Aces High Bulletin Board

General Forums => Wishlist => Topic started by: prowl3r on May 28, 2011, 11:28:01 AM

Title: modeling in temperment?
Post by: prowl3r on May 28, 2011, 11:28:01 AM
just for immersion factor model in the mechanical problems the equipment had as a percentage. ex. if panthers had a 10% failure rate in final drive then that percntage of sorties would see this failure. if affected in flight then perk loss would be halved to compensate. gv supps would of course remedy this for ac a trip to the rearm pad to repair (but still not repair battle damage).
Title: Re: modeling in temperment?
Post by: gyrene81 on May 28, 2011, 01:37:54 PM
beer - check
tequila - check
brandy - check
vodka - check

i'm ready now...dogs are on the grill and waiting for the show...  :devil
Title: Re: modeling in temperment?
Post by: MK-84 on May 28, 2011, 03:41:14 PM
just for immersion factor model in the mechanical problems the equipment had as a percentage. ex. if panthers had a 10% failure rate in final drive then that percntage of sorties would see this failure. if affected in flight then perk loss would be halved to compensate. gv supps would of course remedy this for ac a trip to the rearm pad to repair (but still not repair battle damage).


So you are wishing for our planes and tanks to randomly fail for no reason :huh

Why would you want that :headscratch:
Title: Re: modeling in temperment?
Post by: skorpion on May 28, 2011, 03:55:34 PM

So you are wishing for our planes and tanks to randomly fail for no reason :huh

Why would you want that :headscratch:
he wants that so called "realizm"
-1 id rather not have my plane crap out on me when im 5 sectors in enemy territory.
Title: Re: modeling in temperment?
Post by: GNucks on May 28, 2011, 04:08:42 PM
-1

Let all deaths be the result of operator error and being bested by an opponent, not chance.
Title: Re: modeling in temperment?
Post by: Rolex on May 28, 2011, 05:18:07 PM
There's a reason why random failures are not in the game, prowl3r. The outcome of battles or individual fights should be determined by the players and not by a random programming event. People would be fighting (and getting angry at) the programmers. This is just one of several situations where game play and fairness to all players trumps "realism."
Title: Re: modeling in temperment?
Post by: guncrasher on May 28, 2011, 05:31:44 PM
I go with drink more beer to simulate random mechanical failure.  the more alcohol involved the higher the incident rate. not sure how the programers will coad that.  perhaps we should have a drink and think about it.

semp