Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Yarbles on June 03, 2011, 07:04:11 AM
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Well it is sometimes with everyone pulling together with a shared goal, toolshedders and furballers making a contribution while the arm chair generals learn to work together.
25 perks in each category seems a bit of an anti claimax though. Perhaps we could try a tour of 250 perk points in each category and see if that had a positive effect on the game. I am not saying it would but it would be an interesting experiment don't you think?
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No.
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Re: Winning the war is Fun...
unless your up in bombers 30 min out and the arena's gonna reset in 4. :furious This makes some people :cry
No.
+1
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I've never seen a war won.... it just continues and resets. Means absolutely nothing as far as fights go.
I remember good fights.
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-1000
No need to give the NOE hordes more reason to do it.
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Don't reward the side with the most players who wins the war, instead, make them go home to their virtual wives and have children. Later, they can virtually retire and then watch their grand-kids attempt to virtually re-experience a microcosmic fraction of they went through and still whine about the virtual war fruits of their labor aren't big enough for their liking.
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Because of all the base taking there is absolutely limited good fights anymore, only base trashing without defenders having the ability to defend. Sure base taking is apart of the game, but suddenly its shying away from actual dogfighting and leaning towards arcade style.
Again its only my opinion, everyone pays their $15 to do whatever, even if its lawn darting into hangers to make sure no fighters can up.
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bases can be captured in the old fashioned way too...cap/deack/kill VH/kill town then capture...is that 'wrong' too? :confused:
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Well it is sometimes with everyone pulling together with a shared goal, toolshedders and furballers making a contribution while the arm chair generals learn to work together.
25 perks in each category seems a bit of an anti claimax though. Perhaps we could try a tour of 250 perk points in each category and see if that had a positive effect on the game. I am not saying it would but it would be an interesting experiment don't you think?
What about folks like myself that are not motivated by perks to begin with? I am assuming that there are others that think the same on this. The overall war win is cool, but the battles over a specific base or region are of more interest and importance to myself. So throw the extra perks if you want, but I do not think it will change my game behavior.
Overall -1
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I remember in the not too distant past when a base take was much different. One or two boxes of bombers, 5-8 heavy fighters, a few escorts, and 1 or 2 goons. They would come in at 10-15k, drop the town and vh, and cap the field. This NOE to the corner of the map so no one will defend crap was nonexistant.
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What about folks like myself that are not motivated by perks to begin with? I am assuming that there are others that think the same on this. The overall war win is cool, but the battles over a specific base or region are of more interest and importance to myself. So throw the extra perks if you want, but I do not think it will change my game behavior.
Overall -1
Kinda curious how many perks is enough? In one month of playing I stacked up 2300/600/900 (Fighter/buff/Vehicle) perks.
If someones in need of perks in a specific field, then fly higher ENY fighters for a month, whiners will complain when they only fly La7's all the time and wonder why they have no Perks.
As for buff perks, anyone can take a Ju88 up and bomb a city or Carrier and land 20+ perks each time.
Vehicle perks take a little more work to get, however driving a GV all day you can easily get 50+ perks, based on Panzer4 vs M4, get 2 kills and Land is roughly 6-7 perks each time with 1.0 modifier.
So I see no reason we need to add perks to winning a war, they are just a small bonus that can easily be obtained in less then an hours work by an average player.
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I remember in the not too distant past when a base take was much different. One or two boxes of bombers, 5-8 heavy fighters, a few escorts, and 1 or 2 goons. They would come in at 10-15k, drop the town and vh, and cap the field. This NOE to the corner of the map so no one will defend crap was nonexistant.
This "not too distant past" must be at least 6 years ago, as it clearly was before my time. And NOE's are today much rarer than they had been for 5 of that 6 years.
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I would rather see NOE 110 raids then the current rash of P51/190 vulchfests.
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As for buff perks, anyone can take a Ju88 up and bomb a city or Carrier and land 20+ perks each time.
Any player getting his a Ju-88 to the city strat and back alive can call himself lucky, considering his rides speed, attainable altitude and defensive armament.
It's not much better with attacks on CV's, a Ju 88 is very close to being dead meat on the table for every enemy fighter it runs across.
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whats NOE?
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whats NOE?
Nap Of Earth, flying below minimum radar altitude.
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Nap
Of the
Earth
Means on the deck just above ground level
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thanks!
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I remember in the not too distant past when a base take was much different. One or two boxes of bombers, 5-8 heavy fighters, a few escorts, and 1 or 2 goons. They would come in at 10-15k, drop the town and vh, and cap the field. This NOE to the corner of the map so no one will defend crap was nonexistant.
I would just file the above statement in the same archive folder with walking to school up hill both ways in a snowstorm.
Lol, people that whine about a base getting taken far from the battlefront must have never tried it. Its very exciting to take 3-4 mossies and a goon and fly for an hour or so and try to sneak one. I bet only 1 out of 20 are successful in this manner, but it is very rewarding when it occurs. I find the strategy and mentality of waging an attack on the most heavily fortified position rediculous. "You attacked an undefended base", of course we did, now who's the stupid one?
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I would just file the above statement in the same archive folder with walking to school up hill both ways in a snowstorm.
Lol, people that whine about a base getting taken far from the battlefront must have never tried it. Its very exciting to take 3-4 mossies and a goon and fly for an hour or so and try to sneak one. I bet only 1 out of 20 are successful in this manner, but it is very rewarding when it occurs. I find the strategy and mentality of waging an attack on the most heavily fortified position rediculous. "You attacked an undefended base", of course we did, now who's the stupid one?
Some of us look to the game for fights ..... some don't. Get what you want out of the game.
What you find most exciting I find most boring.
If that is what you like then do it. I'll look for the fights.
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Any player getting his a Ju-88 to the city strat and back alive can call himself lucky, considering his rides speed, attainable altitude and defensive armament.
It's not much better with attacks on CV's, a Ju 88 is very close to being dead meat on the table for every enemy fighter it runs across.
Attacking an Airfields Town's largest cluster will yield very good perks, as for Strat targets they are impossible now a days to hit, unless with long range 4E's.
Carriers are generally uncapped, I would say a good 75% are never capped let alone with fighters around 10-12k which yields the best chance to hit a CV, granted any fighter even at 6k can catch the buffs RTB, but I have still gotten over 15perks for sinking a CV in 88s and all planes were shot down.
I do CAP a CV myself, however last tour alone I racked up roughly 500 perks in Buffs just sinking carriers with high ENY buffs from Betties to Ju88s.
The Key is to find specific maps like the one where v85 is practically next to a Port, just about every hour you can sink the CV based on how close it is.
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I would just file the above statement in the same archive folder with walking to school up hill both ways in a snowstorm.
Lol, people that whine about a base getting taken far from the battlefront must have never tried it. Its very exciting to take 3-4 mossies and a goon and fly for an hour or so and try to sneak one. I bet only 1 out of 20 are successful in this manner, but it is very rewarding when it occurs. I find the strategy and mentality of waging an attack on the most heavily fortified position rediculous. "You attacked an undefended base", of course we did, now who's the stupid one?
Sort of like shoplifting for thrills, I suppose. Go for it if that's what you like.
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Attacking an Airfields Town's largest cluster will yield very good perks, as for Strat targets they are impossible now a days to hit, unless with long range 4E's.
That's why I wondered you were mentioning the city ;)
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i like gv hunting.
nobody else likes it tho :frown:
Some of us look to the game for fights ..... some don't. Get what you want out of the game.
What you find most exciting I find most boring.
If that is what you like then do it. I'll look for the fights.
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That's why I wondered you were mentioning the city ;)
LOL I'm sure you are like me, I scramble anytime I see a con near our strats, only problem is they generally are flying above 25k :(
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"Its very exciting to take 3-4 mossies and a goon and fly for an hour or so and try to sneak one."
Gives ya goose bumps alright.
Kinda like when ya get some friends and ya'll go crawling stealthily into your older brothers
bedroom to steal some of his porn. After you grab it you all snicker and silently hi-five each
other for successfully pulling off such a bodacious mission!
When ya get back to the tree fort the dooshy pimply four eyed one blurts, "That was so
exciting I almost pee'd myself. The next time your brother aint home again let's go grab
some more!"
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"Its very exciting to take 3-4 mossies and a goon and fly for an hour or so and try to sneak one."
Gives ya goose bumps alright.
Kinda like when ya get some friends and ya'll go crawling stealthily into your older brothers
bedroom to steal some of his porn. After you grab it you all snicker and silently hi-five each
other for successfully pulling off such a bodacious mission!
When ya get back to the tree fort the dooshy pimply four eyed one blurts, "That was so
exciting I almost pee'd myself. The next time your brother aint home again let's go grab
some more!"
:rofl
Cleaning the Coke off the monitor now...
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Perhaps this type of perk bonus would cause the side with the "less" players to better themselves......... :uhoh
Don't reward the side with the most players who wins the war, instead, make them go home to their virtual wives and have children. Later, they can virtually retire and then watch their grand-kids attempt to virtually re-experience a microcosmic fraction of they went through and still whine about the virtual war fruits of their labor aren't big enough for their liking.
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-1000
No need to give the NOE hordes more reason to do it.
What he said
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I would just file the above statement in the same archive folder with walking to school up hill both ways in a snowstorm.
Lol, people that whine about a base getting taken far from the battlefront must have never tried it. Its very exciting to take 3-4 mossies and a goon and fly for an hour or so and try to sneak one. I bet only 1 out of 20 are successful in this manner, but it is very rewarding when it occurs. I find the strategy and mentality of waging an attack on the most heavily fortified position rediculous. "You attacked an undefended base", of course we did, now who's the stupid one?
I don't lump all NOE's together. If you can pull off a mission with 3-4 mossies and a goon that's great. I am talking about the 15-20 plane NOE missions to the corner of the map. Those groups wouldn't even be able to deack a vbase with only 4 planes or kill the lone defender.
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double post
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I remember in the not too distant past when a base take was much different. One or two boxes of bombers, 5-8 heavy fighters, a few escorts, and 1 or 2 goons. They would come in at 10-15k, drop the town and vh, and cap the field. This NOE to the corner of the map so no one will defend crap was nonexistant.
I don't know bro...when I got here in tour 54, the NOE was rampant, remember the BOPS and 110's, that was a huge gnashing of teeth back then.
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I miss back long ago when we as a squad would fly NOE way deep into enemy territory and sneak a Vbase by their HQ. Actually one time we took the Vbase that spawned right at the HQ once. Talk about upsetting the other side :D
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Winning the war is not fun. Not because strategy in the global sense is not fun, in fact quite the contrary, but because aces high strategy is mind numbingly dull and simplistic. Give me something more than shooting at a town and I might involve myself in it.
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Winning the war is not fun. Not because strategy in the global sense is not fun, in fact quite the contrary, but because aces high strategy is mind numbingly dull and simplistic. Give me something more than shooting at a town and I might involve myself in it.
Jeez you are getting bitter Grizz :)
Although I agree winning the war is pointless...er...well you know what I mean.
Still cracks me up that I found a post from 2003 where I said:
"The land grab is to the point of idiocy. Everything is about stopping the other guy from taking your land. So it’s pork all the fuel at any base that might impact on the fight. Unless you are willing to take off from a long ways away, the role becomes one of two. Either you are under the mob, getting vulched,trying to survive a 6 on 1 fight, or you are in the mob, vulching and getting caught in a crowd following the one unlucky SOB who got off the ground. I’ve vulched more in a week of AH then I ever did in AW."
Clearly not much has changed in all these years despite the rose colored glasses of 'back in my day!" :)
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I miss back long ago when we as a squad would fly NOE way deep into enemy territory and sneak a Vbase by their HQ. Actually one time we took the Vbase that spawned right at the HQ once. Talk about upsetting the other side :D
that's actually a fun sneak! I remember doing it at least once also (V28). I think Baltic still has these spawns and the bases are still capturable (?)
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Jeez you are getting bitter Grizz :)
Although I agree winning the war is pointless...er...well you know what I mean.
Still cracks me up that I found a post from 2003 where I said:
"The land grab is to the point of idiocy. Everything is about stopping the other guy from taking your land. So it’s pork all the fuel at any base that might impact on the fight. Unless you are willing to take off from a long ways away, the role becomes one of two. Either you are under the mob, getting vulched,trying to survive a 6 on 1 fight, or you are in the mob, vulching and getting caught in a crowd following the one unlucky SOB who got off the ground. I’ve vulched more in a week of AH then I ever did in AW."
Clearly not much has changed in all these years despite the rose colored glasses of 'back in my day!" :)
Not much has changed indeed - that number just seems to just keep getting bigger. The behaviour is exactly the same though.
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Jeez you are getting bitter Grizz :)
Although I agree winning the war is pointless...er...well you know what I mean.
I wouldn't call it pointless, just boring, but it could be quite fun. I think the right type of war would even get the 80th involved and caring about it in some sense. I'm not saying that will ever happen, in fact I do not think there will ever be radical changes enough for it to happen, but I do think there exists a strategic formula that makes the current look like candyland.
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Winning the war is not fun. Not because strategy in the global sense is not fun, in fact quite the contrary, but because aces high strategy is mind numbingly dull and simplistic. Give me something more than shooting at a town and I might involve myself in it.
They should make it so that you need to knock down all the strats to 30% also. Give reason to use the b29 and me a reason to fly a 163.
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I think I'm in the same boat as Grizz here. The fighting is great but what about objective, context and strategy? Folks that can enjoy the same furballing experience indefinitely are all set, but there are some of us who want something more. If that something more (strategic depth/incentive) was there I submit there would not only be higher retention amongst subscribers but better fights even discounting a larger player pop.
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I think I'm in the same boat as Grizz here. The fighting is great but what about objective...
Objective? Simple. It's to shoot the other guy down. Not bow up some cartoon pixel building, not to strafe some undefended town, it's to shoot the other guy down. That's it, that's what this game is truly all about.
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Not bow up some cartoon pixel building
I agree 100%... There is no point in doing this in Aces High... :D
(http://i177.photobucket.com/albums/w220/Davis_Andrews/_804_Red_House_Wrap_Glenridge_wDoor_1_.jpg)
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LOL! Good one... Frikkin hate posting from my iPhone damn thing changes words so much I don't always catch it.
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Why not make having to kill a certain # of bad guys as well as taking real estate as part of the war winning criteria? Or would this just lead to more timid gameplay?
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Why not make having to kill a certain # of bad guys as well as taking real estate as part of the war winning criteria? Or would this just lead to more timid gameplay?
Probably more timid by some.
But imho the even worse effect would be that every player would suddenly indeed become a resource and part of the war, no matter what. A silly candy mountain mission with guaranteed deaths in some exotic rides would suddenly "help" the enemies. Noobs or players who just do not care and up from vulched bases will get yelled even more at for "giving the enemy those important kills".
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Agree w the Luscheness here. Something w more depth than a team deathmatch mentality while still leaving/rewarding the P-40B fighter sweeps intact is needed. A tall order indeed. :old:
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Winning the war is not fun. Not because strategy in the global sense is not fun, in fact quite the contrary, but because aces high strategy is mind numbingly dull and simplistic. Give me something more than shooting at a town and I might involve myself in it.
I am sure we have covered this but the obvious thing to make strategy a bit more challenging is involving the Strats. The reason I suggested winning the war might be fun is it could make the maps change more qucikly in themselves and to new maps. It is also the basis for shared effort and drama.
When it works patt's on the back all round when it doesn't pick on some poor Noob to blame or whinge about your country being rubbish :aok
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I am sure we have covered this but the obvious thing to make strategy a bit more challenging is involving the Strats. The reason I suggested winning the war might be fun is it could make the maps change more qucikly in themselves and to new maps. It is also the basis for shared effort and drama.
When it works patt's on the back all round when it doesn't pick on some poor Noob to blame or whinge about your country being rubbish :aok
I agree 100% on the concept. Teamwork and a common goal is very fun, but the strategy is just too dull for me. Add some strats, make NOE's more feasbile again, add zones back, add central factories for each zone tha can be captured and affect supply lines to other bases in zone, etc. Then I might become an arm chair general.
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You mean our TBM torpedo runs on towns will become more epic because it helps the war effort????
There is always at least one individual that joins these missions and notices half way there that we are loaded with torps. :aok
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Only increase the perk reward for winning the war if it becomes harder to win the war...... make the land grabbers earn the reset reward, maybe by requiring the country that "wins the war" to do everything currently required, but also make them drop both opposing country's strats below 50% capacity in all areas within a 1-hour window. They can take the bases, but they still have to bomb the strats into submission.