Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Penguin on June 16, 2011, 11:18:25 PM

Title: Ambience
Post by: Penguin on June 16, 2011, 11:18:25 PM
I would like to see some voice acting in Aces High.  For instance, while in the tower you'd hear the occaisional chatter on the radio, or while in the O'Club one would hear the drunken rantings of a pilot.  At the HQ, if there were no noise, one would hear sounds recorded from a regular day at the office at HTC.  At the farm, one would hear loud bleating accompanied by the deranged laughter of a redneck.  The check six call could also use work, as HiTech's deep, booming voice doesn't quite fit the context of World War II aviation.

The one that confuses me the most is "Base Under Attack".  It would seem that having a British woman do the part would be more historically accurate (the Battle of Britain was one of the greatest triumphs of radar) while still preserving comprehensibility (i.e., few among us speak Russian or German).

Furthermore, just general ambient noises would be nice- such as a recording of waves washing up on the shore while near the water, the clanking of machinery near factories, and the banter of field crews at airfields.  In towns not under attack, one would hear merchants selling their wares, children running through the streets, and old people making their old people noises.  Whilst under attack, one hear nothing but a few whimpers, but screams if the player were to shoot the building with a machinegun. Currently, AH is a silent wasteland, and is very eerie for those who explore it while in a vehicle.

-Penguin 
Title: Re: Ambience
Post by: Delirium on June 16, 2011, 11:21:28 PM
You can change the 'base under attack' file to something else. I know a few that use excerpts from the movie 'Battle of Britain' to help keep them in the mood.
Title: Re: Ambience
Post by: M0nkey_Man on June 17, 2011, 12:40:57 AM
ya, get a sound pack. I like Ranger's the best but its your choice
Title: Re: Ambience
Post by: Skyguns MKII on June 17, 2011, 01:37:41 AM
 :aok I Always wanted something like this. Or tankers talking to eachother or something. I'm all for aces high becoming more cinematic...
Title: Re: Ambience
Post by: badhorse on June 17, 2011, 06:50:18 AM
You can change the 'base under attack' file to something else. I know a few that use excerpts from the movie 'Battle of Britain' to help keep them in the mood.

Not historically correct perhaps, but mine says "VC in the wire!"
Title: Re: Ambience
Post by: GNucks on June 17, 2011, 07:06:24 AM
I recommend RangerSounds. He's got different "Cleared for Takeoff" messages for each plane in the inventory, and real-sounding "Base Under Attack" and Check 6 calls. Not to mention how great all the effects sounds are.
Title: Re: Ambience
Post by: oboe on June 17, 2011, 07:16:59 AM
What triggers "Cleared for takeoff" message?   Don't think I've ever heard that one.

+1 on some implementation of this idea.  I thought long ago we ought to have forest/meadow sounds when offbase in a vehicle with motor off, or after bailing out and reaching the ground.  You ought to hear crickets, frogs, bird calls, dogs barking in distance, and your footsteps through the grass when walking.
Title: Re: Ambience
Post by: M0nkey_Man on June 17, 2011, 01:08:53 PM
What triggers "Cleared for takeoff" message?   Don't think I've ever heard that one.

+1 on some implementation of this idea.  I thought long ago we ought to have forest/meadow sounds when offbase in a vehicle with motor off, or after bailing out and reaching the ground.  You ought to hear crickets, frogs, bird calls, dogs barking in distance, and your footsteps through the grass when walking.
starting up the engine I think
Title: Re: Ambience
Post by: Tupac on June 17, 2011, 01:11:25 PM
I like it penguin  :aok +1