Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: ML52 on June 22, 2011, 09:48:39 AM

Title: SDK with rockets
Post by: ML52 on June 22, 2011, 09:48:39 AM
I just discovered the SDK can be armed with rockets, how do I get them to fire?
Title: Re: SDK with rockets
Post by: Krusty on June 22, 2011, 10:09:25 AM
Same as rockets on anything else. Secondary select (backspace) then secondary fire.
Title: Re: SDK with rockets
Post by: DaHand on June 22, 2011, 10:22:52 AM
I just wish I knew how to aim them.    :frown:
Title: Re: SDK with rockets
Post by: Volron on June 22, 2011, 10:23:06 AM
It's AIMING them that can be a pain. :lol

EDIT: DaHand beat me to it. :lol
Title: Re: SDK with rockets
Post by: ML52 on June 22, 2011, 10:48:56 AM
thanks got it to work.  :aok
Title: Re: SDK with rockets
Post by: Krusty on June 22, 2011, 10:59:32 AM
Don't forget to take rockets and supplies. Then when you run out, you drop supplies and reload, fire again.
Title: Re: SDK with rockets
Post by: Soulyss on June 22, 2011, 11:16:13 AM
If memory serves Moot did some testing with the SDK a while back and had gotten pretty adept at hitting things with the rockets, a search may dig something up.
Title: Re: SDK with rockets
Post by: bustr on June 22, 2011, 11:32:07 AM
Your rockets are set for two angles if I remember. That stick with the red and white stripes you see from the drivers seat is your gunsight.

Go offline and park on a shore line that faces due north. Bring up the offline target. Set it to (.target 2000). Adjust your SDK until the red and white stick sits in front of the target or close. Fire a rocket or two and go to full zoom to see where they hit. Bring the target back in by 200 yards each time until you have the rockets hitting or just in front of the target.

The other way is to drive towards the town or pick buildings on your airfeild and test the distance against the red and white stick.
Title: Re: SDK with rockets
Post by: Soulyss on June 22, 2011, 12:01:55 PM
Also if you are moving the range is affected, seems backwards at first but the rockets will fly further if you are moving backward.  If you're driving forward range is less than stationary IIRC.

Title: Re: SDK with rockets
Post by: SmokinLoon on June 22, 2011, 12:11:11 PM
I wish I could find all the range data I found when testing the SdKfz 251's 28cm rockets.  To learn them, I too highly suggest you go offline and test the range and impact spread of the rockets.  I know if you sit on one end of the runway and fire the lessor degree arc to the other end you will impact at the end of the runway (small airfield, iirc).   

HTC recently upgraded the damage to them {loud applause!} and they are worth taking if 2 things happen: First, you NEED supporting cover.  Meaning, if you do not have a wirblewind or a tank to come with you to protect you while you find level ground and a straight line of sight you will be eaten alive by a wee defender.  Secondly, you learn how to gauge and aim the rockets and know what they can do.  If you can find the flag and then find the "town square" or at least the "flag corner" you can unleash some major butt woopin'.   
Title: Re: SDK with rockets
Post by: badhorse on June 22, 2011, 12:29:38 PM
Your rockets are set for two angles if I remember. That stick with the red and white stripes you see from the drivers seat is your gunsight.

Go offline and park on a shore line that faces due north. Bring up the offline target. Set it to (.target 2000). Adjust your SDK until the red and white stick sits in front of the target or close. Fire a rocket or two and go to full zoom to see where they hit. Bring the target back in by 200 yards each time until you have the rockets hitting or just in front of the target.

The other way is to drive towards the town or pick buildings on your airfeild and test the distance against the red and white stick.

Good suggestions. I'm going to give it a try.