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Help and Support Forums => Technical Support => Topic started by: dirtdart on June 29, 2011, 08:13:35 AM

Title: Technical Question
Post by: dirtdart on June 29, 2011, 08:13:35 AM
This has nothing to do with support, I just could not find a thread to drop it in to.  Not a wish, GD, or other....

When you fire a round into 3D space, how big is it?  For example, is the .50 bullet 1/2 of an inch relative to the aircraft when it strikes it?  I have it stuck in my mind that it is all about pixels, but I suspect (not a programmer) that is is not. 
Title: Re: Technical Question
Post by: Krusty on June 29, 2011, 10:05:36 AM
This may or may not help...

The bullet flies through a 3D space. It hits another 3D object. Now the pixels you see don't matter (and in fact will change depening on what you're looking at, how you're zoomed in, and what your resolution is).

If the bullet hits the object, that's the "hit" -- nothing to do with pixel detection, I think.
Title: Re: Technical Question
Post by: dirtdart on June 29, 2011, 10:52:08 AM
That makes sense, but the scale of the object is my question.  Lets take a tank round. On its elliptical trajectory it presents 7.5 cm of frontal space.  The probability of it hitting an aircraft (point detonating) is slim at best.  When you see the "effect" of the bullet when flys by, it appears much larger.  So, I wonder if the bullets are all scaled to the same size and the damage is different, or if the size of the bullets counts in striking the object.  If that makes sense.