Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Oddball-CAF on July 02, 2011, 10:38:46 AM
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Couple of things here on my plate which might go some way into providing a bit more
action and excitement in the game.
First off is fleets. As it stands, they are much too easy to put out of commission using
level bombers. In ALL of WW2, not a single aircraft carrier was lost to level bombers, but
in the late war arena, once a fleet is spotted, it's usually sunk by level buffs within the
next 20-30 mins. I'm no programmer, but I would think it to be a relatively simple
matter to disallow level buffs from bombing fleets. ie: "If over water, drop = fail".
This would not only provide a longer life to the fleets, but also require more pilots/
organized strikes to try and drop 'em using jabos or TBMs, etc..
I'd also like to see LVTs incorporated into the mix of fleets. Right now, amphibious
operations mainly consist of one or perhaps up to 6 LVTs bobbing along on
their way to the town of the field being attacked. These LSTs, of which over 1000 were
built and heavily used, could carry up to 15 or 20 tanks (or jeeps, or supply trucks), pull
up close to the shoreline and drop a ramp and disgorge 'em.
This would make for some tremendous attacks, with defenders trying furiously to sink
the LVT(s) before they got to the shore and CV based fighters providing (or trying to) a
CAP over the LST(s) and the fleet.
Commence bashing :)
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I'll say yes but I think the LVT's should be limited to the user's tank. That way it becomes an extension of the same GV for the player. Once on the beach the LVT disappears and the tank continues.
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First off is fleets. As it stands, they are much too easy to put out of commission using
level bombers. In ALL of WW2, not a single aircraft carrier was lost to level bombers, but
in the late war arena, once a fleet is spotted, it's usually sunk by level buffs within the
next 20-30 mins. I'm no programmer, but I would think it to be a relatively simple
matter to disallow level buffs from bombing fleets. ie: "If over water, drop = fail".
agreed they are way too easy to level bomb. the answer is to remodel the puffy ack properly so anything flying in a straight line for 20s (ie. level bombers) gets sustained and very accurate AAA.
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Couple of things here on my plate which might go some way into providing a bit more
action and excitement in the game.
First off is fleets. As it stands, they are much too easy to put out of commission using
level bombers. In ALL of WW2, not a single aircraft carrier was lost to level bombers, but
in the late war arena, once a fleet is spotted, it's usually sunk by level buffs within the
next 20-30 mins. I'm no programmer, but I would think it to be a relatively simple
matter to disallow level buffs from bombing fleets. ie: "If over water, drop = fail".
This would not only provide a longer life to the fleets, but also require more pilots/
organized strikes to try and drop 'em using jabos or TBMs, etc..
I'd also like to see LVTs incorporated into the mix of fleets. Right now, amphibious
operations mainly consist of one or perhaps up to 6 LVTs bobbing along on
their way to the town of the field being attacked. These LSTs, of which over 1000 were
built and heavily used, could carry up to 15 or 20 tanks (or jeeps, or supply trucks), pull
up close to the shoreline and drop a ramp and disgorge 'em.
This would make for some tremendous attacks, with defenders trying furiously to sink
the LVT(s) before they got to the shore and CV based fighters providing (or trying to) a
CAP over the LST(s) and the fleet.
Commence bashing :)
:aok lct(R) :rock
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what i always find amusing about cv ack is that if i attack from one direction I get cv ack for 7-8 seconds before I drop my bombs, once I fly over the cv then i get hit by ack for the next 30+ seconds.
semp
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The problem is that for some inexplicable reason the CV ack in the game is deadly accurate against small fast flying fighters yet it can't seem to come close to hitting very much larger, multiple, slower moving bombers flying in close formation. :headscratch:
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The problem is that for some inexplicable reason the CV ack in the game is deadly accurate against small fast flying fighters yet it can't seem to come close to hitting very much larger, multiple, slower moving bombers flying in close formation. :headscratch:
Not to mention that it can do ALL this through mountains... :noid
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agreed although i dont think the bombs should just "fail" i think the flak should be more more lethal to anything under 10k ft increasing the lethality of the auto AK is a nice idea but its has the problem of torpedo bombing would become near impossible but the thought of long range bombers carpet bombing a ship at 2k ft... is a joke i think the ships armor should be more effective on the deck (useally about 5") after all these are only GP bombs... not ap maybe increase the amoutn of pounds it takes to sink a carrier x2? so 7k=14klb make torps the practical choice..as u would need fully loaded lancs... or 3 stukas to sink it...or b29s......but i agree they do sink to easy
as of now it takes 7k lbs( i think) to sink a cv
only takes 2-3(to the side) 1-2(to the front/rear) 800kg torps to sink a cv
and we need APA's(attack transports) pretty much what u sugjested either or would be a great addition but they the ships that carried the shore assualt vehicles...
bayfield class APA
Speed: 18 knots
Boats and landing
craft carried:
12 x LCVP
4 x LCM
3 x LCP(L)
Armament: 2 x single 5 inch 38 caliber dual purpose guns, one fore and one aft
2-4 x twin 40mm cannon or 2 x quad 1.1" mounts
2 x single 40 mm cannon
18 x single 20mm cannon
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The problem is that for some inexplicable reason the CV ack in the game is deadly accurate against small fast flying fighters yet it can't seem to come close to hitting very much larger, multiple, slower moving bombers flying in close formation. :headscratch:
Because a bomber can survive something like this:
(http://img210.imageshack.us/img210/2948/fort7pt.jpg)
where a fighter cannot.
Couple of things here on my plate which might go some way into providing a bit more
action and excitement in the game.
First off is fleets. As it stands, they are much too easy to put out of commission using
level bombers. In ALL of WW2, not a single aircraft carrier was lost to level bombers, but
in the late war arena, once a fleet is spotted, it's usually sunk by level buffs within the
next 20-30 mins.
Carriers did not steam at a constant speed nor did the conduct air operations while under attack from level bombers.
Conversely, how many cv's were sunk by dive bombers in real life? How many in game?
wrongway
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I'd also like to see LVTs incorporated into the mix of fleets.
Line should read "I'd also like to see LSTs oncorporated into the mix of fleets."
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I agree %100 with regards to level bombers vs legit naval fleets. However, I do know for a fact that B24D's were sent after Japanese supply/merchant shipping up and down the "slot" and bombs were dropped at altitudes as low as 5000 ft. I can even give you dates and times. ;)
Half the problem is that the fleets are too predictable. They turn the same rate and they travel the same speed. The other half is the act of level bombing is too easy. I'm almost in the belief that the puffy ack is too wimpy. Anything flying constant inside puffy ack range should not make it through to the fleet. It should almost be impossible for a single player to sink a fleet. There should have to be at least 3 aircraft working together to get through the auto puffy ack and get to the fleet. It should be suicide for any one player when they get near a fleet.
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So then, what do we do about the lancstuka's bombing gv's? I agree with you but HT can only do so much :salute
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simple lancstuka fix (http://bbs.hitechcreations.com/smf/index.php/topic,265611.0.html)
:)
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even back in the old days of aw you couldnt drop bombs under neg g. here you can be upside down in bomber and they will fall right thru the fuselage.
semp
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The problem is that for some inexplicable reason the CV ack in the game is deadly accurate against small fast flying fighters yet it can't seem to come close to hitting very much larger, multiple, slower moving bombers flying in close formation. :headscratch:
It would be a fun test to take 10 formations of b17s, and 1 Tempest over a fleet and count the hits on each.
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How do you think the Brits sunk the Bismarck?
(http://worldwartwozone.com/aussie-dave.gallery/GrandSlam_Lancaster.thumb.jpg)
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How do you think the Brits sunk the Bismarck?
(http://worldwartwozone.com/aussie-dave.gallery/GrandSlam_Lancaster.thumb.jpg)
I think you are referring to how the British sunk the Tirpitz... which was done by Lancasters using tallboys. The Bismark was "damaged" by swordfirsh torpedo planes, reduced to a flaming wreck by naval guns, and sunk finally by torpedoes fired from surface ships.
As for the original post, I would agree that fleets are too easy to take down by level bombers. But I think it has more to do with how fleets are used and defended than anything else. If someone is commanding the cv that knows what they are doing, and/or there is someone in the 5" guns that is a good shot... level bombers under 10K dont stand much of a chance... and trying to hit a turning CV from over 10K is more a matter of luck. However... a carrier with no one st the helm... steaming in a straight line, relying only on AI powered puffy ack to defend it... will go down in one pass every time.
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Yes the Turpitz, sorry.
This works too if nobody's in the guns.
http://www.youtube.com/watch?v=veWyTy5JD2M
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It would be a fun test to take 10 formations of b17s, and 1 Tempest over a fleet and count the hits on each.
Like the bomber idea, however I suggest switching the Tempy for a 262. I guarantee the 262 doesn't make it through.
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The other half is the act of level bombing is too easy.
The difficulty of hitting a CV from altitude is not helped by the lack of bomb scatter, so that if you do the registration correctly, your bombs will land in a precise pattern around where your crosshairs were when you hit the pickle switch. You can get unreasonably tight beaten zones, even from 30,000 feet.
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great idea odd im 100% in favor. would add alot more invasion flavor to the game. :salute
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The photos I have seen from Midway, where the B-17s failed to get a single hit on the Japanese CVs, the Japanese CVs are all turning and maneuvering hard. None of those Japanese captains was thinking "Oh, level bombers, those can't hit us."
Now, I agree it is easier in AH to hit a ship going straight than it was in reality, but a bomber at 20k will almost never hit a maneuvering ship.