Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Cjpedrido on May 25, 2011, 02:42:13 AM

Title: Night Missions
Post by: Cjpedrido on May 25, 2011, 02:42:13 AM
Would love to see night bombing runs with city lights, runway lighting, defensive search lights, red light cockpit, etc.
Just a suggestion.
Charlie (Skydive)
Title: Re: Night Missions
Post by: Pigslilspaz on May 25, 2011, 02:44:29 AM
There is night, but the lights would be a nice touch.
Title: Re: Night Missions
Post by: iron650 on May 25, 2011, 06:40:54 AM
There is night, but the lights would be a nice touch.

The night comes quite late. It would be nice if there was something like one day has sun and one day has night.
Title: Re: Night Missions
Post by: gyrene81 on May 25, 2011, 09:20:06 AM
you will not see night in the arenas any time soon...at one point years ago it was enabled and the arenas would clear out when night time came.

it's not that fun, especially when you can set your gamma to turn night into day...just in case you had another idea
Title: Re: Night Missions
Post by: Butcher on May 25, 2011, 10:00:16 AM
you will not see night in the arenas any time soon...at one point years ago it was enabled and the arenas would clear out when night time came.

it's not that fun, especially when you can set your gamma to turn night into day...just in case you had another idea

Setting gamma that high is a great way to destroy a monitor, but granted it won't be done in the main arena however I have flown Snapshots in the middle of the night and say unless you've tried it you will never understand. First frame we did with Icons and I gotta say I payed attention to how high the icon  is from the actual plane, on the second frame we had no icons and I gotta say that was by far the most realistic flying done so far.

Problem I foresee is the more realistic an arena turns the less people will be interested, just like the WW1 arena. Its that arcade ability that keeps new players interested, where as if you took someone bran new and asked them to bomb in the middle of the night without icons, he's probably going to sheep himself.

Title: Re: Night Missions
Post by: gyrene81 on May 25, 2011, 10:04:43 AM
i've tested it...in the ava, no enemy icons...the gamma setting in the game doesn't affect the monitor and you only need a few notches to make night look like day.
Title: Re: Night Missions
Post by: MK-84 on May 25, 2011, 04:06:23 PM
I would certainly like to play a night event.  I dont see it working in the MA
Title: Re: Night Missions
Post by: Drano on May 25, 2011, 06:18:58 PM
We've had night events--a few years back. While a novelty at the time it kinda sucked IMO. I remember doing it in FSO maybe but I don't recall if it was a whole event or just a frame. Unless you were one of the guys that begged and pleaded for night and turned your gamma all the way up so you could see like day (and not really have night after all) you couldn't see squat unless you wandered into something and were close enough to get the icon that you could follow. I don't see the point of it without icons if you can't see. Remember, if it's supposed to be night then your screen would be like--black, mostly other than the stars and maybe the moon. The dots are black on a black sky--so like--how would you find anyone? :headscratch:

Now if we had ground controllers with better than the just dot radar we now have (could give estimated alt as well) that could guide you to close enough to the target so you could engage. And--if we had actual night fighters--that had their own radar (which we also don't have) to follow through with the engagement. And if we had glowing exhaust stacks that could be seen at a reasonably close distance in the dark to take it the next step and go visual on the target, then yeah I'd think it might be pretty cool. That's how a night intercept would work back in the day btw. But I might think that was cool---for about 3 hours. One night of it might be all I could take. Eh, maybe try a fighter one night, a bomber one night, and a controller a night just to say I did.

Don't get me wrong. I think night fighters are cool. I just don't see it happening in the game with the tools and graphics we currently have. You all know right well that as soon as somebody logs on to a night arena and can't see a thing one of two things are gonna happen. They're gonna log or they're gonna turn up the gamma so they can "see" and then you have a "night" arena that's not night at all. Simple as that. Either way you're gonna end up with an arena population under 10 (being generous), 24/7.
Title: Re: Night Missions
Post by: 321BAR on May 25, 2011, 07:22:49 PM
We've had night events--a few years back. While a novelty at the time it kinda sucked IMO. I remember doing it in FSO maybe but I don't recall if it was a whole event or just a frame. Unless you were one of the guys that begged and pleaded for night and turned your gamma all the way up so you could see like day (and not really have night after all) you couldn't see squat unless you wandered into something and were close enough to get the icon that you could follow. I don't see the point of it without icons if you can't see. Remember, if it's supposed to be night then your screen would be like--black, mostly other than the stars and maybe the moon. The dots are black on a black sky--so like--how would you find anyone? :headscratch:
tracerless gunfire and once you find that enemy... :ahand

honestly i've flown night fights. squint a bit more... then you're good
Title: Re: Night Missions
Post by: iron650 on May 25, 2011, 07:39:49 PM
tracerless gunfire and once you find that enemy... :ahand

honestly i've flown night fights. squint a bit more... then you're good

Since you flew night fights instead of people diving out of the sun did they dive out of the moon? Anyway, it might give more purpose to some night fighters that were made and won't be as effective at day.
Title: Re: Night Missions
Post by: 321BAR on May 25, 2011, 07:45:11 PM
Since you flew night fights instead of people diving out of the sun did they dive out of the moon? Anyway, it might give more purpose to some night fighters that were made and won't be as effective at day.
that question was sarcasm correct? :noid
Title: Re: Night Missions
Post by: iron650 on May 25, 2011, 07:50:59 PM
that question was sarcasm correct? :noid

Yes somewhat sarcastic. But, what about the night fighters that fought and won't be as effective in a daylight fight?
Title: Re: Night Missions
Post by: 321BAR on May 25, 2011, 07:54:32 PM
Yes somewhat sarcastic. But, what about the night fighters that fought and won't be as effective in a daylight fight?
the gamma will help the fighters find them anyways. that and city lights were always blacked out during the night. none of this wish would be able to be granted...
Title: Re: Night Missions
Post by: Rob52240 on May 25, 2011, 10:14:02 PM
Aces High doesn't allow missions to be posted if the In game sun isn't up.

Can we fix that part first?
Title: Re: Night Missions
Post by: SlapShot on May 26, 2011, 09:53:48 AM
PLEASE ... someone point me to some documentation that describes, during WWII, actual dog fighting at night took place. Is there any recorded event that P-51s/P-47s/Spitfires slugged it out in a furball with 190s/109s at night? Please show me where protracted dog fighting took place in the dark of night.

For the life of me, I can't imagine a flight of P-51s or P-47s escorting a night time bomber raid over France or Germany ... because if the Germans were to send a group of 109s/190s to intercept the bombers, how in the hell could any of those fighter planes actually see each other with enough detail and depth perception to actually dog fight to either defend or attack.

True "fighter" planes were not equipt to fight in darkness.

As far as I am concerned, the term "night fighter" is misinterpreted. These planes did not actually "fight", at least from what I have read. They were more like "night hunters" that used radar to find their prey and then ambushed them.

If we did have "night", the only reason why we could even begin to fight in a true "fighter" plane would be because AH does not properly render "night" conditions, or people are tweaking their monitor's gamma to allow them to properly see under those conditions.
Title: Re: Night Missions
Post by: Ack-Ack on May 26, 2011, 11:07:43 AM
Setting gamma that high is a great way to destroy a monitor,


Only on old CRTs, not LCD or LED monitors.

ack-ack
Title: Re: Night Missions
Post by: Soulyss on May 26, 2011, 11:52:54 AM
PLEASE ... someone point me to some documentation that describes, during WWII, actual dog fighting at night took place. Is there any recorded event that P-51s/P-47s/Spitfires slugged it out in a furball with 190s/109s at night? Please show me where protracted dog fighting took place in the dark of night.

For the life of me, I can't imagine a flight of P-51s or P-47s escorting a night time bomber raid over France or Germany ... because if the Germans were to send a group of 109s/190s to intercept the bombers, how in the hell could any of those fighter planes actually see each other with enough detail and depth perception to actually dog fight to either defend or attack.

True "fighter" planes were not equipt to fight in darkness.

As far as I am concerned, the term "night fighter" is misinterpreted. These planes did not actually "fight", at least from what I have read. They were more like "night hunters" that used radar to find their prey and then ambushed them.

If we did have "night", the only reason why we could even begin to fight in a true "fighter" plane would be because AH does not properly render "night" conditions, or people are tweaking their monitor's gamma to allow them to properly see under those conditions.

That's pretty much it in my mind, night fighting in WW2 was a totally different affair, while there was a lot of cat and mouse type maneuvering the dogfight in the classic WW2 sense just didn't happen.  AH isn't a WW2 simulation however I do think HTC strives to make it approximate WW2 combat within in the context of a game that will appeal to a large enough audience (hence why we don't have an Axis vs Allies main arena).   

We had night in the MA's a long time ago and once the novelty wore off it was kind of boring if you were a fighter pilot because you had a real hard time seeing and finding someone to shoot at.  I think a good bomber analogy would be to imagine all your bomb targets were covered by low thick fog, sure you could get in the general vicinity of your target but would have no way of seeing the target itself to try and hit it with a bomb.  Cloud cover obscured targets in WW2 all the time, which was why they had secondary and even tertiary targets as part of the mission profile but that would get pretty frustrating in the MA as well once the novelty wore off.