Currently the strategy with two weeks free is:
Unlimited access - limited time
I'm suggesting that in addition to two free weeks there be:
Limited access - unlimited time
Not all people are alike Mach. Some may find the two week restriction a bit daunting, if they have other committments in life that allow precious little free time. This would allow those people the opportunity to try out the main aspects of the game over a longer time. It boils down to whether or not hosting such an arena is likely to produce a suitable return. Maybe it won't. But it might be worth considering.
Best.
I just had a thought:
Maybe the trial period should be measured in hours spent in the online areas.
Real flight time is measured in hours spent in the cockpit, maybe Aces High should look at it the same way.
I was also thinking that maybe HTC could include some of the community's actual military pilots could give their testimonials while promoting the game.One more thing, I think adding the M-18 would also bring more players to the game as well as retain current players.
Not a terrible idea, give em bologna and dangle filet minion in front of them. Maybe Spitfires for both sides to prepare them for what they will see in game.
how about some type of basic training component being available. Such as how to set up vox, stick, takeoff etc.you're talking about interactive tutorial...not a bad idea but, it would have to be an offline option. something that could be done much easier is tutorial videos posted somewhere and linked on the ah website with a reference line at the top of the motd in all arenas...perhaps a message in the text box when a player enters an arena.
how about some type of basic training component being available. Such as how to set up vox, stick, takeoff etc.
I spent a few weeks offline learning WWII flying instead of modern jets (falcon 4.0). When I went online, I was hooked the first day...after landing 3 kills in a P-39.
For those of us who are old enough to remember, AcesHigh used to be available for free in an 8 Player arena, 4 on a side. It was free, and it was online. You had all the vehicles and planes that the Subscription had and many different maps to choose from.
It was stopped by HiTech after repeatedly being hacked and the hackers then using those cheats they created in the MA. The Hackers had hours of free time to develop and test their cheats.
I don't think HiTech will, nor wants to go through that again.
That's just my 2 cents.
TeeArr
What's wrong with giving 1 month free instead of 2 weeks? Probably takes at the very least two weeks to figure out what is going on anyways.+1000
I also like the idea of making the WW1 arena free.-1 not a fan of this idea
The issue of free stuff has been suggested before. While your idea is a decent one, the problem I see with it is that they dont see enough of what they are missing out on.
I personally liked the suggestion of making the WW1 arena free because of it's horribly low numbers even though i have no interest in that arena. Yes. :aok And possibly some variation of that idea with the early and mid war arenas. Not sure. :headscratch:
Also letting free users have unlimited access to shore batteries,NO. :old: field guns,NO. :old: and resupply vehicles in the MA would be wise.Yes. :aok
Now just an FYI, this thread goes in the wish list. Please put them there, your throwing my general discussion groove off!
I really like the idea of the WWI arena, as it is, to be made free as an incentive for lureing in subscribers.:aok WW1 a gate way drug so to speak :)
I also think upping the 2-week free trial to a month is a good idea. This game has a huge learning curve, and it also caters to a crowd that may not have the free time needed to devote to learn the game within two weeks of available play time.
:aok WW1 a gate way drug so to speak :)
Currently the strategy with two weeks free is:
Unlimited access - limited time
I'm suggesting that in addition to two free weeks there be:
Limited access - unlimited time
Not all people are alike Mach. Some may find the two week restriction a bit daunting, if they have other committments in life that allow precious little free time. This would allow those people the opportunity to try out the main aspects of the game over a longer time. It boils down to whether or not hosting such an arena is likely to produce a suitable return. Maybe it won't. But it might be worth considering.
Best.
As much as I appreciated having full access to all the planes when I was a two-weeker, I think you could create more desire in people to subscribe if you held some planes and vehicles back from them during their free period, and used teaser-type popups when they logged in. Imagine this MOTD for two-weekers:
(http://i225.photobucket.com/albums/dd148/tjlaven/AH-Tower-intro.jpg)
Who's gonna say no to $14.95 for a bubble-top Pony, after being pounded on in the MA everytime they log in? It's mean, it's evil...but I think it'd work to increase subscription rates after the two weeks. In fact, I think people would click 'subscribe' before the two weeks is even finished.