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General Forums => Aces High General Discussion => Topic started by: LThunderpocket on May 22, 2011, 03:48:10 PM

Title: rook/nit alliance
Post by: LThunderpocket on May 22, 2011, 03:48:10 PM
its official,it takes 2 countries to put bishops on the defence
Title: Re: rook/nit alliance
Post by: Karnak on May 22, 2011, 03:52:07 PM
I thought it was the rook/bish alliance.  Or was that bish/knit alliance?  Hard to keep them straight after all these years.

One thing I do remember from back when country vs country stats were reported is that the rooks always had the highest K/D ratio against the bish and knits and the bish always had the lowest K/D ratio.
Title: Re: rook/nit alliance
Post by: LThunderpocket on May 22, 2011, 03:54:03 PM
I thought it was the rook/bish alliance.  Or was that bish/knit alliance?  Hard to keep them straight after all these years.

One thing I do remember from back when country vs country stats were reported is that the rooks always had the highest K/D ratio against the bish and knits and the bish always had the lowest K/D ratio.

the last week or so.theres been almost 0 rook vs nit conflict.just mission after mission of rooks and nit after us.today i finaly saw 1 base flashing on the rook/nit front.
Title: Re: rook/nit alliance
Post by: Karnak on May 22, 2011, 03:56:27 PM
the last week or so.theres been almost 0 rook vs nit conflict.just mission after mission of rooks and nit after us.today i finaly saw 1 base flashing on the rook/nit front.
My point was that I have seen these same claims over and over and in all possible combinations over the years here.  I am sure there the ganging does happen, but there is no coordination to it and it will end as spontaneously as it began, only for the complaint to surface again in another combination.
Title: Re: rook/nit alliance
Post by: waystin2 on May 22, 2011, 03:57:14 PM
(http://www.urshirts.com/images/paranoid_big.jpg)
Title: Re: rook/nit alliance
Post by: MachFly on May 22, 2011, 03:57:33 PM
its official,it takes 2 countries to put bishops on the defence

You did not know?    :O
Title: Re: rook/nit alliance
Post by: Lusche on May 22, 2011, 04:04:01 PM
the last week or so.theres been almost 0 rook vs nit conflict.just mission after mission of rooks and nit after us.today i finaly saw 1 base flashing on the rook/nit front.

This is absolutely incorrect. I was Bish during the last few days. Sometimes we were ganged sometimes not. But the usual whiners do notice the ganging only when it's against them, not when they are part of it.
Heck, yesterday I saw the country chat fill up repeatedly with "they never fight each other" all while there were huge Knight-Rook battles and Knights took several Rook bases   :rolleyes:


If you fly for all teams on a regular base, you will read the very same complaint on each country channel...
Title: Re: rook/nit alliance
Post by: Lusche on May 22, 2011, 04:07:30 PM
One thing I do remember from back when country vs country stats were reported is that the rooks always had the highest K/D ratio against the bish and knits and the bish always had the lowest K/D ratio.

And after that was pointed  out, the stats were taken away....   :noid


 :D
Title: Re: rook/nit alliance
Post by: ink on May 22, 2011, 04:07:40 PM
This is absolutely incorrect. I was Bish during the last few days. Sometimes we were ganged sometimes not. But the usual whiners do notice the ganging only when it's against them, not when they are part of it.
Heck, yesterday I saw the country chat fill up repeatedly with "they never fight each other" all while there were huge Knight-Rook battles and Knights took several Rook bases   :rolleyes:


If you fly for all teams on a regular base, you will read the very same complaint on each country channel...


lol exactly what I was gonna say...well not exactly but damn close  :aok
Title: Re: rook/nit alliance
Post by: usvi on May 22, 2011, 04:14:14 PM
its official,it takes 2 countries to put bishops on the defence
(http://angryrunner.files.wordpress.com/2011/03/awesome.jpg)
Title: Re: rook/nit alliance
Post by: crazyivan on May 22, 2011, 04:30:38 PM
Bishes never learn! :devil

Rook/knit alliance QUAH!  I pissed all over that memo. Nutz :banana:
Title: Re: rook/nit alliance
Post by: The Fugitive on May 22, 2011, 04:33:59 PM
the last week or so.theres been almost 0 rook vs nit conflict.just mission after mission of rooks and nit after us.today i finaly saw 1 base flashing on the rook/nit front.

I helped capture 3 knit fields yesterday as a rook. Either that or they put something else in my beer this week  :devil
Title: Re: rook/nit alliance
Post by: icepac on May 22, 2011, 04:44:30 PM
I still dream of trooping a rook field that was closed by the bishops and claiming it for the knights.

I've come close a few times.
Title: Re: rook/nit alliance
Post by: ROX on May 22, 2011, 04:45:35 PM
Good LORD, can you be more generically lacking in details?

What arena?
What day?
What time of day?  Pre-daily map change?  Post-daily map change?  
USA Prime-Time?  EU Prime-Time?  OZ-Prime Time?

I'm a rook and the personal observation I have is there is no such rook-nit alliance whatsoever USA Prime-Time, Blue Arena...we're getting clobbered by everybody.

In LW Blue (last few weeks) USA Prime-Time...a few evenings are a Bish/Nit Rainbow Love Alliance while both gang the rooks...but that's ONLY during USA Prime-Time and say 2-3 evenings a week--usually THU-FRI-SAT'days.

Title: Re: rook/nit alliance
Post by: oTRALFZo on May 22, 2011, 05:58:07 PM
Isnt ArmChairThundrPocket a Vguy? If he is..I do smell a bit of irony in this thread. Nope..I let one loose :uhoh
Title: Re: rook/nit alliance
Post by: SmokinLoon on May 22, 2011, 06:11:28 PM
Next week the alliance goes back to btsh/nit.

... as the world turns...      :bhead
Title: Re: rook/nit alliance
Post by: LThunderpocket on May 22, 2011, 06:14:14 PM
just go into blue or orange and see whats up.
Title: Re: rook/nit alliance
Post by: Lusche on May 22, 2011, 06:22:35 PM
just go into blue or orange and see whats up.

At this very moment, in LW Blue, there is only one very minor action between Rooks & Bishs. Knights have to fight both Rooks and Bish, with Bish (my team) amassing a two sector horde vs one Knight base (A134).

Edit: As I write this words, the only genuine Bish-Rook fight had stopped. Both Bish & Rooks fully turned against Knights. Yup, It's always the Bishops getting ganged....  :rolleyes:

Title: Re: rook/nit alliance
Post by: ozrocker on May 22, 2011, 06:30:11 PM
 :noid



                                                                             <S> Oz
Title: Re: rook/nit alliance
Post by: gyrene81 on May 22, 2011, 06:37:41 PM
hmmm...ltdimbulb...didn't realize there was a whiner's club in the marine corps, must be something new...

let's hear it for the rooknibish alliance!!!
Title: Re: rook/nit alliance
Post by: MaSonZ on May 22, 2011, 06:51:16 PM
if thunderpocket is avTARD.he has no room for speaking of getting ganged. as for being bish and getting ganged by rook/nit...it feels the same as a nit or rook. the other two teams are ganging. build a bridge and get over it.
Title: Re: rook/nit alliance
Post by: Wildcat1 on May 22, 2011, 07:15:37 PM
there's a rook/knit alliance?

if so, the 20+ nits and us 20+ rooks must have missed the memo at A7 today...
Title: Re: rook/nit alliance
Post by: BowHTR on May 22, 2011, 07:30:55 PM
if thunderpocket is avTARD.he has no room for speaking of getting ganged. as for being bish and getting ganged by rook/nit...it feels the same as a nit or rook. the other two teams are ganging. build a bridge and get over it.

thunderpockey isnt a V that i know of
Title: Re: rook/nit alliance
Post by: Vadjan-Sama on May 22, 2011, 08:16:55 PM
its official,it takes 2 countries to put bishops on the defence

Well.. duhh, of course is the only way we have to stop the squeaker horde... numbers vs numbers  :noid



someone call the waaaaaaaaaambulance
Title: Re: rook/nit alliance
Post by: Vadjan-Sama on May 22, 2011, 08:20:04 PM
double post :/
Title: Re: rook/nit alliance
Post by: vNUCKS on May 23, 2011, 04:50:08 AM
From what I've seen in the game, we all get our turn in the barrel, and today when I was on it did seem as if it was our (the Bishops) turn.  Despite the pounding we took, I had a great time, as it was never hard to find a fight.  The Knights were definitely playing their "A", and I look forward to more of it (as well as their turn in the barrel).
Title: Re: rook/nit alliance
Post by: fbWldcat on May 23, 2011, 06:22:18 AM
Yeah, it just depends on who decides to attack who.

Although, the alliance has helped with those nasty 40+ man hordes.  :devil
Title: Re: rook/nit alliance
Post by: Noir on May 23, 2011, 06:29:34 AM
It would be funny to see which country shoots the most goons and M3's down.
Title: Re: rook/nit alliance
Post by: coombz on May 23, 2011, 06:32:44 AM
since moving to Knights at the start of this tour it just seems like the Bishops are a bit more likely than Rooks to up a decent number of planes and have a fight, and personally I head to wherever the fights are...

could just be perceptual bias, or that Bishops commonly have greater numbers I guess.
Title: Re: rook/nit alliance
Post by: LThunderpocket on May 23, 2011, 06:35:10 AM
hmmm...ltdimbulb...didn't realize there was a whiner's club in the marine corps, must be something new...

let's hear it for the rooknibish alliance!!!

im not whining.just stating what most of the country thinks
Title: Re: rook/nit alliance
Post by: guncrasher on May 23, 2011, 06:40:22 AM
the last week or so.theres been almost 0 rook vs nit conflict.just mission after mission of rooks and nit after us.today i finaly saw 1 base flashing on the rook/nit front.

we won the war twice today.  so somehow we were able to capture rook bases without fighting?  and as of 5 am there'a battle with the rooks that has been going on for about 2 hours.

semp
Title: Re: rook/nit alliance
Post by: 321BAR on May 23, 2011, 06:53:49 AM
im not whining.just stating what most of the country thinks
no not really....
Title: Re: rook/nit alliance
Post by: 4deck on May 23, 2011, 07:41:50 AM
 :huh
Title: Re: rook/nit alliance
Post by: Butcher on May 23, 2011, 08:20:14 AM
The Hording is why I am glad we have two arenas, last night bish/rooks did not have a single con over their sectors in the Blue Arena. What makes it even more timid is the amount of NOE missions the bishops are willing to use to flatten a base during a horde to take it.

Granted in the Orange arena, rooks actually put up a nice furball, only thing Bish put up was a 262 that augered trying to Ho a C47.
Title: Re: rook/nit alliance
Post by: JUGgler on May 23, 2011, 09:33:57 AM
The Hording is why I am glad we have two arenas,



The hording is everywhere. There is no need for "base taking" to generate a horde. In TT where "good" furballing and fights are sadly a thing of the past. Yesterday was no different, even though there were "few" in TT those "few" played toward the lowest standard dragging the quality of gaming into the abyss of lame!

The "quality" of play in this game has dropped significantly in the past year.

It is obvious the "many" who thrive on "name in lights" are dragging the quality to new lows. It is sad as this really is a quality product. I'm afraid it will lose it's niche', it's charm and attraction for many cause There are "few" who treat it as it once was treated   :(



JUGgler
Title: Re: rook/nit alliance
Post by: Lusche on May 23, 2011, 09:41:11 AM
The "quality" of play in this game has dropped significantly in the past year

And you come to this conclusion why?

"Hording" has always been part of the game. In fact, it was much more severe on a country level for many years, before we got the change in war victory criteria from "beat one country into submission" to "get bases from both other countries". It's much less these days..
Players looking for their name's in lights instead of "putting up a good fight" (whatever that means)? Has always been there.
When I joined AH  I was told "nobody wan't to fight anymore, it's all just landgrabbing, spawncamping and HO&run". That was 6 years ago ;)

But what I see a lot is players that do not note that their own standards, by which they measure, rise over the time while they are improving their own gameplay.


Title: Re: rook/nit alliance
Post by: JUGgler on May 23, 2011, 09:47:43 AM
And you come to this conclusion why?

"Hording" has always been part of the game. In fact, it was much more severe on a country level for many years, before we got the change in war victory criteria from "beat one country into submission" to "get bases from both other countries". It's much less these days..
Players looking for their name's in lights instead of "putting up a good fight" (whatever that means)? Has always been there.
When I joined AH  I was told "nobody wan't to fight anymore, it's all just landgrabbing, spawncamping and HO&run". That was 6 years ago ;)

But what I see a lot is players that do not note that their own standards, by which they measure, rise over the time while they are improving their own gameplay.





This a true enough statement. Since I don't play to the lowest standard, and do not horde I think I can define whether said hording is getting worse or not, at least for my gaming experience of which I'm entirely entitled to an opinion on  :aok



JUGgler
Title: Re: rook/nit alliance
Post by: The Fugitive on May 23, 2011, 09:56:13 AM
Lusche, I can see what your saying, and yes I agree we have always had these problems, but I agree that it "seems" to be getting worst.

I have been here 10 years and I can't remember it being this hard to find a fight, never mind a good old time furball.

Today's player is looking for the quick smash and grab, heaven forbid they have to work for it. Whether its a dogfight or a base capture 90% of the players don't want to spend any time at it. Blast in with guns blazing, re-up and do it again.

That's why there is no defense for the horde. Even if half a dozen defenders scramble they are down relatively quick and so are the FH. By the time you get back there from the next base they have capture and moved on.

It's rare to find fights that aren't at least 2 to 1. Skill level of most players are low, even from those that have been here for more than a year.

I flew for about 6 hours Saturday evening and spend half that time either chasing runners, or circling of large numbers of enemy just waiting for me to drop into them with out enough E to get away from the gang.
Title: Re: rook/nit alliance
Post by: Lusche on May 23, 2011, 10:05:06 AM
I have been here 10 years and I can't remember it being this hard to find a fight, never mind a good old time furball.

(...)
I flew for about 6 hours Saturday evening and spend half that time either chasing runners, or circling of large numbers of enemy just waiting for me to drop into them with out enough E to get away from the gang.



I can comment only on past 6 years. ;)

Oh, I had some trouble finding battles (though probably looking for something slightly different than you are) or classic furballs during peak arena times too. But part of the reason for this was the significantly lower number of players online on a large map. Player behavior is not no small part result of the conditions of the battlefied. We could witness this for a long time before the introduction of the offpeak arena, when gameplay was much different during the late night (=my daytime) than during US times, just because of so few players and such a large map.


Added:  After looking at some numbers, I really think the difference in general gameplay was much greater between 10 and 6 years ago, as compared to between 6 years ago and today
Title: Re: rook/nit alliance
Post by: icepac on May 23, 2011, 10:07:36 AM
There's a dot over your HQ.

Careful what you send up.
Title: Re: rook/nit alliance
Post by: Butcher on May 23, 2011, 10:16:42 AM
Lusche, I can see what your saying, and yes I agree we have always had these problems, but I agree that it "seems" to be getting worst.

I have been here 10 years and I can't remember it being this hard to find a fight, never mind a good old time furball.

Today's player is looking for the quick smash and grab, heaven forbid they have to work for it. Whether its a dogfight or a base capture 90% of the players don't want to spend any time at it. Blast in with guns blazing, re-up and do it again.

That's why there is no defense for the horde. Even if half a dozen defenders scramble they are down relatively quick and so are the FH. By the time you get back there from the next base they have capture and moved on.

It's rare to find fights that aren't at least 2 to 1. Skill level of most players are low, even from those that have been here for more than a year.

I flew for about 6 hours Saturday evening and spend half that time either chasing runners, or circling of large numbers of enemy just waiting for me to drop into them with out enough E to get away from the gang.

Sunday night pretty much summed up how the game is going in terms of "standards", for example the Blue arena where Rooks/Bishops didn't have a fight going. Meanwhile there was the Bishop V-2 rocket mission, they up 30 or so and head NOE then climb at the last second to lawn dart into every hanger shutting a base down vs at the most 5 defenders that managed to up?

Seriously if your going to spend $15 doing this thats cool, but there are other games like world of warcraft that may suit your "skills" better.

I can't say all is bad, Orange arena had one of the best furballs between Rook/Knits and for hours the numbers were pretty evened out.

Title: Re: rook/nit alliance
Post by: 68ZooM on May 23, 2011, 10:26:15 AM
darn i forgot to play this weekend (other than the scenario)  i just find myself playing this game less now,the scenarios take up most of my time when i play the game. even clubbing the Vtards has gotten old and boring, something about fish in a barrel loses its allure after awhile, JUGger has a Point the game play is changing and not for the better
Title: Re: rook/nit alliance
Post by: The Fugitive on May 23, 2011, 10:28:23 AM
I'm sure the numbers have an impact on game play these days, but I thinks it still more on the players.

I read in another thread about "other targets", and someone agreed and said it was boring capturing bases. Yes I'm sure it is very boring to run in with the same 30 guys to flatten a base for capture.

Some day the game will again swing around to a strategic type war/game. Hopefully I'll still be here.
Title: Re: rook/nit alliance
Post by: Lusche on May 23, 2011, 10:31:46 AM
darn i forgot to play this weekend (other than the scenario)  i just find myself playing this game less now,the scenarios take up most of my time when i play the game. even clubbing the Vtards has gotten old and boring, something about fish in a barrel loses its allure after awhile, JUGger has a Point the game play is changing and not for the better


I read a lot of statements like this even years ago. Because this is typical of almost any player who has been playing this game for years. At some point almost everybody faces the "being there done that". Things that had been exciting years ago are now boring, but not because they changed - the player itself has. And going from a full MA player to one dedicated mostly  to the SEA is also a very typical evolution, but also not a new thing.
Title: Re: rook/nit alliance
Post by: Lusche on May 23, 2011, 10:39:42 AM
I'm sure the numbers have an impact on game play these days, but I thinks it still more on the players.

I read in another thread about "other targets", and someone agreed and said it was boring capturing bases. Yes I'm sure it is very boring to run in with the same 30 guys to flatten a base for capture.

Some day the game will again swing around to a strategic type war/game. Hopefully I'll still be here.


Actually I'm not completely disagreeing. There are some changes in new player's backgrounds and motivations for playing this game, but the results are more subtle. The percentage of players looking just for another game compared to those coming here for their genuine love of WW2 aviation will undoubtly rise.

And as much as I do like the almost unlimited freedom of sandbox MA gameplay for myself, I'm sometimes wondering if the future for the game does indeed lie in a more *gasp* structured, strategic arena  :headscratch:



Oh, and another statistical tidbit on base captures: For many years, we had between 25 and 30 played manhours and about 90 to 120 deaths for each base capture in the LWMA. Today it's about 50 hours and 200 deaths!  You do have to fight more to get a base. :)
Title: Re: rook/nit alliance
Post by: JUGgler on May 23, 2011, 11:00:18 AM

Actually I'm not completely disagreeing. There are some changes in new player's backgrounds and motivations for playing this game, but the results are more subtle. The percentage of players looking just for another game compared to those coming here for their genuine love of WW2 aviation will undoubtly rise.

And as much as I do like the almost unlimited freedom of sandbox MA gameplay for myself, I'm sometimes wondering if the future for the game does indeed lie in a more *gasp* structured, strategic arena  :headscratch:



Oh, and another statistical tidbit on base captures: For many years, we had between 25 and 30 played manhours and about 90 to 120 deaths for each base capture in the LWMA. Today it's about 50 hours and 200 deaths!  You do have to fight more to get a base. :)

How can you be sure it's 'fighting more"? It could just as easily be the ability level being much lower has created "a barrel of fish" to steal a phrase, which requires a higher # of attackers. More fish in a barrel does not constitute "HIGHER QUALITY" play  :aok

Anyway my comments are not about base taking, I actually think base takers add dimension and goals to the game. But then what? Rinse and repeat somewhere else? Base takers also do not account for the tremendous decline in quality furballing. The furball has also suffered the fate of the base taking strategy. Bring more squadies to the furball hording as much as you can, HOing as much as you can, as quickly as you can to get your  ame in lights<-- this is the ever creeping death of quality.


I actually think removing the system messages for kills and who you killed would go very far to bringing the quality back. At the minimum it would sift out the chaf  ;)



JUGgler
Title: Re: rook/nit alliance
Post by: Lusche on May 23, 2011, 11:08:41 AM
How can you be sure it's 'fighting more"? It could just as easily be the ability level being much lower has created "a barrel of fish" to steal a phrase, which requires a higher # of attackers. More fish in a barrel does not constitute "HIGHER QUALITY" play  :aok


You are mixing two things, quantity and "quality". A fight is simply hostile interaction between players, with (usually) going down in the end. And yes, I can say there is more fighting, because the number of kills per capture is significantly higher, and the number of base captures per player is significantly lower. So yes, there is more fight happening for each base, and there much less sneaking of bases happening today than in the past 4-5 years. That's a result how bigger towns and removal of a second arena during daytime

The "quality" is just a very ambiguous tag that eludes any clear definition, and can hardly be proven or disproven in any way.

Title: Re: rook/nit alliance
Post by: JUGgler on May 23, 2011, 11:24:08 AM

You are mixing two things, quantity and "quality". A fight is simply hostile interaction between players, with (usually) going down in the end. And yes, I can say there is more fighting, because the number of kills per capture is significantly higher, and the number of base captures per player is significantly lower. So yes, there is more fight happening for each base, and there much less sneaking of bases happening today than in the past 4-5 years. That's a result how bigger towns and removal of a second arena during daytime

The "quality" is just a very ambiguous tag that eludes any clear definition, and can hardly be proven or disproven in any way.




Well I'm not interested in arguing with you snail, but I would say anyone who has been around for some time knows what "quality" game interaction is, and I will add that for most of these folks the "quality" measured if only in ones own thoughts is the same, or very similar  :aok

 :salute   :cheers:




JUGgler
Title: Re: rook/nit alliance
Post by: The Fugitive on May 23, 2011, 11:29:25 AM
I wouldn't say there is more fighting for a base, I would say there is more killing. There is a difference.

5 guys swooping back and forth clubing 30 baby seals doesn't constitute more "fighting". That's where the "quality" of the fights comes in. Sure I can club baby seals, but where's the fun in that.
Title: Re: rook/nit alliance
Post by: coombz on May 23, 2011, 11:32:20 AM


The hording is everywhere. There is no need for "base taking" to generate a horde. In TT where "good" furballing and fights are sadly a thing of the past. Yesterday was no different, even though there were "few" in TT those "few" played toward the lowest standard dragging the quality of gaming into the abyss of lame!



translation -

"Last night in Tanktown i was killed over and over and over. I had a good whine about it on 200, and everyone predicted that I would soon whine about it on the BBS. I wouldn't want to disappoint anyone so here it is..."

  :neener:

I got killed over and over in TT last night myself :D      :salute  Soulyss, Banshee5, Sidious and everyone else who was handing me my  :ahand
Title: Re: rook/nit alliance
Post by: Lusche on May 23, 2011, 11:33:36 AM
I wouldn't say there is more fighting for a base, I would say there is more killing. There is a difference.

5 guys swooping back and forth clubing 30 baby seals doesn't constitute more "fighting".


Wouldn't that result in a change of kill distribution among the population, ie: a smaller number of players getting a higher share of the kills?
Title: Re: rook/nit alliance
Post by: RoGenT on May 23, 2011, 11:41:45 AM
I think every country is going to feel this way no matter what your logo is going to be. The rooks and knights have one thing in common though; we like to shoot down vtards  :aok
Title: Re: rook/nit alliance
Post by: The Fugitive on May 23, 2011, 11:42:16 AM
I don't see why. All sides horde, all sides have small defensive forces, and all defensive forces get tired of dieing to the horde so I would think the players rotate in and out of that defensive group pretty quickly spreading the numbers out.

The point is, it's still not a fight. See vNUKS film posted in that other thread. Yes there was gun fire, planes in the air, and one guy got shot down, but it still wasn't a fight.
Title: Re: rook/nit alliance
Post by: IrishOne on May 23, 2011, 11:54:02 AM
translation -

"Last night in Tanktown i was killed over and over and over. I had a good whine about it on 200, and everyone predicted that I would soon whine about it on the BBS. I wouldn't want to disappoint anyone so here it is..."

 


don't be a tard.   if you don't know what the man is really talking about, don't comment on it.   it's pretty clear you have no freaking clue.


what he is trying to say is this:  of course it takes more player deaths to take a base now, because the average skill of the player base has gone waaaay down.  i see no confusion of quality and quantity.  it takes a larger quantity to capture a base because the overall quality of the individual pilot is in decline.  the lemmings are interested in nothing more than instant gratification, i.e. throwing themselves at a base en masse until it's overrun, no matter how many times you die.   funny thing is, these are the same players who refuse to fight you because *gasp!* they might die.   :headscratch:       there are those who know EXACTLY what Jug is referring to when he speaks of quality, even if it can't be put into exact words. 
Title: Re: rook/nit alliance
Post by: Lusche on May 23, 2011, 12:00:08 PM
don't be a tard.   if you don't know what the man is really talking about, don't comment on it.   it's pretty clear you have no freaking clue.


what he is trying to say is this:  of course it takes more player deaths to take a base now, because the average skill of the player base has gone waaaay down.  


So the average skill level stayed the same for years and all of a sudden, from one tour to the next is suddenly dropped like a stone?  :huh

I don't think you can deny changed town layouts and the introduction of a small offpeak arena at the same time having something to do with that ;)

Title: Re: rook/nit alliance
Post by: 68ZooM on May 23, 2011, 12:00:29 PM
Whats long gone is the multiple small fights ALL over the Map, You know when people wasn't afraid of dying or what their score(gasp) was.  Now those have been replaced with massive dar bar versus dar bar, Then you try to start another fight somewhere else on the Map to spread out the fighting and guess what happens? People see another fight and depending on how their doing in the battle will either stay where their at or come to where your at and soon it's massive dar bar versus massive dar bar again. Rinse and repeat most of the time, on occasion you'll find real fun fights where the numbers are low and even
Title: Re: rook/nit alliance
Post by: Butcher on May 23, 2011, 12:16:06 PM
I don't see why. All sides horde, all sides have small defensive forces, and all defensive forces get tired of dieing to the horde so I would think the players rotate in and out of that defensive group pretty quickly spreading the numbers out.

The point is, it's still not a fight. See vNUKS film posted in that other thread. Yes there was gun fire, planes in the air, and one guy got shot down, but it still wasn't a fight.

Goes back to the Quality vs Quantity, Quality pilots enjoy the odds against them knowing it balances itself out, fact any decent pilot can take on 2-3 now a days and come out. However there's a higher trend of "Quantity" to offset the Quality, there's the main reason for the hordes. Its just gotten so bad to the point where Quantity relies on smashing an entire base dead so nobody can up. Nothing against those specific bishops that run missions like this, but in all honesty its brought the game to a pretty low period.

Only once I seen a mission where buffs were escorted and the target didn't matter, and people advertised on 200, thus scrambling fighters to intercept and nice furball brewed out of it.

Don't even see any classic fighter sweeps anymore, its all about loading up 30 planes to the max and lawn darting into hangers to drop a base.
However in the long run its just going to dwindle down, Quality will grow less and less, where Quantity will continue to grow, hopefully the game play doesn't change to much  in the future to offset this.
Title: Re: rook/nit alliance
Post by: coombz on May 23, 2011, 12:19:41 PM
don't be a tard.   if you don't know what the man is really talking about, don't comment on it.   it's pretty clear you have no freaking clue.


what he is trying to say is this:  of course it takes more player deaths to take a base now, because the average skill of the player base has gone waaaay down.  i see no confusion of quality and quantity.  it takes a larger quantity to capture a base because the overall quality of the individual pilot is in decline.  the lemmings are interested in nothing more than instant gratification, i.e. throwing themselves at a base en masse until it's overrun, no matter how many times you die.   funny thing is, these are the same players who refuse to fight you because *gasp!* they might die.   :headscratch:       there are those who know EXACTLY what Jug is referring to when he speaks of quality, even if it can't be put into exact words.  

Well I was in TT last night for a 'few' hours so I did know what he was referring to

I can't argue about the hordes of lemmings...as I am one (though not in the base taking sense)
Title: Re: rook/nit alliance
Post by: 321BAR on May 23, 2011, 12:50:18 PM
ironic... i've flown this game for 7 years under multiple names. I've always found a fight. Never missed one either...
Title: Re: rook/nit alliance
Post by: Bruv119 on May 23, 2011, 12:53:44 PM
ahhh country loyal paranoia   love it.   
Title: Re: rook/nit alliance
Post by: Masherbrum on May 23, 2011, 01:01:22 PM
ahhh country loyal paranoia   love it.   

 :rofl.    Nothing more, nothing less.
Title: Re: rook/nit alliance
Post by: IrishOne on May 23, 2011, 01:23:26 PM

So the average skill level stayed the same for years and all of a sudden, from one tour to the next is suddenly dropped like a stone?  :huh




I in no way, shape, or form said anything like that.   When did I say "from one tour to the next"?   I too have been here for 6 years, and the change has taken time, but as of late i've noticed it becoming more and more defined.   And yes, i'm sure it has *some* to do with the logistical changes, but not all.  Not even close.    Again, this is just my opinion, but please don't take things out of context.   What I typed was clear and legible, with no confusion pertaining to it's meaning.   You seem 100% sure that you are 100% right, so i digress.   It's all good in the hood  :aok
Title: Re: rook/nit alliance
Post by: SlapShot on May 23, 2011, 01:30:15 PM
ahhh country loyal paranoia   love it.  

Even more funnier is the assertion that 2 opposing countries (in this game) could even begin to scratch the surface of an organized alliance is absolutely hilarious.

In-country missions are mostly a fuster cluck and are only successful due to luck or overwhelming numbers so thinking that 2 countries could pull off an organized alliance against the 3rd country ... :rofl ... there was a better chance of the rapture happening on the 21st then a 2 country alliance in AH.
Title: Re: rook/nit alliance
Post by: IrishOne on May 23, 2011, 01:31:17 PM
Even more funnier is the assertion that 2 opposing countries (in this game) could even begin to scratch the surface of an organized alliance is absolutely hilarious.


+1
Title: Re: rook/nit alliance
Post by: Debrody on May 23, 2011, 01:35:38 PM
Ya... laughable... sometimes two countries attack one for a while, but organized action?  ;)
I seen that once in a DA when there were like 16 knits vs 9 bishs n rooks together.
Title: Re: rook/nit alliance
Post by: LCADolby on May 23, 2011, 01:36:34 PM
There's a Rook and knight alliance?!... Oh toejam... Erm.. Will I get a court marshall for shooting down Rooks yesterday??
I must've been off on the day it was signed... wait... erm... erm... I have a sick note from my mum!
I was only shooting down a 'few' of them at a time, honest. There was a 'few' Bishops aswell, I was 'juggling' between shooting them down aswell  :angel:



Title: Re: rook/nit alliance
Post by: Guppy35 on May 23, 2011, 01:39:38 PM
What I want to know is why I'm still having fun in AH after all these years, when so many folks are miserable.

What am I doing wrong?
Title: Re: rook/nit alliance
Post by: Masherbrum on May 23, 2011, 01:41:39 PM
Even more funnier is the assertion that 2 opposing countries (in this game) could even begin to scratch the surface of an organized alliance is absolutely hilarious.

In-country missions are mostly a fuster cluck and are only successful due to luck or overwhelming numbers so thinking that 2 countries could pull off an organized alliance against the 3rd country ... :rofl ... there was a better chance of the rapture happening on the 21st then a 2 country alliance in AH.

Well there was one instance on the old donut map.   Not a single knight/rook friendly fire incident.   But we had a common goal, to get our respective bases in fightertown back.    Other than that, it hasn't happened again.
Title: Re: rook/nit alliance
Post by: SlapShot on May 23, 2011, 01:51:32 PM
Well there was one instance on the old donut map.   Not a single knight/rook friendly fire incident.   But we had a common goal, to get our respective bases in fightertown back.    Other than that, it hasn't happened again.

Yes ... I remember that (and was part of it) and understand the very specific conditions under which the short lived alliance was agreed upon, which is no where near the conditions that the general "alliance" whines are generated from.
Title: Re: rook/nit alliance
Post by: SlapShot on May 23, 2011, 01:53:36 PM
What I want to know is why I'm still having fun in AH after all these years, when so many folks are miserable.

What am I doing wrong?

I suffer the same as you ... I think our main fault for enjoying this game as long as we have is something that I live daily by ... DON'T SWEAT THE SMALL STUFF.
Title: Re: rook/nit alliance
Post by: DH367th on May 23, 2011, 01:58:32 PM
ALL things good or bad till 2012 are masher's fault guppy slappy still havin fun masher's fault the nit/rook alliance organized by masher foy my money masher not taken enough flack  :cheers:
Title: Re: rook/nit alliance
Post by: Masherbrum on May 23, 2011, 02:02:14 PM
Yes ... I remember that (and was part of it) and understand the very specific conditions under which the short lived alliance was agreed upon, which is no where near the conditions that the general "alliance" whines are generated from.

Agree wholeheartedly.   
Title: Re: rook/nit alliance
Post by: IrishOne on May 23, 2011, 02:02:18 PM
What I want to know is why I'm still having fun in AH after all these years, when so many folks are miserable.

What am I doing wrong?


Real Life makes me miserable, not some meaningless game  :aok    

  
Title: Re: rook/nit alliance
Post by: Butcher on May 23, 2011, 02:05:15 PM
ALL things good or bad till 2012 are masher's fault guppy slappy still havin fun masher's fault the nit/rook alliance organized by masher foy my money masher not taken enough flack  :cheers:

I blame you for the Rapture not coming true, now I gotta wait another thousand years of Hordes, Squeakers, Hotards, vTards, ace pilots and squadies shooting each other down.  :bhead  :furious  :D
Title: Re: rook/nit alliance
Post by: Bear76 on May 23, 2011, 02:12:33 PM
Even more funnier is the assertion that 2 opposing countries (in this game) could even begin to scratch the surface of an organized alliance is absolutely hilarious.


 

Ain't that the truth  :lol
Title: Re: rook/nit alliance
Post by: Lusche on May 23, 2011, 02:48:17 PM
I in no way, shape, or form said anything like that.   When did I say "from one tour to the next"?  

You didn't - I did, as I was explaining what happened.
You mentioned a single reason for less base captures:
Quote
of course it takes more player deaths to take a base now, because the average skill of the player base has gone waaaay down.


But that explanation doesn't work because the number of deaths didn't change gradually, but from one tour to the next, directly related to the introduction of new, bigger towns. And this is what I just was explaining  :)
Title: Re: rook/nit alliance
Post by: The Fugitive on May 23, 2011, 03:57:16 PM
You didn't - I did, as I was explaining what happened.
You mentioned a single reason for less base captures:

But that explanation doesn't work because the number of deaths didn't change gradually, but from one tour to the next, directly related to the introduction of new, bigger towns. And this is what I just was explaining  :)

Of course they changed, large groups of players now all of a sudden must take down more buildings over a wider area and survive long enough to do it with their meager skills. Of course you saw an increase in deaths.
Title: Re: rook/nit alliance
Post by: Lusche on May 23, 2011, 04:01:04 PM
Of course they changed, large groups of players now all of a sudden must take down more buildings over a wider area and survive long enough to do it with their meager skills. Of course you saw an increase in deaths.

Yes, but that doesn't show they are less skilled, nor does this effect required them to be less skilled. If you suddenly increase the difficulty, success rate will be lower, no matter the skill level. It would have been similar 2 or 5 years ago. 

Title: Re: rook/nit alliance
Post by: IrishOne on May 23, 2011, 04:01:12 PM
You didn't - I did, as I was explaining what happened.
You mentioned a single reason for less base captures:

But that explanation doesn't work because the number of deaths didn't change gradually, but from one tour to the next, directly related to the introduction of new, bigger towns. And this is what I just was explaining  :)

 :aok :salute
Title: Re: rook/nit alliance
Post by: Lusche on May 23, 2011, 04:03:35 PM
 I wonder if it's time again for a few random charts... just because... ?  :devil
Title: Re: rook/nit alliance
Post by: IrishOne on May 23, 2011, 04:10:31 PM
I wonder if it's time again for a few random charts... just because... ?  :devil

any time is a good time for random charts  :aok
Title: Re: rook/nit alliance
Post by: The Fugitive on May 23, 2011, 04:15:55 PM
Yes, but that doesn't show they are less skilled, nor does this effect required them to be less skilled. If you suddenly increase the difficulty, success rate will be lower, no matter the skill level. It would have been similar 2 or 5 years ago. 



No not at all, skilled players hit what they are aiming for FAR more often than a less skilled player. The size of the town wouldn't have mattered much to skilled players. Todays players count on numbers to make the hits. If you throw 60 1000lbs bombs at a town a few building are going to fall, but will it be enough? Skilled players could do 5 towns with that and still have people holding bombs looking for targets.

Todays players jump right into a new game. They don't look at manuals, they don't read instructions. If they get stumped you hear it on the radio "How do I make my tank go?"  :rolleyes: They don't take the TIME to learn. When they play, they team up with others of their ilk and all they get is the very basics of game play, because after all those "teaching" them don't have the TIME to teach them, nor do they nor much more either. I am NOT talking about the Training staff. They do an awesome job with THOSE THAT ASK for the help. Those players are the ones I look forward to meeting either to fight WITH, or AGAINST as they seem to want to learn the game and how to play it. The rest just want to WIN THE GAME, and today is far better than tomorrow.
Title: Re: rook/nit alliance
Post by: Shuffler on May 23, 2011, 05:06:55 PM
I shoot trees
Title: Re: rook/nit alliance
Post by: JUGgler on May 23, 2011, 05:20:32 PM
I shoot trees


Obviously with your    FACE!   :neener:



JUGgler
Title: Re: rook/nit alliance
Post by: Debrody on May 23, 2011, 05:25:08 PM
No not at all, skilled players hit what they are aiming for FAR more often than a less skilled player. The size of the town wouldn't have mattered much to skilled players. Todays players count on numbers to make the hits. If you throw 60 1000lbs bombs at a town a few building are going to fall, but will it be enough? Skilled players could do 5 towns with that and still have people holding bombs looking for targets.

Todays players jump right into a new game. They don't look at manuals, they don't read instructions. If they get stumped you hear it on the radio "How do I make my tank go?"  :rolleyes: They don't take the TIME to learn. When they play, they team up with others of their ilk and all they get is the very basics of game play, because after all those "teaching" them don't have the TIME to teach them, nor do they nor much more either. I am NOT talking about the Training staff. They do an awesome job with THOSE THAT ASK for the help. Those players are the ones I look forward to meeting either to fight WITH, or AGAINST as they seem to want to learn the game and how to play it. The rest just want to WIN THE GAME, and today is far better than tomorrow.
Fugi,
you see the future real dark...  me too. And its sad when someones not playing for the quality interaction with other players but only for the win. Its not about the skill-less-ness, but the lack of the ambition to take part in nearly even matches... But its an other topic, end of the hijack.
Edit: lol dudes, country alliances do NOT exist...  :rolleyes:  amazing, this amount of totally pointless speculation... WTF is this sillyness??
Title: Re: rook/nit alliance
Post by: drfritz on May 23, 2011, 05:26:35 PM
Is there any thing to this rook knight alliance. all one needs to do is look at the map in both arena and see no a single rook knight fight going on. switched from bish to knight to seewhat was going on just to see  not a damn thing going on..same crap in orange last night knights reset map and rooks just stood by and let them.. hord after hord mission into bish bases. in knight defense there was very lttle bish defense put up. but then we were being horded by both countrys and were the low # country. not much one can do but log off and let he crap game play go on with out u.just to think schools not even out yet. and its this bad.just wait in 3 weeks
Title: Re: rook/nit alliance
Post by: Babalonian on May 23, 2011, 05:55:53 PM
Back in my day we used to have to walk to the bish and rook fronts, through blizzards and back, and uphill in every direction.  :old:
Title: Re: rook/nit alliance
Post by: Shuffler on May 23, 2011, 06:02:15 PM

Obviously with your    FACE!   :neener:



JUGgler

 :huh naaa the face comes from chasing parked cars. Easy to catch but the bumper is hard on the face. :D
Title: Re: rook/nit alliance
Post by: JUGgler on May 23, 2011, 08:08:27 PM
What I want to know is why I'm still having fun in AH after all these years, when so many folks are miserable.

What am I doing wrong?

I remember a time not so distant in the past that the "fun" was slpping away for you my friend :aok

I'm glad you have regained the enjoyment  :aok I'm sure "laughing" had a thing or 2 to do with it  :rofl

 :salute



JUGgler
Title: Re: rook/nit alliance
Post by: The Fugitive on May 23, 2011, 09:03:32 PM
Fugi,
you see the future real dark...  me too. And its sad when someones not playing for the quality interaction with other players but only for the win. Its not about the skill-less-ness, but the lack of the ambition to take part in nearly even matches... But its an other topic, end of the hijack.
Edit: lol dudes, country alliances do NOT exist...  :rolleyes:  amazing, this amount of totally pointless speculation... WTF is this sillyness??

I don't think the future is dark. I DO think we have a lot of "gamers" playing the game today. Their approach to a game is much different from a "simmer". Gamers want nothing other than a win PERIOD. Simmers on the other hand want the battle, the strategies, the challenge.

Right now we have a bunch of "gamers", I hope to see the "simmers" take over game play again some day. Until then, I'll try and be a gamer  :aok
Title: Re: rook/nit alliance
Post by: TOMCAT21 on May 23, 2011, 09:28:06 PM
 :noid
Title: Re: rook/nit alliance
Post by: Masherbrum on May 23, 2011, 10:47:47 PM
I don't think the future is dark. I DO think we have a lot of "gamers" playing the game today. Their approach to a game is much different from a "simmer". Gamers want nothing other than a win PERIOD. Simmers on the other hand want the battle, the strategies, the challenge.

Right now we have a bunch of "gamers", I hope to see the "simmers" take over game play again some day. Until then, I'll try and be a gamer  :aok

QFT!!!!!
Title: Re: rook/nit alliance
Post by: drfritz on May 24, 2011, 12:23:59 AM
 its really sad to log into a arena to find that your country lost 20 plus bases to one side and another 10 or so to the other and not a single base taken on there front. so tell me that isnt  crap.  dont tell me theres no damn alliance. if you dont see it your playing with blinders on.
Title: Re: rook/nit alliance
Post by: LThunderpocket on May 24, 2011, 12:37:33 AM
its really sad to log into a arena to find that your country lost 20 plus bases to one side and another 10 or so to the other and not a single base taken on there front. so tell me that isnt  crap.  dont tell me theres no damn alliance. if you dont see it your playing with blinders on.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Title: Re: rook/nit alliance
Post by: Guppy35 on May 24, 2011, 01:18:56 AM
its really sad to log into a arena to find that your country lost 20 plus bases to one side and another 10 or so to the other and not a single base taken on there front. so tell me that isnt  crap.  dont tell me theres no damn alliance. if you dont see it your playing with blinders on.

How many bases do you fly from at at time?

I can barely make up from one at a time.  Never even considered needing more then one to fly from.

I would suggest however that you might do some research into "Operation Bozo".  I do believe it might be the source of your troubles. :noid
Title: Re: rook/nit alliance
Post by: drfritz on May 24, 2011, 02:15:53 AM
You guys must really have your heads up your back side.some guy porking dar at 30k does not mean your two love birds are fighting each other. its lamn game play what ever color you paint it.the tree country concept is dead. do what u want i'm taking a break from the lamn bellybutton game play going on. enjoy hording undefending bases if that what floats your all boats..
Title: Re: rook/nit alliance
Post by: oTRALFZo on May 24, 2011, 04:38:15 AM
You guys must really have your heads up your back side.some guy porking dar at 30k does not mean your two love birds are fighting each other. its lamn game play what ever color you paint it.the tree country concept is dead. do what u want i'm taking a break from the lamn bellybutton game play going on. enjoy hording undefending bases if that what floats your all boats..
Before you guys start having paranoid dillusions that you are so frekin awsome and  you will roll the map 100% of the time, understand that there are many other reasons why you are getting ganged by both sides.
-What map is on: chances are there is a huge tank spawn and most of your freindlies are messing around in GVs
-Terrain: If rook/nit front bases are 2 sectors apart and rook/bish front close together, who is going to get more attention?
- Just plain ol' mood of the players and who is on: Defenders/attackers mood, sometimes guys log on and just want 1 or 2 sorties and care less of the map that night. Sometimes you are left with the "B" team flying near you.
You horde mongers need to come to reasoning that this is how the other guy feels when you horde them and its inevidable that it will happen to you once or twice. Unfortunatly, ganging in order for retribution "payback" just puts things into full circle and never solves anything.
Title: Re: rook/nit alliance
Post by: SlapShot on May 24, 2011, 09:07:08 AM
its really sad to log into a arena to find that your country lost 20 plus bases to one side and another 10 or so to the other and not a single base taken on there front. so tell me that isnt  crap.  dont tell me theres no damn alliance. if you dont see it your playing with blinders on.

Sorry ... there is "no damn alliance".

Why don't you prove there is an "alliance". Switch to one of the the "alliance" countries and take screen shots of the conversation between the 2 alliance countries planning your demise on each of the fronts and then post the screenshots here.
Title: Re: rook/nit alliance
Post by: Lusche on May 24, 2011, 09:14:41 AM
Sorry ... there is "no damn alliance".

Why don't you prove there is an "alliance". Switch to one of the the "alliance" countries and take screen shots of the conversation between the 2 alliance countries planning your demise on each of the fronts and then post the screenshots here.

I guess he is not a traitor  :noid

---------------------

In real life, it's most of the time folks who never had left their hometown that are knowing best how the people in country X or Y live and what they think or do. I'm afraid, that's not much different in AH ;)
Title: Re: rook/nit alliance
Post by: Butcher on May 24, 2011, 09:33:48 AM
its really sad to log into a arena to find that your country lost 20 plus bases to one side and another 10 or so to the other and not a single base taken on there front. so tell me that isnt  crap.  dont tell me theres no damn alliance. if you dont see it your playing with blinders on.

Have you ever bothered to check the other arena? Usually one arena is horded by one or two countries, while third country hordes the other arena.
If you lost 20 bases in one arena you probably have 30 people while other arena you have 90.
Title: Re: rook/nit alliance
Post by: TOMCAT21 on May 24, 2011, 10:42:33 AM
Unless the Claim Jumpers going to knights for a tour(or longer) counts as a rook/knit alliance. Someone is always going to be on the short end of the stick.  :bhead
Title: Re: rook/nit alliance
Post by: Masherbrum on May 24, 2011, 11:11:18 AM
its really sad to log into a arena to find that your country lost 20 plus bases to one side and another 10 or so to the other and not a single base taken on there front. so tell me that isnt  crap.  dont tell me theres no damn alliance. if you dont see it your playing with blinders on.

The great, bestest mishun planner ever ROX said there isn't an alliance.   He is the "Alliance Authority" in AH.   
Title: Re: rook/nit alliance
Post by: crazyivan on May 24, 2011, 01:50:50 PM
Unless the Claim Jumpers going to knights for a tour(or longer) counts as a rook/knit alliance. Someone is always going to be on the short end of the stick.  :bhead
Imagine if they allied with the Bish. Boy what a horde that would be. :devil  As for the whole game the game to win. Yeah, that's something the noobs invinted. :noid
Title: Re: rook/nit alliance
Post by: Shuffler on May 24, 2011, 04:15:21 PM
I remember a time not so distant in the past that the "fun" was slpping away for you my friend :aok

I'm glad you have regained the enjoyment  :aok I'm sure "laughing" had a thing or 2 to do with it  :rofl

 :salute



JUGgler

He stepped down from his duties as 80th Co for about 2 days. He was rejuvenated after that. We always make the new guy the Co in our squad. His one and only job is to absorb the flack from our trouble making on the boards and in game. :D
Title: Re: rook/nit alliance
Post by: BushLT1 on May 24, 2011, 07:55:42 PM
Rook and Knits get better tanks, faster planes,takes less building killed in town to get white flag, can shoot threw trees,always spi,and only reason CJ went knight's to ruin bish. Create more hate for the beloved bish ..who do nothing wrong at all.  :huh
I guess that 30-40% of people in gang could careless about taking base or saving a base.
     


                                                                                       BushLT <S>


           p.s. Just try and have fun stop worrying about what everyone else is doing.
Title: Re: rook/nit alliance
Post by: redman555 on May 24, 2011, 07:56:58 PM
I havent played in like a year, but when I did I remember it being bish/rook every day 24/7 lol.

-BigBOBCH