Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Chauncy on June 05, 2011, 10:31:09 PM

Title: Request join system
Post by: Chauncy on June 05, 2011, 10:31:09 PM
Seriously folks, there has to be a way to stop the flood of spammed "Request Join's" from jerks.  Just make it a GUI option to simply ignore all invites where they don't even show in the text buffer.  If there is already a way to do this.  Can it please be made more readily apparent on how to do this?  I know this is an old topic.  I tried squelching the two that were doing it "c50" and some goof account named "1629" with no score...no joy the requests just kept coming.  So at least make squelching ignore the account...the ACCOUNT not the displayed name in all ways not just text and chat, but the join requests as well.  So they cannot just change name and continue on.  Personally, think the simple way would be to just let there be a toggle in GUI to set to allow requests to be displayed or to turn them completely...COMPLETELY off.
Title: Re: Request join system
Post by: ImADot on June 05, 2011, 10:42:34 PM
Why can't you just ignore them when they come in the text buffer?  Seems you're asking for something that really isn't needed.  If it's that annoying to you, film it, report it and let HTC deal with the offenders.
Title: Re: Request join system
Post by: GNucks on June 05, 2011, 10:48:58 PM
Have you reported the guy(s)? I agree with your wish though, there ought to be a some sort of "Stop Trolling" check-box.
Title: Re: Request join system
Post by: AWwrgwy on June 05, 2011, 10:54:48 PM
If you're not in a bomber, let them join.

 :devil

I think I've gotten one request, ever. He didn't stay in the plane long.



wrongway
Title: Re: Request join system
Post by: Soulyss on June 05, 2011, 10:55:26 PM
Not commenting on the wishlist request but just wanted to make sure you knew about ".showjoin 0" that at least sends the join request to the text buffer rather than an onscreen pop-up and it's a lot easier to ignore.
Title: Re: Request join system
Post by: GNucks on June 05, 2011, 10:57:22 PM
Not commenting on the wishlist request but just wanted to make sure you knew about ".showjoin 0" that at least sends the join request to the text buffer rather than an onscreen pop-up and it's a lot easier to ignore.


Never knew that, thanks.
Title: Re: Request join system
Post by: AWwrgwy on June 05, 2011, 10:58:22 PM
Not commenting on the wishlist request but just wanted to make sure you knew about ".showjoin 0" that at least sends the join request to the text buffer rather than an onscreen pop-up and it's a lot easier to ignore.


Seriously folks, there has to be a way to stop the flood of spammed "Request Join's" from jerks.  Just make it a GUI option to simply ignore all invites where they don't even show in the text buffer.

I guess he has too much time to read.... keeps getting interrupted by join requests.


wrongway


Title: Re: Request join system
Post by: Shane on June 06, 2011, 02:03:57 AM
.showjoin 0  turns off the popup join box and puts it in the text buffer... you have to /.accept <name??> if you want to allow them to join.


yeah... what soulyss said...

<edit>  know your dot commands!!

.squelch 1 = kills "auto" <S>'s
.squelch 6 = kills landed messages
Title: Re: Request join system
Post by: thndregg on June 06, 2011, 07:38:30 AM
Just make it a GUI option to simply ignore all invites where they don't even show in the text buffer.... Personally, think the simple way would be to just let there be a toggle in GUI to set to allow requests to be displayed or to turn them completely...COMPLETELY off.

Knowing how the text and message box system works, I still agree with this request. Have the option to simply shut either "join" message method off.
Title: Re: Request join system
Post by: ImADot on June 06, 2011, 08:37:52 AM
Just in case people are too wrapped up in the text buffer to simply ignore a join request, does squelching a player also squelch their join requests?
Title: Re: Request join system
Post by: Soulyss on June 06, 2011, 10:17:02 AM
Just in case people are too wrapped up in the text buffer to simply ignore a join request, does squelching a player also squelch their join requests?

I thought it did, but according to the OP it doesn't.  I was getting multiple requests from the same people and finally I squelched them and the requests stopped but it may just have been good timing.  I actually had the idea of accepting one of the requests as a I took of in a single seat fighter and squelching them at the same time but by the time I typed in the .accept command they had moved on to someone else. :)
Title: Re: Request join system
Post by: icepac on June 06, 2011, 12:11:05 PM
I get those requests often because I do stupid things like fly a plane noe and land very close to strats/HQ to make them flash or tank the strats/hq and then leave keyboard to work on an engine or around the house as the assets flash.

They are trying to find out what people are driving or who it is though a spy who's on your country can find your location anyway and tell the side he is spying for where he sees the green dot.

That brings me to a question.......would it be possible that friendly dots under dar would not show up at all so we can eliminate enemy spies relaying the positions of dots he sees?
Title: Re: Request join system
Post by: badhorse on June 06, 2011, 12:30:48 PM
Not commenting on the wishlist request but just wanted to make sure you knew about ".showjoin 0" that at least sends the join request to the text buffer rather than an onscreen pop-up and it's a lot easier to ignore.


This works but the problem is you have to do it every time you change to a different arena.
Title: Re: Request join system
Post by: Soulyss on June 06, 2011, 12:39:50 PM
This works but the problem is you have to do it every time you change to a different arena.

Not sure, but the game does track it the preference in some fashion.  I haven't had to enter the .showjoin 0 command in a long, long time.  Not sure if it's per arena, or per aircraft/vehicle, or what but it does track it some way.

Title: Re: Request join system
Post by: TequilaChaser on June 06, 2011, 01:30:57 PM
This works but the problem is you have to do it every time you change to a different arena.

Not sure, but the game does track it the preference in some fashion.  I haven't had to enter the .showjoin 0 command in a long, long time.  Not sure if it's per arena, or per aircraft/vehicle, or what but it does track it some way.



been here for a good while now and all the request I get goes straight to the text buffer


if you think you need to do it everytime you change to a different arena.....then just go to each arena and type the .showjoin 0 command

then you should never see it again........ regardless of what arena you are in

yep Soulyss, I think it is tied in to the world.cfg configuration file or one of those cfg files in the settings


TC
Title: Re: Request join system
Post by: guncrasher on June 06, 2011, 02:07:23 PM
I know it's annoying to get a join request when you are in the middle of fight.  but think about it, those guys sending requests dont really know any better.  when I first started playing ah, i thought the join command would only go to the guys in bombers.  so I would send a request to a bunch of guys and wait.  perhaps the wish should be to only show the join button for anybody in bomber and perhaps add a different command to join a guy in a fighter.

semp
Title: Re: Request join system
Post by: badhorse on June 06, 2011, 02:40:19 PM
been here for a good while now and all the request I get goes straight to the text buffer


if you think you need to do it everytime you change to a different arena.....then just go to each arena and type the .showjoin 0 command

then you should never see it again........ regardless of what arena you are in

yep Soulyss, I think it is tied in to the world.cfg configuration file or one of those cfg files in the settings


TC

That's my point. When you first log on join requests go to your text. But if you change arenas and don't type in .showjoin 0 and someone sends you a join request you get the big popup window.  I've had that happen at some very inopertune moments.
It should be set up to always come up in the text buffer.