Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Krusty on June 16, 2011, 04:04:21 PM
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I'd like a map for offline testing. I'd like it to have a land mass, no need for water or hills or strats, etc.
Here's the kicker, though: I'd like a field in the middle (might as well make it "large") right at sea level. I then want a giant sector-wide cut, or groove, running north to south dropping the land mass BELOW sea level as much as possible (or up to 4000-5000 feet will suffice). So in other words, like a super grand canyon, but nothing fancy, just a sheer drop and a flat bottom will do.
In the past I asked and HTC commented they don't model denser air below sea level (I think they said it stays "sea level" no matter how far you go) and I want to test climb rates. Problem is testing climb rates skews sea level because of zooming and taking off. Solution: Already be climbing from a lower alt!
I don't have any experience with the TE lately, and frankly don't want to have to learn just yet. Would this kind of test map be something anybody in here can do? Chime in if you're interested!
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Krusty I will give it a try....
LawnDart
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I just tried, and it doesn't let me sink the land below 0 (sea level).
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Although objects can be placed at a negative elevation (putting them partially or fully underground), the lowest you can go with the actual terrain is 0 ft. (sea level).
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curses!
Oh well, so much for that idea!
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If you cannot test the scenario, then why would it be an issue because it never presents itself in practice? a.k.a the information could be unneeded and irrelevant.