Aces High Bulletin Board
General Forums => Custom Skins => Topic started by: Citabria on June 17, 2011, 07:09:14 AM
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moar i want moar!
lol
beautiful hungarian 109g14 too btw
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now the F-4, now the F-4 :devil
nm, i got my toy, i shut it now. Thanks Cactus :salute
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Oh no :uhoh
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moar i want moar!
lol
beautiful hungarian 109g14 too btw
Take a number A couple of things I & cactus dug up are ahead of you I believe. :devil
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now the F-4, now the F-4 :devil
nm, i got my toy, i shut it now. Thanks Cactus :salute
nobody better replace my j27 skin :noid
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Only if I get Air-A-Cutie!
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Now that's a win-win for everybody.
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hah ok deal.
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*coughhartmannsblacktulipG6cough*
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Joachim: i belive the Joachim skin is the most popular Fritz skin, it would be at least damn surprising if it would be rotated.
Scotty: hartmannsblacktulipnosedG14 isnt good enough for you, Sir? ;)
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Joachim: i belive the Joachim skin is the most popular Fritz skin, it would be at least damn surprising if it would be rotated.
Scotty: hartmannsblacktulipnosedG14 isnt good enough for you, Sir? ;)
:( I want to be me!
There is alot of the white skin camo f's
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Joachim: i belive the Joachim skin is the most popular Fritz skin, it would be at least damn surprising if it would be rotated.
Scotty: hartmannsblacktulipnosedG14 isnt good enough for you, Sir? ;)
no sir :D im honestly not a fan of that particular skin. (this is probably where someone will tell me to make my own skin)
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good 3d pic of rivet pattern and deformation on the left wing of this 109 as viewed from the cockpit cactus :D
http://virtuaalikuvat.com/jamiflyin/?p=0&t=2
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That's a beat-to-hell museum piece. You can see the entire airframe needs refurbishing, including the armored glass, even the cockpit frame is cracked and missing chunks of metal.
I feel people put waaaay too much emphasis on rivets on some skins. Waaaaay too much. You want some eye candy, but you don't want to make it look like a 1800's steam locomotive.
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i kept my skins subtle but the effects are indeed present. think of human skin. LOTR golum in particular the method is to depict what is underneath the skin because skin is translucent.
thin aircraft aluminum has similar properties even though it is opaque the result of hinting at what lies beneath is highly effective means of achieving photorealism.
if you know what your depicting and how it looks based on the real aircraft it makes making it subtle just a matter of lowering the opacity and fill of a couple layers.
most people are unable or unwilling to put forth the effort required to do this and to justify their ability or attitude they say its stupid.
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and the good skinners put very little emphasis on rivets. their attention as they gain more understanding and ability is to detail the actual areas around the rivets and panels and details in a way that mimics actual aircraft.
paint what you see and not what your mind tells you is there.
flush rivets on the good skins are very subtle.
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good 3d pic of rivet pattern and deformation on the left wing of this 109 as viewed from the cockpit cactus :D
http://virtuaalikuvat.com/jamiflyin/?p=0&t=2
Oh you'll have to be faster than that. I had already taken a screenshot of it two days ago. :D I think it's a G6?
I think the buldginess appears greater here because of it being a HDR photo and the angle that the light is hitting the wing. That's exactly what I like to see in a reference photo if I'm looking for rivets though. Not so I can skin it exactly as the photo depicts, but so the rivet locations can be seen clearly and I can place them as accurately as possible.
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and the good skinners put very little emphasis on rivets. their attention as they gain more understanding and ability is to detail the actual areas around the rivets and panels and details in a way that mimics actual aircraft.
paint what you see and not what your mind tells you is there.
flush rivets on the good skins are very subtle.
Like this? Please comment on it - I thought it was a photo when I first glanced at it. Does FSX support higher resolution bitmaps than AH2? Or is there something more realistic about the lighting in FSX?
(http://img198.imageshack.us/img198/8615/virginianfsx1.jpg)
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Oh my, Oboe's been posting that everwhere :uhoh
Anyway, not only does the bitmap resolution seem higher (I only run 1024 I think, so who am I to judge), but you should notice the reflection on the glass, the quality of the modeling inside the cockpit, and also some of the reflected light from the mirror and on the unpainted metal where the left wing meets the fuselage and at the base of the leading edge of the vertical stabilizer. And of course the model seems to be of a much higher polygon count.
Look at the nose cone on the prop, ours are not that round. And look at the attachment point under the wing, and some of the small details on the roof of the cockpit. And I think the most important thing is it's rendered at a higher resolution than I've seen in AH, if any high-horsepower players beg to differ, please do. All the lines are very smooth and the wire is fine as hell.
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Yeah, I think that's 3 (or 4?). A real beautiful skin does that to me! :O
Thanks for showing it, Gnucks!
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Like this? Please comment on it - I thought it was a photo when I first glanced at it. Does FSX support higher resolution bitmaps than AH2? Or is there something more realistic about the lighting in FSX?
(http://img198.imageshack.us/img198/8615/virginianfsx1.jpg)
I don't know about that P-51, but the FSX P-47 I fly uses a 4096x4096 texture map and it's a .dds rather than .bmp. It also has a bump map, reflection map, normal map, all that jazz. Plus many more polys for the model than ours have.
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I don't know about that P-51, but the FSX P-47 I fly uses a 4096x4096 texture map and it's a .dds rather than .bmp. It also has a bump map, reflection map, normal map, all that jazz. Plus many more polys for the model than ours have.
What is fsx?
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most people are unable or unwilling to put forth the effort required to do this and to justify their ability or attitude they say its stupid.
I hope that's not aimed at me. I wasn't suggesting it is stupid or anything, simply that I think it's way overdone and overly relied upon as frivolous detail for the sake of adding noise. I think there are better ways, and those include the methods you already covered (as well as others).
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What is fsx?
Microsoft Flight Simulator X, or so I'm lead to believe.
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Plus many more polys for the model than ours have.
That. Microsoft has endless money to draw poligones...
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Let's see a screenshot of your Jug, Cactuskooler.
In FSX, are you the only a/c flying around in an empty but real-life map of the world area? No other pilots online, no shooting or damage possible to a/c? I suppose if they don't have to worry about the complexity of multiple planes and players and combat, they can devote alot of resources to the player's plane?
How is the flight model?
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I'm going to post in here because I want all updates automatically on this gripping thread - expecially the answer to this latest question. I'd surmise as much as Oboe as well - if you don't have to worry about communicating that kind of detail to multiple interactive plyers, supporting that kind of detail is probably not so taxing.
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In FSX, are you the only a/c flying around in an empty but real-life map of the world area?
You can increase the AI traffic, but you're mostly alone when offline. It gets busier around airports.
No other pilots online, no shooting or damage possible to a/c?
You can fly online with others. I've only done it a few times though. If I remember right, other players can only see your custom plane if they too have it installed. There's no shooting.
I suppose if they don't have to worry about the complexity of multiple planes and players and combat, they can devote alot of resources to the player's plane?
I reckon so, and you still need a much heftier computer to run FSX than AH. I bet it would be virtually unplayable if you were online with 20+ other planes of this detail all in the same area. I have to play at a lower resolution with some of the details turned down and I still get a low FPS, and I still have to avoid the more congested and detailed airports. I can run AH with everything full, at huge resolutions, and still maintain a top FPS. Air combat is a lot less fun with a low FPS.
How is the flight model?
I'm not knowledgeable enough about such things to give a credible answer, but I think it's pretty poor. The good news is that 3rd party add-ons, like this P-47 and that P-51, can be coded with their own rather than relying on some default FSX flight envelope. I'm very happy with how the P-47 flies and feels, but I really dislike how the default planes fly when you try and push the limits.
A2A Simulation's P-47
Truly beautiful inside and out. Of course your guns don't work, but every other button does. I play FSX when I need my button pushing fix. I'm one of the weirdos that would love to have an option for a long drawn out start-up, mixture, cowl flaps, etc. That would drive away the other 99% of players here though. :)
(http://i547.photobucket.com/albums/hh473/cactuskooler/2011-6-22_11-18-14-55copy.jpg)
(http://i547.photobucket.com/albums/hh473/cactuskooler/2011-6-22_11-19-38-893copy.jpg)
(http://i547.photobucket.com/albums/hh473/cactuskooler/2011-6-22_11-20-9-27copy.jpg)
(http://i547.photobucket.com/albums/hh473/cactuskooler/2011-6-22_11-26-47-455copy.jpg)
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:O :huh :aok Man I wish I still had FSX, and knew how to get custom planes on it.
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nice 39th fs 47d skin
:cheers:
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:O :huh :aok Man I wish I still had FSX, and knew how to get custom planes on it.
Sure, but consider the following analogy.
FSX:AHII :: looking at a Gent's mag:wading waist-deep into Tokyo
Right? Yeah, sure the skins are prettier - but, just like the girls in the mag, they're not all that useful.
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Btw.
have pics about some '43 winter F-4s
(http://i1134.photobucket.com/albums/m601/Debrody/B109Banlakig34t3t34t3g.jpg)
(http://i1134.photobucket.com/albums/m601/Debrody/dobrody3.jpg)
:devil
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good 3d pic of rivet pattern and deformation on the left wing of this 109 as viewed from the cockpit cactus :D
http://virtuaalikuvat.com/jamiflyin/?p=0&t=2
Really nice link, Fester.
Thanks.
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Btw.
have pics about some '43 winter F-4s
(http://i1134.photobucket.com/albums/m601/Debrody/B109Banlakig34t3t34t3g.jpg)
(http://i1134.photobucket.com/albums/m601/Debrody/dobrody3.jpg)
:devil
Debrody, I realize you have a bit of a personal interest in those markings on the 109F, but didn't they only serve very briefly before being replaced with Bf109Gs? They saw very little action the way seen in that photo?
I think they would be valid for inclusion in AH, but with so few 109F slots and so many skins possibilities, some might have seen a bit more combat and be worth including more.
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Krusty,
that was only a joke. I stated before that i got my toy (g14), i shut the f up now.
And yes, the real Debrődy György had 7 victories in the F, 12 in the G-2, 5 in the G-6 and 3 in the G-14. The F was the standardised fighter in the RHAF from mid-'42 til '43 october.
I wont go far for this skin, there were much widely used ones as you mentioned. If someone wanna skin it, ill try to help with some research as i can tho.
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No no, Debrody, no need to shut up or anything like it! :aok
All in good faith!
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Shameless bump.
The new version allows 32 skins per plane...
Luft skinners, its your time : )