Aces High Bulletin Board

General Forums => The O' Club => Topic started by: doomed on May 25, 2011, 05:04:43 PM

Title: WW2 online
Post by: doomed on May 25, 2011, 05:04:43 PM
Anyone play this game and what do you think of it?
Been looking for a good online world war game since leaving ah and this one looked nice and the youtube clips of the air war looked great but me and two friends have downloaded it but cant get it to run.
Just get crashes to desktop before even getting into game. Is it still working or did it die? Any thoughts on the game?
Title: Re: WW2 online
Post by: gyrene81 on May 25, 2011, 05:36:33 PM
it's a better first person shooter than a flight sim...the flight models aren't worth a poop. and you have to achieve certain levels before you can use certain equipment...individuals don't do too well, need a team to really accomplish anything...you will spend more time waiting around to get into a fight than you will fighting.
Title: Re: WW2 online
Post by: FiLtH on May 25, 2011, 10:06:09 PM
 It was awesome years ago before the brigade stuff. Other players dictating gameplay didnt work for me.
Title: Re: WW2 online
Post by: phatzo on May 25, 2011, 11:20:29 PM
I played it for a little bit but just found it terribly frustrating and my computer which handles AH alright was getting around 10FPS at times. It just seemed more trouble than it was worth, not to mention getting stuck in a Spanish speaking squad.
Title: Re: WW2 online
Post by: Ack-Ack on May 26, 2011, 11:19:51 AM
Anyone play this game and what do you think of it?
Been looking for a good online world war game since leaving ah and this one looked nice and the youtube clips of the air war looked great but me and two friends have downloaded it but cant get it to run.
Just get crashes to desktop before even getting into game. Is it still working or did it die? Any thoughts on the game?


Your passive aggressiveness is very amusing. 

You want to show us how you're sticking to your guns when you quit and shoving it to the "Man" by coming here and asking about how to get a competitor's game running and what are our "opinions" of the game are. 

Our opinions are not what you're seeking or actually any help at all to get the game to run, it's just a passive aggressive attempt at thumbing your nose at HTC.

ack-ack
Title: Re: WW2 online
Post by: Shuffler on May 26, 2011, 01:02:37 PM
I once went to a Hospitols website asking about the brakes on my truck. They were no help either.
Title: Re: WW2 online
Post by: whiteman on May 26, 2011, 01:42:35 PM
It sucks. Graphics, flight model, everything.
Title: Re: WW2 online
Post by: doomed on May 26, 2011, 04:50:02 PM
Well seems everyone agree it sucks lol. Thanks for the input.  Glad I still amuse you ack. I expected nothing less from you. No idea what your trying to start but I don't care either. I came here becouse I still have friends here and value other gamers op.on war games. I don't expect you to get that but troll away like normal.
Title: Re: WW2 online
Post by: Delirium on May 26, 2011, 05:34:55 PM
Other players dictating gameplay didnt work for me.

Yep... at least in Aces High they can use CAPS, repeat everything twice, repeat everything twice, use L0T$ 0f str@ang3 ch@ract3r$, but we can laugh or ignore them.   :aok
Title: Re: WW2 online
Post by: icepac on May 26, 2011, 05:54:25 PM
Some guy wrote an awesome combat journal a few years ago detailing his trek from first entering the arena to sneaking deep into enemy territory.
Title: Re: WW2 online
Post by: jay on May 26, 2011, 05:57:17 PM
i honestly DONT CARE ABOUT GRAPHICS its all about the tactics that happen in it
Title: Re: WW2 online
Post by: Flipperk on May 26, 2011, 05:59:13 PM
It sucks. Graphics, flight model, everything.


You forgot to mention their damage modeling, which IMO beats any game, even AH. Have you even played it in the past few months, it has gotten a TOTAL over haul in the graphics department. Makes AH look like a piece of doo doo on the bottom of my shoe. The FPS part is bar-none the most realistic fighting you will ever encounter in a game, the tank battles are amazing, and even naval warfare.

Try again.
Title: Re: WW2 online
Post by: Tyrannis on May 27, 2011, 02:13:08 AM

Your passive aggressiveness is very amusing. 

You want to show us how you're sticking to your guns when you quit and shoving it to the "Man" by coming here and asking about how to get a competitor's game running and what are our "opinions" of the game are. 

Our opinions are not what you're seeking or actually any help at all to get the game to run, it's just a passive aggressive attempt at thumbing your nose at HTC.

ack-ack
wow...just wow.


so if i came in here asking people what they thought of the corsair&zero fighting in battlefield 1943, is that "just a passive aggressive attempt at thumbing my nose at HTC" because it has planes&CV&tanks in it?


or what about warhawk? because you can fly in it.


or battlefield 1942?


only thing amusing ack is how you took a guy posting a nice question about a game he enjoys as some rebellion against HTC.


i guess everyone who posts about WOT is rebelling against HTC too right?


go overreact in there posts  :rolleyes: 
Title: Re: WW2 online
Post by: Ack-Ack on May 27, 2011, 05:16:29 AM
busy humping akak's ankles

go hump someone's ankles kid, you've proven that you can't measure up.  Enjoy.


ack-ack
Title: Re: WW2 online
Post by: Vulcan on May 27, 2011, 05:49:46 AM

You forgot to mention their damage modeling, which IMO beats any game, even AH. Have you even played it in the past few months, it has gotten a TOTAL over haul in the graphics department. Makes AH look like a piece of doo doo on the bottom of my shoe. The FPS part is bar-none the most realistic fighting you will ever encounter in a game, the tank battles are amazing, and even naval warfare.

Try again.

Their canned damaged model? Where a panhard trolls along happily because an 88 shell that would normally liquefy the crew didn't hit any of the 'critical' component hitboxes as it sailed through? Or the spits that chug along happily after an 88 has passed through just behind the cockpit?

As for the graphics, is it still a 2 mile visibility 'bubble' for air to air where you can't even cap properly because you can't see all the way to the ground from 10k?

And how are the guys who speedhack infantry, has CRS dealt to them yet or still fluffing around with their finger up their piehole?
Title: Re: WW2 online
Post by: Tango on May 27, 2011, 07:55:42 AM
WW2OL is a pale shadow of what it once was. I remember when you would spawn in game there was fighting all along the front lines and you never had a problem finding a good fight. Then they gave total control to the players in high command positions to control where everything was placed and you would go in and see only 2 or 3 towns with fighting. Sure, they would be bigger battles, but with LOTS of spawn camping, invisible players (due to the player limit), whole armies of infantry spawning in from just 1 truck. I would even see the HC players hollering at anyone that spawned in with a tank to return it just because they weren't in their squad and they wanted it saved for an attack later on.
Title: Re: WW2 online
Post by: Tyrannis on May 27, 2011, 12:54:47 PM
is mad.
ack-ack
lolol. so pointing out the stupidity of your post is now considered "humping your ankle"?


my apologies ack that your post didnt have the desired effect of running the TC over like you wanted it too.

but hey, im sure theres a topic a few posts down from this with summer break kids you can go & frighten.

Title: Re: WW2 online
Post by: Vulcan on May 27, 2011, 06:32:28 PM
WW2OL is a pale shadow of what it once was. I remember when you would spawn in game there was fighting all along the front lines and you never had a problem finding a good fight. Then they gave total control to the players in high command positions to control where everything was placed and you would go in and see only 2 or 3 towns with fighting. Sure, they would be bigger battles, but with LOTS of spawn camping, invisible players (due to the player limit), whole armies of infantry spawning in from just 1 truck. I would even see the HC players hollering at anyone that spawned in with a tank to return it just because they weren't in their squad and they wanted it saved for an attack later on.


Yup. They gave command to those that stick to the CRS line as well and kissed up. I rolled with 3rd Panzer (Dinker's crew) and they get seriously shafted by the amount of brown nosing going. If you're going to have players run the game, there needs be rewards for their effort and at the same time assessment that what they're doing is good for the playerbase.
Title: Re: WW2 online
Post by: Tango on May 27, 2011, 11:10:04 PM
Our squad was an escort group (had over a dozen of us) that loved to escort bombing raids on the German factories. The thing that I hated the most about the HC's was how they ALWAYS catered to the ground guys on research to get all the tank and AT upgrades before doing any on the fighters. There were MANY times we would be flying Hawk75s and Dewo's against later 109's and 190's. Then they went even further by deciding to help out the frame rates for the ground guys after putting in more detailed trees and grass by reducing the view range. Pretty much killed the air war in the game. From what I hear what few pilots they have in there now are all on the deck vulching since they can't even see the ground above 5k.
Title: Re: WW2 online
Post by: Flipperk on May 28, 2011, 12:38:35 AM
Our squad was an escort group (had over a dozen of us) that loved to escort bombing raids on the German factories. The thing that I hated the most about the HC's was how they ALWAYS catered to the ground guys on research to get all the tank and AT upgrades before doing any on the fighters. There were MANY times we would be flying Hawk75s and Dewo's against later 109's and 190's. Then they went even further by deciding to help out the frame rates for the ground guys after putting in more detailed trees and grass by reducing the view range. Pretty much killed the air war in the game. From what I hear what few pilots they have in there now are all on the deck vulching since they can't even see the ground above 5k.


Played the game for 7 years, and also part of axis HC, HC can not choose what to upgrade. The RDP cycle is based off factory production output and all branches of the military are upgraded at once.

The only reason why you were in 75s against late 109s was because the axis pumbled your factories into submission and kept them there, while they were at full production.
Title: Re: WW2 online
Post by: Flipperk on May 28, 2011, 12:40:39 AM
Their canned damaged model? Where a panhard trolls along happily because an 88 shell that would normally liquefy the crew didn't hit any of the 'critical' component hitboxes as it sailed through? Or the spits that chug along happily after an 88 has passed through just behind the cockpit?

And Aces High does not have it's fair share of "wtf" moments? All games have flaws. The fact is that WWIIOL has a more detailed and more realistic damage model comparative to AH. You don't have to shoot off a wing in order to down an aircraft, weaken the wing enough and the wing will lose lift and spiral out of control; this happens in WWIIOL, not AH.

And how are the guys who speedhack infantry, has CRS dealt to them yet or still fluffing around with their finger up their piehole?

Played the game for 7 years and still do, I have not seen speedhackers in many many years.
Title: Re: WW2 online
Post by: Tango on May 28, 2011, 04:58:24 AM

Played the game for 7 years, and also part of axis HC, HC can not choose what to upgrade. The RDP cycle is based off factory production output and all branches of the military are upgraded at once.

The only reason why you were in 75s against late 109s was because the axis pumbled your factories into submission and kept them there, while they were at full production.

Trukk and I started the game when it was released (way too early). The HC's DID put priority on what would be researched. It was AFTER the majority of the pilots left the air/game that the Rats figured they needed to do something about it. Dart was one of our squad buddies that ended up in the Allied HC and he complained allied the time about how he had such a hard time getting the HC to put Fighters up on the list becuase the majority of the HC was ground pounders.
Title: Re: WW2 online
Post by: Plawranc on May 28, 2011, 06:44:52 AM
Well Ack-Ack, if you can fight an argument without utilizing both civility and intelligence, of which I can already tell you have little.

Don't bother.
Title: Re: WW2 online
Post by: B-17 on May 28, 2011, 07:16:52 AM
why,
ack-ack
, cant you just answer the question(s)? or better yet, "if you dont have anything nice to say, dont say anything at all. i appear to hold my tongue around most of your posts (correct me if im wrong) but it gets tiring seeing a thread asking a perfectly legitimate question, and scrolling down about 4 responses, and seeing your "your doing this, that and the other,  and just hiding it behind a thin mask." if you are going to decide to derail a topic (which i fear i may have done) there is a small red 'X' at the top right of your screen. you should try using it next time you feel like that.

Title: Re: WW2 online
Post by: Vudu15 on May 28, 2011, 07:19:58 AM

You forgot to mention their damage modeling, which IMO beats any game, even AH. Have you even played it in the past few months, it has gotten a TOTAL over haul in the graphics department. Makes AH look like a piece of doo doo on the bottom of my shoe. The FPS part is bar-none the most realistic fighting you will ever encounter in a game, the tank battles are amazing, and even naval warfare.

Try again.

still no in game vox and no check six button in the air your screwed...
Title: Re: WW2 online
Post by: ACE on May 28, 2011, 02:08:27 PM
He doesn't seem to talk in game  :lol.  So he chooses to express himself with a keyboard simply because IMO he thinks hes a god because hes in the gaming business.
Title: Re: WW2 online
Post by: Flipperk on May 28, 2011, 02:12:29 PM
Trukk and I started the game when it was released (way too early). The HC's DID put priority on what would be researched. It was AFTER the majority of the pilots left the air/game that the Rats figured they needed to do something about it. Dart was one of our squad buddies that ended up in the Allied HC and he complained allied the time about how he had such a hard time getting the HC to put Fighters up on the list becuase the majority of the HC was ground pounders.

Well we are talking about the present, the past does not matter. The present WWIIOL runs circles around the early versions.
Title: Re: WW2 online
Post by: Tango on May 29, 2011, 08:42:13 PM
Well we are talking about the present, the past does not matter. The present WWIIOL runs circles around the early versions.

Maybe, but they ran off the majority of the player base before they did. Its still a ghost town in there. I know because I've checked it out a couple of times with WBS.
Title: Re: WW2 online
Post by: Vulcan on May 30, 2011, 01:05:38 AM
Well we are talking about the present, the past does not matter. The present WWIIOL runs circles around the early versions.

That's not saying much though.

As with Tango I was in the ww2ol beta, then came back a few years later to take a breather from AH. I played for a year or 2 before a combination of the rats habit of lying through their teeth about game issues (like speedhacking which I saw regularly, and the 109/110 wobbles) and the HC finally made me throw in the towel. The players (3rd Panzer) were what kept me there so long.

So I now have an immense distrust of CRS or anyone who says 'but the game has improved since then'.

The past does matter.
Title: Re: WW2 online
Post by: Tango on May 30, 2011, 09:30:19 AM
The Rats were good at that. Many times we were told that we weren't flying the plane correctly or not aiming the weapon right. The barn door on the P-39 comes to memory. For several months Doc tried to tell us to ease up and how to fly it, until they did an audit of it and found that it was reacting as if it had a barn door for a rudder. The 109 wobble was around a really long time before they fixed it or how about the lead nosed Dewo that was so nose heavy you could kill the engine in mid flight (after getting only half the speed it should have been capable of)  and it went straight down without ANY glide. Lets not forget the backward shooting MP-40 or the sniper Luger.

The nail in the coffin for the game was none of these issues as much as it was the birth of the HC's having full control of the game. Before them it was the squads working together and communicating. This gave the players a whole frontline to play on. You never knew when a battle was a small skirmish or a huge attack. You could always count on players coming into help and fun was had all around (even with some of the crap the Rats gave us to play with). Now all the battles are condensed down to 2 or 3 towns. 1 or 2 in off peak hours. There was more fun in that game back when the squads could organize the fight instead of a couple of guys that have the big head because they kissed the Rat's a** to become the HC commander.
Title: Re: WW2 online
Post by: Reschke on May 30, 2011, 01:10:05 PM
I enjoyed the ground aspect when the beta was released oh wait when it was released from the beta testing that I was part of. I tried it out a few years ago and the helicopter...wait Bf-110 was still a hard sucker to get off the ground without going into a flat spin by chopping back on one throttle.
Title: Re: WW2 online
Post by: Meatwad on May 30, 2011, 03:02:10 PM
For me the game was fun until AO's were in control by the armchair generals. Instead of just going to a town to capture it, you had to create an AO for it and then go. Ruined the game for me it did
Title: Re: WW2 online
Post by: 68ZooM on May 30, 2011, 03:10:42 PM
i still play it, it took me forever to gain rank to use everything, but the ground game was and is the best part, they do need to kill off HC they do no good, what always pissed me off is we would have a great town battle going then were told to retreat to help some other town, arm chair generals have no place in a game where everyone pays the same to play.
Title: Re: WW2 online
Post by: Reschke on May 30, 2011, 03:57:38 PM
i still play it, it took me forever to gain rank to use everything, but the ground game was and is the best part, they do need to kill off HC they do no good, what always pissed me off is we would have a great town battle going then were told to retreat to help some other town, arm chair generals have no place in a game where everyone pays the same to play.


Ahhh but you don't pay the same as them from what I understand. The "Builders Program" is similar to some other games I have seen.

http://www.battlegroundeurope.com/index.php/about-the-game/plans-a-pricing
Title: Re: WW2 online
Post by: lambo31 on May 30, 2011, 04:38:48 PM
For me the game was fun until AO's were in control by the armchair generals. Instead of just going to a town to capture it, you had to create an AO for it and then go. Ruined the game for me it did

same here
Title: Re: WW2 online
Post by: Hoffman on May 30, 2011, 05:07:05 PM
My 109 endlessly ground-looping with 5% throttle and the tail-lock engaged turned me off immensely to the game.  The infantry/armor aspect was pretty neat when you could actually find a fight and not spend 20 minutes running/driving only to get sniped by some person hiding beyond your view-distance.  The armament supply was neat and made the vehicles/guns actually worth something and you would try not to get killed.
Except for the anti-tank rifles, I remember one time I was in a smashed up bell-tower with some French Anti-tank Rifle firing straight down onto a Panzer III's engine block... less than 50 ft. away and it did absolutely nothing... worthless.  Aiming grenades is so frustrating as well. Explain to my why, when I've managed to sneak right up to a bloody tank I can't roll a damn grenade down his barrel? There's nothing to tell you where it is going to go, nor does your "soldier" use the proper grenade throwing technique.


I give WWII Online a 5/10.
Title: Re: WW2 online
Post by: 68ZooM on May 30, 2011, 11:45:53 PM
i use the anti-tank rifle for infantry, two words... Red Mist  :devil  tanks i'll go as a Sapper and blow'em up with charges sneaking up on a tank in a firefight is a rush.
Title: Re: WW2 online
Post by: Tango on May 31, 2011, 02:29:33 PM
Last time I was in there the stats showed that more tanks were killed by sappers than enemy tanks AND AT guns. Before the sappers were brought in players worked together with the armor to win the battle.

Pretty much shows the Rats favoring the first person insta-action "Doom" players.