in that war that is being waged in the MA. Players want to win, and for the majority that means being part of a "winning" team, which for the most parts ends up in capturing enemy bases. Generally, they love to attack much more than to defend, love having superior numbers and hate being outnumbered.
So there is only so much you can do with (non-limiting) incentives. The perk modifier is there, it's very prominently featured in the hangar (you simply can't miss it, unless you completely ignore all those points stuff), it's featured in the gameplay faq/help section (where we -in theory- learned about this game). It just doesn't matter to most players for the reasons mentioned above.
And that's why ENY limit was introduced, as the perk modifiers (giving you up to 5(!) times more perks than standard) hardly had any influence on the gameplay and the behaviour of the majority of players.
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And what exactly does sound off? :)
The part about not being on and getting perks, I guess. With different schedules and the way most people seem to rabidly stick with a chesspiece, seems to me there'd be an awful lot of people getting victory perks that they had nothing to do with earning. It just seems odd, and I guess it's preferable to the instant sideswitchers getting their perks. Not a big deal, it just struck me as a little strange. Might also explain Bishops' seemingly more consistent numerical superiority.
Lutz- At least on this issue. I'm not a hardcore number cruncher or score potato, I just like to have the perks to be able to take up a jet when the mood strikes me and have enough perks left over if I die that I won't feel too bad.
The thing with two sides ganging one, when it goes badly what most commonly happens is something like this:
Rooks: 100
Bishops: 90
Knights: 50
Numbers pulled purely out of my backside, the point is in this case if both Bishops and Knights pile on Rooks, Rooks are now effectively outnumbered 140-100. Plus depending on the percentages they may have to deal with ENY on top of being outnumbered. And yet... few switch sides to even numbers. It's just the nature of the players it seems. I don't understand the chesspiece loyalty, but I also don't switch when numbers are whacked because I have squaddies who don't like to switch.
It just seems like no matter what means HTC tries to put in place to get people to balance the sides, or populate two arenas, to the vast majority of the playerbase they are 'a knight/rook/bishop til they die'. They won't switch, and they just grumble about the ENY and crappy perk multiplier ad nauseum rather than change sides.
Wiley.
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Wiley:
If players in countries A and C knew that they would get more points killing B's than from killing each other, perhaps they would be more inclined to fight the B's and level the playing field somewhat. No reference to AW implied by me, BTW.
Actually, you are pretty close to how part of the scoring system worked in AW. Player A would get more points if he killed Player B that was ranked higher than Player A (AW had a hidden rank system) and less points if Player B was ranked below Player A. In addition, Player A would receive less points the more he shot down Player B (regardless of Player B's rank) consecutively.
ack-ack
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That doesn't matter either. You have to be on the winning country for 12 hours, that doesn't mean you have to be online all the time (and also you don't have to be online the moment the war is won)
Lusche the 12 hours will be back tomorrow. The 12 hours was tied to the country change time which used to be 12 hours., current the change time is set to 1 hour, so you need to be in country 1 hour. I added a new variable so it will be back to 12 hours tomorrow.
HiTech
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Lusche the 12 hours will be back tomorrow. The 12 hours was tied to the country change time which used to be 12 hours., current the change time is set to 1 hour, so you need to be in country 1 hour. I added a new variable so it will be back to 12 hours tomorrow.
HiTech
So much for the reliability of the official game help/faq pages... :furious
:D
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I don't understand the chesspiece loyalty
It's called patriotism, and every person on the planet is guilty of it in some way shape or form. In this case, the players have become patriotic to the country they started out in and are horrified of the though of flying for another country.
Example: Let me ask you, is your home country one of, if not the best country to live in? If you answered yes there you go, if you answered no then your lying.
Now someone please clarify this for me: if I fly for my country and we take a few bases but I need to go do other things and my country wins while I'm gone, do I still get the perk points that would be awarded?
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Now someone please clarify this for me: if I fly for my country and we take a few bases but I need to go do other things and my country wins while I'm gone, do I still get the perk points that would be awarded?
Yes. As long as you meet the time requirements you don't need to be online to recieve the perks.
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It's called patriotism, and every person on the planet is guilty of it in some way shape or form. In this case, the players have become patriotic to the country they started out in and are horrified of the though of flying for another country.
Example: Let me ask you, is your home country one of, if not the best country to live in? If you answered yes there you go, if you answered no then your lying.
wouldn't want to put money on that would you? no such thing as patriotism in toonville.
it just so happens that there are some squads that switch factions every tour...some individual players do that too...and they stick with it the entire tour. others just don't like some or all of the players who fly mainly on a specific faction due to their behavior or what have you...and therefore prefer not to associate by any means. and yet there are others who switch when the numbers get so lopsided eny is affecting their ability to fly their favorite uber plane. a few just hang with a specific faction because of the people they normally find in that faction and don't care what happens.
the rest have fooled themselves into thinking country loyalty is kewl and it makes them better than they are...the patriots.
Now someone please clarify this for me: if I fly for my country and we take a few bases but I need to go do other things and my country wins while I'm gone, do I still get the perk points that would be awarded?
*edit* dot beat me to it...
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Same old crap responses from the usual suspects. Everyone is a whiner who wants to explore changing things. Glad jarhead and imadope have some way of flexing their muscles. if only Mommy had given them more attention.
HT pretty much covered this, but I just want to add this:
The title of the thread and some of the substance of the post makes it sound like you wanted to do away with ENY; thus allowing you to fly all the hotrod planes anytime you want. The fact that you responded as quoted above tells me that, if not in reality (which may be true in either case), you are an immature child and deserve little or no consideration of your ideas or posts.
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I actually think eny should be gotten rid of, fly anything you like just use the perk structure to manage it. So if the population gets too offset, the "horde" could still fly whatever but at a certain point low eny planes would begin to cost perks, this curve would continue with further population offsets even to include charging perks for 20 eny rides if needed etc! :aok
JUGgler
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Pure projection on your part Ima.
You read much more into a simple post than was warranted. You ascribed motivations to me without basis instead of addressing the point. You started it with your inappropriate remark.
Basically you are a schmuck.
I'm sure your dog loves you though.
Well, maybe not so sure.
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I actually think eny should be gotten rid of, fly anything you like just use the perk structure to manage it. So if the population gets too offset, the "horde" could still fly whatever but at a certain point low eny planes would begin to cost perks, this curve would continue with further population offsets even to include charging perks for 20 eny rides if needed etc! :aok
JUGgler
oh no you don't...i know what you're getting at...slick old devil you. :lol that would not solve the root issue...and would not equalize the field in any way since some, like yourself would have enough perks to not be bothered by any costs and anyone who has been around long enough to see it knows what would happen. the eny system works...it's just not "convenient" for those who get caught by it.
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oh no you don't...i know what you're getting at...slick old devil you. :lol that would not solve the root issue...and would not equalize the field in any way since some, like yourself would have enough perks to not be bothered by any costs and anyone who has been around long enough to see it knows what would happen. the eny system works...it's just not "convenient" for those who get caught by it.
i dont think JUG would bothered by ENY constraints no matter how it was set up. he has so many perks because he flys P47's (usually the earlier models) and a 110c. well, he tries anyhow :uhoh
I actually think eny should be gotten rid of, fly anything you like just use the perk structure to manage it. So if the population gets too offset, the "horde" could still fly whatever but at a certain point low eny planes would begin to cost perks, this curve would continue with further population offsets even to include charging perks for 20 eny rides if needed etc!
+1 thats a great idear!
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i dont think JUG would bothered by ENY constraints no matter how it was set up. he has so many perks because he flys P47's (usually the earlier models) and a 110c. well, he tries anyhow :uhoh
+1 thats a great idear!
I need a tail gunner, how much do you weigh? :neener:
JUGgler
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Pure projection on your part Ima.
You read much more into a simple post than was warranted. You ascribed motivations to me without basis instead of addressing the point.
I'll give you most of that.
You started it with your inappropriate remark.
I posted no inappropriate remark; you read much more into that simple post than was warranted. Your reply which included a derogatory slur of my gameID however, was inappropriate. And you followed it up with:
Basically you are a schmuck.
I'm sure your dog loves you though.
Well, maybe not so sure.
Which again speaks of your character and maturity level.
I'm done with this thread.
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That went better than expected
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That went better than expected
maybe with dot...but i'm an old school jarhead and i have yet begun to dissect your weak attempts to belittle me.
had you completed your initial post with the information you posted in subsequent responses, most especially those after hitech dressed you down worse than anyone else, the initial replies you received would have been a bit different. regardless of how you took it, a good number of people on these boards, myself included who see eny whine posts appear nearly as often as "get rid of the caps" posts often mistake honest attempts for thinly veiled whines. it happens, we're human. however, i stand by my initial response because it is true. by far and large the toon aces around here would rather whine about something and demand a resolution to their liking, than attempt to understand the reasoning behind it and then make an intelligent attempt to discuss an alternative.
now, in your view i may be a schmuck, but i'm an intelligent adult schmuck and, just judging by what you have posted in this discussion that you started it is fairly obvious you do not fully understand the idea of eny or how it's computed, nor have you read any of the game faq or how perk points are computed.
http://www.hitechcreations.com/Help-Section/Aces-High-Features/aces-high-help-perk-points.html (http://www.hitechcreations.com/Help-Section/Aces-High-Features/aces-high-help-perk-points.html)
i'm not going to do the search for the discussion on how eny works, i'll let you do that. it's fairly simple once you see it explained. personally, i don't care about eny. it can be inconvenient at times but just like everything else, the company has choices in place that can be used, good, bad or indifferent, they exist and it's up to the individual player to make the decision...crying like a child and demanding the company gets rid of it is not one of the choices. and to be clear i am not insinuating that you did such, i'm just stating a fact.
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I actually think eny should be gotten rid of, fly anything you like just use the perk structure to manage it. So if the population gets too offset, the "horde" could still fly whatever but at a certain point low eny planes would begin to cost perks, this curve would continue with further population offsets even to include charging perks for 20 eny rides if needed etc! :aok
JUGgler
Sounds like a good idea, but in theory, if things get bad enough, those who have hardly any perks, could effectively be grounded from using any "fighter" plane. I don't think that HT would ever want to implement something that could/would totally ground anybody.
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Example: Let me ask you, is your home country one of, if not the best country to live in? If you answered yes there you go, if you answered no then your lying.
Actually, this is something I get into with people now and again. The idea of 'rooting for the home team' or rabid patriotism is quite foreign to me.
Sure, the country I live in is swell. Does that have anything to do with me? Not particularly. Unless you happen to be in a position to significantly alter your country's policies from within the government, you're effectively along for the ride, just like everyone else.
It's a random chance you were born where you are. If one of your ancestors a couple thousand years ago had turned right instead of left when he stepped out of his house one morning, you could just as easily be sitting in a small house thinking about how swell it is living in rural Uzbekistan as living where you are and thinking how swell it is to live there. If you happen to live in a small house in rural Uzbekistan, then change it to a city in Texas.
It makes about as much sense as deriving pride from the fact that your hair color is the same as someone who has done something great.
In any case, this is a game. There is no filtering process to put only like-minded people in any of the chesspieces, and bad gameplay exists on all sides just as much as good gameplay exists on all sides.
Wiley.
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(http://i62.photobucket.com/albums/h113/rcmtdriver/Officespaceaceshigh.jpg)
Clear it with them first
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(http://i62.photobucket.com/albums/h113/rcmtdriver/Officespaceaceshigh.jpg)
Clear it with them first
if only that were true...nice try.
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(http://i62.photobucket.com/albums/h113/rcmtdriver/Officespaceaceshigh.jpg)
Clear it with them first
:rofl
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if only that were true...nice try.
Truth be told, it would help cut down on 99% of the BS wishlist posts. ;)
ack-ack
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its been so long since I earned perk points for winning the war......I always thought you had to be online to earn them :huh...learn something new every day :aok
now I always knew about the perk modifier, but I think it would be better if applied to a sector instead of country, or double it up so both have effects on perks earned...
in other words I have seen the low country side being the side that has the biggest hoard, so these guys who are hoarding are getting a higher perk modifier..... :headscratch:
with a local eny that would not happen. but I guess there are ways around that also :noid
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(http://i62.photobucket.com/albums/h113/rcmtdriver/Officespaceaceshigh.jpg)
Clear it with them first
I didn't say no. I said it was already there. :D
http://bbs.hitechcreations.com/smf/index.php/topic,262068.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,262068.0.html)
We'll have to see about expanding.
:cheers:
wrongway