Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Bruv119 on May 12, 2011, 10:59:04 AM
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Then get ready to RUUMMBBBLLLEEEEEE!!
Coming to the SEA arena in June is a new monthly squadron event where players will be able to battle it out amongst other squadrons in a frantic, adrenaline filled MOSH pit. :x
(http://i27.photobucket.com/albums/c181/Bruv119/sdl3test.png)
Please go here for full details.
http://bbs.hitechcreations.com/smf/index.php/topic,312920.0.html
The SDL (Squadron Dueling League) is sponsoring this event and is always looking for additional member squadrons to sign up and do regular 1vs1 Matches.
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hmmm i can see one thing
:aok
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hmmm i can see one thing
:aok
there will be HOing, picking, ganging, tackles-rams, (No vulching) all the things people enjoy to complain about.
However this will be balanced number wise. Everyone enjoys a rolling furball in the MA and this will be no different. Any players who continually complain or whine will be dealt with accordingly ;)
All I can say is welcome to the danger zone.
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lol Bruv...
ban me before i even can enter...
So it would be a total smashing fest?
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there will be HOing, picking, ganging, tackles-rams, (No vulching) all the things people enjoy to complain about.
However this will be balanced number wise. Everyone enjoys a rolling furball in the MA and this will be no different. Any players who continually complain or whine will be dealt with accordingly ;)
All I can say is welcome to the danger zone.
sounds like the MA! Why go elsewhere for the same style of play?
Just syaing :headscratch:
Have a higher standard and they will come :aok and so would I
JUGgler
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Just in time...my account I'd bein canceled :(
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so will bombers be enabled? I could forsee some squads bringing six formations of B29 death stars through the furball just for the fun of it.
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sounds like the MA! Why go elsewhere for the same style of play?
Just syaing :headscratch:
Have a higher standard and they will come :aok and so would I
JUGgler
the numbers will be balanced, no vulching and everyone will be in the same ride. This is much different from MA.
As for the Hoers they might chance it to get one kill and re-up but getting 3-5 per sortie will aid your teams efforts.
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so will bombers be enabled? I could forsee some squads bringing six formations of B29 death stars through the furball just for the fun of it.
no bombers enabled.
There will be one plane per round and this will be mixed up every month.
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Thanks for explaining Bruv. I guess I could have saved myself some embarrassment and you a post if I had just read the details in the link above. After reading the details, I do have a couple of questions. Are walk-ons going to be allowed, and even though you said no bombers I hope that planes like the A20 or solid nose B25 are still in consideration. Would WWI birds ever make it into the rotation? Will the winning squad get to pick next months ride like the winner of the extream air races gets to? Still a really cool idea, thanks for setting it up Bruv.
*edit to add the question that popped into my brain right after initial posting.
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Smells an awful lot like MKOTS ;)
Nice job Bruvaaah!
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Thanks for explaining Bruv. I guess I could have saved myself some embarrassment and you a post if I had just read the details in the link above. After reading the details, I do have a couple of questions. Are walk-ons going to be allowed, and even though you said no bombers I hope that planes like the A20 or solid nose B25 are still in consideration. Would WWI birds ever make it into the rotation? Will the winning squad get to pick next months ride like the winner of the extream air races gets to? Still a really cool idea, thanks for setting it up Bruv.
*edit to add the question that popped into my brain right after initial posting.
these are all possibilities,
In regards to walkons it is primarily a squadron event. Depending on the amount of guys that show up having a misfits squadron to make up the numbers wouldn't be a bad idea. However I fear they would get mauled by the finely tuned killing machines out there and log off half way through. Maybe the walk ons can be assigned to different squadrons in the secondary bowls in the undercard fights.
As for your comment Simon I would have feared some sort of copyright law suit for the name of the event but seeing as FA is buried I might just get away with it. I can also argue that there are enough differences in the setup to make it unique :P
If successful it will be very simple for other CM's to host and maybe we can do it weekly just like the good old days. ;)
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there will be HOing, picking, ganging, tackles-rams, (No vulching) all the things people enjoy to complain about.
However this will be balanced number wise. Everyone enjoys a rolling furball in the MA and this will be no different. Any players who continually complain or whine will be dealt with accordingly ;)
All I can say is welcome to the danger zone.
So I guess you have midway covered :joystick:
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quote from the rules
"...3x 15 minute rounds. The intensity of the initial furball will be of scenario proportions and we will have three of them within the event. The objective is to not be the team with the least amount of credited kills. The 3rd and final round will define the winning squadron for that month."
why have three rounds if the 3rd round is the one that defines the winner?
seems it would be easier to have a 45 min furball the squad with the most kills at the end of 45 min is the winner.
other then that looks pretty fun.....and it looks like the map could be small enough for some custom maps to be made..... :x
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quote from the rules
"...3x 15 minute rounds. The intensity of the initial furball will be of scenario proportions and we will have three of them within the event. The objective is to not be the team with the least amount of credited kills. The 3rd and final round will define the winning squadron for that month."
why have three rounds if the 3rd round is the one that defines the winner?
seems it would be easier to have a 45 min furball the squad with the most kills at the end of 45 min is the winner.
other then that looks pretty fun.....and it looks like the map could be small enough for some custom maps to be made..... :x
could you handle 45 minutes of constant furballing without the need for a cig break, loo break or cup of caufee?
If there are lots of squadrons wanting in on the action the squad with the least amount of kills gets eliminated from the main event and another steps onto their field.
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Soooooo
Air Quake? ;)
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Soooooo
Air Quake? ;)
how about a guaranteed hour of intense action.
You like to complain about lack of fights debrody this will give you a heart attack ;)
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how about a guaranteed hour of intense action.
You like to complain about lack of fights debrody this will give you a heart attack ;)
You got me with this. Definiately sounds good.
+ it would be in enjoyable time in the european timezones :aok
SMASH'EM!! :lol
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You got me with this. Definiately sounds good.
+ it would be in enjoyable time in the european timezones :aok
SMASH'EM!! :lol
Your lucking out, both in europe and timing should be good for you!
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Ill fly Bruv :salute
Sounds good mate :)
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could you handle 45 minutes of constant furballing without the need for a cig break, loo break or cup of caufee?
If there are lots of squadrons wanting in on the action the squad with the least amount of kills gets eliminated from the main event and another steps onto their field.
hell ya 45 min of fighting is nothing.....do it every time I log in to the MA's
it would not matter how many squads want in, why cant they all get in at start? the more the better, if you are there at the start with your 6 guys then your in. turn friendly fire on make every one green and go for it.
two rules
10 K alt cap
no vulching
id try to get 6 muppets involved if this was the case
on a bit of a different subject...what about the maps?
I have a very sick idea for a map but the MA rules are strict and with the TE it is much harder to build large maps, something like this would give me some incentive to build my idea.
how about a guaranteed hour of intense action.
You like to complain about lack of fights debrody this will give you a heart attack ;)
it would not be a full hour of fighting if done in "rounds" do the solid 45-60 min furball
at the end of the time, if there are still fights going on if its past time you wouldn't be able to jump back in, but those still fighting fight till the death.
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It would be better if the center was a octagon. :)
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It would be better if the center was a octagon. :)
:rofl YES!
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it would not matter how many squads want in, why cant they all get in at start? the more the better, if you are there at the start with your 6 guys then your in. turn friendly fire on make every one green and go for it.
two rules
10 K alt cap
no vulching
the only way to increase the limit of 5 squadrons would be to fly it like KOTH where everyone departs the centre field, flies away and then turns back in. I think this would be total anarchy trying to shepherd a possible 40-50 people to all turn around and re-enter the danger zone.
The second option would be to (as suns suggests) have a different shape with the possibility of even more fields. With the current activity levels of SDL I went with 5 as the maximum. This will also not cause any UFO moments with a high number of pilots all within the same area.
The map does have a 4 and 3 field bowl, if extra squads do show and there is spare CM staff to host the other bowls I don't see why they can't have a go too. Say a total of 7 squads show 5 battle it out and the other two can have more traditional SDL 1vs1's. Registration is done on a first come, first served basis an hour before the event.
there is a 10k cloud layer with max updraft. The initial entry into the danger zone will be capped at 5k. The bases are all 4k high with the rest of the bowl at sea level. This means that if you dive off your field you can try and drag people down. A similar effect to the DA furball lake.
squads are not allowed to cross other teams radar circles, this represents the no fly zones.
If we find the 15 minute timer is too short for the distances involved then we can up it to 20mins whatever works best. I will start the 15 minutes when the fight is on is called and it takes roughly 2 and a half minutes to fly from wheels up to the middle at 5k level. There has to be some sort of time constraint to push people into engaging. If you had a 45 minute window I feel it would fizzle out after 20 minutes or so. By resetting and going again you refresh the intensity.
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there will be HOing, picking, ganging, tackles-rams, (No vulching) all the things people enjoy to complain about.
However this will be balanced number wise. Everyone enjoys a rolling furball in the MA and this will be no different. Any players who continually complain or whine will be dealt with accordingly ;)
All I can say is welcome to the danger zone.
Bruv - aside from the Scenarios, MKOTS was my favorite event in Fighter Ace. Thanks for setting this up.
Please be sure and allow for 'non-squaddie' walk-ons... :)
Thanks,
Cheese
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the only way to increase the limit of 5 squadrons would be to fly it like KOTH where everyone departs the centre field, flies away and then turns back in. I think this would be total anarchy trying to shepherd a possible 40-50 people to all turn around and re-enter the danger zone.
The second option would be to (as suns suggests) have a different shape with the possibility of even more fields. With the current activity levels of SDL I went with 5 as the maximum. This will also not cause any UFO moments with a high number of pilots all within the same area.
The map does have a 4 and 3 field bowl, if extra squads do show and there is spare CM staff to host the other bowls I don't see why they can't have a go too. Say a total of 7 squads show 5 battle it out and the other two can have more traditional SDL 1vs1's. Registration is done on a first come, first served basis an hour before the event.
there is a 10k cloud layer with max updraft. The initial entry into the danger zone will be capped at 5k. The bases are all 4k high with the rest of the bowl at sea level. This means that if you dive off your field you can try and drag people down. A similar effect to the DA furball lake.
squads are not allowed to cross other teams radar circles, this represents the no fly zones.
If we find the 15 minute timer is too short for the distances involved then we can up it to 20mins whatever works best. I will start the 15 minutes when the fight is on is called and it takes roughly 2 and a half minutes to fly from wheels up to the middle at 5k level. There has to be some sort of time constraint to push people into engaging. If you had a 45 minute window I feel it would fizzle out after 20 minutes or so. By resetting and going again you refresh the intensity.
I can see and understand this :salute
I started on a new map....how many miles from center "fight area" do you think the fields should be?
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This is the same time as Road to Rangoon is that planned?
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This is the same time as Road to Rangoon is that planned?
That Saturday is Rangoon free :salute
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It would be better if the center was a octagon. :)
:aok
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I started on a new map....how many miles from center "fight area" do you think the fields should be?
I can't really put a figure on it. Don't take my picture to scale because I've reduced the standard radar rings by a big margin. You can see the adjoining 25 mile grids and the middle field is about half a grid away.
It needs to be close enough so people can get back in the fight quickly and not overly cramped so you can at least try and employ some sort of tactical manoeuvring. These things will become apparent after the first few events.
All I can ask for is that everyone comes and has a crack at it before commenting. I will also appreciate any honest opinions what you like about it and what needs to be tweaked.
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midweek reminder for this co-ordination event held in the SEA I arena on Saturday at 4pm EST, 3pm Central, 9pm GMT, 10pm CET
Bring your men and prepare for battle!
(http://1000diamonds.files.wordpress.com/2010/06/braveheart.jpg)
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midweek reminder for this co-ordination event held in the SEA I arena on Saturday at 4pm EST, 3pm Central, 9pm GMT, 10pm CET
Bring your men and prepare for battle!
(http://1000diamonds.files.wordpress.com/2010/06/braveheart.jpg)
that picture made me laugh :aok
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I like the idea Bruv, but if I may...
I think it would be better if it was sort of like furball lake, in the sense that once you die you can immediately take back off again and join back in on the squad duel. And a round is basically 10 minutes non stop or something to that effect. With that, have there be an area in the middle that you must stay within if you aren't engaged and have "survived". The reason for that is so a couple guys left can't retreat and reform with their reinforcement squaddies past a certain point in the middle. After the 10 minutes most kills wins.
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I like the idea Bruv, but if I may...
I think it would be better if it was sort of like furball lake, in the sense that once you die you can immediately take back off again and join back in on the squad duel. And a round is basically 10 minutes non stop or something to that effect. With that, have there be an area in the middle that you must stay within if you aren't engaged and have "survived". The reason for that is so a couple guys left can't retreat and reform with their reinforcement squaddies past a certain point in the middle. After the 10 minutes most kills wins.
it is un-limited lives so you can re-up straight away.
The rounds are 15 minutes long from everyone hitting the middle.
come fly it and then we can talk tweaks ;)
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it is un-limited lives so you can re-up straight away.
The rounds are 15 minutes long from everyone hitting the middle.
Oh ok cool. But what is to prevent 3 squaddies from running back towards their base from the middle to meet up with 3 reinforcement squaddies? That's what I was kind of getting at that once you get to the middle you can't leave the middle, unless of course some fight brings you on the fringe and outside, that should be ok.
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Oh ok cool. But what is to prevent 3 squaddies from running back towards their base from the middle to meet up with 3 reinforcement squaddies? That's what I was kind of getting at that once you get to the middle you can't leave the middle, unless of course some fight brings you on the fringe and outside, that should be ok.
The survivors of the 30 man furball at the start need to decide how best to play it providing they stay within the alt limits. If they have no damage and plenty of ammo left they would want to take on the nearest opponents and rack up more kills. If a whole squadron died quickly they may face 6 from one side, 5 from another etc they will eventually die and have to re-up.
If they beat a retreat to form up with dead squaddies that is fine as long as they don't go back into their NO-FLY zone. They will have to re-plane if they do. It is a squadron event, time spent flying around not killing is time wasted.
Success will usually depend on fast thinking C.O's adjusting their battle plans mid-round to maximise their kill counts.
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Not in a squad...but want to play. :aok
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for the co-ordination event we should be able to have some walk-ons.
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for the co-ordination event we should be able to have some walk-ons.
OK. I'll be there. Hopefully there will be a slot. :aok
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midweek reminder for this co-ordination event held in the SEA I arena on Saturday at 4pm EST, 3pm Central, 9pm GMT, 10pm CET
Bring your men and prepare for battle!
(http://1000diamonds.files.wordpress.com/2010/06/braveheart.jpg)
Ironic right there :aok
:rofl
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big thanks to everyone who showed last night,
The walkons did a grand job of populating the event. :salute