Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Penguin on May 21, 2011, 10:57:28 PM

Title: Allow weapons cycling via mousewheel
Post by: Penguin on May 21, 2011, 10:57:28 PM
Dear HTC,

Now that you have implemented the new commander style GVing, I'd like to allow the scrolling of the mousewheel to change the ammuntion loaded into the chamber.  I'd like to have control in GVs be like an FPS, LMB to shoot, RMB to zoom (if availible), and scrolling to cycle ammunition types.  It would make fighting just that much less of a hassle and improved gameplay considerably.

To elaborate on the mousewheel wish, each 'click' of the mousewheel would default to counting as one press of the backspace key.  This could be set by the player to adjust its sensitivity.  Players with hyperscroll mice would use the sensitivity features just like joysticks.

-Penguin
Title: Re: Allow weapons cycling via mousewheel
Post by: gyrene81 on May 22, 2011, 08:45:22 AM
-1 no thanks
Title: Re: Allow weapons cycling via mousewheel
Post by: Penguin on May 22, 2011, 09:55:20 AM
Okay, so apart from simple dismissal, does anyone here have anything constructive to say?

-Penguin
Title: Re: Allow weapons cycling via mousewheel
Post by: james on May 22, 2011, 10:43:35 AM
+1 as long as Gyrene81 disagrees with it. There's alot of different controllers out there that weren't around when the game came out. Gotta keep up with technology. Just as long as it doesn't become a gamepad xbox/ps3 controller ONLY kind of game.  We lost the inside view of the GV's for a different to control them. Hope they stay the same with the fighters.
Title: Re: Allow weapons cycling via mousewheel
Post by: Penguin on May 22, 2011, 10:53:16 AM
I wanted to use the mousewheel to cycle your ammo type, but your idea is cool too!

-Penguin
Title: Re: Allow weapons cycling via mousewheel
Post by: gyrene81 on May 22, 2011, 11:06:42 AM
+1 as long as Gyrene81 disagrees with it. There's alot of different controllers out there that weren't around when the game came out. Gotta keep up with technology. Just as long as it doesn't become a gamepad xbox/ps3 controller ONLY kind of game.  We lost the inside view of the GV's for a different to control them. Hope they stay the same with the fighters.
oh great and wise one...considering the existing controls available via keyboard, mouse and joystick...what "technology" isn't being kept up with?

penguin, what controls do you use when you're running gv's?
Title: Re: Allow weapons cycling via mousewheel
Post by: Penguin on May 22, 2011, 11:43:36 AM
I use mouse and WASD. Allowing me to essentially turn my keyboard into a HOTAS for GV'ing would save me a lot of money and trouble.

-Penguin 
Title: Re: Allow weapons cycling via mousewheel
Post by: james on May 22, 2011, 11:49:21 AM
I wanted to use the mousewheel to cycle your ammo type, but your idea is cool too!

-Penguin

Im for the mousewheel penguin.

Gyrene81, go to www.saitek.com (yes there stuff isn't always well made) but look around at some of the latest panels they have that can not be used with this game. That is just the stuff made by that company there are more examples that your wonderous google skills can find on your own. It's a search engine you can use it. Then when you are through with that go to www.hitechcreations.com and find the number to get your account going and play the game again. You know you want to play again or you wouldn't hang around here bumping up your post count every time someone comes in here.  :salute
Title: Re: Allow weapons cycling via mousewheel
Post by: gyrene81 on May 22, 2011, 12:14:11 PM
Im for the mousewheel penguin.

Gyrene81, go to www.saitek.com (yes there stuff isn't always well made) but look around at some of the latest panels they have that can not be used with this game. That is just the stuff made by that company there are more examples that your wonderous google skills can find on your own. It's a search engine you can use it. Then when you are through with that go to www.hitechcreations.com and find the number to get your account going and play the game again. You know you want to play again or you wouldn't hang around here bumping up your post count every time someone comes in here.  :salute
evidently you don't know the difference between "controls" and "instrumentation"...nothing in those "panels" will help you control an aircraft or vehicle any better than a joystick or keyboard. the lack of being able to use modern instrument panels in a world war 2 flight sim when the most appropriate controls are already programmed for availability.

i log enough hours for a person with a career to handle on a daily basis...perhaps you should try finding one.



I use mouse and WASD. Allowing me to essentially turn my keyboard into a HOTAS for GV'ing would save me a lot of money and trouble.

-Penguin
ok, so i have to ask this next...under the keyboard settings it is possible to remap the change ammuntion type key to something closer to the wasd keys. i moved my alternate weapon select to a shift+ selection on the left side so i can keep my hand on the joystick without having to reach across the keyboard...have you considered that?

the reason i'm asking is that i'd rather have the mouse wheel do a zoom in/out on the clipboard map and it may not be possible to have both functions programmed to it.
Title: Re: Allow weapons cycling via mousewheel
Post by: Penguin on May 22, 2011, 12:41:38 PM
evidently you don't know the difference between "controls" and "instrumentation"...nothing in those "panels" will help you control an aircraft or vehicle any better than a joystick or keyboard. the lack of being able to use modern instrument panels in a world war 2 flight sim when the most appropriate controls are already programmed for availability.

i log enough hours for a person with a career to handle on a daily basis...perhaps you should try finding one.


ok, so i have to ask this next...under the keyboard settings it is possible to remap the change ammuntion type key to something closer to the wasd keys. i moved my alternate weapon select to a shift+ selection on the left side so i can keep my hand on the joystick without having to reach across the keyboard...have you considered that?

the reason i'm asking is that i'd rather have the mouse wheel do a zoom in/out on the clipboard map and it may not be possible to have both functions programmed to it.

The mouse cursor is disabled when the clipboard is not up, so it shouldn't (I can't say that it won't) matter.  Having the mousewheel cycle your ammo type would only be availible when the clipboard is down.  As for the remap, I want to keep my fingers on my controls, not hunting for that one key that I need (my keyboard slides out from under my desk).

-Penguin
Title: Re: Allow weapons cycling via mousewheel
Post by: The Fugitive on May 22, 2011, 12:51:15 PM
-1 My hands are on my stick and throttle most of the time. As it is I don't bother using the mouse wheel while in GVs to adjust  the calibration. The less stuff I have to reach around my controls to use the mouse for the better off I am.
Title: Re: Allow weapons cycling via mousewheel
Post by: gyrene81 on May 22, 2011, 01:08:18 PM
The mouse cursor is disabled when the clipboard is not up, so it shouldn't (I can't say that it won't) matter.  Having the mousewheel cycle your ammo type would only be availible when the clipboard is down.  As for the remap, I want to keep my fingers on my controls, not hunting for that one key that I need (my keyboard slides out from under my desk).

-Penguin
you're right handed right? assuming you're maneuvering the vehicle, the only 2 keys you would be in constant contact with are the a and d keys...if you look at the placement of your fingers, at any point in time you could have your thumb and middle finger inactive and a "natural" key combination would be ctrl+ (either 2, q, w or e). take a look and check out the current key mappings...could be something that wouldn't be bad to remap.
Title: Re: Allow weapons cycling via mousewheel
Post by: james on May 22, 2011, 01:30:24 PM
(http://i62.photobucket.com/albums/h113/rcmtdriver/Switchboard.jpg)
I took a switch panel and modified it for the game. It is alot better than using a keyboard. I have a mouse wheel on my x65 and it doesn't work in the game even if I use a macro. I wish I could use a mouse wheel as well to scroll through the weapons to make switching faster in a plane or on the ground. I was going to get a new keyboard with the macro settings and screen with the extra buttons to control things like flaps and weapons. Saw they wouldn't work due to some directx thing.  This is the technology we do need the game to keep up with. It's the stuff that gets bought and sold and upgraded to all the time.

evidently you don't know the difference between "controls" and "instrumentation"...nothing in those "panels" will help you control an aircraft or vehicle any better than a joystick or keyboard. the lack of being able to use modern instrument panels in a world war 2 flight sim when the most appropriate controls are already programmed for availability.
i log enough hours for a person with a career to handle on a daily basis...perhaps you should try finding one.
Yes, in WWII there were no different panels and digital kind of things. I was simply giving an example of what is out there. There are other things besides a keyboard and mouse to use in this game. You may not be into using that stuff which is fine but others do.  I have a career by the way, i'll be retiring from it in 6 years and I can't wait.


Title: Re: Allow weapons cycling via mousewheel
Post by: Penguin on May 22, 2011, 03:14:58 PM
You can't wait to retire?  Is that because retirement is so good or that your career is so bad? I'm confused. :confused:

-Penguin
Title: Re: Allow weapons cycling via mousewheel
Post by: james on May 22, 2011, 03:26:03 PM
You can't wait to retire?  Is that because retirement is so good or that your career is so bad? I'm confused. :confused:

-Penguin

Looking forward to a change of pace and more off roading.
Title: Re: Allow weapons cycling via mousewheel
Post by: Penguin on May 22, 2011, 03:29:47 PM
Ah, I hope you enjoy retirement, then!

-Penguin
Title: Re: Allow weapons cycling via mousewheel
Post by: Blagard on May 22, 2011, 04:34:28 PM
I would want the mouse wheel for zoom on the clipboard map before considering this option.

Sorry, I would not support weapon select on it if it meant I could not have the clipboard zoom first.
Title: Re: Allow weapons cycling via mousewheel
Post by: Volron on May 22, 2011, 06:13:03 PM
So what is wrong with having the option of either mapping the mouse wheel to zoom OR to switch ords?  Best of both worlds. :aok  Those who want the wheel to switch ords, you got it!  Those who want the wheel to zoom, no problemo!  Those who don't give a spit/use a different control setup, meh.  Not like it would bother you one way or the other. :D
Title: Re: Allow weapons cycling via mousewheel
Post by: gyrene81 on May 22, 2011, 06:31:41 PM
So what is wrong with having the option of either mapping the mouse wheel to zoom OR to switch ords?  Best of both worlds. :aok  Those who want the wheel to switch ords, you got it!  Those who want the wheel to zoom, no problemo!  Those who don't give a spit/use a different control setup, meh.  Not like it would bother you one way or the other. :D
what makes you think it would be possible...look real close at what can be mapped to the mouse wheel now, then ask yourself if more alternatives were possible and it was as easy as you think, why hasn't it been done already?
Title: Re: Allow weapons cycling via mousewheel
Post by: Penguin on May 22, 2011, 06:45:06 PM
Like I've said before, it would switch modes once the clipboard is up.

-Penguin
Title: Re: Allow weapons cycling via mousewheel
Post by: Blagard on May 22, 2011, 08:01:06 PM
Now that you have implemented the new commander style GVing, I'd like to allow the scrolling of the mousewheel to change the ammuntion loaded into the chamber.  I'd like to have control in GVs be like an FPS, LMB to shoot, RMB to zoom (if availible), and scrolling to cycle ammunition types.  It would make fighting just that much less of a hassle and improved gameplay considerably.

At the moment the weapon select is a single key press to cycle through what is a very short list of ammo types. You can already assign the weapon select to a mouse button (if you have a mouse with more than the most basic buttons). While the map zoom requires two buttons "in/out". Again you can map these to mouse buttons. Between the two and so far as AH is concerned I think zooming in and out with the wheel is much more intuitive and at the same time would free up more mouse buttons.

I would gues that Penguin, as an avid mouse user, has invested in a gaming mouse in much the same way as avid stick users buy multi button stick and throttle set ups to do what they want?

Having said that, if it were possible to add the option of weapon select when the clipboard is down, then fine, just so long as I have my map zoom  ;)
Title: Re: Allow weapons cycling via mousewheel
Post by: Penguin on May 23, 2011, 09:08:52 AM
Nope, I'm not an avid mouse or avid joystick user.  My mouse has two-buttons and a tactile stop scrollwheel (you know, the one that clicks as you use it).  My joystick is at least ten years old with a broken and jagged throttle and a slightly rightward lean in the spring that can cause my tank sights to move even with my hands off the stick.

If I may continue my whine, I have small hands and it's hard to reach the hat switch and alternate fire buttons. My keyboard rolls out from under the table, and to use my rudder pedals I have to roll it in, making hunting for that key tough with only one hand.  I can touch type, but trying to move, shoot, and switch positions makes it nearly impossible to switch ammo types in the heat of the moment.

-Penguin
Title: Re: Allow weapons cycling via mousewheel
Post by: The Fugitive on May 23, 2011, 10:09:49 AM
So instead of you upgrading you stick or mouse to allow you to program the functions to them (so you don't have to hunt for the keys) like the rest of us have. You would rather see HTC add more programming on there end and have every one else have to learn a new setup.

Sounds a little selfish to me.   
Title: Re: Allow weapons cycling via mousewheel
Post by: Blagard on May 23, 2011, 10:21:00 AM
Penguin,

If you have trouble with the keyboard layout and finding some keys in a hurry, you might want to think about swapping some of the keys around in keymapping.  e.g. swap the functions of the "backspace" key and the "x" key. ( I have not checked that example in any detail, just used it to flag up the principle)

There is nothing wrong in using basic kit, but you do need to think about ways to get the best out of it.

I was not thinking you were whining - You have a right to an opinion as much as anyone else here, likewise to wish for whatever you want. Unfortunately so far as the mousewheel goes, I support an idea that is different to yours and I am happy to debate the pros and cons.
Title: Re: Allow weapons cycling via mousewheel
Post by: DemonFox on May 24, 2011, 06:01:14 AM
Also I'm kinds surprised no ones said this yet.  The mouse wheel being used! HELLO the new tanks have adjustable sights with mouse wheel.
Title: Re: Allow weapons cycling via mousewheel
Post by: Blagard on May 24, 2011, 09:56:57 AM
Also I'm kinds surprised no ones said this yet.  The mouse wheel being used! HELLO the new tanks have adjustable sights with mouse wheel.

Hmm.... just tried the range dial using the wheelmouse. I have a tactile mouse wheel (clicks as you roll it). I get finer control using the keys, but it was nice to know that this new GV feature can me mapped to mousewheel I think it is called range sight in the mousewheel axis list
Title: Re: Allow weapons cycling via mousewheel
Post by: hitech on May 24, 2011, 10:57:56 AM
Hmm.... just tried the range dial using the wheelmouse. I have a tactile mouse wheel (clicks as you roll it). I get finer control using the keys, but it was nice to know that this new GV feature can me mapped to mousewheel I think it is called range sight in the mousewheel axis list

Also mapping it to the throttle in mode 2 works very well.

HiTech
Title: Re: Allow weapons cycling via mousewheel
Post by: Tyrannis on May 24, 2011, 11:26:10 AM
I'd rather have the mouse wheel used to control flaps for mouse flyers personally.
Title: Re: Allow weapons cycling via mousewheel
Post by: Blagard on May 24, 2011, 12:02:28 PM
Also mapping it to the throttle in mode 2 works very well.

HiTech

HiTech
I can see wheelmouse for throttle working in aircraft mode 1.

In GV/Boat mode 2, I could not get "throttle1" to do anything. I tried mapping my CH throttle, I tried mapping the Mousewheel  (only mapped one device at a time in Mode 2) Nothing happened when I tried a Tiger Tank,

I was wondering if the mousewheel was intended to act as W and S - I have remapped those keys on mine, could that be the reason?
Title: Re: Allow weapons cycling via mousewheel
Post by: colmbo on May 24, 2011, 12:04:08 PM
Dear HTC,

Now that you have implemented the new commander style GVing, I'd like to allow the scrolling of the mousewheel to change the ammuntion loaded into the chamber.  I'd like to have control in GVs be like an FPS, LMB to shoot, RMB to zoom (if availible), and scrolling to cycle ammunition types.  It would make fighting just that much less of a hassle and improved gameplay considerably.



No offense meant, but if you want a FPS you should play and FPS.  This is at least a quasi-simulation -- there should be some degree of "hassle" to using the system.  Having some "hassle" rewards those who practice and become proficient.

Title: Re: Allow weapons cycling via mousewheel
Post by: Penguin on May 24, 2011, 12:13:09 PM
That makes no sense at all, AHII is a game and it's meant for fun.  Adding hassle to what should be a simple, fluid motion does nothing to increase immersion and decreases fun.

-Penguin
Title: Re: Allow weapons cycling via mousewheel
Post by: The Fugitive on May 24, 2011, 01:23:09 PM
If I have to reach for my mouse, it decreases my fun!  :)
Title: Re: Allow weapons cycling via mousewheel
Post by: AWwrgwy on May 24, 2011, 01:45:32 PM
HiTech
I can see wheelmouse for throttle working in aircraft mode 1.

In GV/Boat mode 2, I could not get "throttle1" to do anything. I tried mapping my CH throttle, I tried mapping the Mousewheel  (only mapped one device at a time in Mode 2) Nothing happened when I tried a Tiger Tank,

I was wondering if the mousewheel was intended to act as W and S - I have remapped those keys on mine, could that be the reason?

I believe he meant mapping the range dial for gv gunsights so equipped to the throttle. C and V on the keyboard.



wrongway
Title: Re: Allow weapons cycling via mousewheel
Post by: Blagard on May 24, 2011, 02:08:27 PM
I believe he meant mapping the range dial for gv gunsights so equipped to the throttle. C and V on the keyboard.
wrongway

 :confused: Oh yeah!   :bhead


I have now tested that! - Its OK. I think I will leave it that way and give it a try on line
Title: Re: Allow weapons cycling via mousewheel
Post by: Penguin on May 24, 2011, 04:56:42 PM
If I have to reach for my mouse, it decreases my fun!  :)

It's remappable. :)

-Penguin
Title: Re: Allow weapons cycling via mousewheel
Post by: Ack-Ack on May 26, 2011, 11:24:15 AM
Dear HTC,

Now that you have implemented the new commander style GVing, I'd like to allow the scrolling of the mousewheel to change the ammuntion loaded into the chamber.  I'd like to have control in GVs be like an FPS, LMB to shoot, RMB to zoom (if availible), and scrolling to cycle ammunition types.  It would make fighting just that much less of a hassle and improved gameplay considerably.

To elaborate on the mousewheel wish, each 'click' of the mousewheel would default to counting as one press of the backspace key.  This could be set by the player to adjust its sensitivity.  Players with hyperscroll mice would use the sensitivity features just like joysticks.

-Penguin

I agree with gyrene.  It's pointless and a waste of the resources (no matter how meager) because you can program the Backspace command to your joystick to allow function of using a button to cycle through your ordnance.  Depending on your mouse, you can even program the Backspace key to a mouse button or even the scroll wheel to achieve the same thing.

ack-ack