Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Mister Fork on June 08, 2011, 09:03:19 PM
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One of the elements I like about the newer FPS games, is the element of accomplishments you get for your activities online. Blow up ten tanks, get a badge. Shoot down 50 aircraft with AAA weapons and get a medal.
I think that this could be added to Aces High, similar to EA's Battlefield game series accomplishments (Bad Company 2 for example), that would give our players goals to strive for.
Some requirements:
- every pilot would need a page to view their stats
- medals, ribbons, bars, crests, for a variety of accomplishments - shooting down 20 fighters, bombers, or destroying tanks
- k/d ratios kill stats
Thoughts?
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I like it alot +1
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I saw this somewhere, recently enough... someone said something about the more 'kills' you make, the higher rank you earn. like, 600 for a flight sergeant was the example they used, i think.
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I have the tagline reading acomplishment, now I want more. :x
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One of the elements I like about the newer FPS games, is the element of accomplishments you get for your activities online. Blow up ten tanks, get a badge. Shoot down 50 aircraft with AAA weapons and get a medal.
I think that this could be added to Aces High, similar to EA's Battlefield game series accomplishments (Bad Company 2 for example), that would give our players goals to strive for.
Some requirements:
- every pilot would need a page to view their stats
- medals, ribbons, bars, crests, for a variety of accomplishments - shooting down 20 fighters, bombers, or destroying tanks
- k/d ratios kill stats
Thoughts?
Anything that would deter folks from actually fighting, I'm against. Too many folks now only fight when they know there is no 'risk'. For AvA or something similar it would make more sense.
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Only if AH medals would be as hard to earn as real ones.
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Only if AH medals would be as hard to earn as real ones.
+1
I shouldn't have one yet, but other great pilots should. Maybe combine with the bio pages.
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Only if AH medals would be as hard to earn as real ones.
That wouldnt be very difficult, because we cant die.
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post deleted
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ever watched the grammys
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Only if AH medals would be as hard to earn as real ones.
Then for fighting off enemies with a pilot wound you get the Medal of Honor or the Distingushed Flying Cross.
+1
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in the old FA we had this. Planes, structures destroyed and mention in disptches for special events these counted for points for your rank which we dont have in AH.
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One of the elements I like about the newer FPS games, is the element of accomplishments you get for your activities online. Blow up ten tanks, get a badge. Shoot down 50 aircraft with AAA weapons and get a medal.
I think that this could be added to Aces High, similar to EA's Battlefield game series accomplishments (Bad Company 2 for example), that would give our players goals to strive for.
Some requirements:
- every pilot would need a page to view their stats
- medals, ribbons, bars, crests, for a variety of accomplishments - shooting down 20 fighters, bombers, or destroying tanks
- k/d ratios kill stats
Thoughts?
Initially, I like this idea.
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Maybe....if they could show stats of true air to air kills vs vehicle kills and vulches.
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Warbirds had something like this - you could earn medals and advance in rank, I think. And it kept track of your kill streak.
I liked it alot, but if AH were to implement something like this, I'd like to be able a select a profile for a particular air force, so my page would Japanese medals and ranks, or USAAF, or USN, Soviet, RAF, Luftwaffe, whatever. But correct ranks and medals for the air force you choose (which should be switchable at any time and have eveything carry over)
+1
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+1
As long as it's as realistic as possible. Getting 5 air kills earns your a metal (depending on which country you were flying for) and if you get shot down before the 5 kills, you have to start over. But if you are shot and ditch, that should count as a successful flight as long as you are over friendly territory.
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+1
As long as it's as realistic as possible. Getting 5 air kills earns your a metal (depending on which country you were flying for) and if you get shot down before the 5 kills, you have to start over. But if you are shot and ditch, that should count as a successful flight as long as you are over friendly territory.
how many of those can we earn a month? once you stay here for a few months then you begin realizing that medals are meaningless since everybody will get them.
semp
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As long as it's as realistic as possible. Getting 5 air kills earns your a metal (depending on which country you were flying for) and if you get shot down before the 5 kills, you have to start over.
If we had such a thing last tour, somewhere between 12,000 and 15,000 medals would had been distributed between the approximately 4000 players, with some pilots getting 30, 40 or more medals. :old:
In current tour, I would have 6 medals already, after only 7 days in tour :lol
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I must really suck, my name is not on there anywhere...
Coogan
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In WW2 the aircrew realized the medals were pointless too. After a certain amount of missions they got the "Air Medal". They referred to them as "Junior Birdman Air Badges", referencing something they got as kids out of Cracker Jack boxes or with a certain number of box tops sent it.
What we'd end up with here is some guy who never sees the light of the sun, with 7000 medals for hours spent wasting away trying to get them. He'd probably be better off getting up from his chair now and then and walking down to the store for another box of Cracker Jacks.
He would get a salute too when he took out his prize :)
(http://yesteryearremembered.com/wp-content/uploads/2011/02/crackerjack-prize.jpg)
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One of the elements I like about the newer FPS games, is the element of accomplishments you get for your activities online. Blow up ten tanks, get a badge. Shoot down 50 aircraft with AAA weapons and get a medal.
I think that this could be added to Aces High, similar to EA's Battlefield game series accomplishments (Bad Company 2 for example), that would give our players goals to strive for.
Battlefield is THE BEST Multiplayer Console game!!! Lol, I think its a pretty good idea. Rank isnt all its cracked up to be and I think this would give an added dimension that would be a boost to AH. Would give squads a somewhat scouting report on potential recruits and their strengths and weaknesses. +10 :aok
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Well maybe have the medal requirements non-linear - first medal is easy to get, second is harder, 3rd is quite a bit harder than the 2nd, etc.
As you say after you've been here a while you realize earning medals is pointless, but it may serve as the extra incentive for some new guys to stay here long enough to reach that point?
In fact it in small way, it might be considered something the new AH player has in common with WWII airmen - just as the real airmen came to realize medals were meaningless, so too, would the newby-turned-vet AH player. If he stays long enough to become a vet, that is...but in the meantime maybe while chasing that goal, he's brushed off the pounding he's taken and stayed motivated long enough to become competent?
This might have some application in scenarios, too. Medal requirements could be different, but pilots and air groups could earn distinguished service awards, etc. Could build esprit-de-corps and and add the sense of immersion that Fencer and company are trying to encourage in scenario play.
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i hate to be the stick in the turd but...how would this idea address the lame behavior from those who have been here longer than a couple of years? ...not just the way they game the game but the armchair general attitude too...over in warturds the ranking system was just another excuse for people gaming the game, as if attaining the rank of general actually meant anything...
sorry fork...human behavior/attitude being what it is, especially in ah...i don't see a use for it.
maybe as special recognition for things in special events...but that would be up to the people who admin the events and it would be extra work tracking things like that.
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+1, but make the DFC medal, or the highest German award in order earn them is to go a tour without 1 death in fighter...
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I like the idea Fork, it would work well if it could be implemented in the AVA or Scenarios where the emphisis in on a historical setting. Oboe has the right idea about the medals.
Well maybe have the medal requirements non-linear - first medal is easy to get, second is harder, 3rd is quite a bit harder than the 2nd, etc.
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tour without 1 death in fighter...
Holly cherry pickin' timid runin' promotion that'd be...
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I think its a great idea :aok
+1
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+1, but make the DFC medal, or the highest German award in order earn them is to go a tour without 1 death in fighter...
Bad enough that you were picking in a Tempest the other day. Lets not encourage it :)
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anyone play EUROPEAN Air War by micropose? i think a set up like the career mode during that game would work, pick a side axis or allies, picke a specific squadron (if its available) and work your way up, upgraded planes would become available late in the war (same as in real life). You would do various missions, escort duty, fighter sweep etc.... if u bailed out over friendly territory u kept going, if u were killed u had to start all over. if u worked up to flight lead u could give give orders to your wingman or the squad.
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I had EAW back in the day, but couldn't deal with the flight model. Liked alot about the game though - the user interface - hangar shop, etc. Real top notch artwork.
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I've seen a couple of ideas here that I like. The SIMPLEST would be of course to have a generic set of medals, badges, ribbons, and awards based on your performance (getting killed is 99.99% irrevelant because it would only impact your K/D ratio).
I'm thinking version 1.0 is generic - just a bunch of stuff to earn - like silver wings for 100 kills, 1000 gets you gold, 10000 gets you platinum, and diamond for those who manage to get 100,000 kills. A mudhen badge for blowing up 10,000 points of stuff. A mudhen with gold bar for doing it in one sortie/flight. That's what I'm thinking of.
You should be able to see your progress as you go along - set goals for your online activity - know that you need to kill 10 more tanks to get a ribbon, capture two more towns for a medal, or shoot down two bombers for a clasp. All the awards and medals would be greyed out and your progress would be underneath to show you what you need to do to earn your awards.
Version 2.0 could do it by country. For example, Birtian, Germany, Italy, Japan, Soviet Union, and United States. Essentially you could have six different pilot careers to manage. You could upload a picture of your face into it. Make up a bio. But it would be outside the game - you could link to it inside, but it should be web-based. But medals and awards earned are from the country aircraft your flying. For example, if you fly all Soviet aircraft, you earn points towards your Soviet pilot. Etc etc.
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Bad enough that you were picking in a Tempest the other day. Lets not encourage it :)
:lol I had to do a temp run to get my points up :lol
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I've seen a couple of ideas here that I like. The SIMPLEST would be of course to have a generic set of medals, badges, ribbons, and awards based on your performance (getting killed is 99.99% irrevelant because it would only impact your K/D ratio).
I'm thinking version 1.0 is generic - just a bunch of stuff to earn - like silver wings for 100 kills, 1000 gets you gold, 10000 gets you platinum, and diamond for those who manage to get 100,000 kills. A mudhen badge for blowing up 10,000 points of stuff. A mudhen with gold bar for doing it in one sortie/flight. That's what I'm thinking of.
You should be able to see your progress as you go along - set goals for your online activity - know that you need to kill 10 more tanks to get a ribbon, capture two more towns for a medal, or shoot down two bombers for a clasp. All the awards and medals would be greyed out and your progress would be underneath to show you what you need to do to earn your awards.
Version 2.0 could do it by country. For example, Birtian, Germany, Italy, Japan, Soviet Union, and United States. Essentially you could have six different pilot careers to manage. You could upload a picture of your face into it. Make up a bio. But it would be outside the game - you could link to it inside, but it should be web-based. But medals and awards earned are from the country aircraft your flying. For example, if you fly all Soviet aircraft, you earn points towards your Soviet pilot. Etc etc.
I like #2, but would break it down by air force, not country - USAAF had different ranks and medals than USN. Same for Japanese army air force vs navy. Probably true for Britain too, but the only aircraft available is the Seafire so probably not worth it.
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I like #2, but would break it down by air force, not country - USAAF had different ranks and medals than USN. Same for Japanese army air force vs navy. Probably true for Britain too, but the only aircraft available is the Seafire so probably not worth it.
Don't count out the F4F F6F and F4U all were used by the Royal Navy. All of which have Fleet Air Arm skins in the game. Even one or two Hurricane MKIs are sporting FAA skins.
I like the idea of medals being service based as well.
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Don't count out the F4F F6F and F4U all were used by the Royal Navy. All of which have Fleet Air Arm skins in the game. Even one or two Hurricane MKIs are sporting FAA skins.
I like the idea of medals being service based as well.
Great point, Shifty!
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Some of this may already be coded. Remember a couple of years ago HTC was two weeks away from coming out with a new way of playing the game. I disremember what it was called now but you had to go through training and you would have a pilot career. I think you were also going to be awarded medals and rank.
In fact I think our new cities were first intended to part of that new game, but when it was shelved the cities were incorporated into our current arenas.
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Can't you just join or start a squad that hands out medals? :headscratch:
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some 1 mention kills earlier.
land 3 kills get a Military Medal
land 2 kills and 2 assists get a Military Medal
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land 20 kills get a Victoria Cross
finish the tour with 10% accuracy get the marksmanship medal
finish the tour with 15% accuracy get the "sniper" medal
take part in 5 missions in a month team work medal
create 20 successful missions in a month leadership medal
but set them at a standard where the lowest 1 is a little hard to get so its not a "give me"
and have them career medals.
also have them by country of the plane flown.
if u fly uk planes u get a VC
if u fly us planes u get CMH
that way u have 5 sets to collect i thnk nd maybe get people flying other plane sets.
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The "sniper" medal seems more fit for GVs than for aircraft though.
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The "sniper" medal seems more fit for GVs than for aircraft though.
Or kill an enemy 1k out in a a/c
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land 3 kills get a Military Medal A lot of players would get several medals per hour. I would probably have hundred after one tour. Those requirements may have worked in the real war... but don't you think for AH they would be way too low?
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land 20 kills get a Victoria Cross Same here. We would have a absurd high number of VC bearers after a few tours.
finish the tour with 10% accuracy get the marksmanship medal
finish the tour with 15% accuracy get the "sniper" medal Easy to get for everyone (and I really mean everyone) who would like to have one. Fly one sortie in fighter mode, and attack the first set of buffs that conveniently comes your way. Then head home and fly the rest of the tour in attack mode only. Bam! hit% 30, one medal more.
take part in 5 missions in a month team work medal medals will be distributet like inflation paper money
create 20 successful missions in a month leadership medal What is a "successful mission"?
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dont like it, just drags us closer to the console market
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dont like it, just drags us closer to the console market
What would be so bad about it?
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What would be so bad about it?
It's not the consoles that are bad, it's the KIDS that come with them! :rofl
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What would be so bad about it?
dweeb 1: 'Oh hey I need one more bomber kill to get this new uber award.'
dweeb 2:'Oh ok friend, I will swap sides for you and fly a bomber.'
dweeb 1: '♥'
dweeb 3: ' I need to not be killed for another 20 kills to get my timidness award'
dweeb 4: 'what you going to do?'
dweeb 3 'Fly at 30k all day and not fight at all if there is a risk'
dweeb 4: 'Oh good idea, let's all do that.'
dweeb 5: 'Hey noob, do you have your TBM HQ raid badge yet?'
noob 1: 'er, what... no, I've only just subscribed, what are you talki...'
dweeb 5: 'OMFG you suck noob. You'll never be good at this game.'
noob 1: 'I wonder what that WWIIonline game is like.'
And what Fugi said :D
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dweeb 1: 'Oh hey I need one more bomber kill to get this new uber award.'
dweeb 2:'Oh ok friend, I will swap sides for you and fly a bomber.'
dweeb 1: '♥'
dweeb 3: ' I need to not be killed for another 20 kills to get my timidness award'
dweeb 4: 'what you going to do?'
dweeb 3 'Fly at 30k all day and not fight at all if there is a risk'
dweeb 4: 'Oh good idea, let's all do that.'
dweeb 5: 'Hey noob, do you have your TBM HQ raid badge yet?'
noob 1: 'er, what... no, I've only just subscribed, what are you talki...'
dweeb 5: 'OMFG you suck noob. You'll never be good at this game.'
noob 1: 'I wonder what that WWIIonline game is like.'
And what Fugi said :D
Reminds me of CoD...camping (sitting high alt, being timid) calling people n00bs for not being a gamer. And boosting to get score up
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It's not the consoles that are bad, it's the KIDS that come with them! :rofl
I'm afraid we do need them. If we keep AH an "Old Gentlemen's club", there soon will be no more AH.
On the topic of Pilot Career: I don't think it's bad per se. I do not need it, but I'm and old man & air combat addict. But I remember well, back when I was like 13-17 immersion and a story was a big factor in the games I played. I welcome every addition to AH that may help keep mid and long term interest of players up, draws more players into AH and gives them more to accomplish or do, as long as it doesn't come at the expense of basic flight / weapon modeling or a "RR Arena".
Awards, new tank controls, squeakers... I'm willing to accept a lot to keep this thing going.
We do need more youngsters, more fresh blood, more "gamers". Sometimes we (I include myself) forget that this game wasn't targeted at true "flight sim purists" from the start. We don't have advanced engine management, simplified flaps, autotake off, and you can find many places where AH had been loathed for this approach ;)
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I disagree Lusche.
What you describe will perhaps keep 'a game' going. It will however have killed off what was 'AcesHigh'.
I don't think the object should be to keep any game going just for the sake of it. If we cannot keep the spirit of Aces High going, then why bother?
Don't get me wrong, I love this game and want it to continue. I just believe we can find better ways to attract customers and still keep the game we love, rather than selling out and competing in the console shooter style market.
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Put the medals on their plane/vehicle, like noseart
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If we keep AH an "Old Gentlemen's club", there soon will be no more AH.
Yep, "fight for the sake of fighting" with no immersion or role playing aspect isn't enough anymore IMO.
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I disagree Lusche.
What you describe will perhaps keep 'a game' going. It will however have killed off what was 'AcesHigh'.
I don't think the object should be to keep any game going just for the sake of it. If we cannot keep the spirit of Aces High going, then why bother?
Don't get me wrong, I love this game and want it to continue. I just believe we can find better ways to attract customers and still keep the game we love, rather than selling out and competing in the console shooter style market.
The question would be. Which better way?
Let's face it: Players with a (more or less) vast knowledge of WWII aircombat before joining the game are getting fewer and fewer. WWII is on the way of becoming just another war of the distant pasts, planes of that era that filled TV shows and every young boy was building plastic models of are getting more obscure by the day. I'd even dare to say. Every old-fashioned enthusiast has already played or at least tried AH. The pond of players being driven by an inherent fascination of WWII air combat is drying out.
On top of this we have also the change of general gaming culture. Once, you could expect any PC player having a joystick and at least having tried/played one or more "flying games". No today anymore. And many do not play on PCs anymore at all. And once AH (AW/WB) was one of the few real massive multiplayer online games. But in the last 10 years we have seen an online gaming revolution with a myriad of games to chose from. And those games are AH's competitors as well, especially if you take into account the change in player demography I just pointed out.
It's my firm belief that it's just not "the economy" that has caused the overall player numbers to drop significantly, but very much is due to these reasons
The question would be (even though it's not really up top us to answer that, but HTC): What is the essence of AH, what is the core that need to be preserved, and what aspects could be added without compromising it? For me, it's the flight model and the planes and vehicles of WW2, and the resulting combat, in as much variety as possible. If additional control modes help getting players here without changing to that very core, so be it. If fancy medals and a pilot's biography web-page do help, so be it.
Times are changing, and we (that includes us players!) have to adapt. I don't want AH to be the third hobby of me I see going down the drain ;)
We can't afford too much elitism and resentment of any change that even vaguely smells like "console".
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You make some very good points, but I still disagree on a few key parts.
1) The pond of new enthusiasts may be drying up. However there are hundreds of us (enthusiasts) who are still subscribed and don't plan on dying off within the next 10-30 years at least. So enthusiasts will still populate AH for atleast another decade if nothing changes. If the game becomes a console clone we may very well lose alot of that player base of WWII enthusiasts(i'm not resentful, I own an xbox!).
2)That the way to get new players into the game is to offer some phoney awards system that accomplishes absolutely nothing and will be gamed just like the ranking system. The first time I got a salute from a vet when I was a new player, that felt like an accomplishment to me.
3)That WWII enthusiasts will vanish and it will become 'just another war'. I see plently of young kids joining AH each year. A good proportion of them are enthusiasts in aviation and WWII history.
I was 19 when I started this game and I had been an enthusiast of WWII aviation for most of my life which started in 1983. I am 28 now and still playing the game, which equates to something like $1500 in subscription fees. I will absolutely stay for another 9 years and double that if the game stays as fun as it is now.
Enthusiasts are a long term investment.
The xbox kiddies will buy a new game, play it for 6 months at the most, then never play it again. That's the problem with awards and prestige style gaming, once you reach the top the game is finished and loses it's appeal.
Xbox kids are a short term investment.
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@ lusche
the figures i put up were just a guide.
obviously the figures would need to be change from achievable for nearly every 1 to near imposable for the top 1.
i dt no enough about the stats of players as a whole to say what they should be.
i used sniper as i couldn't think of another word to use.
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Anything that would deter folks from actually fighting, I'm against. Too many folks now only fight when they know there is no 'risk'. For AvA or something similar it would make more sense.
I don't understand this fear of being "Cartoon-Killed"...? I never hurt me even the slightest bit. In fact, I have a lot more fun when I charge in Balls to the Walls & who cares, especially in tanks. I rack up a lot more kills than I would if I just sat there. It's an aggressive style, but it's mine. :banana:
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You make some very good points, but I still disagree on a few key parts.
1) The pond of new enthusiasts may be drying up. However there are hundreds of us (enthusiasts) who are still subscribed and don't plan on dying off within the next 10-30 years at least. So enthusiasts will still populate AH for atleast another decade if nothing changes. If the game becomes a console clone we may very well lose alot of that player base of WWII enthusiasts(i'm not resentful, I own an xbox!).
2)That the way to get new players into the game is to offer some phoney awards system that accomplishes absolutely nothing and will be gamed just like the ranking system. The first time I got a salute from a vet when I was a new player, that felt like an accomplishment to me.
3)That WWII enthusiasts will vanish and it will become 'just another war'. I see plently of young kids joining AH each year. A good proportion of them are enthusiasts in aviation and WWII history.
I was 19 when I started this game and I had been an enthusiast of WWII aviation for most of my life which started in 1983. I am 28 now and still playing the game, which equates to something like $1500 in subscription fees. I will absolutely stay for another 9 years and double that if the game stays as fun as it is now.
Enthusiasts are a long term investment.
The xbox kiddies will buy a new game, play it for 6 months at the most, then never play it again. That's the problem with awards and prestige style gaming, once you reach the top the game is finished and loses it's appeal.
Xbox kids are a short term investment.
I'd disagree on the point of the young being a short term investment. I joined AH2 because I saw the commercial, played the offline for at least six months, and then my parents let me play it online. I found a squad of squeakers, joined up, and we had fun just messing around (Case in point, Operation: Public Nuisance, where we all jumped in Boston IIIs and strafed everything that we could find). I've moved on since then, but it has always gotten better.
I've been playing for years, and I think that there is more to AH2 than enthusiasm for the most brutal conflict in history or a love of aviation. There is a sense of community, continuity and cameraderie that one only finds here. Yes, there are old coots who want to see you cry, but when I joined, a nice old man named SgtTalen showed me the ropes. He was a large part of the reason that I stayed, along with many other squeakers and trainers.
The gameplay can be tedious and the learning curve is steep. The playerbase is becoming limited and the graphics are sometimes cheap. But that's not why I come back. I come back because I know that there are at least forty other human beings on the other side of that screen whom I can call 'friend'. That's why I come back; day after day, night after night. It's not the graphics, the gameplay or the medals, it's the community that is the meaning of Aces High.
-Penguin
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Cool idea.
Maybe add something that can tally and reward a pilot for participation in base taking.
Something like:
If pilot delivered gv supplies, destroyed ACK or base structures or killed cons over a base that was taken.
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Penguin, improve you reading comprehension skills. Your whole post is moot to my argument.
I didn't say the young were a short term investment, I said the 'xbox kids' were a short term investment. If you read more carefully you would see my distinction was between 'enthusiasts' and 'console gamer types'. Not ages.
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Hi gents, I've been holding back from posting much in this thread but a couple of friends and I have put together an event that matches this. I call it Broken Skies, but its a spinoff of HTC's Combat Tour. It has pretty much everything yall have discussed in this thread. Some people might not like it, but it is what it is. We are currently in discussions on how to get this live and going. Click the links to see what all we've put together, look throughout the website at all the things we've put together.
links:
Event Description:http://s15.zetaboards.com/AHBrokenSkies/topic/7001673/1/#new (http://s15.zetaboards.com/AHBrokenSkies/topic/7001673/1/#new)
Pilot Profile: http://s15.zetaboards.com/AHBrokenSkies/topic/6998772/1/#new (http://s15.zetaboards.com/AHBrokenSkies/topic/6998772/1/#new)
Medals and Awards: http://s15.zetaboards.com/AHBrokenSkies/topic/6999538/1/#new (http://s15.zetaboards.com/AHBrokenSkies/topic/6999538/1/#new)
Ranking System: http://s15.zetaboards.com/AHBrokenSkies/topic/7001160/1/#new (http://s15.zetaboards.com/AHBrokenSkies/topic/7001160/1/#new)
Feel free too register at the site, criticisms or suggestions are welcomed. Anything to make it better for everyone else.
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Penguin, improve you reading comprehension skills. Your whole post is moot to my argument.
I didn't say the young were a short term investment, I said the 'xbox kids' were a short term investment. If you read more carefully you would see my distinction was between 'enthusiasts' and 'console gamer types'. Not ages.
Everywhere I talk about the old and the young, I hear my generation referred to as the XBox generation, so I felt that you were referring to my generation. I realize now that's not what you meant, but you have to admit I got on a roll.
-Penguin
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many of the reason Bat says it wont be good are true and many of the reasons why Lushe are saying it would be good are true....this is why it needs to be an arena on it's own, NOT the MA...A "WAR" arena if you will.
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Everywhere I talk about the old and the young, I hear my generation referred to as the XBox generation, so I felt that you were referring to my generation. I realize now that's not what you meant, but you have to admit I got on a roll.
-Penguin
hehe yeah, you definitely did that, your points were good too, although not applicable to what I was trying to say. I'm almost your generation anyhow myself. Only double your age.
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I like a rewards system, and I think it could be very beneficial to the game, if used the right way :devil
I truely believe that all types of players can prosper in a single arena. After all fighter jocks need planes to fight, as well as land grabbers need some challenge to capturing the bases. The thing with a reward system is if it's geared to promote good game play and punish poor game play. As in....
It's easier to gain rewards if you take bases with 10 people or less....
It's easier to gain rewards if your fighting less than 3 to 1 odds...
It's harder to gain rewards in gangs....
It's harder to gain rewards in hordes...
and so on. Steer people away from poor game play and towards good game play. It would most likely be a coding nightmare (all the good ideas are :D ) but use what this "generation" of player is after to guide them toward better game play. Better and more challenging game play help avoid boredom which would help keep players here and SUBSCRIBED. Beating them down with a stick (forcing in to one arena or another, forcing which planes to use with ENY and so on) only works so long, then they leave. Add a carrot to the end of that stick and you can lead them around a lot longer.
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what exactly is poor game play?
semp